| I think such control events are a good idea. It might be also be a good idea
to address them either to all instances of an instrument, or to any
individual instance or range of instances, using Csound's existing
fractional instr number.
Regards,
Mike
----- Original Message -----
From: "Anthony Kozar"
To: "New Csound Developer list"
Sent: Saturday, February 07, 2009 8:35 PM
Subject: Re: [Cs-dev] some ideas for Csound 6
>I suppose the SAOL control events might seem limited, but from the
> perspective that you can change any variable in an instrument without
> preparing the instrument for such control, they are quite flexible over
> Csound. In practice, such tweaking may not be useful without some
> forethought since most parameter changes need to be continuous to avoid
> clicks. But still, it is a simple matter to ensure continuity with a
> portamento opcode.
>
> Anyways, a more flexible facility would be fine too. Even if the Csound
> score language is not augmented to support it, if the Csound engine can
> support the SAOL-like control feature (or more), then it will be possible
> to
> have a SAOL language interpreter with Csound as the back end.
>
> I have been combing through old musings on Csound 6, and here are some
> additional ideas that have been proposed:
>
> 1. convert Csound core to C++
> 2. sample accurate scheduling
> 3. allow a "full directed acyclical DSP graph", in place of instrument
> list/opcode list type graph.
> 4. remove the distinction between instruments and UDOs
> 5. flexible output routing for instruments without using globals, buses,
> zak
> 6. orch opcodes as arguments to score statements:
>
> instr 1
> asig oscil p4, p5, 1
> out asig
> endin
>
> i1 0 2 7500 440.0
> i1 1 1 [[line 0, p3, 7500]] [[kp5 expon 330.0, p3, 220.0]]
>
>
> The last of these would be another way of achieving more score control
> over
> instruments without preparation. No. 3 from this list would probably
> enable
> Nos. 4, 5, and 6. It might be difficult to both implement these
> suggestions
> in an elegant way and maintain backwards compatibility with the existing
> orchestra and score languages. In that case, I think as long as the
> engine
> supports modifying individual instances of instruments (and Michael's
> concept in #3), then we could provide two parallel options in Csound 6:
> 1)
> the traditional orc/sco model, and 2) a new language that blends synthesis
> and event control with greater flexibility than the traditional model and
> hopefully none of its baggage.
>
> I'm sure all of this is vague -- I'd be happy to elaborate :)
>
> Anthony
>
> Steven Yi wrote on 2/7/09 3:20 PM:
>
>> If I understand correctly, SAOL control events seem very limited in
>> that they only change the value discretely. I saw no option to slowly
>> change over time linearly or with any other curve. If we did
>> implement something in csound this way, I would say we would need some
>> method to change the value over time, but likely that would lead to
>> just doing what blue does and having an instrument to do that work.
>> One thing blue has to do is generate an instrument for every variable
>> as it has to get compiled down that way; this might be a case for
>> having the variables names maintained so that variables can be queried
>> by name, so that a single instrument could be used for any number of
>> variables.
>
>
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