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Re: [Cs-dev] materials needed for Cs5 tests

Date2005-02-25 15:41
From"gogins@pipeline.com"
SubjectRe: [Cs-dev] materials needed for Cs5 tests
CsoundVST despite the unfortunate and misleading name is not mainly about
VST, it is mainly about that fast working cycle and being able to use
Python in it.

Original Message:
-----------------
From: Dave Phillips dlphilp@bright.net
Date: Thu, 24 Feb 2005 11:11:50 -0500
To: csound-devel@lists.sourceforge.net
Subject: Re: [Cs-dev] materials needed for Cs5 tests


Hi Michael:

  I just discovered your Python scripts in the examples directory. I've 
already begun a brief intro to using CsoundVST as a standalone app, I 
thought I'd combine the Python scripting with that intro. Unfortunately 
I'm not having much luck. Running Koch.py resulted in "opcode missing" 
errors, some apparently minorrenaming is required. I'm not sure I 
understand what's supposed to happen with the Strange Attractor script, 
but it crashed CsoundVST.

  My SoundFont stuff is *not* based on the Fluid opcodes, so yes, I'd 
welcome an example.

  I'm very interested in how you use the Loris stuff. I'm also willing 
to try running the VST stuff under Linux and the libfst system. Could be 
interesting... weird but interesting...

  Thanks again, Michael. Btw, CsoundVST is a neat working environment. I 
open my file, do some edits, hit Perform, edit some more, hit Perform, 
edit some more, and so on, in a very fast cycle.

Best,

dp


gogins@pipeline.com wrote:

>Topics that should also be covered include:
>
>1. Loris analysis in Python / resynthesis using Loris opcodes.
>2. CsoundVST with Python algorithmic composition (I will contribute an
>example).
>3. Using CsoundVST as a Python extension module (I will contribute an
>example).
>4. Does your SoundFont example use the Fluidsynth-based opcodes? If not, I
>can contribute an example.
>5. VST plugin opcodes.
>
>Original Message:
>-----------------
>From: Dave Phillips dlphilp@bright.net
>Date: Thu, 24 Feb 2005 06:53:36 -0500
>To: csound-devel@lists.sourceforge.net
>Subject: [Cs-dev] materials needed for Cs5 tests
>
>
>Greetings:
>
>  I've spent the last few days working on organizing a set of tests and 
>examples for newcomers to Cs5. I've taken this list of topics from Dr 
>B's recent message:
>
>Real-time audio I/O *
>Real-time MIDI I/O *
>Write to File *
>
>Plugin opcodes
>UDOs
>Include files *
>Multi-Channel Output *
>InterApplication Communication
>Python Driven Orcs
>Changing buffer sizes
>Analysis and Other Utilities
>JACK *
>FTLK *
>SoundFonts *
>
>Items with * are already done. I can deal with the utilities and buffer 
>size stuff, but I'm soliciting for contributions to the plugins, UDOs, 
>IPC, and Python topics. Those are all outside my domains of interest and 
>I have little or no useful knowledge there.
>
>What other topics ought to be included for this collection ?
>
>I'm looking for brief demonstrations of the topics, not full-bore 
>highly-detailed presentations. I need simple CSD or orc/sco files that 
>clearly show how the topic is implemented in Cs5. For example, I don't 
>want a technical explanation of the plugin API, I want an example that 
>shows a beginner how to install and test a 3rd-party Csound plugin. The 
>emphasis in these examples is on use, not theory. Explanations abound, 
>useful examples do not.
>
>TIA for any assistance you can give.
>
>Best,
>
>dp
>
>
>
>
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>  
>




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Date2005-02-25 16:24
FromDave Phillips
SubjectRe: [Cs-dev] materials needed for Cs5 tests
Hi Michael:

  I was referring to the set of VST opcodes described in the manual. 
Haha, funny me, they're Windows-specific (maybe work on the Mac too ?).

