You could run a test. Just place a short impulse at time 0 and listen where it comes out. instr 1 kenv linseg 1, 0.001, 1, 0,0,p3-0.001, 0 a1 rand kenv [insert spat3d here] out a1 + [output from spat3d] endin ----- Original Message ----- From: Julien Claassen Date: Tuesday, August 30, 2011 6:22 pm Subject: Re: [Csnd] General processing question To: csound@lists.bath.ac.uk > Hi! > Hardware buffers won't be a problem, since I will > process already recording > material via soundin. > The thing I'm worrying about is the spat3d opcode? > Do you by any chance > know, if it has some latency due to its algorithm or way of > processing data? I > can find formulas to calculate distance related delays and such, > but nothing > about the overall output offset. > Warm regards and thanks > Julien > > =-=-=-=-=-=-=-=-=-=-=-=- > Such Is Life: Very Intensely Adorable; > Frightening Absence Just Arriving, Reigns Disappeared, Ornate - > flowers! > ====== Find my music > at ====== > http://juliencoder.de/nama/music.html > ..................................... > "If you live to be 100, I hope I live to be 100 minus 1 day, > so I never have to live without you." (Winnie the Pooh) > > > Send bugs reports to the Sourceforge bug tracker > https://sourceforge.net/tracker/?group_id=81968&atid=564599 > Discussions of bugs and features can be posted here > To unsubscribe, send email sympa@lists.bath.ac.uk with body > "unsubscribe csound" > Dr Victor Lazzarini, Senior Lecturer, Dept. of Music, National University of Ireland, Maynooth Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"