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Re: [Cs-dev] fluid opcodes

Date2005-02-26 02:44
From"Michael Gogins"
SubjectRe: [Cs-dev] fluid opcodes
I may also add a fluidAllOut opcode for collecting all audio from all 
SoundFonts.

----- Original Message ----- 
From: "Michael Gogins" 
To: 
Sent: Friday, February 25, 2005 9:31 PM
Subject: [Cs-dev] fluid opcodes


> Steven, I've modified your opcodes a bit (using the ENVIRON *csound first 
> argument to SUBR). I plan to add my fluidcontrol opcode and a flag for 
> printing presets in loaded soundfonts -- probably early next week.
>
> Then I will remove my opcodes from CVS.
>
>
>
>
>
>
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Date2005-02-26 04:12
Fromsteven yi
SubjectRe: [Cs-dev] fluid opcodes
Sounds great.  I noticed the changed code just now and it's a lot easier 
to read now without having to go through all the pointer indirections. =)


Michael Gogins wrote:

> I may also add a fluidAllOut opcode for collecting all audio from all 
> SoundFonts.
>
> ----- Original Message ----- From: "Michael Gogins" 
> To: 
> Sent: Friday, February 25, 2005 9:31 PM
> Subject: [Cs-dev] fluid opcodes
>
>
>> Steven, I've modified your opcodes a bit (using the ENVIRON *csound 
>> first argument to SUBR). I plan to add my fluidcontrol opcode and a 
>> flag for printing presets in loaded soundfonts -- probably early next 
>> week.
>>
>> Then I will remove my opcodes from CVS.
>>



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Discover which products truly live up to the hype. Start reading now.
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