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[Cs-dev] pnacl build

Date2013-11-13 18:06
FromVictor Lazzarini
Subject[Cs-dev] pnacl build
I’ve spent some of the day today looking at the pNaCl SDK and I have started a build for
Csound. I was able to build almost the system as per the android build, bar a couple of
opcodes (mp3 and socks), which had missing system dependencies. Also there is no
support for dlopen(), and so no plugins for the moment.

The status of the build is this: all Csound object files can be built. Linking is still not 
happening because of the missing libsndfile dependency.

Unfortunately, the build scripts that come with the SDK are a little restrictive, there is
no way out of the box to build a library (even a static one). It looks like the libsndfile
srcs will need to be dropped directly into the build.

Also, there seemed to be no way to communicate include paths, so I had to edit 
the makefile in the SDK tools to add the include paths for Csound (in this case nacl_llvm.mk).
I don’t like this, but it was just to see if things could be built. I had to protect some parts
of the code with #ifdefs, but very little actually. I was surprised how straight it was.

Once linking is sorted, we will need some sort of pepper glue code so that the API is seen
from outside, and to add the audio IO (which should be straightforward, because of
the good support in the pepper audio API).

A build.sh and Makefile have been placed in ./nacl in GIT, with the SDK installed and
NACL_SDK_ROOT set correctly, you should be able to compile the files. It will fail
at the link stage, but that just needs a little more work

Regards


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Date2013-11-13 18:08
FromMichael Gogins
SubjectRe: [Cs-dev] pnacl build
AttachmentsNone  None  
Great! I just wish this PNaCl stuff would run on Android, then we would have one platform to rule them all...
 
Regards,
Mike


-----------------------------------------------------
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Wed, Nov 13, 2013 at 1:06 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
I’ve spent some of the day today looking at the pNaCl SDK and I have started a build for
Csound. I was able to build almost the system as per the android build, bar a couple of
opcodes (mp3 and socks), which had missing system dependencies. Also there is no
support for dlopen(), and so no plugins for the moment.

The status of the build is this: all Csound object files can be built. Linking is still not
happening because of the missing libsndfile dependency.

Unfortunately, the build scripts that come with the SDK are a little restrictive, there is
no way out of the box to build a library (even a static one). It looks like the libsndfile
srcs will need to be dropped directly into the build.

Also, there seemed to be no way to communicate include paths, so I had to edit
the makefile in the SDK tools to add the include paths for Csound (in this case nacl_llvm.mk).
I don’t like this, but it was just to see if things could be built. I had to protect some parts
of the code with #ifdefs, but very little actually. I was surprised how straight it was.

Once linking is sorted, we will need some sort of pepper glue code so that the API is seen
from outside, and to add the audio IO (which should be straightforward, because of
the good support in the pepper audio API).

A build.sh and Makefile have been placed in ./nacl in GIT, with the SDK installed and
NACL_SDK_ROOT set correctly, you should be able to compile the files. It will fail
at the link stage, but that just needs a little more work

Regards


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Date2013-11-13 19:28
FromVictor Lazzarini
SubjectRe: [Cs-dev] pnacl build
An update: I’ve managed to make a Csound static library (libcsound.a). I think with this and libsndfile (I will try to make a build tomorrow), it
is possible to make  pNaCl app. 

I also found a way of sticking the include paths, and now it builds with the SDK straight out of the box. In GIT now.

Victor
On 13 Nov 2013, at 18:08, Michael Gogins  wrote:

> Great! I just wish this PNaCl stuff would run on Android, then we would have one platform to rule them all...
>  
> Regards,
> Mike
> 
> 
> -----------------------------------------------------
> Michael Gogins
> Irreducible Productions
> http://michaelgogins.tumblr.com
> Michael dot Gogins at gmail dot com
> 
> 
> On Wed, Nov 13, 2013 at 1:06 PM, Victor Lazzarini  wrote:
> I’ve spent some of the day today looking at the pNaCl SDK and I have started a build for
> Csound. I was able to build almost the system as per the android build, bar a couple of
> opcodes (mp3 and socks), which had missing system dependencies. Also there is no
> support for dlopen(), and so no plugins for the moment.
> 
> The status of the build is this: all Csound object files can be built. Linking is still not
> happening because of the missing libsndfile dependency.
> 
> Unfortunately, the build scripts that come with the SDK are a little restrictive, there is
> no way out of the box to build a library (even a static one). It looks like the libsndfile
> srcs will need to be dropped directly into the build.
> 
> Also, there seemed to be no way to communicate include paths, so I had to edit
> the makefile in the SDK tools to add the include paths for Csound (in this case nacl_llvm.mk).
> I don’t like this, but it was just to see if things could be built. I had to protect some parts
> of the code with #ifdefs, but very little actually. I was surprised how straight it was.
> 
> Once linking is sorted, we will need some sort of pepper glue code so that the API is seen
> from outside, and to add the audio IO (which should be straightforward, because of
> the good support in the pepper audio API).
> 
> A build.sh and Makefile have been placed in ./nacl in GIT, with the SDK installed and
> NACL_SDK_ROOT set correctly, you should be able to compile the files. It will fail
> at the link stage, but that just needs a little more work
> 
> Regards
> 
> 
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Date2013-11-13 19:31
FromSteven Yi
SubjectRe: [Cs-dev] pnacl build
AttachmentsNone  None  
This sounds very exciting!  I was working further on emscripten today and finding myself getting quite stuck.  I'm going to hold off on Emscripten for a couple days and see about downloading the naclsdk and trying to compile.


On Wed, Nov 13, 2013 at 2:28 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
An update: I’ve managed to make a Csound static library (libcsound.a). I think with this and libsndfile (I will try to make a build tomorrow), it
is possible to make  pNaCl app.

I also found a way of sticking the include paths, and now it builds with the SDK straight out of the box. In GIT now.

Victor
On 13 Nov 2013, at 18:08, Michael Gogins <michael.gogins@gmail.com> wrote:

> Great! I just wish this PNaCl stuff would run on Android, then we would have one platform to rule them all...
>
> Regards,
> Mike
>
>
> -----------------------------------------------------
> Michael Gogins
> Irreducible Productions
> http://michaelgogins.tumblr.com
> Michael dot Gogins at gmail dot com
>
>
> On Wed, Nov 13, 2013 at 1:06 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
> I’ve spent some of the day today looking at the pNaCl SDK and I have started a build for
> Csound. I was able to build almost the system as per the android build, bar a couple of
> opcodes (mp3 and socks), which had missing system dependencies. Also there is no
> support for dlopen(), and so no plugins for the moment.
>
> The status of the build is this: all Csound object files can be built. Linking is still not
> happening because of the missing libsndfile dependency.
>
> Unfortunately, the build scripts that come with the SDK are a little restrictive, there is
> no way out of the box to build a library (even a static one). It looks like the libsndfile
> srcs will need to be dropped directly into the build.
>
> Also, there seemed to be no way to communicate include paths, so I had to edit
> the makefile in the SDK tools to add the include paths for Csound (in this case nacl_llvm.mk).
> I don’t like this, but it was just to see if things could be built. I had to protect some parts
> of the code with #ifdefs, but very little actually. I was surprised how straight it was.
>
> Once linking is sorted, we will need some sort of pepper glue code so that the API is seen
> from outside, and to add the audio IO (which should be straightforward, because of
> the good support in the pepper audio API).
>
> A build.sh and Makefile have been placed in ./nacl in GIT, with the SDK installed and
> NACL_SDK_ROOT set correctly, you should be able to compile the files. It will fail
> at the link stage, but that just needs a little more work
>
> Regards
>
>
> ------------------------------------------------------------------------------
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Date2013-11-13 19:57
FromVictor Lazzarini
SubjectRe: [Cs-dev] pnacl build
On OSX, it’s just a case of downloading and installing the SDK as per
http://www.chromium.org/nativeclient/pnacl/introduction-to-portable-native-client
and setting NACL_SDK_ROOT, then running build.sh in your Csound sources ./nacl directory.

I am finding the building process setup very similar to Android NDK.

Victor 
On 13 Nov 2013, at 19:31, Steven Yi  wrote:

> This sounds very exciting!  I was working further on emscripten today and finding myself getting quite stuck.  I'm going to hold off on Emscripten for a couple days and see about downloading the naclsdk and trying to compile.
> 
> 
> On Wed, Nov 13, 2013 at 2:28 PM, Victor Lazzarini  wrote:
> An update: I’ve managed to make a Csound static library (libcsound.a). I think with this and libsndfile (I will try to make a build tomorrow), it
> is possible to make  pNaCl app.
> 
> I also found a way of sticking the include paths, and now it builds with the SDK straight out of the box. In GIT now.
> 
> Victor
> On 13 Nov 2013, at 18:08, Michael Gogins  wrote:
> 
> > Great! I just wish this PNaCl stuff would run on Android, then we would have one platform to rule them all...
> >
> > Regards,
> > Mike
> >
> >
> > -----------------------------------------------------
> > Michael Gogins
> > Irreducible Productions
> > http://michaelgogins.tumblr.com
> > Michael dot Gogins at gmail dot com
> >
> >
> > On Wed, Nov 13, 2013 at 1:06 PM, Victor Lazzarini  wrote:
> > I’ve spent some of the day today looking at the pNaCl SDK and I have started a build for
> > Csound. I was able to build almost the system as per the android build, bar a couple of
> > opcodes (mp3 and socks), which had missing system dependencies. Also there is no
> > support for dlopen(), and so no plugins for the moment.
> >
> > The status of the build is this: all Csound object files can be built. Linking is still not
> > happening because of the missing libsndfile dependency.
> >
> > Unfortunately, the build scripts that come with the SDK are a little restrictive, there is
> > no way out of the box to build a library (even a static one). It looks like the libsndfile
> > srcs will need to be dropped directly into the build.
> >
> > Also, there seemed to be no way to communicate include paths, so I had to edit
> > the makefile in the SDK tools to add the include paths for Csound (in this case nacl_llvm.mk).
> > I don’t like this, but it was just to see if things could be built. I had to protect some parts
> > of the code with #ifdefs, but very little actually. I was surprised how straight it was.
> >
> > Once linking is sorted, we will need some sort of pepper glue code so that the API is seen
> > from outside, and to add the audio IO (which should be straightforward, because of
> > the good support in the pepper audio API).
> >
> > A build.sh and Makefile have been placed in ./nacl in GIT, with the SDK installed and
> > NACL_SDK_ROOT set correctly, you should be able to compile the files. It will fail
> > at the link stage, but that just needs a little more work
> >
> > Regards
> >
> >
> > ------------------------------------------------------------------------------
> > DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
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> > Csound-devel@lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/csound-devel
> >
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> > Csound-devel@lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/csound-devel
> 
> 
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Date2013-11-13 20:19
FromSteven Yi
SubjectRe: [Cs-dev] pnacl build
AttachmentsNone  None  
I got the build file going but got some errors:

..//Top/csound.c:585:6: error: too many braces around scalar initializer
      [-Werror]
   {{{0}}},        /*  exitjmp of type jmp_buf */
     ^~~
..//Top/csound.c:585:5: error: braces around scalar initializer [-Werror]
   {{{0}}},        /*  exitjmp of type jmp_buf */
    ^~~~~
..//Top/csound.c:857:5: error: incompatible pointer to integer conversion
      initializing 'int' with an expression of type 'void *'
      [-Werror,-Wint-conversion]
    NULL            /* self-reference */
    ^~~~
/Users/stevenyi/work/nacl_sdk/pepper_31/toolchain/mac_pnacl/host_x86_64/lib/clang/3.3/include/stddef.h:77:16: note: 
      expanded from macro 'NULL'
#  define NULL ((void*)0)
               ^~~~~~~~~~
3 errors generated.

