Maybe flooper would be a good opcode "base" for this kind of thing ? Oeyvind 2008/1/11, aaron@akjmusic.com : > Hi all, > > My friend and composer Christopher Bailey has used a technique he and a > friend call 'boulder' synthesis: instead of looping a sampleduring a > sustain portion of an envelope, where one can here the artificiality of > looping points, etc. implement an 'engine' which does everything else a > sample engine does, except that instead of looping to sustain a note, one > uses randomized, cross-faded segments of the original sample. This adds a > more life-like organic realism to a sustained tone when using samples. The > 'boulder' idea is that this is sort of a larger scale analog to granular > synthesis. i have been most impressed with the results he has illustrated > to me. (In fact, I'm amazed that this idea isn't already more widespread, > even in commercial hardware) > > My question--I have an broadly-outlined idea of how to implement this in > CSound (Chris does it in CMIX) with the diskin opcode, some F-tables to > match MIDI notes with samples, etc., but might it not be more beneficial > in the long run to implement this as an opcode, especially if it could be > built on modifying some existing codebase? Perhaps one could import > soundfonts, and do everything that the fluidsynth code does, except change > the looping procedure for sustain parts of the envelope to the above > described procedure instead. > > How easy would this be? I can imagine it would really be a neat addition > to the CSound arsenal, especially for sample-loving folk. The opcode might > be called 'fluidboulder', and maybe for non-soundfont based sample work, > instead of 'loscil' we could have 'boulderoscil' :) > > Best, > AKJ. > > > > Send bugs reports to this list. > To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" >