| I am only interested in supporting the second mode. Is that OK with you?
I agree that the code should be changed to omit the requirement for an input score.
As you may or may not be aware, CsoundVST contains a CsoundScore class which facilities for reading, modifying or creating, and writing orc, sco, and csd files. There is obviously some overlap in functionality with CScore. CsoundScore works in the following way: the API user programmatically sets orchestra text, then programmatically adds score lines to the score, then calls CsoundFile::exportForPerformance which writes out an orc and sco file. You then call csoundPerform to render the exported files.
What happens if you call CScore functions while a performance is running? CsoundFile does nothing in this case.
Regards,
Mike
-----Original Message-----
From: Anthony Kozar
Sent: Oct 28, 2005 2:08 PM
To: New Csound Developer list
Subject: Re: [Cs-dev] scsort and scxtract
Michael Gogins wrote on 10/27/05 3:45 PM:
> This type of comment is exactly what I meant, yes, and that is the appropriate
> level of detail.
Ok. I will get around to this eventually.
> As for the CScore API, if you will give me a little story about how people
> will use it, I can think better how to wrap it.
>
> I.e., does the Cscore function itself create an instance of Csound, or do you
> first create an instance of Csound and then call the CScore functions off
> that?
The cscore() function that the user writes has always essentially been a
callback. Whether it was compiled into csound or into a standalone cscore
application, main() was always provided by the Csound code and would take
care of setting up the system and opening files, etc. before calling the
user cscore() routine.
With Csound 5, cscore() now takes a CSOUND* argument but that instance is
provided by Csound. cscore() then can use this pointer to call all of the
Cscore API functions.
This is all still the "traditional" way of using Cscore, and continues to
work with Csound 5. However, I have also made it possible now to do things
a little bit differently.
A host application can now also create an instance of Csound and prepare it
for Cscore processing by calling csoundInitializeCscore(). Then it can call
any part of the Cscore API and the need to write a cscore() function and
link it to either Csound or a main() stub is no longer there.
So you could do this, for example:
CSOUND* cs;
int err;
FILE* in, out;
EVENT* e;
EVLIST* a;
cs = csoundCreate(NULL);
// open input and output scores here
err = csoundInitializeCscore(cs, in, out);
if (err) return;
// make a score in memory
a = cscoreCreateList(cs, 11); // 11 event slots
for (int i = 0; i < 10; i++) {
e = cscoreCreateEvent(cs, 4); // 4 p-fields
e->op = 'i';
e->p[1] = 1; // instrument 1
e->p[2] = i * 0.25; // start every quarter beat
e->p[3] = 0.10 // 0.10 beats long
e->p[4] = 64.0 * (i+1) // play harmonic series on 64Hz
a = cscoreListAppend(cs, a, e);
}
a = cscoreListAppendStringEvent(cs, a, "e"); // add e-card
cscoreListPut(cs, a); // write notes to output score
cscoreFreeListEvents(cs, a); // reclaim memory
// close the score files here
// could now call csoundReset(cs) and then use the
// same instance for rendering the score we created
Of course, Cscore is also very good for reading in existing scores and
modifying them. (In fact, it always requires an input score to run -- maybe
I should find a way to change that).
Anyways, let me know if I can explain this any better.
Anthony Kozar
anthonykozar AT sbcglobal DOT net
http://akozar.spymac.net/
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