  And now I'm going to buy a book about Python... :)

Best,

dp



gogins@pipeline.com wrote:

>CsoundVST despite the unfortunate and misleading name is not mainly about
>VST, it is mainly about that fast working cycle and being able to use
>Python in it.
>
>Original Message:
>-----------------
>From: Dave Phillips dlphilp@bright.net
>Date: Thu, 24 Feb 2005 11:11:50 -0500
>To: csound-devel@lists.sourceforge.net
>Subject: Re: [Cs-dev] materials needed for Cs5 tests
>
>
>Hi Michael:
>
>  I just discovered your Python scripts in the examples directory. I've 
>already begun a brief intro to using CsoundVST as a standalone app, I 
>thought I'd combine the Python scripting with that intro. Unfortunately 
>I'm not having much luck. Running Koch.py resulted in "opcode missing" 
>errors, some apparently minorrenaming is required. I'm not sure I 
>understand what's supposed to happen with the Strange Attractor script, 
>but it crashed CsoundVST.
>
>  My SoundFont stuff is *not* based on the Fluid opcodes, so yes, I'd 
>welcome an example.
>
>  I'm very interested in how you use the Loris stuff. I'm also willing 
>to try running the VST stuff under Linux and the libfst system. Could be 
>interesting... weird but interesting...
>
>  Thanks again, Michael. Btw, CsoundVST is a neat working environment. I 
>open my file, do some edits, hit Perform, edit some more, hit Perform, 
>edit some more, and so on, in a very fast cycle.
>  
>
>https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>  
>




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Date2005-02-25 16:52
From"Richard Boulanger"
SubjectRe: [Cs-dev] materials needed for Cs5 tests
Michael, 

If it's not mainly about VST's and you consider the name to be unfortunate
and misleading, maybe it should be called CsoundPython?

The VST support is great, but as you know, it can be very frustrating to all
the VST users out there who would love Csound to just work "like normal VSTs
do" in all their commercial software.  I think that supporting all the
commercial apps has been a bit of a pain for you.  Hasn't it?  Maybe a
rename would reflect more of the spirit of the program as you use it and as
you have designed it.

Just a thought - this move to Csound5 might be a good time for considering
this?

Rick

on 2/25/05 10:41 AM, gogins@pipeline.com at gogins@pipeline.com wrote:

> CsoundVST despite the unfortunate and misleading name is not mainly about
> VST, it is mainly about that fast working cycle and being able to use
> Python in it.
> 
> Original Message:
> -----------------
> From: Dave Phillips dlphilp@bright.net
> Date: Thu, 24 Feb 2005 11:11:50 -0500
> To: csound-devel@lists.sourceforge.net
> Subject: Re: [Cs-dev] materials needed for Cs5 tests
> 
> 
> Hi Michael:
> 
> I just discovered your Python scripts in the examples directory. I've
> already begun a brief intro to using CsoundVST as a standalone app, I
> thought I'd combine the Python scripting with that intro. Unfortunately
> I'm not having much luck. Running Koch.py resulted in "opcode missing"
> errors, some apparently minorrenaming is required. I'm not sure I
> understand what's supposed to happen with the Strange Attractor script,
> but it crashed CsoundVST.
> 
> My SoundFont stuff is *not* based on the Fluid opcodes, so yes, I'd
> welcome an example.
> 
> I'm very interested in how you use the Loris stuff. I'm also willing
> to try running the VST stuff under Linux and the libfst system. Could be
> interesting... weird but interesting...
> 
> Thanks again, Michael. Btw, CsoundVST is a neat working environment. I
> open my file, do some edits, hit Perform, edit some more, hit Perform,
> edit some more, and so on, in a very fast cycle.
> 
> Best,
> 
> dp
> 
> 
> gogins@pipeline.com wrote:
> 
>> Topics that should also be covered include:
>> 
>> 1. Loris analysis in Python / resynthesis using Loris opcodes.
>> 2. CsoundVST with Python algorithmic composition (I will contribute an
>> example).
>> 3. Using CsoundVST as a Python extension module (I will contribute an
>> example).
>> 4. Does your SoundFont example use the Fluidsynth-based opcodes? If not, I
>> can contribute an example.
>> 5. VST plugin opcodes.
>> 
>> Original Message:
>> -----------------
>> From: Dave Phillips dlphilp@bright.net
>> Date: Thu, 24 Feb 2005 06:53:36 -0500
>> To: csound-devel@lists.sourceforge.net
>> Subject: [Cs-dev] materials needed for Cs5 tests
>> 
>> 
>> Greetings:
>> 
>>  I've spent the last few days working on organizing a set of tests and
>> examples for newcomers to Cs5. I've taken this list of topics from Dr
>> B's recent message:
>> 
>> Real-time audio I/O *
>> Real-time MIDI I/O *
>> Write to File *
>> 
>> Plugin opcodes
>> UDOs
>> Include files *
>> Multi-Channel Output *
>> InterApplication Communication
>> Python Driven Orcs
>> Changing buffer sizes
>> Analysis and Other Utilities
>> JACK *
>> FTLK *
>> SoundFonts *
>> 
>> Items with * are already done. I can deal with the utilities and buffer
>> size stuff, but I'm soliciting for contributions to the plugins, UDOs,
>> IPC, and Python topics. Those are all outside my domains of interest and
>> I have little or no useful knowledge there.
>> 
>> What other topics ought to be included for this collection ?
>> 
>> I'm looking for brief demonstrations of the topics, not full-bore
>> highly-detailed presentations. I need simple CSD or orc/sco files that
>> clearly show how the topic is implemented in Cs5. For example, I don't
>> want a technical explanation of the plugin API, I want an example that
>> shows a beginner how to install and test a 3rd-party Csound plugin. The
>> emphasis in these examples is on use, not theory. Explanations abound,
>> useful examples do not.
>> 
>> TIA for any assistance you can give.
>> 
>> Best,
>> 
>> dp
>> 
>> 
>> 
>> 
>> -------------------------------------------------------
>> SF email is sponsored by - The IT Product Guide
>> Read honest & candid reviews on hundreds of IT Products from real users.
>> Discover which products truly live up to the hype. Start reading now.
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>> http://mail2web.com/ .
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>> 
>> 
>> 
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>> 
>>  
>> 
> 
> 
> 
> 
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 +  Music Synthesis Department, Berklee College of Music
 +  1140 Boylston Street  - Boston, MA  02215-3693
 +  Office Phone: (617) 747-2485   Office Fax: (617) 747-2564
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________________________________________________________________________
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Date2005-02-25 18:11
Fromsteven yi
SubjectRe: [Cs-dev] materials needed for Cs5 tests
Hi Dave,

Just a note, you should check out the Python Tutorial on python.org, as 
well as "Dive into Python" (http://diveintopython.org/), both of which 
are excellent and freely available.

steven


Dave Phillips wrote:
> Hi Michael:
> 
>  I was referring to the set of VST opcodes described in the manual. 
> Haha, funny me, they're Windows-specific (maybe work on the Mac too ?).
> 
>  And now I'm going to buy a book about Python... :)
> 
> Best,
> 
> dp
> 


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Date2005-02-25 20:00
FromIain Duncan
SubjectRe: [Cs-dev] materials needed for Cs5 tests
> CsoundVST despite the unfortunate and misleading name is not mainly about
> VST, it is mainly about that fast working cycle and being able to use
> Python in it.