I'm going to finally upgrade to Mavericks today when I get home. No idea if that is a factor or not but thought I'd mention that.

Thanks!
steven


On Wed, Nov 13, 2013 at 2:57 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
On OSX, it’s just a case of downloading and installing the SDK as per
http://www.chromium.org/nativeclient/pnacl/introduction-to-portable-native-client
and setting NACL_SDK_ROOT, then running build.sh in your Csound sources ./nacl directory.

I am finding the building process setup very similar to Android NDK.

Victor
On 13 Nov 2013, at 19:31, Steven Yi <stevenyi@gmail.com> wrote:

> This sounds very exciting!  I was working further on emscripten today and finding myself getting quite stuck.  I'm going to hold off on Emscripten for a couple days and see about downloading the naclsdk and trying to compile.
>
>
> On Wed, Nov 13, 2013 at 2:28 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
> An update: I’ve managed to make a Csound static library (libcsound.a). I think with this and libsndfile (I will try to make a build tomorrow), it
> is possible to make  pNaCl app.
>
> I also found a way of sticking the include paths, and now it builds with the SDK straight out of the box. In GIT now.
>
> Victor
> On 13 Nov 2013, at 18:08, Michael Gogins <michael.gogins@gmail.com> wrote:
>
> > Great! I just wish this PNaCl stuff would run on Android, then we would have one platform to rule them all...
> >
> > Regards,
> > Mike
> >
> >
> > -----------------------------------------------------
> > Michael Gogins
> > Irreducible Productions
> > http://michaelgogins.tumblr.com
> > Michael dot Gogins at gmail dot com
> >
> >
> > On Wed, Nov 13, 2013 at 1:06 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
> > I’ve spent some of the day today looking at the pNaCl SDK and I have started a build for
> > Csound. I was able to build almost the system as per the android build, bar a couple of
> > opcodes (mp3 and socks), which had missing system dependencies. Also there is no
> > support for dlopen(), and so no plugins for the moment.
> >
> > The status of the build is this: all Csound object files can be built. Linking is still not
> > happening because of the missing libsndfile dependency.
> >
> > Unfortunately, the build scripts that come with the SDK are a little restrictive, there is
> > no way out of the box to build a library (even a static one). It looks like the libsndfile
> > srcs will need to be dropped directly into the build.
> >
> > Also, there seemed to be no way to communicate include paths, so I had to edit
> > the makefile in the SDK tools to add the include paths for Csound (in this case nacl_llvm.mk).
> > I don’t like this, but it was just to see if things could be built. I had to protect some parts
> > of the code with #ifdefs, but very little actually. I was surprised how straight it was.
> >
> > Once linking is sorted, we will need some sort of pepper glue code so that the API is seen
> > from outside, and to add the audio IO (which should be straightforward, because of
> > the good support in the pepper audio API).
> >
> > A build.sh and Makefile have been placed in ./nacl in GIT, with the SDK installed and
> > NACL_SDK_ROOT set correctly, you should be able to compile the files. It will fail
> > at the link stage, but that just needs a little more work
> >
> > Regards
> >
> >
> > ------------------------------------------------------------------------------
> > DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
> > OAuth, Users, Roles, SQL, NoSQL, BLOB Storage and External API Access
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> > http://pubads.g.doubleclick.net/gampad/clk?id=63469471&iu=/4140/ostg.clktrk
> > _______________________________________________
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> > Csound-devel@lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/csound-devel
> >
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>
>
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Date2013-11-13 20:27
FromVictor Lazzarini
SubjectRe: [Cs-dev] pnacl build
Oh yes I got rid of -Werror in the SDK makefile (in tools/common.mk), I forgot about it.
Not sure if there is any other way round this.

Victor

On 13 Nov 2013, at 20:19, Steven Yi  wrote:

> I got the build file going but got some errors:
> 
> ..//Top/csound.c:585:6: error: too many braces around scalar initializer
>       [-Werror]
>    {{{0}}},        /*  exitjmp of type jmp_buf */
>      ^~~
> ..//Top/csound.c:585:5: error: braces around scalar initializer [-Werror]
>    {{{0}}},        /*  exitjmp of type jmp_buf */
>     ^~~~~
> ..//Top/csound.c:857:5: error: incompatible pointer to integer conversion
>       initializing 'int' with an expression of type 'void *'
>       [-Werror,-Wint-conversion]
>     NULL            /* self-reference */
>     ^~~~
> /Users/stevenyi/work/nacl_sdk/pepper_31/toolchain/mac_pnacl/host_x86_64/lib/clang/3.3/include/stddef.h:77:16: note: 
>       expanded from macro 'NULL'
> #  define NULL ((void*)0)
>                ^~~~~~~~~~
> 3 errors generated.
> 
> I'm going to finally upgrade to Mavericks today when I get home. No idea if that is a factor or not but thought I'd mention that.
> 
> Thanks!
> steven
> 
> 
> On Wed, Nov 13, 2013 at 2:57 PM, Victor Lazzarini  wrote:
> On OSX, it’s just a case of downloading and installing the SDK as per
> http://www.chromium.org/nativeclient/pnacl/introduction-to-portable-native-client
> and setting NACL_SDK_ROOT, then running build.sh in your Csound sources ./nacl directory.
> 
> I am finding the building process setup very similar to Android NDK.
> 
> Victor
> On 13 Nov 2013, at 19:31, Steven Yi  wrote:
> 
> > This sounds very exciting!  I was working further on emscripten today and finding myself getting quite stuck.  I'm going to hold off on Emscripten for a couple days and see about downloading the naclsdk and trying to compile.
> >
> >
> > On Wed, Nov 13, 2013 at 2:28 PM, Victor Lazzarini  wrote:
> > An update: I’ve managed to make a Csound static library (libcsound.a). I think with this and libsndfile (I will try to make a build tomorrow), it
> > is possible to make  pNaCl app.
> >
> > I also found a way of sticking the include paths, and now it builds with the SDK straight out of the box. In GIT now.
> >
> > Victor
> > On 13 Nov 2013, at 18:08, Michael Gogins  wrote:
> >
> > > Great! I just wish this PNaCl stuff would run on Android, then we would have one platform to rule them all...
> > >
> > > Regards,
> > > Mike
> > >
> > >
> > > -----------------------------------------------------
> > > Michael Gogins
> > > Irreducible Productions
> > > http://michaelgogins.tumblr.com
> > > Michael dot Gogins at gmail dot com
> > >
> > >
> > > On Wed, Nov 13, 2013 at 1:06 PM, Victor Lazzarini  wrote:
> > > I’ve spent some of the day today looking at the pNaCl SDK and I have started a build for
> > > Csound. I was able to build almost the system as per the android build, bar a couple of
> > > opcodes (mp3 and socks), which had missing system dependencies. Also there is no
> > > support for dlopen(), and so no plugins for the moment.
> > >
> > > The status of the build is this: all Csound object files can be built. Linking is still not
> > > happening because of the missing libsndfile dependency.
> > >
> > > Unfortunately, the build scripts that come with the SDK are a little restrictive, there is
> > > no way out of the box to build a library (even a static one). It looks like the libsndfile
> > > srcs will need to be dropped directly into the build.
> > >
> > > Also, there seemed to be no way to communicate include paths, so I had to edit
> > > the makefile in the SDK tools to add the include paths for Csound (in this case nacl_llvm.mk).
> > > I don’t like this, but it was just to see if things could be built. I had to protect some parts
> > > of the code with #ifdefs, but very little actually. I was surprised how straight it was.
> > >
> > > Once linking is sorted, we will need some sort of pepper glue code so that the API is seen
> > > from outside, and to add the audio IO (which should be straightforward, because of
> > > the good support in the pepper audio API).
> > >
> > > A build.sh and Makefile have been placed in ./nacl in GIT, with the SDK installed and
> > > NACL_SDK_ROOT set correctly, you should be able to compile the files. It will fail
> > > at the link stage, but that just needs a little more work
> > >
> > > Regards
> > >
> > >
> > > ------------------------------------------------------------------------------
> > > DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
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> >
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Date2013-11-13 20:39
FromVictor Lazzarini
SubjectRe: [Cs-dev] pnacl build
AttachmentsMakefile  None  None  
libsndfile also builds OK with the attached Makefile dropped in the libsndfile-android sources src directory
(in place of the original Makefile). The only thing it also requires is this header, which is not in the SDK

https://github.com/chromium-illumos/native_client/blob/master/pnacl/libelf/include/byteswap.h
Victor
On 13 Nov 2013, at 20:19, Steven Yi  wrote:

> I got the build file going but got some errors:
> 
> ..//Top/csound.c:585:6: error: too many braces around scalar initializer
>       [-Werror]
>    {{{0}}},        /*  exitjmp of type jmp_buf */
>      ^~~
> ..//Top/csound.c:585:5: error: braces around scalar initializer [-Werror]
>    {{{0}}},        /*  exitjmp of type jmp_buf */
>     ^~~~~
> ..//Top/csound.c:857:5: error: incompatible pointer to integer conversion
>       initializing 'int' with an expression of type 'void *'
>       [-Werror,-Wint-conversion]
>     NULL            /* self-reference */
>     ^~~~
> /Users/stevenyi/work/nacl_sdk/pepper_31/toolchain/mac_pnacl/host_x86_64/lib/clang/3.3/include/stddef.h:77:16: note: 
>       expanded from macro 'NULL'
> #  define NULL ((void*)0)
>                ^~~~~~~~~~
> 3 errors generated.
> 
> I'm going to finally upgrade to Mavericks today when I get home. No idea if that is a factor or not but thought I'd mention that.
> 
> Thanks!
> steven
> 
> 
> On Wed, Nov 13, 2013 at 2:57 PM, Victor Lazzarini  wrote:
> On OSX, it’s just a case of downloading and installing the SDK as per
> http://www.chromium.org/nativeclient/pnacl/introduction-to-portable-native-client
> and setting NACL_SDK_ROOT, then running build.sh in your Csound sources ./nacl directory.
> 
> I am finding the building process setup very similar to Android NDK.
> 
> Victor
> On 13 Nov 2013, at 19:31, Steven Yi  wrote:
> 
> > This sounds very exciting!  I was working further on emscripten today and finding myself getting quite stuck.  I'm going to hold off on Emscripten for a couple days and see about downloading the naclsdk and trying to compile.
> >
> >
> > On Wed, Nov 13, 2013 at 2:28 PM, Victor Lazzarini  wrote:
> > An update: I’ve managed to make a Csound static library (libcsound.a). I think with this and libsndfile (I will try to make a build tomorrow), it
> > is possible to make  pNaCl app.
> >
> > I also found a way of sticking the include paths, and now it builds with the SDK straight out of the box. In GIT now.
> >
> > Victor
> > On 13 Nov 2013, at 18:08, Michael Gogins  wrote:
> >
> > > Great! I just wish this PNaCl stuff would run on Android, then we would have one platform to rule them all...
> > >
> > > Regards,
> > > Mike
> > >
> > >
> > > -----------------------------------------------------
> > > Michael Gogins
> > > Irreducible Productions
> > > http://michaelgogins.tumblr.com
> > > Michael dot Gogins at gmail dot com
> > >
> > >
> > > On Wed, Nov 13, 2013 at 1:06 PM, Victor Lazzarini  wrote:
> > > I’ve spent some of the day today looking at the pNaCl SDK and I have started a build for
> > > Csound. I was able to build almost the system as per the android build, bar a couple of
> > > opcodes (mp3 and socks), which had missing system dependencies. Also there is no
> > > support for dlopen(), and so no plugins for the moment.
> > >
> > > The status of the build is this: all Csound object files can be built. Linking is still not
> > > happening because of the missing libsndfile dependency.
> > >
> > > Unfortunately, the build scripts that come with the SDK are a little restrictive, there is
> > > no way out of the box to build a library (even a static one). It looks like the libsndfile
> > > srcs will need to be dropped directly into the build.
> > >
> > > Also, there seemed to be no way to communicate include paths, so I had to edit
> > > the makefile in the SDK tools to add the include paths for Csound (in this case nacl_llvm.mk).
> > > I don’t like this, but it was just to see if things could be built. I had to protect some parts
> > > of the code with #ifdefs, but very little actually. I was surprised how straight it was.
> > >
> > > Once linking is sorted, we will need some sort of pepper glue code so that the API is seen
> > > from outside, and to add the audio IO (which should be straightforward, because of
> > > the good support in the pepper audio API).
> > >
> > > A build.sh and Makefile have been placed in ./nacl in GIT, with the SDK installed and
> > > NACL_SDK_ROOT set correctly, you should be able to compile the files. It will fail
> > > at the link stage, but that just needs a little more work
> > >
> > > Regards
> > >
> > >
> > > ------------------------------------------------------------------------------
> > > DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
> > > OAuth, Users, Roles, SQL, NoSQL, BLOB Storage and External API Access
> > > Free app hosting. Or install the open source package on any LAMP server.
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> > > Csound-devel@lists.sourceforge.net
> > > https://lists.sourceforge.net/lists/listinfo/csound-devel
> > >
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> >
> >
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> > https://lists.sourceforge.net/lists/listinfo/csound-devel
> 
> 
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Date2013-11-13 21:49
FromSteven Yi
SubjectRe: [Cs-dev] pnacl build
AttachmentsNone  None  
I've made a change to the Makefile to get rid of -Werror so we won't have to modify the one in nacl's tool directory (pushed to GIT).  I'm now getting:

..//Top/server.c:84:42: error: use of undeclared identifier 'u_int32_t'
  p->server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
                                         ^
/Users/stevenyi/work/nacl_sdk//pepper_31/include/pnacl/netinet/in.h:47:22: note: 
      expanded from macro 'INADDR_ANY'
#define INADDR_ANY              (u_int32_t)0x00000000
                                 ^




On Wed, Nov 13, 2013 at 3:27 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Oh yes I got rid of -Werror in the SDK makefile (in tools/common.mk), I forgot about it.
Not sure if there is any other way round this.

Victor

On 13 Nov 2013, at 20:19, Steven Yi <stevenyi@gmail.com> wrote:

> I got the build file going but got some errors:
>
> ..//Top/csound.c:585:6: error: too many braces around scalar initializer
>       [-Werror]
>    {{{0}}},        /*  exitjmp of type jmp_buf */
>      ^~~
> ..//Top/csound.c:585:5: error: braces around scalar initializer [-Werror]
>    {{{0}}},        /*  exitjmp of type jmp_buf */
>     ^~~~~
> ..//Top/csound.c:857:5: error: incompatible pointer to integer conversion
>       initializing 'int' with an expression of type 'void *'
>       [-Werror,-Wint-conversion]
>     NULL            /* self-reference */
>     ^~~~
> /Users/stevenyi/work/nacl_sdk/pepper_31/toolchain/mac_pnacl/host_x86_64/lib/clang/3.3/include/stddef.h:77:16: note:
>       expanded from macro 'NULL'
> #  define NULL ((void*)0)
>                ^~~~~~~~~~
> 3 errors generated.
>
> I'm going to finally upgrade to Mavericks today when I get home. No idea if that is a factor or not but thought I'd mention that.
>
> Thanks!
> steven
>
>
> On Wed, Nov 13, 2013 at 2:57 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
> On OSX, it’s just a case of downloading and installing the SDK as per
> http://www.chromium.org/nativeclient/pnacl/introduction-to-portable-native-client
> and setting NACL_SDK_ROOT, then running build.sh in your Csound sources ./nacl directory.
>
> I am finding the building process setup very similar to Android NDK.
>
> Victor
> On 13 Nov 2013, at 19:31, Steven Yi <stevenyi@gmail.com> wrote:
>
> > This sounds very exciting!  I was working further on emscripten today and finding myself getting quite stuck.  I'm going to hold off on Emscripten for a couple days and see about downloading the naclsdk and trying to compile.
> >
> >
> > On Wed, Nov 13, 2013 at 2:28 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
> > An update: I’ve managed to make a Csound static library (libcsound.a). I think with this and libsndfile (I will try to make a build tomorrow), it
> > is possible to make  pNaCl app.
> >
> > I also found a way of sticking the include paths, and now it builds with the SDK straight out of the box. In GIT now.
> >
> > Victor
> > On 13 Nov 2013, at 18:08, Michael Gogins <michael.gogins@gmail.com> wrote:
> >
> > > Great! I just wish this PNaCl stuff would run on Android, then we would have one platform to rule them all...
> > >
> > > Regards,
> > > Mike
> > >
> > >
> > > -----------------------------------------------------
> > > Michael Gogins
> > > Irreducible Productions
> > > http://michaelgogins.tumblr.com
> > > Michael dot Gogins at gmail dot com
> > >
> > >
> > > On Wed, Nov 13, 2013 at 1:06 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
> > > I’ve spent some of the day today looking at the pNaCl SDK and I have started a build for
> > > Csound. I was able to build almost the system as per the android build, bar a couple of
> > > opcodes (mp3 and socks), which had missing system dependencies. Also there is no
> > > support for dlopen(), and so no plugins for the moment.
> > >
> > > The status of the build is this: all Csound object files can be built. Linking is still not
> > > happening because of the missing libsndfile dependency.
> > >
> > > Unfortunately, the build scripts that come with the SDK are a little restrictive, there is
> > > no way out of the box to build a library (even a static one). It looks like the libsndfile
> > > srcs will need to be dropped directly into the build.
> > >
> > > Also, there seemed to be no way to communicate include paths, so I had to edit
> > > the makefile in the SDK tools to add the include paths for Csound (in this case nacl_llvm.mk).
> > > I don’t like this, but it was just to see if things could be built. I had to protect some parts
> > > of the code with #ifdefs, but very little actually. I was surprised how straight it was.
> > >
> > > Once linking is sorted, we will need some sort of pepper glue code so that the API is seen
> > > from outside, and to add the audio IO (which should be straightforward, because of
> > > the good support in the pepper audio API).
> > >
> > > A build.sh and Makefile have been placed in ./nacl in GIT, with the SDK installed and
> > > NACL_SDK_ROOT set correctly, you should be able to compile the files. It will fail
> > > at the link stage, but that just needs a little more work
> > >
> > > Regards
> > >
> > >
> > > ------------------------------------------------------------------------------
> > > DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
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> > > https://lists.sourceforge.net/lists/listinfo/csound-devel
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Date2013-11-13 22:01
FromVictor Lazzarini
SubjectRe: [Cs-dev] pnacl build
interesting. It doesn’t trip me here. I have pepper_canary instead of pepper_31

Victor
On 13 Nov 2013, at 21:49, Steven Yi  wrote:

> I've made a change to the Makefile to get rid of -Werror so we won't have to modify the one in nacl's tool directory (pushed to GIT).  I'm now getting:
> 
> ..//Top/server.c:84:42: error: use of undeclared identifier 'u_int32_t'
>   p->server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
>                                          ^
> /Users/stevenyi/work/nacl_sdk//pepper_31/include/pnacl/netinet/in.h:47:22: note: 
>       expanded from macro 'INADDR_ANY'
> #define INADDR_ANY              (u_int32_t)0x00000000
>                                  ^
> 
> 
> 
> 
> On Wed, Nov 13, 2013 at 3:27 PM, Victor Lazzarini  wrote:
> Oh yes I got rid of -Werror in the SDK makefile (in tools/common.mk), I forgot about it.
> Not sure if there is any other way round this.
> 
> Victor
> 
> On 13 Nov 2013, at 20:19, Steven Yi  wrote:
> 
> > I got the build file going but got some errors:
> >
> > ..//Top/csound.c:585:6: error: too many braces around scalar initializer
> >       [-Werror]
> >    {{{0}}},        /*  exitjmp of type jmp_buf */
> >      ^~~
> > ..//Top/csound.c:585:5: error: braces around scalar initializer [-Werror]
> >    {{{0}}},        /*  exitjmp of type jmp_buf */
> >     ^~~~~
> > ..//Top/csound.c:857:5: error: incompatible pointer to integer conversion
> >       initializing 'int' with an expression of type 'void *'
> >       [-Werror,-Wint-conversion]
> >     NULL            /* self-reference */
> >     ^~~~
> > /Users/stevenyi/work/nacl_sdk/pepper_31/toolchain/mac_pnacl/host_x86_64/lib/clang/3.3/include/stddef.h:77:16: note:
> >       expanded from macro 'NULL'
> > #  define NULL ((void*)0)
> >                ^~~~~~~~~~
> > 3 errors generated.
> >
> > I'm going to finally upgrade to Mavericks today when I get home. No idea if that is a factor or not but thought I'd mention that.
> >
> > Thanks!
> > steven
> >
> >
> > On Wed, Nov 13, 2013 at 2:57 PM, Victor Lazzarini  wrote:
> > On OSX, it’s just a case of downloading and installing the SDK as per
> > http://www.chromium.org/nativeclient/pnacl/introduction-to-portable-native-client
> > and setting NACL_SDK_ROOT, then running build.sh in your Csound sources ./nacl directory.
> >
> > I am finding the building process setup very similar to Android NDK.
> >
> > Victor
> > On 13 Nov 2013, at 19:31, Steven Yi  wrote:
> >
> > > This sounds very exciting!  I was working further on emscripten today and finding myself getting quite stuck.  I'm going to hold off on Emscripten for a couple days and see about downloading the naclsdk and trying to compile.
> > >
> > >
> > > On Wed, Nov 13, 2013 at 2:28 PM, Victor Lazzarini  wrote:
> > > An update: I’ve managed to make a Csound static library (libcsound.a). I think with this and libsndfile (I will try to make a build tomorrow), it
> > > is possible to make  pNaCl app.
> > >
> > > I also found a way of sticking the include paths, and now it builds with the SDK straight out of the box. In GIT now.
> > >
> > > Victor
> > > On 13 Nov 2013, at 18:08, Michael Gogins  wrote:
> > >
> > > > Great! I just wish this PNaCl stuff would run on Android, then we would have one platform to rule them all...
> > > >
> > > > Regards,
> > > > Mike
> > > >
> > > >
> > > > -----------------------------------------------------
> > > > Michael Gogins
> > > > Irreducible Productions
> > > > http://michaelgogins.tumblr.com
> > > > Michael dot Gogins at gmail dot com
> > > >
> > > >
> > > > On Wed, Nov 13, 2013 at 1:06 PM, Victor Lazzarini  wrote:
> > > > I’ve spent some of the day today looking at the pNaCl SDK and I have started a build for
> > > > Csound. I was able to build almost the system as per the android build, bar a couple of
> > > > opcodes (mp3 and socks), which had missing system dependencies. Also there is no
> > > > support for dlopen(), and so no plugins for the moment.
> > > >
> > > > The status of the build is this: all Csound object files can be built. Linking is still not
> > > > happening because of the missing libsndfile dependency.
> > > >
> > > > Unfortunately, the build scripts that come with the SDK are a little restrictive, there is
> > > > no way out of the box to build a library (even a static one). It looks like the libsndfile
> > > > srcs will need to be dropped directly into the build.
> > > >
> > > > Also, there seemed to be no way to communicate include paths, so I had to edit
> > > > the makefile in the SDK tools to add the include paths for Csound (in this case nacl_llvm.mk).
> > > > I don’t like this, but it was just to see if things could be built. I had to protect some parts
> > > > of the code with #ifdefs, but very little actually. I was surprised how straight it was.
> > > >
> > > > Once linking is sorted, we will need some sort of pepper glue code so that the API is seen
> > > > from outside, and to add the audio IO (which should be straightforward, because of
> > > > the good support in the pepper audio API).
> > > >
> > > > A build.sh and Makefile have been placed in ./nacl in GIT, with the SDK installed and
> > > > NACL_SDK_ROOT set correctly, you should be able to compile the files. It will fail
> > > > at the link stage, but that just needs a little more work
> > > >
> > > > Regards
> > > >
> > > >
> > > > ------------------------------------------------------------------------------
> > > > DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
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Date2013-11-13 23:03
FromSteven Yi
SubjectRe: [Cs-dev] pnacl build
Curious, pepper_31 is the latest stable.  As far as I understand,
canary is the very experimental track:

The SDK also includes a special bundle called pepper_canary. This
bundle contains the toolchains, libraries, and examples that are
designed to work with the most recent development builds of the canary
channel of the Chrome browser. Use thepepper_canary bundle to test the
newest Pepper APIs or SDK tools that are not yet available in regular
Pepper bundles and released versions of Chrome. You can run a canary
build of Chrome side-by-side with a stable version. When you ship a
Native Client application you should build it with a numbered Pepper
bundle that corresponds to the version of Chrome that you plan to
support.

Could you try with pepper_31?

On Wed, Nov 13, 2013 at 5:01 PM, Victor Lazzarini
 wrote:
> interesting. It doesn’t trip me here. I have pepper_canary instead of pepper_31
>
> Victor
> On 13 Nov 2013, at 21:49, Steven Yi  wrote:
>
>> I've made a change to the Makefile to get rid of -Werror so we won't have to modify the one in nacl's tool directory (pushed to GIT).  I'm now getting:
>>
>> ..//Top/server.c:84:42: error: use of undeclared identifier 'u_int32_t'
>>   p->server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
>>                                          ^
>> /Users/stevenyi/work/nacl_sdk//pepper_31/include/pnacl/netinet/in.h:47:22: note:
>>       expanded from macro 'INADDR_ANY'
>> #define INADDR_ANY              (u_int32_t)0x00000000
>>                                  ^
>>
>>
>>
>>
>> On Wed, Nov 13, 2013 at 3:27 PM, Victor Lazzarini  wrote:
>> Oh yes I got rid of -Werror in the SDK makefile (in tools/common.mk), I forgot about it.
>> Not sure if there is any other way round this.
>>
>> Victor
>>
>> On 13 Nov 2013, at 20:19, Steven Yi  wrote:
>>
>> > I got the build file going but got some errors:
>> >
>> > ..//Top/csound.c:585:6: error: too many braces around scalar initializer
>> >       [-Werror]
>> >    {{{0}}},        /*  exitjmp of type jmp_buf */
>> >      ^~~
>> > ..//Top/csound.c:585:5: error: braces around scalar initializer [-Werror]
>> >    {{{0}}},        /*  exitjmp of type jmp_buf */
>> >     ^~~~~
>> > ..//Top/csound.c:857:5: error: incompatible pointer to integer conversion
>> >       initializing 'int' with an expression of type 'void *'
>> >       [-Werror,-Wint-conversion]
>> >     NULL            /* self-reference */
>> >     ^~~~
>> > /Users/stevenyi/work/nacl_sdk/pepper_31/toolchain/mac_pnacl/host_x86_64/lib/clang/3.3/include/stddef.h:77:16: note:
>> >       expanded from macro 'NULL'
>> > #  define NULL ((void*)0)
>> >                ^~~~~~~~~~
>> > 3 errors generated.
>> >
>> > I'm going to finally upgrade to Mavericks today when I get home. No idea if that is a factor or not but thought I'd mention that.
>> >
>> > Thanks!
>> > steven
>> >
>> >
>> > On Wed, Nov 13, 2013 at 2:57 PM, Victor Lazzarini  wrote:
>> > On OSX, it’s just a case of downloading and installing the SDK as per
>> > http://www.chromium.org/nativeclient/pnacl/introduction-to-portable-native-client
>> > and setting NACL_SDK_ROOT, then running build.sh in your Csound sources ./nacl directory.
>> >
>> > I am finding the building process setup very similar to Android NDK.
>> >
>> > Victor
>> > On 13 Nov 2013, at 19:31, Steven Yi  wrote:
>> >
>> > > This sounds very exciting!  I was working further on emscripten today and finding myself getting quite stuck.  I'm going to hold off on Emscripten for a couple days and see about downloading the naclsdk and trying to compile.
>> > >
>> > >
>> > > On Wed, Nov 13, 2013 at 2:28 PM, Victor Lazzarini  wrote:
>> > > An update: I’ve managed to make a Csound static library (libcsound.a). I think with this and libsndfile (I will try to make a build tomorrow), it
>> > > is possible to make  pNaCl app.
>> > >
>> > > I also found a way of sticking the include paths, and now it builds with the SDK straight out of the box. In GIT now.
>> > >
>> > > Victor
>> > > On 13 Nov 2013, at 18:08, Michael Gogins  wrote:
>> > >
>> > > > Great! I just wish this PNaCl stuff would run on Android, then we would have one platform to rule them all...
>> > > >
>> > > > Regards,
>> > > > Mike
>> > > >
>> > > >
>> > > > -----------------------------------------------------
>> > > > Michael Gogins
>> > > > Irreducible Productions
>> > > > http://michaelgogins.tumblr.com
>> > > > Michael dot Gogins at gmail dot com
>> > > >
>> > > >
>> > > > On Wed, Nov 13, 2013 at 1:06 PM, Victor Lazzarini  wrote:
>> > > > I’ve spent some of the day today looking at the pNaCl SDK and I have started a build for
>> > > > Csound. I was able to build almost the system as per the android build, bar a couple of
>> > > > opcodes (mp3 and socks), which had missing system dependencies. Also there is no
>> > > > support for dlopen(), and so no plugins for the moment.
>> > > >
>> > > > The status of the build is this: all Csound object files can be built. Linking is still not
>> > > > happening because of the missing libsndfile dependency.
>> > > >
>> > > > Unfortunately, the build scripts that come with the SDK are a little restrictive, there is
>> > > > no way out of the box to build a library (even a static one). It looks like the libsndfile
>> > > > srcs will need to be dropped directly into the build.
>> > > >
>> > > > Also, there seemed to be no way to communicate include paths, so I had to edit
>> > > > the makefile in the SDK tools to add the include paths for Csound (in this case nacl_llvm.mk).
>> > > > I don’t like this, but it was just to see if things could be built. I had to protect some parts
>> > > > of the code with #ifdefs, but very little actually. I was surprised how straight it was.
>> > > >
>> > > > Once linking is sorted, we will need some sort of pepper glue code so that the API is seen
>> > > > from outside, and to add the audio IO (which should be straightforward, because of
>> > > > the good support in the pepper audio API).
>> > > >
>> > > > A build.sh and Makefile have been placed in ./nacl in GIT, with the SDK installed and
>> > > > NACL_SDK_ROOT set correctly, you should be able to compile the files. It will fail
>> > > > at the link stage, but that just needs a little more work
>> > > >
>> > > > Regards
>> > > >
>> > > >
>> > > > ------------------------------------------------------------------------------
>> > > > DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
>> > > > OAuth, Users, Roles, SQL, NoSQL, BLOB Storage and External API Access
>> > > > Free app hosting. Or install the open source package on any LAMP server.
>> > > > Sign up and see examples for AngularJS, jQuery, Sencha Touch and Native!
>> > > > http://pubads.g.doubleclick.net/gampad/clk?id=63469471&iu=/4140/ostg.clktrk
>> > > > _______________________________________________
>> > > > Csound-devel mailing list
>> > > > Csound-devel@lists.sourceforge.net
>> > > > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> > > >
>> > > > ------------------------------------------------------------------------------
>> > > > DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
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>> >
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>>
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Date2013-11-14 00:01
FromVictor Lazzarini
SubjectRe: [Cs-dev] pnacl build
Ok, I’ve got pepper_31 and rebuilt. After stumbling on that error (clearly a SDK bug), I’ve fixed it by adding the
missing definitions to server.c, protected for NACL. It’s building now and the changes are in GIT.

