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Re: [Cs-dev] Engine Changes, or Csound 6 (was Re: [Csnd] feature request: multiple stringsin"i"statements)

Date2007-09-14 13:20
From"Michael Gogins"
SubjectRe: [Cs-dev] Engine Changes, or Csound 6 (was Re: [Csnd] feature request: multiple stringsin"i"statements)
My interest, also, is non-real-time. I have never given a live performance 
of computer music, and I probably never will.

However, I _have_ found that a community of musicians focused on the _same_ 
software is quite important! This is what has created such depth in the 
Csound world. For this reason, I find that it is important to support 
performance and capabilities for live performance.

Regards,
Mike

----- Original Message ----- 
From: "Mike Coleman" 
To: "Developer discussions" 
Sent: Thursday, September 13, 2007 10:37 PM
Subject: Re: [Cs-dev] Engine Changes,or Csound 6 (was Re: [Csnd] feature 
request: multiple stringsin"i"statements)


> On 9/13/07, Michael Gogins  wrote:
>> There is a third approach, which is to use a language that has high
>> performance and a built-in compiler. Examples of such languages are Lisp,
>> OCaml, and C#. Java also might be considered in this category although 
>> the
>> user would need to install the compiler. Such languages can run 1/2 to 
>> 1/3
>> as fast as C.
>
> Sure.  My preference would be for something that has an interpreter
> available, like Lisp or Ocaml.  The latter looks very interesting, and
> I can imagine using it myself for a project, but it might be a bit
> much for novice programmers.
>
>> I wrote a prototype synthesizer in Java, and it was indeed 1/3 to 1/4 as
>> fast as Csound. But of course, this would not really be satisfactory.
>
> If I could have a beautiful, simple language/interface/etc, I would be
> quite happy with running four times slower.  My interest is mainly
> non-real-time, though.
>
> Mike
>
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Date2007-09-15 04:12
From"Mike Coleman"
SubjectRe: [Cs-dev] Engine Changes, or Csound 6 (was Re: [Csnd] feature request: multiple stringsin"i"statements)
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