Will the "Python in it" likely be added to regular csound5? And if not, 
have you thought of making a non gui console callable version of 
CsoundVST? Also, I am overdue for looking into the python stuff, can you 
do full featured file i/o using the python extensions? That was really 
the biggest pain I found in making my gig rig, having to save files as 
ftables all the time. I imagine I will do all that from C++ or Python 
embedding csound, but maybe there is an easier option in the meantime.

thanks
iain

> Original Message:
> -----------------
> From: Dave Phillips dlphilp@bright.net
> Date: Thu, 24 Feb 2005 11:11:50 -0500
> To: csound-devel@lists.sourceforge.net
> Subject: Re: [Cs-dev] materials needed for Cs5 tests
> 
> 
> Hi Michael:
> 
>   I just discovered your Python scripts in the examples directory. I've 
> already begun a brief intro to using CsoundVST as a standalone app, I 
> thought I'd combine the Python scripting with that intro. Unfortunately 
> I'm not having much luck. Running Koch.py resulted in "opcode missing" 
> errors, some apparently minorrenaming is required. I'm not sure I 
> understand what's supposed to happen with the Strange Attractor script, 
> but it crashed CsoundVST.
> 
>   My SoundFont stuff is *not* based on the Fluid opcodes, so yes, I'd 
> welcome an example.
> 
>   I'm very interested in how you use the Loris stuff. I'm also willing 
> to try running the VST stuff under Linux and the libfst system. Could be 
> interesting... weird but interesting...
> 
>   Thanks again, Michael. Btw, CsoundVST is a neat working environment. I 
> open my file, do some edits, hit Perform, edit some more, hit Perform, 
> edit some more, and so on, in a very fast cycle.
> 
> Best,
> 
> dp
> 
> 
> gogins@pipeline.com wrote:
> 
> 
>>Topics that should also be covered include:
>>
>>1. Loris analysis in Python / resynthesis using Loris opcodes.
>>2. CsoundVST with Python algorithmic composition (I will contribute an
>>example).
>>3. Using CsoundVST as a Python extension module (I will contribute an
>>example).
>>4. Does your SoundFont example use the Fluidsynth-based opcodes? If not, I
>>can contribute an example.
>>5. VST plugin opcodes.
>>
>>Original Message:
>>-----------------
>>From: Dave Phillips dlphilp@bright.net
>>Date: Thu, 24 Feb 2005 06:53:36 -0500
>>To: csound-devel@lists.sourceforge.net
>>Subject: [Cs-dev] materials needed for Cs5 tests
>>
>>
>>Greetings:
>>
>> I've spent the last few days working on organizing a set of tests and 
>>examples for newcomers to Cs5. I've taken this list of topics from Dr 
>>B's recent message:
>>
>>Real-time audio I/O *
>>Real-time MIDI I/O *
>>Write to File *
>>
>>Plugin opcodes
>>UDOs
>>Include files *
>>Multi-Channel Output *
>>InterApplication Communication
>>Python Driven Orcs
>>Changing buffer sizes
>>Analysis and Other Utilities
>>JACK *
>>FTLK *
>>SoundFonts *
>>
>>Items with * are already done. I can deal with the utilities and buffer 
>>size stuff, but I'm soliciting for contributions to the plugins, UDOs, 
>>IPC, and Python topics. Those are all outside my domains of interest and 
>>I have little or no useful knowledge there.
>>
>>What other topics ought to be included for this collection ?
>>
>>I'm looking for brief demonstrations of the topics, not full-bore 
>>highly-detailed presentations. I need simple CSD or orc/sco files that 
>>clearly show how the topic is implemented in Cs5. For example, I don't 
>>want a technical explanation of the plugin API, I want an example that 
>>shows a beginner how to install and test a 3rd-party Csound plugin. The 
>>emphasis in these examples is on use, not theory. Explanations abound, 
>>useful examples do not.
>>
>>TIA for any assistance you can give.
>>
>>Best,
>>
>>dp
>>
>>
>>
>>
>>-------------------------------------------------------
>>SF email is sponsored by - The IT Product Guide
>>Read honest & candid reviews on hundreds of IT Products from real users.
>>Discover which products truly live up to the hype. Start reading now.
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>>
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>>http://mail2web.com/ .
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>>
>>
>>
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>>Discover which products truly live up to the hype. Start reading now.
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>>Csound-devel@lists.sourceforge.net
>>https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>> 
>>
> 
> 
> 
> 
> 
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Date2005-02-25 20:02
FromIain Duncan
SubjectRe: [Cs-dev] materials needed for Cs5 tests
>  I was referring to the set of VST opcodes described in the manual. 
> Haha, funny me, they're Windows-specific (maybe work on the Mac too ?).
> 
>  And now I'm going to buy a book about Python... :)

