Csound Csound-dev Csound-tekno Search About

[Cs-dev] Android csound

Date2013-06-10 04:55
FromMichael Gogins
Subject[Cs-dev] Android csound
AttachmentsNone  None  

As the app is becoming quite definitely usable, let me know your wish list.


Date2013-06-10 21:01
FromSteven Yi
SubjectRe: [Cs-dev] Android csound
Hi Michael,

As much as all the developments have been great, I went to do a build
today and found things pretty much exactly the opposite of what I had
requested earlier.

1. Why is luajit listed in the Android.mk for libcsoundandroid.so?

2. Why ares there these libraries listed in CsoundAndroid/jni/Android.mk:

LOCAL_PREBUILT_LIBRARIES += luajit-2.0 sndfile libstdutil
signalflowgraph libfluidsynth

3. If you modified libsndfile to be a shared library, could you post
the changes to the Android.mk for that project?

4. Because libsndfile was changed to be a shared library, the build
needs updating.  Before, I used build.sh to build libcsoundandroid.so,
then I would use the release.sh script to package up everything for
release the SDK.  This is now broken.

5. I still believe that the dependencies should be dealt with outside
of CsoundAndroid.  If you put them in CSDPlayer/lib/armeabi-v7a, they
should get picked up the same as if they were in
CsoundAndroid/lib/armeabi-v7a, yes?

Thanks,
steven


On Sun, Jun 9, 2013 at 11:55 PM, Michael Gogins
 wrote:
> As the app is becoming quite definitely usable, let me know your wish list.
>
>
> ------------------------------------------------------------------------------
> How ServiceNow helps IT people transform IT departments:
> 1. A cloud service to automate IT design, transition and operations
> 2. Dashboards that offer high-level views of enterprise services
> 3. A single system of record for all IT processes
> http://p.sf.net/sfu/servicenow-d2d-j
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net

Date2013-06-10 21:06
FromVictor Lazzarini
SubjectRe: [Cs-dev] Android csound
I would add my voice to this request. Please do not add luajit as a dependency to libcsoundandroid.so, or any other
plugin dependency. The whole point of that project is so that it can be built without
any plugins.

I think points 1,2 and 5 are really important. We need plugins to be kept in
separate projects.

Victor

On 10 Jun 2013, at 21:01, Steven Yi wrote:

> Hi Michael,
> 
> As much as all the developments have been great, I went to do a build
> today and found things pretty much exactly the opposite of what I had
> requested earlier.
> 
> 1. Why is luajit listed in the Android.mk for libcsoundandroid.so?
> 
> 2. Why ares there these libraries listed in CsoundAndroid/jni/Android.mk:
> 
> LOCAL_PREBUILT_LIBRARIES += luajit-2.0 sndfile libstdutil
> signalflowgraph libfluidsynth
> 
> 3. If you modified libsndfile to be a shared library, could you post
> the changes to the Android.mk for that project?
> 
> 4. Because libsndfile was changed to be a shared library, the build
> needs updating.  Before, I used build.sh to build libcsoundandroid.so,
> then I would use the release.sh script to package up everything for
> release the SDK.  This is now broken.
> 
> 5. I still believe that the dependencies should be dealt with outside
> of CsoundAndroid.  If you put them in CSDPlayer/lib/armeabi-v7a, they
> should get picked up the same as if they were in
> CsoundAndroid/lib/armeabi-v7a, yes?
> 
> Thanks,
> steven
> 
> 
> On Sun, Jun 9, 2013 at 11:55 PM, Michael Gogins
>  wrote:
>> As the app is becoming quite definitely usable, let me know your wish list.
>> 
>> 
>> ------------------------------------------------------------------------------
>> How ServiceNow helps IT people transform IT departments:
>> 1. A cloud service to automate IT design, transition and operations
>> 2. Dashboards that offer high-level views of enterprise services
>> 3. A single system of record for all IT processes
>> http://p.sf.net/sfu/servicenow-d2d-j
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> 
> 
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Windows:
> 
> Build for Windows Store.
> 
> http://p.sf.net/sfu/windows-dev2dev
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




------------------------------------------------------------------------------
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net

Date2013-06-10 21:09
FromSteven Yi
SubjectRe: [Cs-dev] Android csound
Just to add, I was trying to prep an rc3 release for Csound for
Android SDK and this is what I found today.  Also, the
libcsoundandroid.so builds despite those libs being listed, even
though I do not have some of them here.  The change for libsndfile is
critical though to figure out what to do about packaging the release.

On Mon, Jun 10, 2013 at 4:06 PM, Victor Lazzarini
 wrote:
> I would add my voice to this request. Please do not add luajit as a dependency to libcsoundandroid.so, or any other
> plugin dependency. The whole point of that project is so that it can be built without
> any plugins.
>
> I think points 1,2 and 5 are really important. We need plugins to be kept in
> separate projects.
>
> Victor
>
> On 10 Jun 2013, at 21:01, Steven Yi wrote:
>
>> Hi Michael,
>>
>> As much as all the developments have been great, I went to do a build
>> today and found things pretty much exactly the opposite of what I had
>> requested earlier.
>>
>> 1. Why is luajit listed in the Android.mk for libcsoundandroid.so?
>>
>> 2. Why ares there these libraries listed in CsoundAndroid/jni/Android.mk:
>>
>> LOCAL_PREBUILT_LIBRARIES += luajit-2.0 sndfile libstdutil
>> signalflowgraph libfluidsynth
>>
>> 3. If you modified libsndfile to be a shared library, could you post
>> the changes to the Android.mk for that project?
>>
>> 4. Because libsndfile was changed to be a shared library, the build
>> needs updating.  Before, I used build.sh to build libcsoundandroid.so,
>> then I would use the release.sh script to package up everything for
>> release the SDK.  This is now broken.
>>
>> 5. I still believe that the dependencies should be dealt with outside
>> of CsoundAndroid.  If you put them in CSDPlayer/lib/armeabi-v7a, they
>> should get picked up the same as if they were in
>> CsoundAndroid/lib/armeabi-v7a, yes?
>>
>> Thanks,
>> steven
>>
>>
>> On Sun, Jun 9, 2013 at 11:55 PM, Michael Gogins
>>  wrote:
>>> As the app is becoming quite definitely usable, let me know your wish list.
>>>
>>>
>>> ------------------------------------------------------------------------------
>>> How ServiceNow helps IT people transform IT departments:
>>> 1. A cloud service to automate IT design, transition and operations
>>> 2. Dashboards that offer high-level views of enterprise services
>>> 3. A single system of record for all IT processes
>>> http://p.sf.net/sfu/servicenow-d2d-j
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Windows:
>>
>> Build for Windows Store.
>>
>> http://p.sf.net/sfu/windows-dev2dev
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
> Dr Victor Lazzarini
> Senior Lecturer
> Dept. of Music
> NUI Maynooth Ireland
> tel.: +353 1 708 3545
> Victor dot Lazzarini AT nuim dot ie
>
>
>
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Windows:
>
> Build for Windows Store.
>
> http://p.sf.net/sfu/windows-dev2dev
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel

------------------------------------------------------------------------------
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net

Date2013-06-10 21:33
FromVictor Lazzarini
SubjectRe: [Cs-dev] Android csound
Why can't we keep libsndfile as a static lib?
On 10 Jun 2013, at 21:09, Steven Yi wrote:

> Just to add, I was trying to prep an rc3 release for Csound for
> Android SDK and this is what I found today.  Also, the
> libcsoundandroid.so builds despite those libs being listed, even
> though I do not have some of them here.  The change for libsndfile is
> critical though to figure out what to do about packaging the release.
> 
> On Mon, Jun 10, 2013 at 4:06 PM, Victor Lazzarini
>  wrote:
>> I would add my voice to this request. Please do not add luajit as a dependency to libcsoundandroid.so, or any other
>> plugin dependency. The whole point of that project is so that it can be built without
>> any plugins.
>> 
>> I think points 1,2 and 5 are really important. We need plugins to be kept in
>> separate projects.
>> 
>> Victor
>> 
>> On 10 Jun 2013, at 21:01, Steven Yi wrote:
>> 
>>> Hi Michael,
>>> 
>>> As much as all the developments have been great, I went to do a build
>>> today and found things pretty much exactly the opposite of what I had
>>> requested earlier.
>>> 
>>> 1. Why is luajit listed in the Android.mk for libcsoundandroid.so?
>>> 
>>> 2. Why ares there these libraries listed in CsoundAndroid/jni/Android.mk:
>>> 
>>> LOCAL_PREBUILT_LIBRARIES += luajit-2.0 sndfile libstdutil
>>> signalflowgraph libfluidsynth
>>> 
>>> 3. If you modified libsndfile to be a shared library, could you post
>>> the changes to the Android.mk for that project?
>>> 
>>> 4. Because libsndfile was changed to be a shared library, the build
>>> needs updating.  Before, I used build.sh to build libcsoundandroid.so,
>>> then I would use the release.sh script to package up everything for
>>> release the SDK.  This is now broken.
>>> 
>>> 5. I still believe that the dependencies should be dealt with outside
>>> of CsoundAndroid.  If you put them in CSDPlayer/lib/armeabi-v7a, they
>>> should get picked up the same as if they were in
>>> CsoundAndroid/lib/armeabi-v7a, yes?
>>> 
>>> Thanks,
>>> steven
>>> 
>>> 
>>> On Sun, Jun 9, 2013 at 11:55 PM, Michael Gogins
>>>  wrote:
>>>> As the app is becoming quite definitely usable, let me know your wish list.
>>>> 
>>>> 
>>>> ------------------------------------------------------------------------------
>>>> How ServiceNow helps IT people transform IT departments:
>>>> 1. A cloud service to automate IT design, transition and operations
>>>> 2. Dashboards that offer high-level views of enterprise services
>>>> 3. A single system of record for all IT processes
>>>> http://p.sf.net/sfu/servicenow-d2d-j
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>> 
>>> 
>>> ------------------------------------------------------------------------------
>>> This SF.net email is sponsored by Windows:
>>> 
>>> Build for Windows Store.
>>> 
>>> http://p.sf.net/sfu/windows-dev2dev
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> 
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>> 
>> 
>> 
>> 
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Windows:
>> 
>> Build for Windows Store.
>> 
>> http://p.sf.net/sfu/windows-dev2dev
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
> 
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Windows:
> 
> Build for Windows Store.
> 
> http://p.sf.net/sfu/windows-dev2dev
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




------------------------------------------------------------------------------
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net

Date2013-06-10 23:58
FromMichael Gogins
SubjectRe: [Cs-dev] Android csound
AttachmentsNone  None  
Jeez...

I don't appreciate being criticized for not following assumptions that are not documented. If you want other people to use a build system the way you want, you have to tell them what that is. I made no effort to fix release.sh because I was able to build the package with the Eclipse project, which seemed intuitive to me. Since I got a build that seemed satisfactory to me, I did not even look at release.sh. 

If you follow my build instructions, things should work. If you haven't tried my build instructions, maybe you should. If you try them and they don't work, or you want to change some things, let me know. 

If you want me to follow your build instructions, create a document similar in function and content to mine, and I'll try it. 

I do get your point that the plugins should not be a part of the AndroidCsound build at all, because people will use that library for a variety of purposes, some with their own libs, some not needing these pluginlibs. As it is they are not dependencies of AndroidCsound, since it will build and run without them, but I will move the script to install them to the CSDPlayer project.

