So that you can play back the file even if the rendering is interrupted before it is finished. Otherwise the soundfile player or editor will not know how much data has been rendered. This is highly useful for getting an idea whether a rendering is going to work after changing something in the code, without having to render the entire soundfile. This is often necessary if the rendering cannot be done in real time. Regards, Mike On Thu, Jan 15, 2009 at 11:04 AM, Anthony Kozar wrote: > If writing the file is interrupted for any reason (Ctrl-C, crash, out of > disk space, etc.), the value stored in the header for the length of the > sound data will be zero unless -R is on. Many audio players will not play > the file then. > > -R is especially nice with a Csound front end that allows you to pause > during a non-real-time render and listen to the result so far. > > Anthony Kozar > mailing-lists-1001 AT anthonykozar DOT net > http://anthonykozar.net/ > > Jason Timm wrote on 1/15/09 10:14 AM: > >> Why would I want to (-R) continually rewrite header while writing soundfile >> (WAV/AIFF)? >> J. > > > > Send bugs reports to this list. > To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" > -- Michael Gogins Irreducible Productions Michael dot Gogins at gmail dot com