Others know better than I do about this, but in running to realtime audio the accuracy is predicated on the soundcard. With suitable buffer sizes and ksmps (or --sample-accurate) one should achieve that accuracy -- I think Quoting "Yogi A. Patel" : > Hi - > > I have been reading about CSound and am interested in using it for my > real-time needs. I wanted to get the communities input, though, since I am > new to it. > > I want to generate a periodic tone at a rate of 120bpm for 20 seconds. Then > I want to generate a different tone once at some previously defined > pseudo-random point within that 20 second duration. Both of these tone > generations need to have high precision (ideally jitter less than a > millisecond, but I'm interested in hearing what's possible with CSound). > > The goal is to generate those tones and log the time of occurrence of those > tones, if possible. > > Any advice is greatly appreciated and welcome. > > Yogi > > Send bugs reports to > https://github.com/csound/csound/issues > Discussions of bugs and features can be posted here > To unsubscribe, send email sympa@lists.bath.ac.uk with body > "unsubscribe csound"