Regards,
Mike



Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Mon, Jun 10, 2013 at 4:33 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Why can't we keep libsndfile as a static lib?
On 10 Jun 2013, at 21:09, Steven Yi wrote:

> Just to add, I was trying to prep an rc3 release for Csound for
> Android SDK and this is what I found today.  Also, the
> libcsoundandroid.so builds despite those libs being listed, even
> though I do not have some of them here.  The change for libsndfile is
> critical though to figure out what to do about packaging the release.
>
> On Mon, Jun 10, 2013 at 4:06 PM, Victor Lazzarini
> <Victor.Lazzarini@nuim.ie> wrote:
>> I would add my voice to this request. Please do not add luajit as a dependency to libcsoundandroid.so, or any other
>> plugin dependency. The whole point of that project is so that it can be built without
>> any plugins.
>>
>> I think points 1,2 and 5 are really important. We need plugins to be kept in
>> separate projects.
>>
>> Victor
>>
>> On 10 Jun 2013, at 21:01, Steven Yi wrote:
>>
>>> Hi Michael,
>>>
>>> As much as all the developments have been great, I went to do a build
>>> today and found things pretty much exactly the opposite of what I had
>>> requested earlier.
>>>
>>> 1. Why is luajit listed in the Android.mk for libcsoundandroid.so?
>>>
>>> 2. Why ares there these libraries listed in CsoundAndroid/jni/Android.mk:
>>>
>>> LOCAL_PREBUILT_LIBRARIES += luajit-2.0 sndfile libstdutil
>>> signalflowgraph libfluidsynth
>>>
>>> 3. If you modified libsndfile to be a shared library, could you post
>>> the changes to the Android.mk for that project?
>>>
>>> 4. Because libsndfile was changed to be a shared library, the build
>>> needs updating.  Before, I used build.sh to build libcsoundandroid.so,
>>> then I would use the release.sh script to package up everything for
>>> release the SDK.  This is now broken.
>>>
>>> 5. I still believe that the dependencies should be dealt with outside
>>> of CsoundAndroid.  If you put them in CSDPlayer/lib/armeabi-v7a, they
>>> should get picked up the same as if they were in
>>> CsoundAndroid/lib/armeabi-v7a, yes?
>>>
>>> Thanks,
>>> steven
>>>
>>>
>>> On Sun, Jun 9, 2013 at 11:55 PM, Michael Gogins
>>> <michael.gogins@gmail.com> wrote:
>>>> As the app is becoming quite definitely usable, let me know your wish list.
>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> How ServiceNow helps IT people transform IT departments:
>>>> 1. A cloud service to automate IT design, transition and operations
>>>> 2. Dashboards that offer high-level views of enterprise services
>>>> 3. A single system of record for all IT processes
>>>> http://p.sf.net/sfu/servicenow-d2d-j
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>
>>> ------------------------------------------------------------------------------
>>> This SF.net email is sponsored by Windows:
>>>
>>> Build for Windows Store.
>>>
>>> http://p.sf.net/sfu/windows-dev2dev
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>>
>>
>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Windows:
>>
>> Build for Windows Store.
>>
>> http://p.sf.net/sfu/windows-dev2dev
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Windows:
>
> Build for Windows Store.
>
> http://p.sf.net/sfu/windows-dev2dev
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




------------------------------------------------------------------------------
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/csound-devel


Date2013-06-11 00:03
FromMichael Gogins
SubjectRe: [Cs-dev] Android csound
AttachmentsNone  None  
About libsndfile being static, I made it dynamic because it looked to me like you had tried to make it dynamic and it didn't work, so you made it static.

I think libsndfile should be dynamic because they way other software can call it, for example if I write a piece that reads or writes soundfiles to be used by Csound, I can do that with LuaJIT, FFI, and shared libsndfile. Not that you couldn't probably do it with just Csound, but why should it be static if it can be dynamic?

Regards,
Mike

Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Mon, Jun 10, 2013 at 6:58 PM, Michael Gogins <michael.gogins@gmail.com> wrote:
Jeez...

I don't appreciate being criticized for not following assumptions that are not documented. If you want other people to use a build system the way you want, you have to tell them what that is. I made no effort to fix release.sh because I was able to build the package with the Eclipse project, which seemed intuitive to me. Since I got a build that seemed satisfactory to me, I did not even look at release.sh. 

If you follow my build instructions, things should work. If you haven't tried my build instructions, maybe you should. If you try them and they don't work, or you want to change some things, let me know. 

If you want me to follow your build instructions, create a document similar in function and content to mine, and I'll try it. 

I do get your point that the plugins should not be a part of the AndroidCsound build at all, because people will use that library for a variety of purposes, some with their own libs, some not needing these pluginlibs. As it is they are not dependencies of AndroidCsound, since it will build and run without them, but I will move the script to install them to the CSDPlayer project.

Regards,
Mike



Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Mon, Jun 10, 2013 at 4:33 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Why can't we keep libsndfile as a static lib?
On 10 Jun 2013, at 21:09, Steven Yi wrote:

> Just to add, I was trying to prep an rc3 release for Csound for
> Android SDK and this is what I found today.  Also, the
> libcsoundandroid.so builds despite those libs being listed, even
> though I do not have some of them here.  The change for libsndfile is
> critical though to figure out what to do about packaging the release.
>
> On Mon, Jun 10, 2013 at 4:06 PM, Victor Lazzarini
> <Victor.Lazzarini@nuim.ie> wrote:
>> I would add my voice to this request. Please do not add luajit as a dependency to libcsoundandroid.so, or any other
>> plugin dependency. The whole point of that project is so that it can be built without
>> any plugins.
>>
>> I think points 1,2 and 5 are really important. We need plugins to be kept in
>> separate projects.
>>
>> Victor
>>
>> On 10 Jun 2013, at 21:01, Steven Yi wrote:
>>
>>> Hi Michael,
>>>
>>> As much as all the developments have been great, I went to do a build
>>> today and found things pretty much exactly the opposite of what I had
>>> requested earlier.
>>>
>>> 1. Why is luajit listed in the Android.mk for libcsoundandroid.so?
>>>
>>> 2. Why ares there these libraries listed in CsoundAndroid/jni/Android.mk:
>>>
>>> LOCAL_PREBUILT_LIBRARIES += luajit-2.0 sndfile libstdutil
>>> signalflowgraph libfluidsynth
>>>
>>> 3. If you modified libsndfile to be a shared library, could you post
>>> the changes to the Android.mk for that project?
>>>
>>> 4. Because libsndfile was changed to be a shared library, the build
>>> needs updating.  Before, I used build.sh to build libcsoundandroid.so,
>>> then I would use the release.sh script to package up everything for
>>> release the SDK.  This is now broken.
>>>
>>> 5. I still believe that the dependencies should be dealt with outside
>>> of CsoundAndroid.  If you put them in CSDPlayer/lib/armeabi-v7a, they
>>> should get picked up the same as if they were in
>>> CsoundAndroid/lib/armeabi-v7a, yes?
>>>
>>> Thanks,
>>> steven
>>>
>>>
>>> On Sun, Jun 9, 2013 at 11:55 PM, Michael Gogins
>>> <michael.gogins@gmail.com> wrote:
>>>> As the app is becoming quite definitely usable, let me know your wish list.
>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> How ServiceNow helps IT people transform IT departments:
>>>> 1. A cloud service to automate IT design, transition and operations
>>>> 2. Dashboards that offer high-level views of enterprise services
>>>> 3. A single system of record for all IT processes
>>>> http://p.sf.net/sfu/servicenow-d2d-j
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>
>>> ------------------------------------------------------------------------------
>>> This SF.net email is sponsored by Windows:
>>>
>>> Build for Windows Store.
>>>
>>> http://p.sf.net/sfu/windows-dev2dev
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>>
>>
>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Windows:
>>
>> Build for Windows Store.
>>
>> http://p.sf.net/sfu/windows-dev2dev
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Windows:
>
> Build for Windows Store.
>
> http://p.sf.net/sfu/windows-dev2dev
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




