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Re: [Cs-dev] Windows build now always crashes

Date2014-08-05 23:02
From"Art Hunkins"
SubjectRe: [Cs-dev] Windows build now always crashes
AttachmentsNone  None  
If "this" refers to the mail subject: the issues I've been dealing with probably go back to 6.0, though I'm not sure. I've only been dealing with quad/multichannel and Windows 7 recently.
 
I do know that all the Windows builds ot Csound6 I've tried (which includes most of them) have displayed these symptoms on my systems. (Just searching for some explanations.)
 
Art Hunkins
----- Original Message -----
Sent: Tuesday, August 05, 2014 4:36 PM
Subject: Re: [Cs-dev] Windows build now always crashes

This happened before.

Regards,
Miker


-----------------------------------------------------
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Tue, Aug 5, 2014 at 3:55 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
The symbol that need to be changed is ‘SendMessage’, if you rename all instances of it in that class to
say, SendMidiMessage, it should fix it.
========================
Dr Victor Lazzarini
Senior Lecturer
NUI Maynooth, Ireland
victor dot lazzarini at nuim dot ie




On 5 Aug 2014, at 20:21, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:

> Hi Steven,
>
> you will need to rename one of the symbols in that class, because it clashes with a Windows
> API function or something.
>
> ========================
> Dr Victor Lazzarini
> Senior Lecturer
> NUI Maynooth, Ireland
> victor dot lazzarini at nuim dot ie
>
>
>
>
> On 5 Aug 2014, at 16:18, Steven Yi <stevenyi@gmail.com> wrote:
>
>> I just built on Windows and set my OPCODE6DIR64 to the location of
>> where I built.  I had one opcode library that was out of date and it
>> caused csound to crash on startup.  I deleted that and was able to run
>> Trapped in realtime.  I'm guessing you have an out-of-date opcode lib
>> that is incompatible and causing the crash.
>>
>> (As a sidenote, I'm having problems building the java wrapper on
>> Windows; I think Oeyvind had mentioned something similiar recently.
>> It's an error with CsoundMIDIInputBuffer.  I have to move to other
>> things at the moment, but perhaps others have had this too?)
>>
>>
>>
>> On Tue, Aug 5, 2014 at 9:14 AM, Michael Gogins <michael.gogins@gmail.com> wrote:
>>> This was a fresh installation from a newly built Windows installer, so there
>>> should not be any incompatible opcodes.
>>>
>>> I don't think this is the problem because the ONLY change between this
>>> failure and the earlier success is changes in the Csound source code.
>>>
>>> However, I will try your suggestion anyway this evening.
>>>
>>> Regards,
>>> Mike
>>>
>>>
>>> -----------------------------------------------------
>>> Michael Gogins
>>> Irreducible Productions
>>> http://michaelgogins.tumblr.com
>>> Michael dot Gogins at gmail dot com
>>>
>>>
>>> On Tue, Aug 5, 2014 at 9:04 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie>
>>> wrote:
>>>>
>>>> These are library file names (*.dll on Windows, not opcode names). Can you
>>>> try making sure there are absolutely no plugins (or DLLs) in the
>>>> OPCODE6DIR64 path and run Csound. This does look like Csound trying to
>>>> initialise incompatible opcode.
>>>>
>>>> ========================
>>>> Dr Victor Lazzarini
>>>> Senior Lecturer
>>>> NUI Maynooth, Ireland
>>>> victor dot lazzarini at nuim dot ie
>>>>
>>>>
>>>>
>>>>
>>>> On 5 Aug 2014, at 13:50, Michael Gogins <michael.gogins@gmail.com> wrote:
>>>>
>>>>> Taking a quick look at the manual, I don't see any opcodes starting with
>>>>> "L", so it's either a new opcode, not an opcode, or the memory is not lined
>>>>> up.
>>>>>
>>>>> Regards,
>>>>> Mike
>>>>>
>>>>>
>>>>> -----------------------------------------------------
>>>>> Michael Gogins
>>>>> Irreducible Productions
>>>>> http://michaelgogins.tumblr.com
>>>>> Michael dot Gogins at gmail dot com
>>>>>
>>>>>
>>>>> On Tue, Aug 5, 2014 at 8:29 AM, <jpff@cs.bath.ac.uk> wrote:
>>>>>
>>>>> Quoting Michael Gogins <michael.gogins@gmail.com>:
>>>>>
>>>>>> Here is a clue for you (what is "L"?):
>>>>>
>>>>> L is the first letter of the name in the csoundModule_t structure.
>>>>> The definition asks for a char[1] which is a common C way of cding a
>>>>> variable-length structure.  We need to see what is after "L"
>>>>>
>>>>>
>>>>>>
>>>>>> (gdb)
>>>>>> 596         for (m = (csoundModule_t*) csound->csmodule_db; m != NULL;
>>>>>> m =
>>>>>> m->nxt) {
>>>>>> (gdb)
>>>>>> 597           i = csoundInitModule(csound, m);
>>>>>> (gdb) print *m
>>>>>> $9 = {nxt = 0x4b9c90, h = 0x6d780000, PreInitFunc = 0x6d78159c
>>>>>> <csoundModuleCreate(CSOUND*)>, fn = {p = {InitFunc = 0x6d781a08
>>>>>> <csoundModuleInit(CSOUND*)>,
>>>>>>     DestFunc = 0x6d781a8f <csoundModuleDestroy(CSOUND*)>,
>>>>>> ErrCodeToStr =
>>>>>> 0x0}, o = {opcode_init = 0x6d781a08 <csoundModuleInit(CSOUND*)>,
>>>>>>     fgen_init = 0x6d781a8f <csoundModuleDestroy(CSOUND*)>, dummy =
>>>>>> 0x0}},
>>>>>> name = "L"}
>>>>>> (gdb) next
>>>>>>
>>>>>> Program received signal SIGSEGV, Segmentation fault.
>>>>>> 0x767322a3 in strchr () from C:\Windows\SysWOW64\msvcrt.dll
>>>>>> (gdb)
>>>>>>
>>>>>> Regards,
>>>>>> Mike
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> -----------------------------------------------------
>>>>>> Michael Gogins
>>>>>> Irreducible Productions
>>>>>> http://michaelgogins.tumblr.com
>>>>>> Michael dot Gogins at gmail dot com
>>>>>
>>>>>
>>>>>
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