It sounds like you would want to use the phase vocoder options in Csound. I'm not sure if this is exactly what you were asking about, but I know that you can use pvanal, I use MacCsound exclusively, so my methods are fairly specific, but if you open a soundfile with MacCsound, there is a pulldown menu where you can select "frequency analysis" (pvanal) this gives you a data file that has the seperate frequencies and their relative amplitude. I have used the pvread opcode then to get information about a single frequency bin from this file, which could be used as a control signal, perhaps the amplitude of the output of a bandpass filter on a different signal, or resynthesized with a bank of oscil 's Perry Cook's book "Real sound synthesis for interactive applications" has some good information on physical modeling of vibraphone and other struck sounds A On 12/24/05, marcelo wrote: > > Hi. Hope all of you are fine. My question is about instrumentral spectrum > in csound. Is possible to build, perhaps in gen10, some instrumental > spectrum, apart the amp env wich should be made in orc file. I know there is > many physical model opcodes to do this, but all is based in real play, then > we have options like hardness of the strike, where the block is hit... But > my intention is to see every partial of some spectra and handing it do the > sound that i want. My first interest is the vibraphone. Is there any work in > this tread? Sites, papers, ... about this will be wellcome. Thanks a lot. > > Marcelo >