------------------------------------------------------------------------------
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/csound-devel



Date2013-06-11 03:35
FromSteven Yi
SubjectRe: [Cs-dev] Android csound
Hi Michael,

I don't understand why you're being very hostile about the questions
I've asked.  You yourself mention:

"If you follow my build instructions, things should work. If you
haven't tried my build instructions, maybe you should. If you try them
and they don't work, or you want to change some things, let me know. "

Well... that's exactly what I did in the first place.  I DID try your
build instructions, so please don't assume I didn't. I used your build
instructions, mentioned things that I think should change, and
reported things that don't work.. You asked along these same lines in
another email thread so that's what I did.

"I made no effort to fix release.sh because I was able to build the
package with the Eclipse project, which seemed intuitive to me. Since
I got a build that seemed satisfactory to me, I did not even look at
release.sh. "

Okay, but as I mentioned I've been using that script to do releases
for the Csound for Android SDK. If you want to ignore that, well,
that's up to you.

I see from your latest commit that things were clarified.  Regarding
questions 1 & 2, it looks like those lines from the build referring to
other libraries were removed.  The reason I asked about questions 1 &
2 were that I did not see any reason for those libs there, but I did
not know if you found it necessary for them or not.  I guess from the
change that they weren't necessary after all, so thanks for clearing
that up.

As for libsndfile, I think I actually had it dynamic to start, and
changed to making it a static lib that was compiled into
libcsoundandroid.so.  It's been a while since that part got sorted
out, and I seem to remember taking that path to make it easier to
distribute as a single lib.  It was the quickest path to getting
Csound for Android released to start, and there hasn't been any one
asking for it to be otherwise up until now.  The only other change in
terms of its history up until now has been to add FLAC and OGG
support.

But anyways, I'm now stuck in with the same issues putting a build
together and also a release, and I can not continue without your help.
The critical part as mentioned is that you made changes to libsndfile.
 That's fine, but the build changes aren't available anywhere.  I
can't do a build of the system to test, and I can't do a release
without using the same libsndfile build files as you have been using.
So I ask again, could you post the changes that you did for libsndfile
here?

