| The dopadr function is the fourth opcode function. It is only called if the
OENTRY member for dopadr is not null.
============================================
Michael Gogins
gogins at pipeline period com
Irreducible Productions
CsoundVST, an extended version of Csound for programming music and sound
Available at http://sourceforge.net/projects/csound/
============================================
----- Original Message -----
From: "Alex Norman"
To: "Csound Developers Discussion List"
Sent: Monday, December 29, 2003 3:29 PM
Subject: [CSOUND-DEV:3843] RE: Plugin Compile issues : auxalloc
> John, gogins thanks for the memory allocation info.
> How do I access the dopadr function from my opcode? or is using dopadr
> just some sort of hack that i can add to my own version of Csound to allow
> myself to deallocate memory used my my opcodes?
> Again I am not at my
> own computer so I don't have access to the code right now but I saw some
> function in the Csound source that seemed to register the Opcodes, and it
> included a dopadr function, so I assume it is possible to have dopadr
> function for each opcode instance. It would seem like something you pass
> with the registration
> info of the plug-in, (ie. the info of what i/o the opcodes define and the
> irate,krate,arate functions).
> Though it doesn't seem like this is the case.
> Is there some sort of documentation for this sort of thing somewhere that
> I should reference?
>
> I realize that Csound5 development is of the main importance now, I guess
> I can just make this opcode ready for Csound5 use as a plug-in, but
require that users
> of 4.27 and earlier compile it into Csound, but I figured I'd ask and give
> the plug-in for 4.27 one last chance.
> thanks again,
> Alex Norman
>
> On Sat, 27 Dec 2003, gogins@pipeline.com wrote:
>
> > The memory management functions will probably appear in the Csound API
in
> > the next version of Csound. This will mean you will be able to call them
> > off the Csound pointer that Csound will set in your opcode structure.
> >
> > For now, use malloc and free your malloc'd memory in the dopadr function
> > (the deinitialization function) which is called at the end of each
Csound
> > performance run. You should test your malloc'd pointers for zero, free
them
> > if they are not zero, and set them to zero after freeing them in case
> > dopadr is called more than once.
> >
> >
> > Original Message:
> > -----------------
> > From: Alex Norman anorman@cs.washington.edu
> > Date: Sat, 27 Dec 2003 17:02:49 -0800 (PST)
> > To: csound-dev@eartha.mills.edu
> > Subject: [CSOUND-DEV:3823] Plugin Compile issues : auxalloc
> >
> >
> > hello,
> > I'm writing a plugin opcode and I've got everything working with csound
> > 4.23f07 except Auxalloc.
> >
> > I don't know much about shared objects so I don't know how to
include/link
> > in the correct code. Basically I'm getting unidentified symbol errors
when
> > I run
> > the plugin. but if i use malloc i don't have problems (though I don't
> > have/know of a way to deallocate the memory when csound exits).
> >
> > anyways, what do I have to include in order to use auxalloc for a
plugin?
> > and do i just include the object files (which ones?) when i use the ln
> > command to make the shared object (i'm just using the Makefile included
in
> > the
> > distribution with some modifications to include my opcode), or do I
> > include the C-code when I compile the object file for the opcode itself?
> >
> > I'm using linux if it matters.
> >
> > Thanks,
> > Alex Norman
> >
> >
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> |