Hi Victor, I downloaded the zip and looked through the presentation, examples, and CSD's. Bravo!!! steven On Tue, Nov 25, 2008 at 11:01 AM, victor wrote: > also I think the change in shape at low frequencies is just because > modFM only approximates a pulse, it is not exactly one. > > Victor > ----- Original Message ----- From: "victor" > To: > Sent: Tuesday, November 25, 2008 6:44 PM > Subject: [Csnd] Re: new bandlimited oscillators (was: Re: UDO question) > > >> I had also noticed that the CSD had, for no particular reason, ksmps=1, >> so if you did not change that, I expect it would have been slow. The >> results I mentioned before were for ksmps=64. >> >> yes, the DC blocking has its issues, but that is the same with any other >> method that tries to turn a pulse into a saw or square. A few tweaks and >> it could be OK. I also had another method of removing the mean without >> actually using a DC blocker: find out the mean for a range of frequencies, >> store that on a table and just subtract that from the signal. That >> probably >> might turn out to be better. >> >> Victor >> >> ----- Original Message ----- From: "Richard Dobson" >> >> To: >> Sent: Tuesday, November 25, 2008 5:51 PM >> Subject: [Csnd] new bandlimited oscillators (was: Re: UDO question) >> >> >>> Thanks for posting these examples - I finally got the csd ones running >>> after I twigged they needed 5.09. Somewhat slow on the G4 iMac (just 4 >>> voices before breakup), but much better on dual-core, unsurprisingly - I >>> will need to lengthen the envelopes to be sure I am genuinely playing more >>> than 16 voices (via my 2-octave Oxygen8 controller), but so far so good! One >>> thing - am I right in assuming the loss of waveform shape at low frequencies >>> (looks like bottom partials are reduced quite a bit, from about 200Hz), and >>> the just-noticeable latency is because of the new ultra-powerful dcblock2 >>> opcode? Presumably for low notes (e.g. floor-shaking 50Hz) the order has to >>> be increased pro rata. Higher up the range, the waveforms look and sound >>> excellent! >>> >>> Richard Dobson >>> >>> >>> >>> victor wrote: >>>> >>>> No, all my stuff's GPL and there are no strings attached. If you want >>>> to have a look at the code, I have an archive with the dafx material >>>> in: http://music.nuim.ie/vlazzarini/tmp/Dafx08.zip >>>> >>>> Out of curiosity, I just checked the cost here on my computer. Takes >>>> about 2.3 secs to do 100 secs of output. Using a buzz instead, is about >>>> 2 secs per 100 secs. Not bad. >>>> >>>> Victor >>>> >>> >>> >>> >>> Send bugs reports to this list. >>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe >>> csound" >> >> >> >> Send bugs reports to this list. >> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe >> csound" > > > > Send bugs reports to this list. > To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe > csound" >