Thanks,
steven


On Mon, Jun 10, 2013 at 6:58 PM, Michael Gogins
 wrote:
> Jeez...
>
> I don't appreciate being criticized for not following assumptions that are
> not documented. If you want other people to use a build system the way you
> want, you have to tell them what that is. I made no effort to fix release.sh
> because I was able to build the package with the Eclipse project, which
> seemed intuitive to me. Since I got a build that seemed satisfactory to me,
> I did not even look at release.sh.
>
> If you follow my build instructions, things should work. If you haven't
> tried my build instructions, maybe you should. If you try them and they
> don't work, or you want to change some things, let me know.
>
> If you want me to follow your build instructions, create a document similar
> in function and content to mine, and I'll try it.
>
> I do get your point that the plugins should not be a part of the
> AndroidCsound build at all, because people will use that library for a
> variety of purposes, some with their own libs, some not needing these
> pluginlibs. As it is they are not dependencies of AndroidCsound, since it
> will build and run without them, but I will move the script to install them
> to the CSDPlayer project.
>
> Regards,
> Mike
>
>
>
> Michael Gogins
> Irreducible Productions
> http://michaelgogins.tumblr.com
> Michael dot Gogins at gmail dot com
>
>
> On Mon, Jun 10, 2013 at 4:33 PM, Victor Lazzarini 
> wrote:
>>
>> Why can't we keep libsndfile as a static lib?
>> On 10 Jun 2013, at 21:09, Steven Yi wrote:
>>
>> > Just to add, I was trying to prep an rc3 release for Csound for
>> > Android SDK and this is what I found today.  Also, the
>> > libcsoundandroid.so builds despite those libs being listed, even
>> > though I do not have some of them here.  The change for libsndfile is
>> > critical though to figure out what to do about packaging the release.
>> >
>> > On Mon, Jun 10, 2013 at 4:06 PM, Victor Lazzarini
>> >  wrote:
>> >> I would add my voice to this request. Please do not add luajit as a
>> >> dependency to libcsoundandroid.so, or any other
>> >> plugin dependency. The whole point of that project is so that it can be
>> >> built without
>> >> any plugins.
>> >>
>> >> I think points 1,2 and 5 are really important. We need plugins to be
>> >> kept in
>> >> separate projects.
>> >>
>> >> Victor
>> >>
>> >> On 10 Jun 2013, at 21:01, Steven Yi wrote:
>> >>
>> >>> Hi Michael,
>> >>>
>> >>> As much as all the developments have been great, I went to do a build
>> >>> today and found things pretty much exactly the opposite of what I had
>> >>> requested earlier.
>> >>>
>> >>> 1. Why is luajit listed in the Android.mk for libcsoundandroid.so?
>> >>>
>> >>> 2. Why ares there these libraries listed in
>> >>> CsoundAndroid/jni/Android.mk:
>> >>>
>> >>> LOCAL_PREBUILT_LIBRARIES += luajit-2.0 sndfile libstdutil
>> >>> signalflowgraph libfluidsynth
>> >>>
>> >>> 3. If you modified libsndfile to be a shared library, could you post
>> >>> the changes to the Android.mk for that project?
>> >>>
>> >>> 4. Because libsndfile was changed to be a shared library, the build
>> >>> needs updating.  Before, I used build.sh to build libcsoundandroid.so,
>> >>> then I would use the release.sh script to package up everything for
>> >>> release the SDK.  This is now broken.
>> >>>
>> >>> 5. I still believe that the dependencies should be dealt with outside
>> >>> of CsoundAndroid.  If you put them in CSDPlayer/lib/armeabi-v7a, they
>> >>> should get picked up the same as if they were in
>> >>> CsoundAndroid/lib/armeabi-v7a, yes?
>> >>>
>> >>> Thanks,
>> >>> steven
>> >>>
>> >>>
>> >>> On Sun, Jun 9, 2013 at 11:55 PM, Michael Gogins
>> >>>  wrote:
>> >>>> As the app is becoming quite definitely usable, let me know your wish
>> >>>> list.
>> >>>>
>> >>>>
>> >>>>
>> >>>> ------------------------------------------------------------------------------
>> >>>> How ServiceNow helps IT people transform IT departments:
>> >>>> 1. A cloud service to automate IT design, transition and operations
>> >>>> 2. Dashboards that offer high-level views of enterprise services
>> >>>> 3. A single system of record for all IT processes
>> >>>> http://p.sf.net/sfu/servicenow-d2d-j
>> >>>> _______________________________________________
>> >>>> Csound-devel mailing list
>> >>>> Csound-devel@lists.sourceforge.net
>> >>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>>>
>> >>>
>> >>>
>> >>> ------------------------------------------------------------------------------
>> >>> This SF.net email is sponsored by Windows:
>> >>>
>> >>> Build for Windows Store.
>> >>>
>> >>> http://p.sf.net/sfu/windows-dev2dev
>> >>> _______________________________________________
>> >>> Csound-devel mailing list
>> >>> Csound-devel@lists.sourceforge.net
>> >>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>
>> >> Dr Victor Lazzarini
>> >> Senior Lecturer
>> >> Dept. of Music
>> >> NUI Maynooth Ireland
>> >> tel.: +353 1 708 3545
>> >> Victor dot Lazzarini AT nuim dot ie
>> >>
>> >>
>> >>
>> >>
>> >>
>> >> ------------------------------------------------------------------------------
>> >> This SF.net email is sponsored by Windows:
>> >>
>> >> Build for Windows Store.
>> >>
>> >> http://p.sf.net/sfu/windows-dev2dev
>> >> _______________________________________________
>> >> Csound-devel mailing list
>> >> Csound-devel@lists.sourceforge.net
>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > This SF.net email is sponsored by Windows:
>> >
>> > Build for Windows Store.
>> >
>> > http://p.sf.net/sfu/windows-dev2dev
>> > _______________________________________________
>> > Csound-devel mailing list
>> > Csound-devel@lists.sourceforge.net
>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>>
>>
>>
>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Windows:
>>
>> Build for Windows Store.
>>
>> http://p.sf.net/sfu/windows-dev2dev
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Windows:
>
> Build for Windows Store.
>
> http://p.sf.net/sfu/windows-dev2dev
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net

Date2013-06-11 10:05
FromMichael Gogins
SubjectRe: [Cs-dev] Android csound
AttachmentsNone  None  

I apologize for the tone of my email.

I think I see what the problem is. I had indeed not made the Android.mk for libsndfile as shared available. I overlooked it because I was assuming that the file would be picked up but git -a -m, but the Android.mk files for the prebuilt libraries are in git only in the zip file in Csound 5, not in git for Csound 6 anywhere, is that correct?

I have pushed the Android.mk files that I use for all the prebuilt libraries to Csound 6 git. I hope this solves the problem. If not, let me know and I will fix it ASAP.

Best,

Mike


On Jun 10, 2013 10:36 PM, "Steven Yi" <stevenyi@gmail.com> wrote:
Hi Michael,

I don't understand why you're being very hostile about the questions
I've asked.  You yourself mention:

"If you follow my build instructions, things should work. If you
haven't tried my build instructions, maybe you should. If you try them
and they don't work, or you want to change some things, let me know. "

Well... that's exactly what I did in the first place.  I DID try your
build instructions, so please don't assume I didn't. I used your build
instructions, mentioned things that I think should change, and
reported things that don't work.. You asked along these same lines in
another email thread so that's what I did.

"I made no effort to fix release.sh because I was able to build the
package with the Eclipse project, which seemed intuitive to me. Since
I got a build that seemed satisfactory to me, I did not even look at
release.sh. "

Okay, but as I mentioned I've been using that script to do releases
for the Csound for Android SDK. If you want to ignore that, well,
that's up to you.

I see from your latest commit that things were clarified.  Regarding
questions 1 & 2, it looks like those lines from the build referring to
other libraries were removed.  The reason I asked about questions 1 &
2 were that I did not see any reason for those libs there, but I did
not know if you found it necessary for them or not.  I guess from the
change that they weren't necessary after all, so thanks for clearing
that up.

As for libsndfile, I think I actually had it dynamic to start, and
changed to making it a static lib that was compiled into
libcsoundandroid.so.  It's been a while since that part got sorted
out, and I seem to remember taking that path to make it easier to
distribute as a single lib.  It was the quickest path to getting
Csound for Android released to start, and there hasn't been any one
asking for it to be otherwise up until now.  The only other change in
terms of its history up until now has been to add FLAC and OGG
support.

