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[Cs-dev] Fw: [Csnd] Re: Re: RE: realtime error CsoundAV

Date2007-12-19 21:06
From"Art Hunkins"
Subject[Cs-dev] Fw: [Csnd] Re: Re: RE: realtime error CsoundAV
> As I indicated previously, I'd be really interested in this.
>
> Would such a more efficient audio output module be useable with canonical 
> Csound5 as well?
>
> Art Hunkins
>
> ----- Original Message ----- 
> From: "Victor Lazzarini" 
> To: 
> Sent: Tuesday, December 18, 2007 7:10 AM
> Subject: [Csnd] Re: Re: RE: realtime error CsoundAV
>
>
>> Gabriel,
>>
>> you don't need to use the portaudio module. You could just write your
>> own module based on your older code. That's not difficult at all and it
>> might solve your problem.
>>
>> Victor
>>
>> At 08:52 18/12/2007, you wrote:
>>>Canonical Csound5 superseded CsoundAV, but it doesn't support video and
>>>OpenGL realtime motion graphics yet.
>>>A CsoundAV5 alpha version (based on on Canonical Csound5) has been
>>>posted to the developers some time ago (I don't use CVS).
>>>
>>>Some (little) changes to the core of Csound5 have been necessary to work
>>>with OpenGL realtime motion graphics, so a simple opcode library
>>>containing OpenGL opcodes is not sufficient. Unfortunately, I noticed
>>>that the Portaudio code of Csound5 is not as responsive as the one of
>>>CsoundAV for realtime control so far, at least on my WinXp computer.
>>>Until now I 've not had the time to indagate and to adapt the portaudio
>>>code of CsoundAV to CsoundAV5. So motion graphics is stuttering when
>>>using audio AND graphics in CsoundAV5 alpha. But, if audio is
>>>suppressed, graphic motion is quite smooth.
>>>
>>>Gabriel Maldonado
>>>
>>>Iain McCurdy ha scritto:
>>>>Hi Dave,
>>>>
>>>>Can you give us some more info as regards what Csound file you are 
>>>>trying to run? It is likely that it is only designed to run using 
>>>>Csound5. CsoundAV has more or less been superseded by Csound5. Most of 
>>>>CsoundAV is now contained within Csound5 and Csound5 contains loads that 
>>>>CsoundAV doesn't. As far as I am aware CsoundAV hasn't been maintained 
>>>>for several years now. In short... use Csound5!
>>>>
>>>>Bye,
>>>>Iain
>>>>
>>>>     ------------------------------------------------------------------------
>>>>     Date: Fri, 14 Dec 2007 13:41:22 -0800
>>>>     From: ledolcevida@yahoo.com
>>>>     To: csound@lists.bath.ac.uk
>>>>     Subject: [Csnd] realtime error CsoundAV
>>>>
>>>>     Hey all,
>>>>
>>>>     I am trying to compile some realtime examples under csoundAV .0432
>>>>     and i get the following error:
>>>>
>>>>      " rtevent:       T  0.000 TT  0.000 M:new alloc for instr 3:
>>>>     error skipping unknown chunk in WAV file."
>>>>
>>>>     No wave files are used only .pvx files. Any ideas thanks again.
>>>>
>>>>
>>>>     Dave Hanft
>>>>
>>>>     ------------------------------------------------------------------------
>>>>     Looking for last minute shopping deals? Find them fast with Yahoo!
>>>>     Search.
>>>> 
>>>>
>>>>
>>>>------------------------------------------------------------------------
>>>>Don't get caught with egg on your face. Play Chicktionary! Check it out! 
>>>>
>>>
>>>
>>>
>>>Send bugs reports to this list.
>>>To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe 
>>>csound"
>>
>> Victor Lazzarini
>> Music Technology Laboratory
>> Music Department
>> National University of Ireland, Maynooth
>>
>>
>>
>> Send bugs reports to this list.
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe 
>> csound"
> 


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