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Re: [Cs-dev] UDO now working

Date2006-08-01 00:48
From"Michael Gogins"
SubjectRe: [Cs-dev] UDO now working
I'm afraid this still seems quite messed up. Sample output showing repeated 
allocs (the piece does not call for them):

Regards,
Mike

new alloc for instr 9:
nxtopds = 0ADED8D8 opdslim = 0ADEE878
instr 9:  p1 = 9.000  p2 = 18.482  p3 = 4.000  p4 = 46.000  p5 = 70.000  p6 
= 0. 
000  p7 = 0.508  p8 = 0.000  p9 = 0.000  p11 = 1.000
new alloc for instr 9:
nxtopds = 0ADF61E8 opdslim = 0ADF7188
instr 9:  p1 = 9.000  p2 = 18.482  p3 = 4.000  p4 = 46.000  p5 = 70.000  p6 
= 0. 
000  p7 = -0.408  p8 = 0.000  p9 = 0.000  p11 = 1.000
new alloc for instr 9:
nxtopds = 0ADFEAF8 opdslim = 0ADFFA98
instr 9:  p1 = 9.000  p2 = 18.482  p3 = 4.000  p4 = 46.000  p5 = 70.000  p6 
= 0. 
000  p7 = -0.333  p8 = 0.000  p9 = 0.000  p11 = 1.000
new alloc for instr 9:
nxtopds = 0AE07408 opdslim = 0AE083A8
instr 9:  p1 = 9.000  p2 = 18.482  p3 = 4.000  p4 = 46.000  p5 = 70.000  p6 
= 0. 
000  p7 = -0.293  p8 = 0.000  p9 = 0.000  p11 = 1.000
B 18.482 .. 18.750 T 18.750 TT 18.750 M:  31253.6  25578.5
instr 9:  p1 = 9.000  p2 = 18.750  p3 = 4.000  p4 = 46.000  p5 = 70.000  p6 
= 0. 
000  p7 = 0.067  p8 = 0.000  p9 = 0.000  p11 = 1.000
instr 9:  p1 = 9.000  p2 = 18.750  p3 = 4.000  p4 = 46.000  p5 = 70.000  p6 
= 0. 
000  p7 = -0.252  p8 = 0.000  p9 = 0.000  p11 = 1.000
instr 9:  p1 = 9.000  p2 = 18.750  p3 = 4.000  p4 = 46.000  p5 = 70.000  p6 
= 0. 
000  p7 = 0.296  p8 = 0.000  p9 = 0.000  p11 = 1.000
new alloc for instr 9:
nxtopds = 0AE1A2A0 opdslim = 0AE1B240
instr 9:  p1 = 9.000  p2 = 18.750  p3 = 4.000  p4 = 46.000  p5 = 70.000  p6 
= 0. 
000  p7 = -0.309  p8 = 0.000  p9 = 0.000  p11 = 1.000
new alloc for instr 9:
nxtopds = 0AE23EC8 opdslim = 0AE24E68
instr 9:  p1 = 9.000  p2 = 18.750  p3 = 4.000  p4 = 46.000  p5 = 70.000  p6 
= 0. 
000  p7 = -0.192  p8 = 0.000  p9 = 0.000  p11 = 1.000
new alloc for instr 9:
nxtopds = 0AE2DAF0 opdslim = 0AE2EA90
instr 9:  p1 = 9.000  p2 = 18.750  p3 = 4.000  p4 = 46.000  p5 = 70.000  p6 
= 0. 
000  p7 = -0.027  p8 = 0.000  p9 = 0.000  p11 = 1.000
new alloc for instr 9:
nxtopds = 0AE378E8 opdslim = 0AE38888
instr 9:  p1 = 9.000  p2 = 18.750  p3 = 4.000  p4 = 46.000  p5 = 70.000  p6 
= 0. 
000  p7 = 0.295  p8 = 0.000  p9 = 0.000  p11 = 1.000
new alloc for instr 9:
nxtopds = 0AE41A80 opdslim = 0AE42A20
instr 9:  p1 = 9.000  p2 = 18.750  p3 = 4.000  p4 = 36.000  p5 = 70.000  p6 
= 0. 
000  p7 = 0.537  p8 = 0.000  p9 = 0.000  p11 = 1.000
new alloc for instr 9:
nxtopds = 0AE4B970 opdslim = 0AE4C910
instr 9:  p1 = 9.000  p2 = 18.750  p3 = 4.000  p4 = 36.000  p5 = 70.000  p6 
= 0. 
000  p7 = -0.620  p8 = 0.000  p9 = 0.000  p11 = 1.000
new alloc for instr 9:
nxtopds = 0AE56558 opdslim = 0AE574F8
instr 9:  p1 = 9.000  p2 = 18.750  p3 = 4.000  p4 = 36.000  p5 = 70.000  p6 
= 0. 
000  p7 = -0.318  p8 = 0.000  p9 = 0.000  p11 = 1.000


----- Original Message ----- 
From: "Michael Gogins" 
To: ; 
Sent: Monday, July 31, 2006 1:24 PM
Subject: Re: [Cs-dev] UDO now working


> Thanks again for your quick response. I will probably have a chance to
> test your fixes this evening.
>
> Once this is taken care of you can pretty much stick a pset into any
> instrument and play it in VST or as live MIDI.
>
> The tutorial is coming on apace as well. I'd like to post it to the
> SourceForge front page (http://csound.sourceforge.net/) for review and
> comments -- how do I do that, do I need permission?
>
> Regards,
> Mike
>
> -----Original Message-----
>>From: jpff@codemist.co.uk
>>Sent: Jul 31, 2006 12:14 PM
>>To: gogins@pipeline.com, csound-devel@lists.sourceforge.net
>>Cc: csound-devel@lists.sourceforge.net
>>Subject: Re: [Cs-dev] UDO now working
>>
>>I have reverted the code -- and will review it.
>>I now have a UDO test program which works correctly now and did not
>>(zeros inserted between all samples).
>>  Apologies; never did understand UDOs implementation and now I am
>>learning.
>>
>>==John ffitch
>
>
>
>
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Date2006-08-01 05:41
Fromjpff@codemist.co.uk
SubjectRe: [Cs-dev] UDO now working
The code I changed yesterday was totally reverted to versions before I
changed anything.  So I do not think it can be my changes that cause
this.
  Looking closely there seem to be changed in Engine/insert.c that
might have got lost.  Will check more now

==John ffitch

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