But anyways, I'm now stuck in with the same issues putting a build
together and also a release, and I can not continue without your help.
The critical part as mentioned is that you made changes to libsndfile.
 That's fine, but the build changes aren't available anywhere.  I
can't do a build of the system to test, and I can't do a release
without using the same libsndfile build files as you have been using.
So I ask again, could you post the changes that you did for libsndfile
here?

Thanks,
steven


On Mon, Jun 10, 2013 at 6:58 PM, Michael Gogins
<michael.gogins@gmail.com> wrote:
> Jeez...
>
> I don't appreciate being criticized for not following assumptions that are
> not documented. If you want other people to use a build system the way you
> want, you have to tell them what that is. I made no effort to fix release.sh
> because I was able to build the package with the Eclipse project, which
> seemed intuitive to me. Since I got a build that seemed satisfactory to me,
> I did not even look at release.sh.
>
> If you follow my build instructions, things should work. If you haven't
> tried my build instructions, maybe you should. If you try them and they
> don't work, or you want to change some things, let me know.
>
> If you want me to follow your build instructions, create a document similar
> in function and content to mine, and I'll try it.
>
> I do get your point that the plugins should not be a part of the
> AndroidCsound build at all, because people will use that library for a
> variety of purposes, some with their own libs, some not needing these
> pluginlibs. As it is they are not dependencies of AndroidCsound, since it
> will build and run without them, but I will move the script to install them
> to the CSDPlayer project.
>
> Regards,
> Mike
>
>
>
> Michael Gogins
> Irreducible Productions
> http://michaelgogins.tumblr.com
> Michael dot Gogins at gmail dot com
>
>
> On Mon, Jun 10, 2013 at 4:33 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie>
> wrote:
>>
>> Why can't we keep libsndfile as a static lib?
>> On 10 Jun 2013, at 21:09, Steven Yi wrote:
>>
>> > Just to add, I was trying to prep an rc3 release for Csound for
>> > Android SDK and this is what I found today.  Also, the
>> > libcsoundandroid.so builds despite those libs being listed, even
>> > though I do not have some of them here.  The change for libsndfile is
>> > critical though to figure out what to do about packaging the release.
>> >
>> > On Mon, Jun 10, 2013 at 4:06 PM, Victor Lazzarini
>> > <Victor.Lazzarini@nuim.ie> wrote:
>> >> I would add my voice to this request. Please do not add luajit as a
>> >> dependency to libcsoundandroid.so, or any other
>> >> plugin dependency. The whole point of that project is so that it can be
>> >> built without
>> >> any plugins.
>> >>
>> >> I think points 1,2 and 5 are really important. We need plugins to be
>> >> kept in
>> >> separate projects.
>> >>
>> >> Victor
>> >>
>> >> On 10 Jun 2013, at 21:01, Steven Yi wrote:
>> >>
>> >>> Hi Michael,
>> >>>
>> >>> As much as all the developments have been great, I went to do a build
>> >>> today and found things pretty much exactly the opposite of what I had
>> >>> requested earlier.
>> >>>
>> >>> 1. Why is luajit listed in the Android.mk for libcsoundandroid.so?
>> >>>
>> >>> 2. Why ares there these libraries listed in
>> >>> CsoundAndroid/jni/Android.mk:
>> >>>
>> >>> LOCAL_PREBUILT_LIBRARIES += luajit-2.0 sndfile libstdutil
>> >>> signalflowgraph libfluidsynth
>> >>>
>> >>> 3. If you modified libsndfile to be a shared library, could you post
>> >>> the changes to the Android.mk for that project?
>> >>>
>> >>> 4. Because libsndfile was changed to be a shared library, the build
>> >>> needs updating.  Before, I used build.sh to build libcsoundandroid.so,
>> >>> then I would use the release.sh script to package up everything for
>> >>> release the SDK.  This is now broken.
>> >>>
>> >>> 5. I still believe that the dependencies should be dealt with outside
>> >>> of CsoundAndroid.  If you put them in CSDPlayer/lib/armeabi-v7a, they
>> >>> should get picked up the same as if they were in
>> >>> CsoundAndroid/lib/armeabi-v7a, yes?
>> >>>
>> >>> Thanks,
>> >>> steven
>> >>>
>> >>>
>> >>> On Sun, Jun 9, 2013 at 11:55 PM, Michael Gogins
>> >>> <michael.gogins@gmail.com> wrote:
>> >>>> As the app is becoming quite definitely usable, let me know your wish
>> >>>> list.
>> >>>>
>> >>>>
>> >>>>
>> >>>> ------------------------------------------------------------------------------
>> >>>> How ServiceNow helps IT people transform IT departments:
>> >>>> 1. A cloud service to automate IT design, transition and operations
>> >>>> 2. Dashboards that offer high-level views of enterprise services
>> >>>> 3. A single system of record for all IT processes
>> >>>> http://p.sf.net/sfu/servicenow-d2d-j
>> >>>> _______________________________________________
>> >>>> Csound-devel mailing list
>> >>>> Csound-devel@lists.sourceforge.net
>> >>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>>>
>> >>>
>> >>>
>> >>> ------------------------------------------------------------------------------
>> >>> This SF.net email is sponsored by Windows:
>> >>>
>> >>> Build for Windows Store.
>> >>>
>> >>> http://p.sf.net/sfu/windows-dev2dev
>> >>> _______________________________________________
>> >>> Csound-devel mailing list
>> >>> Csound-devel@lists.sourceforge.net
>> >>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>
>> >> Dr Victor Lazzarini
>> >> Senior Lecturer
>> >> Dept. of Music
>> >> NUI Maynooth Ireland
>> >> tel.: +353 1 708 3545
>> >> Victor dot Lazzarini AT nuim dot ie
>> >>
>> >>
>> >>
>> >>
>> >>
>> >> ------------------------------------------------------------------------------
>> >> This SF.net email is sponsored by Windows:
>> >>
>> >> Build for Windows Store.
>> >>
>> >> http://p.sf.net/sfu/windows-dev2dev
>> >> _______________________________________________
>> >> Csound-devel mailing list
>> >> Csound-devel@lists.sourceforge.net
>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > This SF.net email is sponsored by Windows:
>> >
>> > Build for Windows Store.
>> >
>> > http://p.sf.net/sfu/windows-dev2dev
>> > _______________________________________________
>> > Csound-devel mailing list
>> > Csound-devel@lists.sourceforge.net
>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>>
>>
>>
>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Windows:
>>
>> Build for Windows Store.
>>
>> http://p.sf.net/sfu/windows-dev2dev
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Windows:
>
> Build for Windows Store.
>
> http://p.sf.net/sfu/windows-dev2dev
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/csound-devel

Date2013-06-11 17:26
FromSteven Yi
SubjectRe: [Cs-dev] Android csound
Hi Michael,

No worries, my original email probably could have been clearer as to
what I was trying to get across.  Glad that we're on the same page
now.

