| yes, that’s what I have been doing (copying sndfile.h), as there is no install target.
========================
Dr Victor Lazzarini
Senior Lecturer
NUI Maynooth, Ireland
victor dot lazzarini at nuim dot ie
On 5 May 2014, at 14:33, Steven Yi wrote:
> Thanks, that worked fine to compile. One thing, I did have to manually
> copy the sndfile.h to my pepper34/include folder. After that, the
> libcsound compile worked alright, but the Makefile for the csound.pexe
> needed the change mentioned. I've committed that change to the
> release branch. I've got Csound PNaCl compiling just fine now here,
> thanks!
>
> On Mon, May 5, 2014 at 2:22 PM, Victor Lazzarini
> wrote:
>> yes from
>>
>> https://www.dropbox.com/s/ezfo9rmo5wtzptz/libsndfile-nacl.tar.gz
>>
>>
>> ========================
>> Dr Victor Lazzarini
>> Senior Lecturer
>> NUI Maynooth, Ireland
>> victor dot lazzarini at nuim dot ie
>>
>>
>>
>>
>> On 5 May 2014, at 13:26, Steven Yi wrote:
>>
>>> BTW: Is the libsndfile-nacl available somewhere? I think something
>>> has gone off with what I have as I can't build it here. (Perhaps we
>>> should post it on github? Maybe we should move the other iOS/Android
>>> libraries to github as well...)
>>>
>>> On Mon, May 5, 2014 at 1:24 PM, Steven Yi wrote:
>>>> I had setup the nacl build and thought it was working. I had copied a
>>>> pre-generated float-version.h into the csoudn6/nacl folder. I see it
>>>> should be covered with the Makefile in the nacl folder as the
>>>> LOCAL_INCLUDES has -I. in it. It looks like I missed it in the
>>>> nacl/csound folder's Makefile, but I think if you add "-I.." to the
>>>> CFLAGS there it should work.
>>>>
>>>> On Mon, May 5, 2014 at 1:18 PM, Victor Lazzarini
>>>> wrote:
>>>>> The float-version mechanism is causing problems for the nacl build, as it looks for headers in ../../include. What is the solution you envisaged for in-tree builds like this?
>>>>> ========================
>>>>> Dr Victor Lazzarini
>>>>> Senior Lecturer
>>>>> NUI Maynooth, Ireland
>>>>> victor dot lazzarini at nuim dot ie
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On 5 May 2014, at 13:04, Steven Yi wrote:
>>>>>
>>>>>> Just FYI, you could also commit the work to the develop branch and
>>>>>> everything will be in good order once we finish the release and merge
>>>>>> back everything into develop.
>>>>>>
>>>>>> On Mon, May 5, 2014 at 12:30 PM, Victor Lazzarini
>>>>>> wrote:
>>>>>>> OK, I’ve got a mechanism, but I need to test it and will push once we’re done with the release.
>>>>>>> ========================
>>>>>>> Dr Victor Lazzarini
>>>>>>> Senior Lecturer
>>>>>>> NUI Maynooth, Ireland
>>>>>>> victor dot lazzarini at nuim dot ie
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On 5 May 2014, at 12:11, Victor Lazzarini wrote:
>>>>>>>
>>>>>>>> Working on that now.
>>>>>>>> ========================
>>>>>>>> Dr Victor Lazzarini
>>>>>>>> Senior Lecturer
>>>>>>>> NUI Maynooth, Ireland
>>>>>>>> victor dot lazzarini at nuim dot ie
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On 5 May 2014, at 11:58, Ed Costello wrote:
>>>>>>>>
>>>>>>>>> yes, I think using channels could be fast enough, I only want to draw ui anyhow. But if there was a way to get the tables directly that would be great, I know there is a Float32Array and Float64Arrays in javascript.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 5 May 2014 12:52, Victor Lazzarini wrote:
>>>>>>>>> Not directly, but via control channels you can get any data from Csound. I can look at adding a means of getting tables,
>>>>>>>>> I just need to think of what kind of data structure to use on the JS side.
>>>>>>>>> ========================
>>>>>>>>> Dr Victor Lazzarini
>>>>>>>>> Senior Lecturer
>>>>>>>>> NUI Maynooth, Ireland
>>>>>>>>> victor dot lazzarini at nuim dot ie
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 5 May 2014, at 11:37, Ed Costello wrote:
>>>>>>>>>
>>>>>>>>>> Hi,
>>>>>>>>>> I was wondering is it / will it be possible to get the table data using the PNaCl frontend. I would like to experiment with the PNaCl version frontend, but I want to be able to get access to the tables in order to draw waveforms.
>>>>>>>>>> Thanks
>>>>>>>>>> Ed
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