Victor
On 13 Nov 2013, at 23:03, Steven Yi  wrote:

> Curious, pepper_31 is the latest stable.  As far as I understand,
> canary is the very experimental track:
> 
> The SDK also includes a special bundle called pepper_canary. This
> bundle contains the toolchains, libraries, and examples that are
> designed to work with the most recent development builds of the canary
> channel of the Chrome browser. Use thepepper_canary bundle to test the
> newest Pepper APIs or SDK tools that are not yet available in regular
> Pepper bundles and released versions of Chrome. You can run a canary
> build of Chrome side-by-side with a stable version. When you ship a
> Native Client application you should build it with a numbered Pepper
> bundle that corresponds to the version of Chrome that you plan to
> support.
> 
> Could you try with pepper_31?
> 
> On Wed, Nov 13, 2013 at 5:01 PM, Victor Lazzarini
>  wrote:
>> interesting. It doesn’t trip me here. I have pepper_canary instead of pepper_31
>> 
>> Victor
>> On 13 Nov 2013, at 21:49, Steven Yi  wrote:
>> 
>>> I've made a change to the Makefile to get rid of -Werror so we won't have to modify the one in nacl's tool directory (pushed to GIT).  I'm now getting:
>>> 
>>> ..//Top/server.c:84:42: error: use of undeclared identifier 'u_int32_t'
>>>  p->server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
>>>                                         ^
>>> /Users/stevenyi/work/nacl_sdk//pepper_31/include/pnacl/netinet/in.h:47:22: note:
>>>      expanded from macro 'INADDR_ANY'
>>> #define INADDR_ANY              (u_int32_t)0x00000000
>>>                                 ^
>>> 
>>> 
>>> 
>>> 
>>> On Wed, Nov 13, 2013 at 3:27 PM, Victor Lazzarini  wrote:
>>> Oh yes I got rid of -Werror in the SDK makefile (in tools/common.mk), I forgot about it.
>>> Not sure if there is any other way round this.
>>> 
>>> Victor
>>> 
>>> On 13 Nov 2013, at 20:19, Steven Yi  wrote:
>>> 
>>>> I got the build file going but got some errors:
>>>> 
>>>> ..//Top/csound.c:585:6: error: too many braces around scalar initializer
>>>>      [-Werror]
>>>>   {{{0}}},        /*  exitjmp of type jmp_buf */
>>>>     ^~~
>>>> ..//Top/csound.c:585:5: error: braces around scalar initializer [-Werror]
>>>>   {{{0}}},        /*  exitjmp of type jmp_buf */
>>>>    ^~~~~
>>>> ..//Top/csound.c:857:5: error: incompatible pointer to integer conversion
>>>>      initializing 'int' with an expression of type 'void *'
>>>>      [-Werror,-Wint-conversion]
>>>>    NULL            /* self-reference */
>>>>    ^~~~
>>>> /Users/stevenyi/work/nacl_sdk/pepper_31/toolchain/mac_pnacl/host_x86_64/lib/clang/3.3/include/stddef.h:77:16: note:
>>>>      expanded from macro 'NULL'
>>>> #  define NULL ((void*)0)
>>>>               ^~~~~~~~~~
>>>> 3 errors generated.
>>>> 
>>>> I'm going to finally upgrade to Mavericks today when I get home. No idea if that is a factor or not but thought I'd mention that.
>>>> 
>>>> Thanks!
>>>> steven
>>>> 
>>>> 
>>>> On Wed, Nov 13, 2013 at 2:57 PM, Victor Lazzarini  wrote:
>>>> On OSX, it’s just a case of downloading and installing the SDK as per
>>>> http://www.chromium.org/nativeclient/pnacl/introduction-to-portable-native-client
>>>> and setting NACL_SDK_ROOT, then running build.sh in your Csound sources ./nacl directory.
>>>> 
>>>> I am finding the building process setup very similar to Android NDK.
>>>> 
>>>> Victor
>>>> On 13 Nov 2013, at 19:31, Steven Yi  wrote:
>>>> 
>>>>> This sounds very exciting!  I was working further on emscripten today and finding myself getting quite stuck.  I'm going to hold off on Emscripten for a couple days and see about downloading the naclsdk and trying to compile.
>>>>> 
>>>>> 
>>>>> On Wed, Nov 13, 2013 at 2:28 PM, Victor Lazzarini  wrote:
>>>>> An update: I’ve managed to make a Csound static library (libcsound.a). I think with this and libsndfile (I will try to make a build tomorrow), it
>>>>> is possible to make  pNaCl app.
>>>>> 
>>>>> I also found a way of sticking the include paths, and now it builds with the SDK straight out of the box. In GIT now.
>>>>> 
>>>>> Victor
>>>>> On 13 Nov 2013, at 18:08, Michael Gogins  wrote:
>>>>> 
>>>>>> Great! I just wish this PNaCl stuff would run on Android, then we would have one platform to rule them all...
>>>>>> 
>>>>>> Regards,
>>>>>> Mike
>>>>>> 
>>>>>> 
>>>>>> -----------------------------------------------------
>>>>>> Michael Gogins
>>>>>> Irreducible Productions
>>>>>> http://michaelgogins.tumblr.com
>>>>>> Michael dot Gogins at gmail dot com
>>>>>> 
>>>>>> 
>>>>>> On Wed, Nov 13, 2013 at 1:06 PM, Victor Lazzarini  wrote:
>>>>>> I’ve spent some of the day today looking at the pNaCl SDK and I have started a build for
>>>>>> Csound. I was able to build almost the system as per the android build, bar a couple of
>>>>>> opcodes (mp3 and socks), which had missing system dependencies. Also there is no
>>>>>> support for dlopen(), and so no plugins for the moment.
>>>>>> 
>>>>>> The status of the build is this: all Csound object files can be built. Linking is still not
>>>>>> happening because of the missing libsndfile dependency.
>>>>>> 
>>>>>> Unfortunately, the build scripts that come with the SDK are a little restrictive, there is
>>>>>> no way out of the box to build a library (even a static one). It looks like the libsndfile
>>>>>> srcs will need to be dropped directly into the build.
>>>>>> 
>>>>>> Also, there seemed to be no way to communicate include paths, so I had to edit
>>>>>> the makefile in the SDK tools to add the include paths for Csound (in this case nacl_llvm.mk).
>>>>>> I don’t like this, but it was just to see if things could be built. I had to protect some parts
>>>>>> of the code with #ifdefs, but very little actually. I was surprised how straight it was.
>>>>>> 
>>>>>> Once linking is sorted, we will need some sort of pepper glue code so that the API is seen
>>>>>> from outside, and to add the audio IO (which should be straightforward, because of
>>>>>> the good support in the pepper audio API).
>>>>>> 
>>>>>> A build.sh and Makefile have been placed in ./nacl in GIT, with the SDK installed and
>>>>>> NACL_SDK_ROOT set correctly, you should be able to compile the files. It will fail
>>>>>> at the link stage, but that just needs a little more work
>>>>>> 
>>>>>> Regards
>>>>>> 
>>>>>> 
>>>>>> ------------------------------------------------------------------------------
>>>>>> DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
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>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>> 
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>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>> 
>>>>> 
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>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>> 
>>>> 
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>>> 
>>> 
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>> 
>> 
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Date2013-11-14 03:41
FromSteven Yi
SubjectRe: [Cs-dev] pnacl build
Fantastic, libcsound.a building here. I was looking but I didn't see
how one builds a library that could be loaded and accessed from
Javascript.  I saw things about going the other way from the exe to
Javascript though.  I'm at least caught up here.