As for the Android.mk for libsndfile, it really only existed with the
libsndfile-android.zip, and did not exist within the Csound6 GIT.  In
some ways, that makes sense I think, as it's an external library.  On
the other hand, it's not terribly convenient.  Looking through my
folders here, I see that I had done a private repo on Bitbucket when I
first worked on libsndfile-android with Victor.  I'm thinking, maybe
the best step forward for development process is:

1. Make that libsndfile-android project public on BitBucket
2. Add a script to clone all dependencies from remote repos or pull
tarballs into whatever the user sets for NDK_MODULE_PATH folder.  This
can include libsndfile-android, fluidsynth, and whatever else you have
added (luajit, anything else that comes to mind).

The script would act like the csound6/dependencies/download.sh file I
wrote and should hopefully simplify getting the build system up and
running for everyone.

For releases, I think we would still need to publish the
libsndfile-android.zip, but really that could be done on BitBucket
now.  I think that might simplify things.

I've gone ahead and made the libsndfile-android project public at:

https://bitbucket.org/kunstmusik/libsndfile-android

If you send me a bitbucket account name offline, I'll add you to the
project so you can make changes.

I'm going to work on using the Android.mk you committed to CS6 to see
if I can get things going now for the release build.

Thanks!
steven

p.s. - After having issues with my old Nexus One (power button broke),
I ordered and received a new Nexus 4 in the mail yesterday.  Very
excited!  It's quite a nice device.  For the future though, that means
I'll be using a Nexus 4 and Nexus 7 when doing device testing and
releases, and will likely have to resort to using the Emulator for
testing on Android 2.3.x.

