RE: [Cs-dev] fluidload vs. fluidLoad ?
| Date | 2005-02-24 17:47 |
| From | "gogins@pipeline.com" |
| Subject | RE: [Cs-dev] fluidload vs. fluidLoad ? |
Yes. There are two sets of Fluidsynth-based opcodes, mine and Steven Yi's.
I originally created them, but mine dependend on a hack to collect audio
and did not use fluidout. Steven created a version with an audio collector
(fluidout) which works better. I then reworked mine with its own fluidout
because mine have an advantage (for me, anyway) that Steven's do not: you
can load any number of SoundFonts in mine and they all go into a shared
cache with sequentially numbered "program IDs" making it easier to use
oodles of SoundFonts.
Steven and I have talked about merging the two sets of opcodes but have not
done it.
The documentation could be clearer on this -- which opcodes belong to which
set.
Steven and I should reopen our discussion and get rid of one set of
opcodes, if possible.
Original Message:
-----------------
From: Dave Phillips dlphilp@bright.net
Date: Thu, 24 Feb 2005 12:54:40 -0500
To: csound-devel@lists.sourceforge.net
Subject: [Cs-dev] fluidload vs. fluidLoad ?
Greetings:
The subject is my dilemma. I'm trying to run an edited version of
Michael G's Koch.py in CsoundVST. I receive errors like these:
error: too many input args, line 10:
fluidLoad "/home/dlphilp/soundfonts/8mbgmsfx.sf2",1,1,1
error: illegal number of output args, line 10:
fluidLoad "/home/dlphilp/soundfonts/8mbgmsfx.sf2",1,1,1
error: insufficient required arguments, line 36:
aleft,aright fluidOut
Please remind me: are fluidload and fluidLoad two completely different
opcodes ?
Best,
dp
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| Date | 2005-02-24 18:06 |
| From | steven yi |
| Subject | Re: [Cs-dev] fluidload vs. fluidLoad ? |
Hi Michael, gogins@pipeline.com wrote: > Yes. There are two sets of Fluidsynth-based opcodes, mine and Steven Yi's. > I originally created them, but mine dependend on a hack to collect audio > and did not use fluidout. Steven created a version with an audio collector > (fluidout) which works better. I then reworked mine with its own fluidout > because mine have an advantage (for me, anyway) that Steven's do not: you > can load any number of SoundFonts in mine and they all go into a shared > cache with sequentially numbered "program IDs" making it easier to use > oodles of SoundFonts. This isn't quite right, as you can load as many soundFonts into the instance of the fluid engine you give as an argument with the wrapping I did, also sequentially numbered. > Steven and I have talked about merging the two sets of opcodes but have not > done it. > > The documentation could be clearer on this -- which opcodes belong to which > set. > > Steven and I should reopen our discussion and get rid of one set of > opcodes, if possible. > Yes, we should figure this out. I think the wrapping I did is much more flexible with the price being a few more lines of code required for use. The last I had taken a look, it could be made possible that the way you wrapped fluid could be done on top of the way I wrapped it with the use of default arguments. I haven't been able to compile fluidsynth 1.0.5 on Windows; I'm switching back to 1.0.3 now to see if I can compile, if so, I should be able to take a look and see if I can figure out a way to merge the two. steven ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
| Date | 2005-02-24 18:29 |
| From | Dave Phillips |
| Subject | Re: [Cs-dev] fluidload vs. fluidLoad ? |
Greetings:
The documentation describes these opcodes:
fluidcontrol
fluidload
fluidout
Michael G gets credit for them. 'csound -z' informs me that these
Fluid opcodes are supported:
fluidCCi
fluidCCk
fluidEngine
fluidLoad
fluidNote
fluidOut
fluidProgramSelect
These are not documented at all, and the ones that are documented are
not supported.
Best,
dp
gogins@pipeline.com wrote:
>Yes. There are two sets of Fluidsynth-based opcodes, mine and Steven Yi's.
>I originally created them, but mine dependend on a hack to collect audio
>and did not use fluidout. Steven created a version with an audio collector
>(fluidout) which works better. I then reworked mine with its own fluidout
>because mine have an advantage (for me, anyway) that Steven's do not: you
>can load any number of SoundFonts in mine and they all go into a shared
>cache with sequentially numbered "program IDs" making it easier to use
>oodles of SoundFonts.
>
>Steven and I have talked about merging the two sets of opcodes but have not
>done it.
>
>The documentation could be clearer on this -- which opcodes belong to which
>set.
>
>Steven and I should reopen our discussion and get rid of one set of
>opcodes, if possible.