On Wed, Nov 13, 2013 at 7:01 PM, Victor Lazzarini
 wrote:
> Ok, I’ve got pepper_31 and rebuilt. After stumbling on that error (clearly a SDK bug), I’ve fixed it by adding the
> missing definitions to server.c, protected for NACL. It’s building now and the changes are in GIT.
>
> Victor
> On 13 Nov 2013, at 23:03, Steven Yi  wrote:
>
>> Curious, pepper_31 is the latest stable.  As far as I understand,
>> canary is the very experimental track:
>>
>> The SDK also includes a special bundle called pepper_canary. This
>> bundle contains the toolchains, libraries, and examples that are
>> designed to work with the most recent development builds of the canary
>> channel of the Chrome browser. Use thepepper_canary bundle to test the
>> newest Pepper APIs or SDK tools that are not yet available in regular
>> Pepper bundles and released versions of Chrome. You can run a canary
>> build of Chrome side-by-side with a stable version. When you ship a
>> Native Client application you should build it with a numbered Pepper
>> bundle that corresponds to the version of Chrome that you plan to
>> support.
>>
>> Could you try with pepper_31?
>>
>> On Wed, Nov 13, 2013 at 5:01 PM, Victor Lazzarini
>>  wrote:
>>> interesting. It doesn’t trip me here. I have pepper_canary instead of pepper_31
>>>
>>> Victor
>>> On 13 Nov 2013, at 21:49, Steven Yi  wrote:
>>>
>>>> I've made a change to the Makefile to get rid of -Werror so we won't have to modify the one in nacl's tool directory (pushed to GIT).  I'm now getting:
>>>>
>>>> ..//Top/server.c:84:42: error: use of undeclared identifier 'u_int32_t'
>>>>  p->server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
>>>>                                         ^
>>>> /Users/stevenyi/work/nacl_sdk//pepper_31/include/pnacl/netinet/in.h:47:22: note:
>>>>      expanded from macro 'INADDR_ANY'
>>>> #define INADDR_ANY              (u_int32_t)0x00000000
>>>>                                 ^
>>>>
>>>>
>>>>
>>>>
>>>> On Wed, Nov 13, 2013 at 3:27 PM, Victor Lazzarini  wrote:
>>>> Oh yes I got rid of -Werror in the SDK makefile (in tools/common.mk), I forgot about it.
>>>> Not sure if there is any other way round this.
>>>>
>>>> Victor
>>>>
>>>> On 13 Nov 2013, at 20:19, Steven Yi  wrote:
>>>>
>>>>> I got the build file going but got some errors:
>>>>>
>>>>> ..//Top/csound.c:585:6: error: too many braces around scalar initializer
>>>>>      [-Werror]
>>>>>   {{{0}}},        /*  exitjmp of type jmp_buf */
>>>>>     ^~~
>>>>> ..//Top/csound.c:585:5: error: braces around scalar initializer [-Werror]
>>>>>   {{{0}}},        /*  exitjmp of type jmp_buf */
>>>>>    ^~~~~
>>>>> ..//Top/csound.c:857:5: error: incompatible pointer to integer conversion
>>>>>      initializing 'int' with an expression of type 'void *'
>>>>>      [-Werror,-Wint-conversion]
>>>>>    NULL            /* self-reference */
>>>>>    ^~~~
>>>>> /Users/stevenyi/work/nacl_sdk/pepper_31/toolchain/mac_pnacl/host_x86_64/lib/clang/3.3/include/stddef.h:77:16: note:
>>>>>      expanded from macro 'NULL'
>>>>> #  define NULL ((void*)0)
>>>>>               ^~~~~~~~~~
>>>>> 3 errors generated.
>>>>>
>>>>> I'm going to finally upgrade to Mavericks today when I get home. No idea if that is a factor or not but thought I'd mention that.
>>>>>
>>>>> Thanks!
>>>>> steven
>>>>>
>>>>>
>>>>> On Wed, Nov 13, 2013 at 2:57 PM, Victor Lazzarini  wrote:
>>>>> On OSX, it’s just a case of downloading and installing the SDK as per
>>>>> http://www.chromium.org/nativeclient/pnacl/introduction-to-portable-native-client
>>>>> and setting NACL_SDK_ROOT, then running build.sh in your Csound sources ./nacl directory.
>>>>>
>>>>> I am finding the building process setup very similar to Android NDK.
>>>>>
>>>>> Victor
>>>>> On 13 Nov 2013, at 19:31, Steven Yi  wrote:
>>>>>
>>>>>> This sounds very exciting!  I was working further on emscripten today and finding myself getting quite stuck.  I'm going to hold off on Emscripten for a couple days and see about downloading the naclsdk and trying to compile.
>>>>>>
>>>>>>
>>>>>> On Wed, Nov 13, 2013 at 2:28 PM, Victor Lazzarini  wrote:
>>>>>> An update: I’ve managed to make a Csound static library (libcsound.a). I think with this and libsndfile (I will try to make a build tomorrow), it
>>>>>> is possible to make  pNaCl app.
>>>>>>
>>>>>> I also found a way of sticking the include paths, and now it builds with the SDK straight out of the box. In GIT now.
>>>>>>
>>>>>> Victor
>>>>>> On 13 Nov 2013, at 18:08, Michael Gogins  wrote:
>>>>>>
>>>>>>> Great! I just wish this PNaCl stuff would run on Android, then we would have one platform to rule them all...
>>>>>>>
>>>>>>> Regards,
>>>>>>> Mike
>>>>>>>
>>>>>>>
>>>>>>> -----------------------------------------------------
>>>>>>> Michael Gogins
>>>>>>> Irreducible Productions
>>>>>>> http://michaelgogins.tumblr.com
>>>>>>> Michael dot Gogins at gmail dot com
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Nov 13, 2013 at 1:06 PM, Victor Lazzarini  wrote:
>>>>>>> I’ve spent some of the day today looking at the pNaCl SDK and I have started a build for
>>>>>>> Csound. I was able to build almost the system as per the android build, bar a couple of
>>>>>>> opcodes (mp3 and socks), which had missing system dependencies. Also there is no
>>>>>>> support for dlopen(), and so no plugins for the moment.
>>>>>>>
>>>>>>> The status of the build is this: all Csound object files can be built. Linking is still not
>>>>>>> happening because of the missing libsndfile dependency.
>>>>>>>
>>>>>>> Unfortunately, the build scripts that come with the SDK are a little restrictive, there is
>>>>>>> no way out of the box to build a library (even a static one). It looks like the libsndfile
>>>>>>> srcs will need to be dropped directly into the build.
>>>>>>>
>>>>>>> Also, there seemed to be no way to communicate include paths, so I had to edit
>>>>>>> the makefile in the SDK tools to add the include paths for Csound (in this case nacl_llvm.mk).
>>>>>>> I don’t like this, but it was just to see if things could be built. I had to protect some parts
>>>>>>> of the code with #ifdefs, but very little actually. I was surprised how straight it was.
>>>>>>>
>>>>>>> Once linking is sorted, we will need some sort of pepper glue code so that the API is seen
>>>>>>> from outside, and to add the audio IO (which should be straightforward, because of
>>>>>>> the good support in the pepper audio API).
>>>>>>>
>>>>>>> A build.sh and Makefile have been placed in ./nacl in GIT, with the SDK installed and
>>>>>>> NACL_SDK_ROOT set correctly, you should be able to compile the files. It will fail
>>>>>>> at the link stage, but that just needs a little more work
>>>>>>>
>>>>>>> Regards
>>>>>>>
>>>>>>>
>>>>>>> ------------------------------------------------------------------------------
>>>>>>> DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
>>>>>>> OAuth, Users, Roles, SQL, NoSQL, BLOB Storage and External API Access
>>>>>>> Free app hosting. Or install the open source package on any LAMP server.
>>>>>>> Sign up and see examples for AngularJS, jQuery, Sencha Touch and Native!
>>>>>>> http://pubads.g.doubleclick.net/gampad/clk?id=63469471&iu=/4140/ostg.clktrk
>>>>>>> _______________________________________________
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>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>
>>>>>>> ------------------------------------------------------------------------------
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>>>>>>> Sign up and see examples for AngularJS, jQuery, Sencha Touch and Native!
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>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>
>>>>>>
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>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>
>>>>>> ------------------------------------------------------------------------------
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>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>
>>>>>
>>>>> ------------------------------------------------------------------------------
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>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>
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>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
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>>>>
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>>>
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Date2013-11-14 07:25
FromVictor Lazzarini
SubjectRe: [Cs-dev] pnacl build
I think you need to create a pexe that links to the library, which will access the library and offer controls to the javascript/html side.
I will try and modify the audio API example to do this.

Victor
On 14 Nov 2013, at 03:41, Steven Yi  wrote:

> Fantastic, libcsound.a building here. I was looking but I didn't see
> how one builds a library that could be loaded and accessed from
> Javascript.  I saw things about going the other way from the exe to
> Javascript though.  I'm at least caught up here.
> 
> On Wed, Nov 13, 2013 at 7:01 PM, Victor Lazzarini
>  wrote:
>> Ok, I’ve got pepper_31 and rebuilt. After stumbling on that error (clearly a SDK bug), I’ve fixed it by adding the
>> missing definitions to server.c, protected for NACL. It’s building now and the changes are in GIT.
>> 
>> Victor
>> On 13 Nov 2013, at 23:03, Steven Yi  wrote:
>> 
>>> Curious, pepper_31 is the latest stable.  As far as I understand,
>>> canary is the very experimental track:
>>> 
>>> The SDK also includes a special bundle called pepper_canary. This
>>> bundle contains the toolchains, libraries, and examples that are
>>> designed to work with the most recent development builds of the canary
>>> channel of the Chrome browser. Use thepepper_canary bundle to test the
>>> newest Pepper APIs or SDK tools that are not yet available in regular
>>> Pepper bundles and released versions of Chrome. You can run a canary
>>> build of Chrome side-by-side with a stable version. When you ship a
>>> Native Client application you should build it with a numbered Pepper
>>> bundle that corresponds to the version of Chrome that you plan to
>>> support.
>>> 
>>> Could you try with pepper_31?
>>> 
>>> On Wed, Nov 13, 2013 at 5:01 PM, Victor Lazzarini
>>>  wrote:
>>>> interesting. It doesn’t trip me here. I have pepper_canary instead of pepper_31
>>>> 
>>>> Victor
>>>> On 13 Nov 2013, at 21:49, Steven Yi  wrote:
>>>> 
>>>>> I've made a change to the Makefile to get rid of -Werror so we won't have to modify the one in nacl's tool directory (pushed to GIT).  I'm now getting:
>>>>> 
>>>>> ..//Top/server.c:84:42: error: use of undeclared identifier 'u_int32_t'
>>>>> p->server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
>>>>>                                        ^
>>>>> /Users/stevenyi/work/nacl_sdk//pepper_31/include/pnacl/netinet/in.h:47:22: note:
>>>>>     expanded from macro 'INADDR_ANY'
>>>>> #define INADDR_ANY              (u_int32_t)0x00000000
>>>>>                                ^
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> On Wed, Nov 13, 2013 at 3:27 PM, Victor Lazzarini  wrote:
>>>>> Oh yes I got rid of -Werror in the SDK makefile (in tools/common.mk), I forgot about it.
>>>>> Not sure if there is any other way round this.
>>>>> 
>>>>> Victor
>>>>> 
>>>>> On 13 Nov 2013, at 20:19, Steven Yi  wrote:
>>>>> 
>>>>>> I got the build file going but got some errors:
>>>>>> 
>>>>>> ..//Top/csound.c:585:6: error: too many braces around scalar initializer
>>>>>>     [-Werror]
>>>>>>  {{{0}}},        /*  exitjmp of type jmp_buf */
>>>>>>    ^~~
>>>>>> ..//Top/csound.c:585:5: error: braces around scalar initializer [-Werror]
>>>>>>  {{{0}}},        /*  exitjmp of type jmp_buf */
>>>>>>   ^~~~~
>>>>>> ..//Top/csound.c:857:5: error: incompatible pointer to integer conversion
>>>>>>     initializing 'int' with an expression of type 'void *'
>>>>>>     [-Werror,-Wint-conversion]
>>>>>>   NULL            /* self-reference */
>>>>>>   ^~~~
>>>>>> /Users/stevenyi/work/nacl_sdk/pepper_31/toolchain/mac_pnacl/host_x86_64/lib/clang/3.3/include/stddef.h:77:16: note:
>>>>>>     expanded from macro 'NULL'
>>>>>> #  define NULL ((void*)0)
>>>>>>              ^~~~~~~~~~
>>>>>> 3 errors generated.
>>>>>> 
>>>>>> I'm going to finally upgrade to Mavericks today when I get home. No idea if that is a factor or not but thought I'd mention that.
>>>>>> 
>>>>>> Thanks!
>>>>>> steven
>>>>>> 
>>>>>> 
>>>>>> On Wed, Nov 13, 2013 at 2:57 PM, Victor Lazzarini  wrote:
>>>>>> On OSX, it’s just a case of downloading and installing the SDK as per
>>>>>> http://www.chromium.org/nativeclient/pnacl/introduction-to-portable-native-client
>>>>>> and setting NACL_SDK_ROOT, then running build.sh in your Csound sources ./nacl directory.
>>>>>> 
>>>>>> I am finding the building process setup very similar to Android NDK.
>>>>>> 
>>>>>> Victor
>>>>>> On 13 Nov 2013, at 19:31, Steven Yi  wrote:
>>>>>> 
>>>>>>> This sounds very exciting!  I was working further on emscripten today and finding myself getting quite stuck.  I'm going to hold off on Emscripten for a couple days and see about downloading the naclsdk and trying to compile.
>>>>>>> 
>>>>>>> 
>>>>>>> On Wed, Nov 13, 2013 at 2:28 PM, Victor Lazzarini  wrote:
>>>>>>> An update: I’ve managed to make a Csound static library (libcsound.a). I think with this and libsndfile (I will try to make a build tomorrow), it
>>>>>>> is possible to make  pNaCl app.
>>>>>>> 
>>>>>>> I also found a way of sticking the include paths, and now it builds with the SDK straight out of the box. In GIT now.
>>>>>>> 
>>>>>>> Victor
>>>>>>> On 13 Nov 2013, at 18:08, Michael Gogins  wrote:
>>>>>>> 
>>>>>>>> Great! I just wish this PNaCl stuff would run on Android, then we would have one platform to rule them all...
>>>>>>>> 
>>>>>>>> Regards,
>>>>>>>> Mike
>>>>>>>> 
>>>>>>>> 
>>>>>>>> -----------------------------------------------------
>>>>>>>> Michael Gogins
>>>>>>>> Irreducible Productions
>>>>>>>> http://michaelgogins.tumblr.com
>>>>>>>> Michael dot Gogins at gmail dot com
>>>>>>>> 
>>>>>>>> 
>>>>>>>> On Wed, Nov 13, 2013 at 1:06 PM, Victor Lazzarini  wrote:
>>>>>>>> I’ve spent some of the day today looking at the pNaCl SDK and I have started a build for
>>>>>>>> Csound. I was able to build almost the system as per the android build, bar a couple of
>>>>>>>> opcodes (mp3 and socks), which had missing system dependencies. Also there is no
>>>>>>>> support for dlopen(), and so no plugins for the moment.
>>>>>>>> 
>>>>>>>> The status of the build is this: all Csound object files can be built. Linking is still not
>>>>>>>> happening because of the missing libsndfile dependency.
>>>>>>>> 
>>>>>>>> Unfortunately, the build scripts that come with the SDK are a little restrictive, there is
>>>>>>>> no way out of the box to build a library (even a static one). It looks like the libsndfile
>>>>>>>> srcs will need to be dropped directly into the build.
>>>>>>>> 
>>>>>>>> Also, there seemed to be no way to communicate include paths, so I had to edit
>>>>>>>> the makefile in the SDK tools to add the include paths for Csound (in this case nacl_llvm.mk).
>>>>>>>> I don’t like this, but it was just to see if things could be built. I had to protect some parts
>>>>>>>> of the code with #ifdefs, but very little actually. I was surprised how straight it was.
>>>>>>>> 
>>>>>>>> Once linking is sorted, we will need some sort of pepper glue code so that the API is seen
>>>>>>>> from outside, and to add the audio IO (which should be straightforward, because of
>>>>>>>> the good support in the pepper audio API).
>>>>>>>> 
>>>>>>>> A build.sh and Makefile have been placed in ./nacl in GIT, with the SDK installed and
>>>>>>>> NACL_SDK_ROOT set correctly, you should be able to compile the files. It will fail
>>>>>>>> at the link stage, but that just needs a little more work
>>>>>>>> 
>>>>>>>> Regards
>>>>>>>> 
>>>>>>>> 
>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>> DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
>>>>>>>> OAuth, Users, Roles, SQL, NoSQL, BLOB Storage and External API Access
>>>>>>>> Free app hosting. Or install the open source package on any LAMP server.
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>>>>>>>> _______________________________________________
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>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>> 
>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>> DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
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>>>>>>>> Sign up and see examples for AngularJS, jQuery, Sencha Touch and Native!
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>>>>>>>> Csound-devel mailing list
>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>> 
>>>>>>> 
>>>>>>> ------------------------------------------------------------------------------
>>>>>>> DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
>>>>>>> OAuth, Users, Roles, SQL, NoSQL, BLOB Storage and External API Access
>>>>>>> Free app hosting. Or install the open source package on any LAMP server.
>>>>>>> Sign up and see examples for AngularJS, jQuery, Sencha Touch and Native!
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>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>> 
>>>>>>> ------------------------------------------------------------------------------
>>>>>>> DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
>>>>>>> OAuth, Users, Roles, SQL, NoSQL, BLOB Storage and External API Access
>>>>>>> Free app hosting. Or install the open source package on any LAMP server.
>>>>>>> Sign up and see examples for AngularJS, jQuery, Sencha Touch and Native!
>>>>>>> http://pubads.g.doubleclick.net/gampad/clk?id=63469471&iu=/4140/ostg.clktrk_______________________________________________
>>>>>>> Csound-devel mailing list
>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>> 
>>>>>> 
>>>>>> ------------------------------------------------------------------------------
>>>>>> DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
>>>>>> OAuth, Users, Roles, SQL, NoSQL, BLOB Storage and External API Access
>>>>>> Free app hosting. Or install the open source package on any LAMP server.
>>>>>> Sign up and see examples for AngularJS, jQuery, Sencha Touch and Native!
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>>>>>> _______________________________________________
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>>>>>> Csound-devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>> 
>>>>>> ------------------------------------------------------------------------------
>>>>>> DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
>>>>>> OAuth, Users, Roles, SQL, NoSQL, BLOB Storage and External API Access
>>>>>> Free app hosting. Or install the open source package on any LAMP server.
>>>>>> Sign up and see examples for AngularJS, jQuery, Sencha Touch and Native!
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>>>>>> Csound-devel mailing list
>>>>>> Csound-devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>> 
>>>>> 
>>>>> ------------------------------------------------------------------------------
>>>>> DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
>>>>> OAuth, Users, Roles, SQL, NoSQL, BLOB Storage and External API Access
>>>>> Free app hosting. Or install the open source package on any LAMP server.
>>>>> Sign up and see examples for AngularJS, jQuery, Sencha Touch and Native!
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>>>>> _______________________________________________
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>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>> 
>>>>> ------------------------------------------------------------------------------
>>>>> DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
>>>>> OAuth, Users, Roles, SQL, NoSQL, BLOB Storage and External API Access
>>>>> Free app hosting. Or install the open source package on any LAMP server.
>>>>> Sign up and see examples for AngularJS, jQuery, Sencha Touch and Native!
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>>>>> Csound-devel mailing list
>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>> 
>>>> 
>>>> ------------------------------------------------------------------------------
>>>> DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
>>>> OAuth, Users, Roles, SQL, NoSQL, BLOB Storage and External API Access
>>>> Free app hosting. Or install the open source package on any LAMP server.
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>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> 
>>> ------------------------------------------------------------------------------
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>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> 
>> 
>> ------------------------------------------------------------------------------
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>> https://lists.sourceforge.net/lists/listinfo/csound-devel
> 
> ------------------------------------------------------------------------------
> DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
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Csound-devel mailing list
Csound-devel@lists.sourceforge.net

Date2013-11-14 07:27
FromVictor Lazzarini
SubjectRe: [Cs-dev] pnacl build
I see this a bit like Android, where we need a jni wrapper in between Java and Csound, and
here it will be a C/C++ glue code using pepper to do that.