http://www.diveintopython.org

iain


> Best,
> 
> dp
> 
> 
> 
> gogins@pipeline.com wrote:
> 
>> CsoundVST despite the unfortunate and misleading name is not mainly about
>> VST, it is mainly about that fast working cycle and being able to use
>> Python in it.
>>
>> Original Message:
>> -----------------
>> From: Dave Phillips dlphilp@bright.net
>> Date: Thu, 24 Feb 2005 11:11:50 -0500
>> To: csound-devel@lists.sourceforge.net
>> Subject: Re: [Cs-dev] materials needed for Cs5 tests
>>
>>
>> Hi Michael:
>>
>>  I just discovered your Python scripts in the examples directory. I've 
>> already begun a brief intro to using CsoundVST as a standalone app, I 
>> thought I'd combine the Python scripting with that intro. 
>> Unfortunately I'm not having much luck. Running Koch.py resulted in 
>> "opcode missing" errors, some apparently minorrenaming is required. 
>> I'm not sure I understand what's supposed to happen with the Strange 
>> Attractor script, but it crashed CsoundVST.
>>
>>  My SoundFont stuff is *not* based on the Fluid opcodes, so yes, I'd 
>> welcome an example.
>>
>>  I'm very interested in how you use the Loris stuff. I'm also willing 
>> to try running the VST stuff under Linux and the libfst system. Could 
>> be interesting... weird but interesting...
>>
>>  Thanks again, Michael. Btw, CsoundVST is a neat working environment. 
>> I open my file, do some edits, hit Perform, edit some more, hit 
>> Perform, edit some more, and so on, in a very fast cycle.
>>  
>>
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>>  
>>
> 
> 
> 
> 
> -------------------------------------------------------
> SF email is sponsored by - The IT Product Guide
> Read honest & candid reviews on hundreds of IT Products from real users.
> Discover which products truly live up to the hype. Start reading now.
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> https://lists.sourceforge.net/lists/listinfo/csound-devel
> 


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Date2005-02-25 20:08
FromIain Duncan
SubjectRe: [Cs-dev] materials needed for Cs5 tests
I can understand not wanting to rename something that already has a 
following, but I'd second Dr. B on that. Truth is the name has always 
made me ignore CsoundVST! I don't like VST instruments and that style of 
production any more, so I just paid no attention to it. But all the 
other stuff you've put in there is way cooler ....You could call it 
Csound++ ha ha. ( joke ) ;)

