I don't quite understand RMS, so I shy from balance (aesthetically, too!).
Is it possible the "iskip" argument could put some value in to prevent the jump?
-Chuckk
Mark Van Peteghem wrote:
> This may be a bug in the rezzy opcode. I've experienced similar
> problems with it, but forgot to mention it. I've attached a csd file
> that illustrates the problem. By changing the value for ialgorithm,
> say 203, the click is gone. I can't say when the problem is there and
> when not, I didn't look into it enough.
>
> As you can see in the comment, I solved the problem by adding a
> millisecond of silence at the begin (which I undid here to show the
> problem).
I should add that when I rendered this csd-file to a wavefile and opened
it in a soundeditor, I saw that the second sample had the maximum value
(so it was possibly clipped).
But I just tried it without the line with the balance opcode, and the
click is gone. So the problem may have to do with balance, not with rezzy.
--
Mark
_________________________________________
When you get lemons, you make lemonade.
When you get hardware, you make software.