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[CSOUND-DEV:4322] Re: Csound 5 SConstruct

Date2004-03-15 14:44
FromGabriel Maldonado
Subject[CSOUND-DEV:4322] Re: Csound 5 SConstruct
Yes, with AudioMulch too (Audiomulch is also the only application that 
allows to debug multi-channel VST plugin, since FruityLoops and most VST 
hosts only allow mono and stereo). However, in the past I had problems 
with VST instruments, because audiomulch didn't support Midi note-on/off 
activation. Is the situation changed in the meanwhile? With fruityloops 
you can debug VST instruments too.

Gabriel

Richard Dobson wrote:
> FWIW, that is also possible with Audiomulch.
> 
> Richard Dobson
> 
> Gabriel Maldonado wrote:
> 
>> To debug VST plugins under Winzoz, I recommend to use FruityLoops (I 
>> have a demo version rel 3.5.5 that is fully functional for any time, 
>> except you can't save your projects). With CubaseSX it is not possible 
>> (maybe because of some kind of exception that is thrown automatically 
>> when the program is started). With FruityLoops it is possible to debug 
>> it (breakpoint, step, view call stack and so on) by starting a session 
>> directly with Visual Studio C++.
>>
>> Gabriel
>>
>> gogins@pipeline.com wrote:
>>
>>> The CsoundVST front end runs,
>>> but does not render Csound files and is hard to debug. 
>>
>>
>>
>>
> 
> 


-- 
Gabriel Maldonado
http://csounds.com/maldonado
--

Date2004-03-15 18:06
FromRichard Dobson
Subject[CSOUND-DEV:4324] Re: Csound 5 SConstruct
I have to admit I haven't tried; but the help file indicates VST instrument 
support was added several version ago.

Richard Dobson

Gabriel Maldonado wrote:

> Yes, with AudioMulch too (Audiomulch is also the only application that 
> allows to debug multi-channel VST plugin, since FruityLoops and most VST 
> hosts only allow mono and stereo). However, in the past I had problems 
> with VST instruments, because audiomulch didn't support Midi note-on/off 
> activation. Is the situation changed in the meanwhile? With fruityloops 
> you can debug VST instruments too.
>