Hi. Just a little issue I'm finding using csoundapi~. I have timedseq running a percussion sequence, and the time pointer for it being sent by Pure Data using chnget. The problem is that the named channel defaults to 0, and plays the first beat as soon as I load the orchestra. I'm setting up a workaround, where the timedseq line will be skipped until a specific "play" flag comes from Pure Data; but I notice that the default value argument available for chn_k doesn't even affect the starting value; and that, if I use init to set it to, for instance, .05, chnget still immediately sets its output to 0 when no messages are received. -Chuckk -- http://www.badmuthahubbard.com