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[CSOUND-DEV:4408] Re: fluid

Date2004-03-25 19:15
From"gogins@pipeline.com"
Subject[CSOUND-DEV:4408] Re: fluid
I'll try reworking widgets.cpp asap. Probably I'll take out all the
preprocessor stuff at the top of the file and put it back in a bit at a
time.

Original Message:
-----------------
From: stevenyi stevenyi@csounds.com
Date: Thu, 25 Mar 2004 09:06:55 -0800
To: csound-dev@eartha.mills.edu
Subject: [CSOUND-DEV:4407] Re: fluid


Hi Michael,

Yes, I'll do it when I have a chance (ultra busy at work this week, may
take a few days). 

I'll probably be checking in whatever -mno-cygwin stuff I have so far
for SCons; it doesn't interfere with any thing else in the build file so
shouldn't be a problem.  It also doesn't get past widgets.cpp, but it's
still a start, and might help for you or anyone else looking into it.

steven


On Thu, 2004-03-25 at 06:22, gogins@pipeline.com wrote:
> Steven, do you think you could add your fluidsynth opcode to csound5 CVS
> and to SConstruct? This would require testing whether fluid in installed
> before building the opcode.
> 
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Date2004-03-25 20:07
Fromsteven yi
Subject[CSOUND-DEV:4409] Re: fluid
Hi Michael,

I've checked in the changes to SConstruct that I had for using 
-mno-cygwin.  It's not much of a change, just have to add noCygwin=1 now 
at the commandline when running SCons to add -mno-cygwin.  I also added 
-lm for linking; I didn't get to that point but I remember needing it 
before for cygwin and -mno-cygwin on csound4 (working from memory 
though, so could be incorrect).

I started of with using the useMingw section but mingw and using 
-mno-cygwin with Cygwin are somewhat different I though, so I put added 
the noCygwin.

Let me know if you run into the same math header problems I did and if 
you found a way out!

Thanks,
steven

gogins@pipeline.com wrote:

>I'll try reworking widgets.cpp asap. Probably I'll take out all the
>preprocessor stuff at the top of the file and put it back in a bit at a
>time.
>