You could run a test. Just place a short impulse at time 0 and listen where it comes out.

instr 1

kenv linseg 1, 0.001, 1, 0,0,p3-0.001, 0
a1  rand   kenv

[insert spat3d here]

      out  a1 + [output from spat3d]

endin


----- Original Message -----
From: Julien Claassen <julien@c-lab.de>
Date: Tuesday, August 30, 2011 6:22 pm
Subject: Re: [Csnd] General processing question
To: csound@lists.bath.ac.uk

> Hi!
>    Hardware buffers won't be a problem, since I will
> process already recording
> material via soundin.
>    The thing I'm worrying about is the spat3d opcode?
> Do you by any chance
> know, if it has some latency due to its algorithm or way of
> processing data? I
> can find formulas to calculate distance related delays and such,
> but nothing
> about the overall output offset.
>    Warm regards and thanks
>            Julien
>
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Dr Victor Lazzarini, Senior Lecturer, Dept. of Music,
National University of Ireland, Maynooth