On Mon, Aug 05, 2019 at 02:09:16PM -0300, Sandro Andrade wrote: > I'm trying to run a .csd file using the fluidengine on Android. It used to > work before on Android 5 but now I'm facing a "fluid: unable to load > sf_GMbank.sf2" error. I've checked the file exists in the provided path and > I can successfully open a .csd file on the same directory, so I think > permissions are ok. I've been playing with Mike Gogins' precompiled package 1.3.3 for Android, and I also have no luck with fluidsynth. In fact it's as bit worse... if I try to run any csd with a fluidengine opcode, the app just goes away! No error-message clue, or anything. > > [...] > > 4) I'd expect csound's libfluidOpcodes.so requiring the Android build of > libfluidsynth.so as a dependency but the binary package contains no > libfluidsynth.so. It is statically linked somehow? In fact, if I do a symbol dump of the libfluidOpcodes.so in the apk, it does seem to have all the fluidsynth symbols that the opcodes don't use (and don't appear in, say, the linux version of the plugin). Also the file is many times larger, and doesn't show a dependency on libfluidsynth.so, so I infer that it *is* statically linked. So I'd think it should work, but it doesn't. -- Pete -- Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here