I wonder if I could tap the list here for some advice. I'm writing a score writer front-end in python using the csound API. The big idea with this project, is to be able to quickly change the score and re-render with having csound reload the whole orchestra/csd file for every simple score change. So i'm simply calling the csoundCompile and all the prequisites once at the beginning of my application (or whenever the user asks to reload the orchestra/csd) Then for each renderering, I call csoundScoreRewind and then csoundScoreEvent for each note. Which works as expected, except the output wav file simply grows with easy pass. i.e. it csoundScoreRewind doesn't clear it, like would be useful for this case. Now I can alternatively not use wav file output at all, and use csoundSetHostImplementedAudioIO and manually fish out the samples, and write them to a wav file myself. But this is python and that hideously slow. So the questions are: 1) Is there a way to restart the wav file output without reloading the orchestra/csd? OR 2) Is there a quick way to fish out the output buffer samples into a python string or array, for writing out to file using the python wav module? The best i have so far is something like: ob=csnd.csoundGetOutputBuffer(self.cs) fa=csnd.floatArray.frompointer(ob) sa=array.Array('h',[0]*buffersize*2) for n in range(buffersize*2): sa[n]=fa[n]*32767 wavdata=sa.tostring() which really SUCKS performance-wise (not surprisingly). I don't want to write a C/SWIG function to do just this, since i want to be able to give this to people who aren't up to running compilers.