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Re: [Cs-dev] Mutlithreaded Csound

Date2007-04-04 16:21
FromVictor Lazzarini
SubjectRe: [Cs-dev] Mutlithreaded Csound
I might be able to run a quick test tomorrow on a
dual-processor. Is there anything special, apart
from setting --num-processors  that I should do?

Thanks

Victor
>
> hi victor,
>
> thanks for taking a look at the mac side!  hope you'll
> have a chance to test on a multi-core machine to see how
> it performs!
>
> steven
>
> On 4/4/07, Victor Lazzarini 
> > wrote: well, it appears that the barrier code is OK for
> > the Mac as it's basic pthread-based. So I have
> > tentatively committed it as well. Will need testing, but
> > it should work as it does on Linux.
> >
> > Now we just need to do the same for Win3-threads.
> >
> > Victor
> >
> > >
> > > Hi All,
> > >
> > > I've just checked into CVS an initial attempt at
> > > getting csound multithreaded.  John and I had talked a
> > > little at the LAC about starting to move towards
> > > taking advantage of multicore systems.  The
> > > implementation uses some code for thread barriers that
> > > John sent me to use as a reference and currently is
> > > implemented on Linux and has stubs there for Mac and
> > > Windows (in threads.c).  While at LAC and thinking
> > > about how to multithread, I got to thinking about the
> > > processing order and semantics of that.  To preserve
> > > the same exact order of processing as the
> single-threaded version, I figured for an initial
> > > implementation to do that is to basically have a
> > > thread pool and process each set of instrument
> > > instances one at a time, i.e. processing all of instr
> > > 1, then instr 2, etc.  kperf was changed when
> > > --num-threads=2 or more to use barriers to call the
> worker threads and wait on a barrier for them to finish.
> > > For code in instruments which may cause race
> > > conditions, a set of mutex opcodes were written:
> > > mutex_lock, mutex_unlock, mutex_locki, and
> > > mutex_unlocki.  I'm not sure the i-rate versions are
> > > necessary though as i-time still processes all in a
> > single thread, so those might be unnecessary. >
> > > The strategy is a bit naive and inefficient, though I
> > > don't know really what the performance is like as I
> > > only have a single core machine.  I'd be very
> > > interested to know how the performance is like on a
> > multi-core machine. >
> > > Also, right now I find that using multiple threads can
> > > yield segfaults.  I haven't had much time to look at
> > > this as I've been away doing some work and only doing
> > > this in the little spare free time i have at the
> > > moment, and probably won't have much free time for
> > > another couple weeks.
> > >
> > > I don't expect this code and strategy to be optimal in
> > > any way or that it will yield any performance benefit
> > > in the end, but I thought it would be worth it to try
> > > out with a pretty conservative strategy with explicit
> > > user input for mutex locking, just to have some place
> > > to start from. It'd be great to get some other eyes on
> > > this code and thoughts on how to improve it.
> > >
> > > Thanks!
> > > steven
> > >
> > >
> > >
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Date2007-04-05 07:16
From"Steven Yi"
SubjectRe: [Cs-dev] Mutlithreaded Csound
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