>
>Original Message:
>-----------------
>From: Dave Phillips dlphilp@bright.net
>Date: Thu, 24 Feb 2005 12:54:40 -0500
>To: csound-devel@lists.sourceforge.net
>Subject: [Cs-dev] fluidload vs. fluidLoad ?
>
>
>Greetings:
>
> The subject is my dilemma. I'm trying to run an edited version of
>Michael G's Koch.py in CsoundVST. I receive errors like these:
>
> error: too many input args, line 10:
> fluidLoad "/home/dlphilp/soundfonts/8mbgmsfx.sf2",1,1,1
> error: illegal number of output args, line 10:
> fluidLoad "/home/dlphilp/soundfonts/8mbgmsfx.sf2",1,1,1
>
> error: insufficient required arguments, line 36:
> aleft,aright fluidOut
>
> Please remind me: are fluidload and fluidLoad two completely different
>opcodes ?
>
>Best,
>
>dp
>
>
>
>
>
>
>-------------------------------------------------------
>SF email is sponsored by - The IT Product Guide
>Read honest & candid reviews on hundreds of IT Products from real users.
>Discover which products truly live up to the hype. Start reading now.
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>https://lists.sourceforge.net/lists/listinfo/csound-devel
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>http://mail2web.com/ .
>
>
>
>
>-------------------------------------------------------
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>Discover which products truly live up to the hype. Start reading now.
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>
>
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| Date | 2005-02-24 22:46 |
| From | Dave Phillips |
| Subject | Re: [Cs-dev] fluidload vs. fluidLoad ? |
| Attachments | fluidops-test.csd |
Greetings: I found Steven's documentation for his fluid* opcodes, but when I run the attached CSD I see activity but get no audio rendered. Can anyone tell me if I've missed something in the file ? Csound reports no errors, everything seems fine, I just get no sonic joy. Best, dp |
| Date | 2005-02-25 18:50 |
| From | steven yi |
| Subject | Re: [Cs-dev] fluidload vs. fluidLoad ? |
| Attachments | fluidops-test.csd |
Hi Dave, I modified your file to not use a midi score and wrote a small score that worked just fine for me. I've attached the CSD here. steven Dave Phillips wrote: > Greetings: > > I found Steven's documentation for his fluid* opcodes, but when I run > the attached CSD I see activity but get no audio rendered. Can anyone > tell me if I've missed something in the file ? Csound reports no errors, > everything seems fine, I just get no sonic joy. > > Best, > > dp > > > ------------------------------------------------------------------------ > > |
| Date | 2005-02-25 19:15 |
| From | Dave Phillips |
| Subject | Re: [Cs-dev] fluidload vs. fluidLoad ? |
Hi Steven: Umm, thanks, but I already knew that worked. :) What doesn't work is driving those opcodes with a MIDI file. Try the original, let me know what happens for you. Best, dp steven yi wrote: > Hi Dave, > > I modified your file to not use a midi score and wrote a small score > that worked just fine for me. I've attached the CSD here. > > steven > > > > Dave Phillips wrote: > >> Greetings: >> >> I found Steven's documentation for his fluid* opcodes, but when I >> run the attached CSD I see activity but get no audio rendered. Can >> anyone tell me if I've missed something in the file ? Csound reports >> no errors, everything seems fine, I just get no sonic joy. >> >> Best, >> >> dp >> >> >> ------------------------------------------------------------------------ >> >> |
| Date | 2005-02-25 20:01 |
| From | steven yi |
| Subject | Re: [Cs-dev] fluidload vs. fluidLoad ? |
Oh, thought you were commenting on the fluid opcodes as a whole. Could you send the MIDI file you were using? Thanks, steven Dave Phillips wrote: > Hi Steven: > > Umm, thanks, but I already knew that worked. :) What doesn't work is > driving those opcodes with a MIDI file. Try the original, let me know > what happens for you. > > Best, > > dp > > > > steven yi wrote: > >> Hi Dave, >> >> I modified your file to not use a midi score and wrote a small score >> that worked just fine for me. I've attached the CSD here. >> >> steven >> >> >> >> Dave Phillips wrote: >> >>> Greetings: >>> >>> I found Steven's documentation for his fluid* opcodes, but when I >>> run the attached CSD I see activity but get no audio rendered. Can >>> anyone tell me if I've missed something in the file ? Csound reports >>> no errors, everything seems fine, I just get no sonic joy. >>> >>> Best, >>> >>> dp >>> >>> >>> ------------------------------------------------------------------------ >>> >>> |