RE: [Cs-dev] fluidload vs. fluidLoad ?
Date | 2005-02-24 17:47 |
From | "gogins@pipeline.com" |
Subject | RE: [Cs-dev] fluidload vs. fluidLoad ? |
Yes. There are two sets of Fluidsynth-based opcodes, mine and Steven Yi's. I originally created them, but mine dependend on a hack to collect audio and did not use fluidout. Steven created a version with an audio collector (fluidout) which works better. I then reworked mine with its own fluidout because mine have an advantage (for me, anyway) that Steven's do not: you can load any number of SoundFonts in mine and they all go into a shared cache with sequentially numbered "program IDs" making it easier to use oodles of SoundFonts. Steven and I have talked about merging the two sets of opcodes but have not done it. The documentation could be clearer on this -- which opcodes belong to which set. Steven and I should reopen our discussion and get rid of one set of opcodes, if possible. Original Message: ----------------- From: Dave Phillips dlphilp@bright.net Date: Thu, 24 Feb 2005 12:54:40 -0500 To: csound-devel@lists.sourceforge.net Subject: [Cs-dev] fluidload vs. fluidLoad ? Greetings: The subject is my dilemma. I'm trying to run an edited version of Michael G's Koch.py in CsoundVST. I receive errors like these: error: too many input args, line 10: fluidLoad "/home/dlphilp/soundfonts/8mbgmsfx.sf2",1,1,1 error: illegal number of output args, line 10: fluidLoad "/home/dlphilp/soundfonts/8mbgmsfx.sf2",1,1,1 error: insufficient required arguments, line 36: aleft,aright fluidOut Please remind me: are fluidload and fluidLoad two completely different opcodes ? Best, dp ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/csound-devel -------------------------------------------------------------------- mail2web - Check your email from the web at http://mail2web.com/ . ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_ide95&alloc_id396&op=click _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2005-02-24 18:06 |
From | steven yi |
Subject | Re: [Cs-dev] fluidload vs. fluidLoad ? |
Hi Michael, gogins@pipeline.com wrote: > Yes. There are two sets of Fluidsynth-based opcodes, mine and Steven Yi's. > I originally created them, but mine dependend on a hack to collect audio > and did not use fluidout. Steven created a version with an audio collector > (fluidout) which works better. I then reworked mine with its own fluidout > because mine have an advantage (for me, anyway) that Steven's do not: you > can load any number of SoundFonts in mine and they all go into a shared > cache with sequentially numbered "program IDs" making it easier to use > oodles of SoundFonts. This isn't quite right, as you can load as many soundFonts into the instance of the fluid engine you give as an argument with the wrapping I did, also sequentially numbered. > Steven and I have talked about merging the two sets of opcodes but have not > done it. > > The documentation could be clearer on this -- which opcodes belong to which > set. > > Steven and I should reopen our discussion and get rid of one set of > opcodes, if possible. > Yes, we should figure this out. I think the wrapping I did is much more flexible with the price being a few more lines of code required for use. The last I had taken a look, it could be made possible that the way you wrapped fluid could be done on top of the way I wrapped it with the use of default arguments. I haven't been able to compile fluidsynth 1.0.5 on Windows; I'm switching back to 1.0.3 now to see if I can compile, if so, I should be able to take a look and see if I can figure out a way to merge the two. steven ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2005-02-24 18:29 |
From | Dave Phillips |
Subject | Re: [Cs-dev] fluidload vs. fluidLoad ? |
Greetings: The documentation describes these opcodes: fluidcontrol fluidload fluidout Michael G gets credit for them. 'csound -z' informs me that these Fluid opcodes are supported: fluidCCi fluidCCk fluidEngine fluidLoad fluidNote fluidOut fluidProgramSelect These are not documented at all, and the ones that are documented are not supported. Best, dp gogins@pipeline.com wrote: >Yes. There are two sets of Fluidsynth-based opcodes, mine and Steven Yi's. >I originally created them, but mine dependend on a hack to collect audio >and did not use fluidout. Steven created a version with an audio collector >(fluidout) which works better. I then reworked mine with its own fluidout >because mine have an advantage (for me, anyway) that Steven's do not: you >can load any number of SoundFonts in mine and they all go into a shared >cache with sequentially numbered "program IDs" making it easier to use >oodles of SoundFonts. > >Steven and I have talked about merging the two sets of opcodes but have not >done it. > >The documentation could be clearer on this -- which opcodes belong to which >set. > >Steven and I should reopen our discussion and get rid of one set of >opcodes, if possible. > >Original