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Re: [Cs-dev] Varga 4.24.1 in real-time

Date2005-03-12 20:06
From"Art Hunkins"
SubjectRe: [Cs-dev] Varga 4.24.1 in real-time
I apologize, Istvan. Yes, FLTK is working; I just didn't notice it since my
real-time run ended so fast, and *without sound*. Something else is indeed
going wrong, and I'd appreciate your comments.

Attached is the simplest of test .csd's. Below is the complete output from a
typical run. The file is designed to play a sine wave for 60 seconds, but
the run concludes (as you see) in one second. I suspect that flags are wrong
or missing. (I tried -odac / -odac1 / -odac2 / -odevaudio FWIW.) As you also
see, I ran using csound32.exe.

As is, the file renders perfectly in GBS9 and MyCsound4. (Csound5 does as
well when you add -b100 and -B100 flags.)

I notice that in your Csounds.com docs you mention that OPCDIR should point
to the directory containing stdopcod.dll for real-time audio to work. I've
no idea of what's involved here, so if I need to do something, I'd
appreciate some instructions. Thanks much.


C:\Varga4241Csound\cs4241_win32>csound32 Varga.csd
Localisation of messages is disabled, using default language.
time resolution is 838.097 ns
Csound Version 4.24.1 with 32 bit floats (Feb 26 2003)
Modifications by Istvan Varga (istvan@csounds.com)
  http://csounds.com/istvan/html/cspatches.html
UnifiedCSD:  Varga.csd
STARTING FILE
Creating options
Creating orchestra
Creating C:\WINDOWS\TEMP\cs2.orc (7803BC10)
Creating score
orchname:  C:\WINDOWS\TEMP\cs2.orc
scorename: C:\WINDOWS\TEMP\cs3.sco
orch compiler:
13 lines read
        instr   1
Elapsed time at end of orch compile: real: 0.027, CPU: 0.000 seconds
sorting score ...
        ... done
Elapsed time at end of score sort: real: 0.645, CPU: 0.660 seconds
Csound Version 4.24.1 with 32 bit floats (Feb 26 2003)
Modifications by Istvan Varga (istvan@csounds.com)
  http://csounds.com/istvan/html/cspatches.html
graphics not supported on this terminal, ascii substituted
0dBFS level = 32767.0
orch now loaded
software buffer sizes: input: 16384, output: 4096 samples
total hardware buffer size: 16384 samples
writing 16384-byte blks of shorts to dac

SECTION 1:
new alloc for instr 1:
B  0.000 .. 60.000 T 60.000 TT 60.000 M:  10000.0  10000.0
end of score.              overall amps:  10000.0  10000.0
           overall samples out of range:        0        0
0 errors in performance
646 16384-byte soundblks of shorts written to dac
Elapsed time at end of performance: real: 0.987, CPU: 0.990 seconds

C:\Varga4241Csound\cs4241_win32>


Thanks for your insights; I hope to get this to work so I can test your
version thoroughly with my .csd's.

Art Hunkins
----- Original Message -----
From: "Istvan Varga" 
To: 
Sent: Saturday, March 12, 2005 5:22 AM
Subject: Re: [Cs-dev] New file release for Csound 5 and CsoundVST on Windows


> Art Hunkins wrote:
>
> > BTW, I tried Istvan's Windows Csound4. Unfortunately it won't work for
me as
> > it lacks FLTK.
>
> It does have FLTK. Perhaps you have encountered some other problem ?
>
>
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Date2005-03-12 20:25
FromIstvan Varga
SubjectRe: [Cs-dev] Varga 4.24.1 in real-time
Art Hunkins wrote:

> I notice that in your Csounds.com docs you mention that OPCDIR should point
> to the directory containing stdopcod.dll for real-time audio to work. I've
> no idea of what's involved here, so if I need to do something, I'd
> appreciate some instructions. Thanks much.

That means that you need to set the environment variable OPCDIR to
the directory wherever you have installed 'rtwin32.dll'.


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