| I have the SWIG-based stuff built and running on OSX. I
think
between myself and David, we have pretty much built
everything
we need for a release.
I really think we should make an effort to include the
wrappers,
frontends, python opcodes etc. This is the truly exciting
stuff
for users. Csound 5 is very different from 4.23 under the
hood,
but if we just include in its release the csound
command-line
frontend, people will generally feel there is not much
difference.
In fact, they might even say "waited three years to be able
to
run Trapped again?" No one will appreciate the work that
Istvan, John and others have put on, because it doesn't
show.
But show them csound running as server, from a Python
script, as a Java app, from inside CM, in multiple instances
on
PD, etc. and they will say, now there is a difference. I
know that
much of this is almost bells and whistles, but
unfortunately, it's
what impresses.
So I would really like to see all this great stuff on the
standard
release. It will make a lot of difference. If there are
dependencies,
let's check for them, if they are not, let's provide them.
As far as
Windows and OSX are concerned, this is not going to be a
problem,
and if it comes down to it, I'm sure I can come up with
installers for
these (in fact they are already there and I don't think my
help is
needed, but I am available). On Linux there's Istvan and
John, so I
won't meddle, but I am sure they can come with solutions for
the
installer problem.
Victor
>
> Probably the fluidsynth library is not in your search
> path. Fix custom.py. For MinGW this library is
> libfluidsynth.a and libfluidsynth-1.dll.
>
> As far as interfaces are concerned:
>
> SWIG installs and runs easily on all platforms I know
> about.
>
> We need the Python interface on all platforms.
>
> We need the Java interface on all platforms.
>
> The LISP interface involves no external libraries or
> dependencies, it is just an FFI file, so it can be
> installed on all platforms without any problems (though it
> needs more work).
>
> Lua I like, but we don't need it for the installer.
>
> Regards,
> Mike
>
>
> -----Original Message-----
> From: David Akbari
> Sent: Nov 19, 2005 4:07 PM
> To: csound-devel@lists.sourceforge.net
> Subject: Re: [Cs-dev] Re: Installers
>
>
> On Nov 19, 2005, at 3:57 PM, Michael Gogins wrote:
>
> > The definition of what is a stripped down package will
> > differ between us. In my view, Csound 5 will be much
> > more exciting if is obviously and definitely more
> > powerful than its competition, namely PD and
> SuperCollider. These each have VST hosting and fluidsynth,
> > so without it we are lacking. In addition, the
> > scripting facilities (interfaces, wrappers) are a huge
> plus.
>
> Wow, seriously. That's some truth.
>
> > Is there no prebuilt FluidSynth for OS X?
>
> Well the strange thing is that I have the headers (I've
> installed Loris, FluidSynth, STK, etc in their separate
> distros but not been successful in building them with
> Csound yet) and despite the fact that the Configuration
> Decision indicates that FluidSynth is building, it does
> not show up in an opcode list ... Is this a user
> configuration error ? Recently I just edit the SConstruct
> file in TextEdit.app and type scons (as opposed to
> declaring all configuration decision as flags)
>
> > What your problem with interfaces?
>
> Reluctancy to install and mess around with SWIG, Lua, etc.
> What exactly is required to get these up and running ? It
> seems Victor has already tread this path before.
>
> > Checking for C header file fluidsynth.h... yes
> > CONFIGURATION DECISION: Building fluid opcodes.
>
> > flooper a kkiiii
> > floor a a
> > floor i i
> > floor k k
> > ----------------------------------- << NO FLUID SYNTH
> > ?! fmb3 a kkkkkkiiiii
> > fmbell a kkkkkkiiiii
> > fmmetal a kkkkkkiiiii
> > fmpercfl a kkkkkkiiiii
> > fmrhode a kkkkkkiiiii
>
>
>
> -David
>
>
>
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