Message: >----------------- >From: Dave Phillips dlphilp@bright.net >Date: Thu, 24 Feb 2005 12:54:40 -0500 >To: csound-devel@lists.sourceforge.net >Subject: [Cs-dev] fluidload vs. fluidLoad ? > > >Greetings: > > The subject is my dilemma. I'm trying to run an edited version of >Michael G's Koch.py in CsoundVST. I receive errors like these: > > error: too many input args, line 10: > fluidLoad "/home/dlphilp/soundfonts/8mbgmsfx.sf2",1,1,1 > error: illegal number of output args, line 10: > fluidLoad "/home/dlphilp/soundfonts/8mbgmsfx.sf2",1,1,1 > > error: insufficient required arguments, line 36: > aleft,aright fluidOut > > Please remind me: are fluidload and fluidLoad two completely different >opcodes ? > >Best, > >dp > > > > > > >------------------------------------------------------- >SF email is sponsored by - The IT Product Guide >Read honest & candid reviews on hundreds of IT Products from real users. >Discover which products truly live up to the hype. Start reading now. >http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click >_______________________________________________ >Csound-devel mailing list >Csound-devel@lists.sourceforge.net >https://lists.sourceforge.net/lists/listinfo/csound-devel > >-------------------------------------------------------------------- >mail2web - Check your email from the web at >http://mail2web.com/ . > > > > >------------------------------------------------------- >SF email is sponsored by - The IT Product Guide >Read honest & candid reviews on hundreds of IT Products from real users. >Discover which products truly live up to the hype. Start reading now. >http://ads.osdn.com/?ad_ide95&alloc_id396&op=click >_______________________________________________ >Csound-devel mailing list >Csound-devel@lists.sourceforge.net >https://lists.sourceforge.net/lists/listinfo/csound-devel > > > ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2005-02-24 22:46 |
From | Dave Phillips |
Subject | Re: [Cs-dev] fluidload vs. fluidLoad ? |
Attachments | fluidops-test.csd |
Greetings: I found Steven's documentation for his fluid* opcodes, but when I run the attached CSD I see activity but get no audio rendered. Can anyone tell me if I've missed something in the file ? Csound reports no errors, everything seems fine, I just get no sonic joy. Best, dp |
Date | 2005-02-25 18:50 |
From | steven yi |
Subject | Re: [Cs-dev] fluidload vs. fluidLoad ? |
Attachments | fluidops-test.csd |
Hi Dave, I modified your file to not use a midi score and wrote a small score that worked just fine for me. I've attached the CSD here. steven Dave Phillips wrote: > Greetings: > > I found Steven's documentation for his fluid* opcodes, but when I run > the attached CSD I see activity but get no audio rendered. Can anyone > tell me if I've missed something in the file ? Csound reports no errors, > everything seems fine, I just get no sonic joy. > > Best, > > dp > > > ------------------------------------------------------------------------ > > |
Date | 2005-02-25 19:15 |
From | Dave Phillips |
Subject | Re: [Cs-dev] fluidload vs. fluidLoad ? |
Hi Steven: Umm, thanks, but I already knew that worked. :) What doesn't work is driving those opcodes with a MIDI file. Try the original, let me know what happens for you. Best, dp steven yi wrote: > Hi Dave, > > I modified your file to not use a midi score and wrote a small score > that worked just fine for me. I've attached the CSD here. > > steven > > > > Dave Phillips wrote: > >> Greetings: >> >> I found Steven's documentation for his fluid* opcodes, but when I >> run the attached CSD I see activity but get no audio rendered. Can >> anyone tell me if I've missed something in the file ? Csound reports >> no errors, everything seems fine, I just get no sonic joy. >> >> Best, >> >> dp >> >> >> ------------------------------------------------------------------------ >> >> |
Date | 2005-02-25 20:01 |
From | steven yi |
Subject | Re: [Cs-dev] fluidload vs. fluidLoad ? |
Oh, thought you were commenting on the fluid opcodes as a whole. Could you send the MIDI file you were using? Thanks, steven Dave Phillips wrote: > Hi Steven: > > Umm, thanks, but I already knew that worked. :) What doesn't work is > driving those opcodes with a MIDI file. Try the original, let me know > what happens for you. > > Best, > > dp > > > > steven yi wrote: > >> Hi Dave, >> >> I modified your file to not use a midi score and wrote a small score >> that worked just fine for me. I've attached the CSD here. >> >> steven >> >> >> >> Dave Phillips wrote: >> >>> Greetings: >>> >>> I found Steven's documentation for his fluid* opcodes, but when I >>> run the attached CSD I see activity but get no audio rendered. Can >>> anyone tell me if I've missed something in the file ? Csound reports >>> no errors, everything seems fine, I just get no sonic joy. >>> >>> Best, >>> >>> dp >>> >>> >>> ------------------------------------------------------------------------ >>> >>> |