iain

Richard Boulanger wrote:
> Michael, 
> 
> If it's not mainly about VST's and you consider the name to be unfortunate
> and misleading, maybe it should be called CsoundPython?
> 
> The VST support is great, but as you know, it can be very frustrating to all
> the VST users out there who would love Csound to just work "like normal VSTs
> do" in all their commercial software.  I think that supporting all the
> commercial apps has been a bit of a pain for you.  Hasn't it?  Maybe a
> rename would reflect more of the spirit of the program as you use it and as
> you have designed it.
> 
> Just a thought - this move to Csound5 might be a good time for considering
> this?
> 
> Rick
> 
> on 2/25/05 10:41 AM, gogins@pipeline.com at gogins@pipeline.com wrote:
> 
> 
>>CsoundVST despite the unfortunate and misleading name is not mainly about
>>VST, it is mainly about that fast working cycle and being able to use
>>Python in it.
>>
>>Original Message:
>>-----------------
>>From: Dave Phillips dlphilp@bright.net
>>Date: Thu, 24 Feb 2005 11:11:50 -0500
>>To: csound-devel@lists.sourceforge.net
>>Subject: Re: [Cs-dev] materials needed for Cs5 tests
>>
>>
>>Hi Michael:
>>
>>I just discovered your Python scripts in the examples directory. I've
>>already begun a brief intro to using CsoundVST as a standalone app, I
>>thought I'd combine the Python scripting with that intro. Unfortunately
>>I'm not having much luck. Running Koch.py resulted in "opcode missing"
>>errors, some apparently minorrenaming is required. I'm not sure I
>>understand what's supposed to happen with the Strange Attractor script,
>>but it crashed CsoundVST.
>>
>>My SoundFont stuff is *not* based on the Fluid opcodes, so yes, I'd
>>welcome an example.
>>
>>I'm very interested in how you use the Loris stuff. I'm also willing
>>to try running the VST stuff under Linux and the libfst system. Could be
>>interesting... weird but interesting...
>>
>>Thanks again, Michael. Btw, CsoundVST is a neat working environment. I
>>open my file, do some edits, hit Perform, edit some more, hit Perform,
>>edit some more, and so on, in a very fast cycle.
>>
>>Best,
>>
>>dp
>>
>>
>>gogins@pipeline.com wrote:
>>
>>
>>>Topics that should also be covered include:
>>>
>>>1. Loris analysis in Python / resynthesis using Loris opcodes.
>>>2. CsoundVST with Python algorithmic composition (I will contribute an
>>>example).
>>>3. Using CsoundVST as a Python extension module (I will contribute an
>>>example).
>>>4. Does your SoundFont example use the Fluidsynth-based opcodes? If not, I
>>>can contribute an example.
>>>5. VST plugin opcodes.
>>>
>>>Original Message:
>>>-----------------
>>>From: Dave Phillips dlphilp@bright.net
>>>Date: Thu, 24 Feb 2005 06:53:36 -0500
>>>To: csound-devel@lists.sourceforge.net
>>>Subject: [Cs-dev] materials needed for Cs5 tests
>>>
>>>
>>>Greetings:
>>>
>>> I've spent the last few days working on organizing a set of tests and
>>>examples for newcomers to Cs5. I've taken this list of topics from Dr
>>>B's recent message:
>>>
>>>Real-time audio I/O *
>>>Real-time MIDI I/O *
>>>Write to File *
>>>
>>>Plugin opcodes
>>>UDOs
>>>Include files *
>>>Multi-Channel Output *
>>>InterApplication Communication
>>>Python Driven Orcs
>>>Changing buffer sizes
>>>Analysis and Other Utilities
>>>JACK *
>>>FTLK *
>>>SoundFonts *
>>>
>>>Items with * are already done. I can deal with the utilities and buffer
>>>size stuff, but I'm soliciting for contributions to the plugins, UDOs,
>>>IPC, and Python topics. Those are all outside my domains of interest and
>>>I have little or no useful knowledge there.
>>>
>>>What other topics ought to be included for this collection ?
>>>
>>>I'm looking for brief demonstrations of the topics, not full-bore
>>>highly-detailed presentations. I need simple CSD or orc/sco files that
>>>clearly show how the topic is implemented in Cs5. For example, I don't
>>>want a technical explanation of the plugin API, I want an example that
>>>shows a beginner how to install and test a 3rd-party Csound plugin. The
>>>emphasis in these examples is on use, not theory. Explanations abound,
>>>useful examples do not.
>>>
>>>TIA for any assistance you can give.
>>>
>>>Best,
>>>
>>>dp
>>>
>>>
>>>
>>>
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>>
>>
>>
>>
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