Victor
On 14 Nov 2013, at 03:41, Steven Yi  wrote:

> Fantastic, libcsound.a building here. I was looking but I didn't see
> how one builds a library that could be loaded and accessed from
> Javascript.  I saw things about going the other way from the exe to
> Javascript though.  I'm at least caught up here.
> 
> On Wed, Nov 13, 2013 at 7:01 PM, Victor Lazzarini
>  wrote:
>> Ok, I’ve got pepper_31 and rebuilt. After stumbling on that error (clearly a SDK bug), I’ve fixed it by adding the
>> missing definitions to server.c, protected for NACL. It’s building now and the changes are in GIT.
>> 
>> Victor
>> On 13 Nov 2013, at 23:03, Steven Yi  wrote:
>> 
>>> Curious, pepper_31 is the latest stable.  As far as I understand,
>>> canary is the very experimental track:
>>> 
>>> The SDK also includes a special bundle called pepper_canary. This
>>> bundle contains the toolchains, libraries, and examples that are
>>> designed to work with the most recent development builds of the canary
>>> channel of the Chrome browser. Use thepepper_canary bundle to test the
>>> newest Pepper APIs or SDK tools that are not yet available in regular
>>> Pepper bundles and released versions of Chrome. You can run a canary
>>> build of Chrome side-by-side with a stable version. When you ship a
>>> Native Client application you should build it with a numbered Pepper
>>> bundle that corresponds to the version of Chrome that you plan to
>>> support.
>>> 
>>> Could you try with pepper_31?
>>> 
>>> On Wed, Nov 13, 2013 at 5:01 PM, Victor Lazzarini
>>>  wrote:
>>>> interesting. It doesn’t trip me here. I have pepper_canary instead of pepper_31
>>>> 
>>>> Victor
>>>> On 13 Nov 2013, at 21:49, Steven Yi  wrote:
>>>> 
>>>>> I've made a change to the Makefile to get rid of -Werror so we won't have to modify the one in nacl's tool directory (pushed to GIT).  I'm now getting:
>>>>> 
>>>>> ..//Top/server.c:84:42: error: use of undeclared identifier 'u_int32_t'
>>>>> p->server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
>>>>>                                        ^
>>>>> /Users/stevenyi/work/nacl_sdk//pepper_31/include/pnacl/netinet/in.h:47:22: note:
>>>>>     expanded from macro 'INADDR_ANY'
>>>>> #define INADDR_ANY              (u_int32_t)0x00000000
>>>>>                                ^
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> On Wed, Nov 13, 2013 at 3:27 PM, Victor Lazzarini  wrote:
>>>>> Oh yes I got rid of -Werror in the SDK makefile (in tools/common.mk), I forgot about it.
>>>>> Not sure if there is any other way round this.
>>>>> 
>>>>> Victor
>>>>> 
>>>>> On 13 Nov 2013, at 20:19, Steven Yi  wrote:
>>>>> 
>>>>>> I got the build file going but got some errors:
>>>>>> 
>>>>>> ..//Top/csound.c:585:6: error: too many braces around scalar initializer
>>>>>>     [-Werror]
>>>>>>  {{{0}}},        /*  exitjmp of type jmp_buf */
>>>>>>    ^~~
>>>>>> ..//Top/csound.c:585:5: error: braces around scalar initializer [-Werror]
>>>>>>  {{{0}}},        /*  exitjmp of type jmp_buf */
>>>>>>   ^~~~~
>>>>>> ..//Top/csound.c:857:5: error: incompatible pointer to integer conversion
>>>>>>     initializing 'int' with an expression of type 'void *'
>>>>>>     [-Werror,-Wint-conversion]
>>>>>>   NULL            /* self-reference */
>>>>>>   ^~~~
>>>>>> /Users/stevenyi/work/nacl_sdk/pepper_31/toolchain/mac_pnacl/host_x86_64/lib/clang/3.3/include/stddef.h:77:16: note:
>>>>>>     expanded from macro 'NULL'
>>>>>> #  define NULL ((void*)0)
>>>>>>              ^~~~~~~~~~
>>>>>> 3 errors generated.
>>>>>> 
>>>>>> I'm going to finally upgrade to Mavericks today when I get home. No idea if that is a factor or not but thought I'd mention that.
>>>>>> 
>>>>>> Thanks!
>>>>>> steven
>>>>>> 
>>>>>> 
>>>>>> On Wed, Nov 13, 2013 at 2:57 PM, Victor Lazzarini  wrote:
>>>>>> On OSX, it’s just a case of downloading and installing the SDK as per
>>>>>> http://www.chromium.org/nativeclient/pnacl/introduction-to-portable-native-client
>>>>>> and setting NACL_SDK_ROOT, then running build.sh in your Csound sources ./nacl directory.
>>>>>> 
>>>>>> I am finding the building process setup very similar to Android NDK.
>>>>>> 
>>>>>> Victor
>>>>>> On 13 Nov 2013, at 19:31, Steven Yi  wrote:
>>>>>> 
>>>>>>> This sounds very exciting!  I was working further on emscripten today and finding myself getting quite stuck.  I'm going to hold off on Emscripten for a couple days and see about downloading the naclsdk and trying to compile.
>>>>>>> 
>>>>>>> 
>>>>>>> On Wed, Nov 13, 2013 at 2:28 PM, Victor Lazzarini  wrote:
>>>>>>> An update: I’ve managed to make a Csound static library (libcsound.a). I think with this and libsndfile (I will try to make a build tomorrow), it
>>>>>>> is possible to make  pNaCl app.
>>>>>>> 
>>>>>>> I also found a way of sticking the include paths, and now it builds with the SDK straight out of the box. In GIT now.
>>>>>>> 
>>>>>>> Victor
>>>>>>> On 13 Nov 2013, at 18:08, Michael Gogins  wrote:
>>>>>>> 
>>>>>>>> Great! I just wish this PNaCl stuff would run on Android, then we would have one platform to rule them all...
>>>>>>>> 
>>>>>>>> Regards,
>>>>>>>> Mike
>>>>>>>> 
>>>>>>>> 
>>>>>>>> -----------------------------------------------------
>>>>>>>> Michael Gogins
>>>>>>>> Irreducible Productions
>>>>>>>> http://michaelgogins.tumblr.com
>>>>>>>> Michael dot Gogins at gmail dot com
>>>>>>>> 
>>>>>>>> 
>>>>>>>> On Wed, Nov 13, 2013 at 1:06 PM, Victor Lazzarini  wrote:
>>>>>>>> I’ve spent some of the day today looking at the pNaCl SDK and I have started a build for
>>>>>>>> Csound. I was able to build almost the system as per the android build, bar a couple of
>>>>>>>> opcodes (mp3 and socks), which had missing system dependencies. Also there is no
>>>>>>>> support for dlopen(), and so no plugins for the moment.
>>>>>>>> 
>>>>>>>> The status of the build is this: all Csound object files can be built. Linking is still not
>>>>>>>> happening because of the missing libsndfile dependency.
>>>>>>>> 
>>>>>>>> Unfortunately, the build scripts that come with the SDK are a little restrictive, there is
>>>>>>>> no way out of the box to build a library (even a static one). It looks like the libsndfile
>>>>>>>> srcs will need to be dropped directly into the build.
>>>>>>>> 
>>>>>>>> Also, there seemed to be no way to communicate include paths, so I had to edit
>>>>>>>> the makefile in the SDK tools to add the include paths for Csound (in this case nacl_llvm.mk).
>>>>>>>> I don’t like this, but it was just to see if things could be built. I had to protect some parts
>>>>>>>> of the code with #ifdefs, but very little actually. I was surprised how straight it was.
>>>>>>>> 
>>>>>>>> Once linking is sorted, we will need some sort of pepper glue code so that the API is seen
>>>>>>>> from outside, and to add the audio IO (which should be straightforward, because of
>>>>>>>> the good support in the pepper audio API).
>>>>>>>> 
>>>>>>>> A build.sh and Makefile have been placed in ./nacl in GIT, with the SDK installed and
>>>>>>>> NACL_SDK_ROOT set correctly, you should be able to compile the files. It will fail
>>>>>>>> at the link stage, but that just needs a little more work
>>>>>>>> 
>>>>>>>> Regards
>>>>>>>> 
>>>>>>>> 
>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>> DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
>>>>>>>> OAuth, Users, Roles, SQL, NoSQL, BLOB Storage and External API Access
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>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>> 
>>>>>>>> ------------------------------------------------------------------------------
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>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>> 
>>>>>>> 
>>>>>>> ------------------------------------------------------------------------------
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>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>> 
>>>>>>> ------------------------------------------------------------------------------
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>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>> 
>>>>>> 
>>>>>> ------------------------------------------------------------------------------
>>>>>> DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
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>>>>>> Csound-devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>> 
>>>>>> ------------------------------------------------------------------------------
>>>>>> DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
>>>>>> OAuth, Users, Roles, SQL, NoSQL, BLOB Storage and External API Access
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>>>>>> Csound-devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>> 
>>>>> 
>>>>> ------------------------------------------------------------------------------
>>>>> DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
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>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>> 
>>>>> ------------------------------------------------------------------------------
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>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>> 
>>>> 
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>>>> http://pubads.g.doubleclick.net/gampad/clk?id=63469471&iu=/4140/ostg.clktrk
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> 
>>> ------------------------------------------------------------------------------
>>> DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
>>> OAuth, Users, Roles, SQL, NoSQL, BLOB Storage and External API Access
>>> Free app hosting. Or install the open source package on any LAMP server.
>>> Sign up and see examples for AngularJS, jQuery, Sencha Touch and Native!
>>> http://pubads.g.doubleclick.net/gampad/clk?id=63469471&iu=/4140/ostg.clktrk
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> 
>> 
>> ------------------------------------------------------------------------------
>> DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
>> OAuth, Users, Roles, SQL, NoSQL, BLOB Storage and External API Access
>> Free app hosting. Or install the open source package on any LAMP server.
>> Sign up and see examples for AngularJS, jQuery, Sencha Touch and Native!
>> http://pubads.g.doubleclick.net/gampad/clk?id=63469471&iu=/4140/ostg.clktrk
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
> 
> ------------------------------------------------------------------------------
> DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
> OAuth, Users, Roles, SQL, NoSQL, BLOB Storage and External API Access
> Free app hosting. Or install the open source package on any LAMP server.
> Sign up and see examples for AngularJS, jQuery, Sencha Touch and Native!
> http://pubads.g.doubleclick.net/gampad/clk?id=63469471&iu=/4140/ostg.clktrk
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel


------------------------------------------------------------------------------
DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps
OAuth, Users, Roles, SQL, NoSQL, BLOB Storage and External API Access
Free app hosting. Or install the open source package on any LAMP server.
Sign up and see examples for AngularJS, jQuery, Sencha Touch and Native!
http://pubads.g.doubleclick.net/gampad/clk?id=63469471&iu=/4140/ostg.clktrk
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net