| The docs are out of date with respect to rtaudio options. I will update them tonight with Istvan's recommendations.
-----Original Message-----
From: Art Hunkins
Sent: Mar 11, 2005 1:41 PM
To: csound-devel@lists.sourceforge.net
Subject: Re: [Cs-dev] New file release for Csound 5 and CsoundVST on Windows
Four or so comments in-line.
Art Hunkins
----- Original Message -----
From: "Istvan Varga"
To:
Sent: Friday, March 11, 2005 7:03 AM
Subject: Re: [Cs-dev] New file release for Csound 5 and CsoundVST on Windows
> Art Hunkins wrote:
>
> > in CsoundAV (in contrast to all others) I *never* have to fool
> > with buffer settings.
>
> CsoundAV does not, and will probably never run on anything other
> than Windows, making it much easier to find default buffer settings.
IMHO we *very much need workable default settings*. AV has them; CS5 must
achieve similar results (I know it will be more difficult as it's a
cross-platform setting).
> > In CS5 Windows, the buffer issue is quite unclear and changing
>
> More details on this ?
OK - CS5 docs currently state (needs revision) that both -b and -B are
required and must be set to ksmps. I *think* now (for Windows - not
apparently Linux?) -b is not required, but -B must still be set to ksmps.
I've bugged Michael endlessly to get rid of -B - since it must be ksmps
anyway. (Apparently that will happen at some time in the unspecified
future.) What's recommended on Windows as to the relationship between -b
and -B is a complete mystery to me. You talk a lot in Linux about powers of
two and the smaller the better latency. I've no idea whether that applies to
Windows or not. How's *that* for confusion? (And I just want good latency
and no zipper noise - plus defaults that work in 90% of real-time cases for
Windows.)
> > plus seems to be different on different platforms.
>
> Well, but Csound5 at least actually runs on different platforms.
> And things like buffer settings are highly machine dependent.
>
> > Also, since only ASIO is implemented, regular soundcard users have to
> > install and configure ASIO4ALL.
>
> PortAudio is not limited to ASIO, it also supports DirectSound and MME
> (as well as WDM but that is experimental). You may want to ask Michael
> Gogins to include a PortAudio module that is compiled to use DirectSound
> in the next Windows file release.
I've also bugged Michael endlessly for this. He already spent a great amount
of time and energy doing this; unfortunately his results gave quite poor MME
and DirectSound results, and he reverted to ASIO only. He's already promised
another try at it. Victor has also indicated he'll try at some point if no
one does it first. This is a *huge* issue for me; without its resolution,
CS5 will always be less than robust for my purposes.
> > I'll also add that Gab Maldonado has been active in maintaining and
> > debugging CsoundAV, and personally responsive to my particular needs
(i.e.,
> > realtime performance).
>
> Now if only all the efforts on maintaining the various platform specific
> Csound variants derived from old versions of Csound4 would be spent on
> Csound5, we would eventually get one good version instead of several
> broken ones, all with their own set of bugs that have been fixed in
others.
> And the fact is that in recent years CsoundAV was only actively developed
> in the areas of real time audio, OpenGL, and FLTK, while core language
> support is still only 4.19.
FWIW - Gab has just introduced 0.0432 which updates the roster of canonical
opcodes and moves to the latest Portaudio. As CS5 comes out of beta, he
plans to update further.
>
>
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