| Thanks for the information. I will test this myself and see what happened to the rewinding. Perhaps it is easy to see what to fix, perhaps Istvan needs to be involved.
Regards,
Mike
-----Original Message-----
From: Victor Lazzarini
Sent: May 7, 2005 4:54 PM
To: csound-devel@lists.sourceforge.net
Subject: Re: [Cs-dev] csoundRewind() ?
I tried using the functions in the order you show, but
with no luck. I lost my patience and implemented the
rewinding using csoundReset() and csoundCompile()
again.
I also could not manage to get the score offset setting
function to work. Otherwise, the API is brilliant.
Victor
>
> I haven't tested score rewinding since Istvan introduced
> many changes, but here's how it's supposed to be used
> (CppSound is a C++ wrapper for the Csound API):
>
> void CsoundVST::synchronizeScore()
> {
> vstPriorSamplePosition = vstCurrentSamplePosition;
> VstTimeInfo *vstTimeInfo = getTimeInfo(0);
> vstSr = double(vstTimeInfo->sampleRate);
> vstCurrentSamplePosition = (int) vstTimeInfo->samplePos;
> vstCurrentSampleBlockStart = vstTimeInfo->samplePos /
> vstSr;
> if((vstCurrentSamplePosition && !vstPriorSamplePosition)
> ||
> (vstCurrentSamplePosition < vstPriorSamplePosition))
> {
> if(getCppSound()->getIsGo())
> {
> getCppSound()->setScorePending(1);
> getCppSound()->rewindScore();
>
> getCppSound()->setScoreOffsetSeconds(vstCurrentSampleBlock
> Start);
> csound::System::inform("Score synchronized at
> %f...\n", vstCurrentSampleBlockStart);
> }
> }
> }
>
>
> -----Original Message-----
> From: Victor Lazzarini
> Sent: May 7, 2005 9:29 AM
> To: csound-devel@lists.sourceforge.net
> Subject: [Cs-dev] csoundRewind() ?
>
> I'm having trouble with csoundRewind(). I expected that
> it would rewind a compiled score back to the beginning
> and then the next call to csoundPerformKsmps() would start
> playing it.
>
> But after I call it, csoundPerformKsmps() doesn't budge.
> Everything
> else around it seems to be working, because if I send an
> event to csound, then csoundPerformKsmps() plays it.
>
> Is there anything else I should do to start the score
> performance?
> Of course I could call csoundReset() and do
> csoundCompile() again, but that's not very elegant.
>
> Apart from that csoundapi~ is going well; I've just got to
> implement the invalue/outvalue interface before a beta
> release. Compiles and runs with libcsound 5 and 4.23;
> next week at work I'll try it on Linux, which should
> offers the
> best cs5 performance.
>
> Victor
>
>
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