| Yes.
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Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com
On Mon, May 9, 2016 at 6:47 PM, Rory Walsh wrote:
> Thanks Mike. The next question is how? Should I select the .dll.a libs
> instead of the .a ones? Sorry, I'm not very au fait with how this is done..
>
> On 9 May 2016 at 23:12, Michael Gogins wrote:
>>
>> I think it does support dynamic linking.
>>
>> Regards,
>> Mike
>>
>> -----------------------------------------------------
>> Michael Gogins
>> Irreducible Productions
>> http://michaelgogins.tumblr.com
>> Michael dot Gogins at gmail dot com
>>
>>
>> On Mon, May 9, 2016 at 2:23 PM, Rory Walsh wrote:
>> > Is there a way to link dynamically to libsndfile and such using the new
>> > msys2 build system? I'm having an issue with my Csound build for Unity.
>> > The
>> > builds I do with my old mingw64 system seem to run Ok, but the new msys2
>> > build crashes Unity as soon as I start my game. I thought the first
>> > thing to
>> > do would be to disable all features and build with dynamic linking as
>> > this
>> > is how my old mingw64 build worked. It's not an easy one to debug and
>> > the C#
>> > compiler won't give me any info about the dll it's calling using invoke.
> |