| Michael,
While you're at it, I'd suggest changing the ASIO4ALL link to:
http://www.asio4all.com
The author indicated that the fancy link didn't work any more.
Art Hunkins
----- Original Message -----
From: "Michael Gogins"
To:
Sent: Friday, March 11, 2005 1:38 PM
Subject: Re: [Cs-dev] New file release for Csound 5 and CsoundVST on Windows
> The docs are out of date with respect to rtaudio options. I will update
them tonight with Istvan's recommendations.
>
> -----Original Message-----
> From: Art Hunkins
> Sent: Mar 11, 2005 1:41 PM
> To: csound-devel@lists.sourceforge.net
> Subject: Re: [Cs-dev] New file release for Csound 5 and CsoundVST on
Windows
>
> Four or so comments in-line.
>
> Art Hunkins
>
> ----- Original Message -----
> From: "Istvan Varga"
> To:
> Sent: Friday, March 11, 2005 7:03 AM
> Subject: Re: [Cs-dev] New file release for Csound 5 and CsoundVST on
Windows
>
>
> > Art Hunkins wrote:
> >
> > > in CsoundAV (in contrast to all others) I *never* have to fool
> > > with buffer settings.
> >
> > CsoundAV does not, and will probably never run on anything other
> > than Windows, making it much easier to find default buffer settings.
>
> IMHO we *very much need workable default settings*. AV has them; CS5 must
> achieve similar results (I know it will be more difficult as it's a
> cross-platform setting).
>
> > > In CS5 Windows, the buffer issue is quite unclear and changing
> >
> > More details on this ?
>
> OK - CS5 docs currently state (needs revision) that both -b and -B are
> required and must be set to ksmps. I *think* now (for Windows - not
> apparently Linux?) -b is not required, but -B must still be set to ksmps.
> I've bugged Michael endlessly to get rid of -B - since it must be ksmps
> anyway. (Apparently that will happen at some time in the unspecified
> future.) What's recommended on Windows as to the relationship between -b
> and -B is a complete mystery to me. You talk a lot in Linux about powers
of
> two and the smaller the better latency. I've no idea whether that applies
to
> Windows or not. How's *that* for confusion? (And I just want good latency
> and no zipper noise - plus defaults that work in 90% of real-time cases
for
> Windows.)
>
> > > plus seems to be different on different platforms.
> >
> > Well, but Csound5 at least actually runs on different platforms.
> > And things like buffer settings are highly machine dependent.
> >
> > > Also, since only ASIO is implemented, regular soundcard users have to
> > > install and configure ASIO4ALL.
> >
> > PortAudio is not limited to ASIO, it also supports DirectSound and MME
> > (as well as WDM but that is experimental). You may want to ask Michael
> > Gogins to include a PortAudio module that is compiled to use DirectSound
> > in the next Windows file release.
>
> I've also bugged Michael endlessly for this. He already spent a great
amount
> of time and energy doing this; unfortunately his results gave quite poor
MME
> and DirectSound results, and he reverted to ASIO only. He's already
promised
> another try at it. Victor has also indicated he'll try at some point if no
> one does it first. This is a *huge* issue for me; without its resolution,
> CS5 will always be less than robust for my purposes.
>
> > > I'll also add that Gab Maldonado has been active in maintaining and
> > > debugging CsoundAV, and personally responsive to my particular needs
> (i.e.,
> > > realtime performance).
> >
> > Now if only all the efforts on maintaining the various platform specific
> > Csound variants derived from old versions of Csound4 would be spent on
> > Csound5, we would eventually get one good version instead of several
> > broken ones, all with their own set of bugs that have been fixed in
> others.
> > And the fact is that in recent years CsoundAV was only actively
developed
> > in the areas of real time audio, OpenGL, and FLTK, while core language
> > support is still only 4.19.
>
> FWIW - Gab has just introduced 0.0432 which updates the roster of
canonical
> opcodes and moves to the latest Portaudio. As CS5 comes out of beta, he
> plans to update further.
> >
> >
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