On Tue, Jun 11, 2013 at 5:05 AM, Michael Gogins
 wrote:
> I apologize for the tone of my email.
>
> I think I see what the problem is. I had indeed not made the Android.mk for
> libsndfile as shared available. I overlooked it because I was assuming that
> the file would be picked up but git -a -m, but the Android.mk files for the
> prebuilt libraries are in git only in the zip file in Csound 5, not in git
> for Csound 6 anywhere, is that correct?
>
> I have pushed the Android.mk files that I use for all the prebuilt libraries
> to Csound 6 git. I hope this solves the problem. If not, let me know and I
> will fix it ASAP.
>
> Best,
>
> Mike
>
>
> On Jun 10, 2013 10:36 PM, "Steven Yi"  wrote:
>>
>> Hi Michael,
>>
>> I don't understand why you're being very hostile about the questions
>> I've asked.  You yourself mention:
>>
>> "If you follow my build instructions, things should work. If you
>> haven't tried my build instructions, maybe you should. If you try them
>> and they don't work, or you want to change some things, let me know. "
>>
>> Well... that's exactly what I did in the first place.  I DID try your
>> build instructions, so please don't assume I didn't. I used your build
>> instructions, mentioned things that I think should change, and
>> reported things that don't work.. You asked along these same lines in
>> another email thread so that's what I did.
>>
>> "I made no effort to fix release.sh because I was able to build the
>> package with the Eclipse project, which seemed intuitive to me. Since
>> I got a build that seemed satisfactory to me, I did not even look at
>> release.sh. "
>>
>> Okay, but as I mentioned I've been using that script to do releases
>> for the Csound for Android SDK. If you want to ignore that, well,
>> that's up to you.
>>
>> I see from your latest commit that things were clarified.  Regarding
>> questions 1 & 2, it looks like those lines from the build referring to
>> other libraries were removed.  The reason I asked about questions 1 &
>> 2 were that I did not see any reason for those libs there, but I did
>> not know if you found it necessary for them or not.  I guess from the
>> change that they weren't necessary after all, so thanks for clearing
>> that up.
>>
>> As for libsndfile, I think I actually had it dynamic to start, and
>> changed to making it a static lib that was compiled into
>> libcsoundandroid.so.  It's been a while since that part got sorted
>> out, and I seem to remember taking that path to make it easier to
>> distribute as a single lib.  It was the quickest path to getting
>> Csound for Android released to start, and there hasn't been any one
>> asking for it to be otherwise up until now.  The only other change in
>> terms of its history up until now has been to add FLAC and OGG
>> support.
>>
>> But anyways, I'm now stuck in with the same issues putting a build
>> together and also a release, and I can not continue without your help.
>> The critical part as mentioned is that you made changes to libsndfile.
>>  That's fine, but the build changes aren't available anywhere.  I
>> can't do a build of the system to test, and I can't do a release
>> without using the same libsndfile build files as you have been using.
>> So I ask again, could you post the changes that you did for libsndfile
>> here?
>>
>> Thanks,
>> steven
>>
>>
>> On Mon, Jun 10, 2013 at 6:58 PM, Michael Gogins
>>  wrote:
>> > Jeez...
>> >
>> > I don't appreciate being criticized for not following assumptions that
>> > are
>> > not documented. If you want other people to use a build system the way
>> > you
>> > want, you have to tell them what that is. I made no effort to fix
>> > release.sh
>> > because I was able to build the package with the Eclipse project, which
>> > seemed intuitive to me. Since I got a build that seemed satisfactory to
>> > me,
>> > I did not even look at release.sh.
>> >
>> > If you follow my build instructions, things should work. If you haven't
>> > tried my build instructions, maybe you should. If you try them and they
>> > don't work, or you want to change some things, let me know.
>> >
>> > If you want me to follow your build instructions, create a document
>> > similar
>> > in function and content to mine, and I'll try it.
>> >
>> > I do get your point that the plugins should not be a part of the
>> > AndroidCsound build at all, because people will use that library for a
>> > variety of purposes, some with their own libs, some not needing these
>> > pluginlibs. As it is they are not dependencies of AndroidCsound, since
>> > it
>> > will build and run without them, but I will move the script to install
>> > them
>> > to the CSDPlayer project.
>> >
>> > Regards,
>> > Mike
>> >
>> >
>> >
>> > Michael Gogins
>> > Irreducible Productions
>> > http://michaelgogins.tumblr.com
>> > Michael dot Gogins at gmail dot com
>> >
>> >
>> > On Mon, Jun 10, 2013 at 4:33 PM, Victor Lazzarini
>> > 
>> > wrote:
>> >>
>> >> Why can't we keep libsndfile as a static lib?
>> >> On 10 Jun 2013, at 21:09, Steven Yi wrote:
>> >>
>> >> > Just to add, I was trying to prep an rc3 release for Csound for
>> >> > Android SDK and this is what I found today.  Also, the
>> >> > libcsoundandroid.so builds despite those libs being listed, even
>> >> > though I do not have some of them here.  The change for libsndfile is
>> >> > critical though to figure out what to do about packaging the release.
>> >> >
>> >> > On Mon, Jun 10, 2013 at 4:06 PM, Victor Lazzarini
>> >> >  wrote:
>> >> >> I would add my voice to this request. Please do not add luajit as a
>> >> >> dependency to libcsoundandroid.so, or any other
>> >> >> plugin dependency. The whole point of that project is so that it can
>> >> >> be
>> >> >> built without
>> >> >> any plugins.
>> >> >>
>> >> >> I think points 1,2 and 5 are really important. We need plugins to be
>> >> >> kept in
>> >> >> separate projects.
>> >> >>
>> >> >> Victor
>> >> >>
>> >> >> On 10 Jun 2013, at 21:01, Steven Yi wrote:
>> >> >>
>> >> >>> Hi Michael,
>> >> >>>
>> >> >>> As much as all the developments have been great, I went to do a
>> >> >>> build
>> >> >>> today and found things pretty much exactly the opposite of what I
>> >> >>> had
>> >> >>> requested earlier.
>> >> >>>
>> >> >>> 1. Why is luajit listed in the Android.mk for libcsoundandroid.so?
>> >> >>>
>> >> >>> 2. Why ares there these libraries listed in
>> >> >>> CsoundAndroid/jni/Android.mk:
>> >> >>>
>> >> >>> LOCAL_PREBUILT_LIBRARIES += luajit-2.0 sndfile libstdutil
>> >> >>> signalflowgraph libfluidsynth
>> >> >>>
>> >> >>> 3. If you modified libsndfile to be a shared library, could you
>> >> >>> post
>> >> >>> the changes to the Android.mk for that project?
>> >> >>>
>> >> >>> 4. Because libsndfile was changed to be a shared library, the build
>> >> >>> needs updating.  Before, I used build.sh to build
>> >> >>> libcsoundandroid.so,
>> >> >>> then I would use the release.sh script to package up everything for
>> >> >>> release the SDK.  This is now broken.
>> >> >>>
>> >> >>> 5. I still believe that the dependencies should be dealt with
>> >> >>> outside
>> >> >>> of CsoundAndroid.  If you put them in CSDPlayer/lib/armeabi-v7a,
>> >> >>> they
>> >> >>> should get picked up the same as if they were in
>> >> >>> CsoundAndroid/lib/armeabi-v7a, yes?
>> >> >>>
>> >> >>> Thanks,
>> >> >>> steven
>> >> >>>
>> >> >>>
>> >> >>> On Sun, Jun 9, 2013 at 11:55 PM, Michael Gogins
>> >> >>>  wrote:
>> >> >>>> As the app is becoming quite definitely usable, let me know your
>> >> >>>> wish
>> >> >>>> list.
>> >> >>>>
>> >> >>>>
>> >> >>>>
>> >> >>>>
>> >> >>>> ------------------------------------------------------------------------------
>> >> >>>> How ServiceNow helps IT people transform IT departments:
>> >> >>>> 1. A cloud service to automate IT design, transition and
>> >> >>>> operations
>> >> >>>> 2. Dashboards that offer high-level views of enterprise services
>> >> >>>> 3. A single system of record for all IT processes
>> >> >>>> http://p.sf.net/sfu/servicenow-d2d-j
>> >> >>>> _______________________________________________
>> >> >>>> Csound-devel mailing list
>> >> >>>> Csound-devel@lists.sourceforge.net
>> >> >>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >>>>
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>> ------------------------------------------------------------------------------
>> >> >>> This SF.net email is sponsored by Windows:
>> >> >>>
>> >> >>> Build for Windows Store.
>> >> >>>
>> >> >>> http://p.sf.net/sfu/windows-dev2dev
>> >> >>> _______________________________________________
>> >> >>> Csound-devel mailing list
>> >> >>> Csound-devel@lists.sourceforge.net
>> >> >>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >>
>> >> >> Dr Victor Lazzarini
>> >> >> Senior Lecturer
>> >> >> Dept. of Music
>> >> >> NUI Maynooth Ireland
>> >> >> tel.: +353 1 708 3545
>> >> >> Victor dot Lazzarini AT nuim dot ie
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >> ------------------------------------------------------------------------------
>> >> >> This SF.net email is sponsored by Windows:
>> >> >>
>> >> >> Build for Windows Store.
>> >> >>
>> >> >> http://p.sf.net/sfu/windows-dev2dev
>> >> >> _______________________________________________
>> >> >> Csound-devel mailing list
>> >> >> Csound-devel@lists.sourceforge.net
>> >> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >
>> >> >
>> >> >
>> >> > ------------------------------------------------------------------------------
>> >> > This SF.net email is sponsored by Windows:
>> >> >
>> >> > Build for Windows Store.
>> >> >
>> >> > http://p.sf.net/sfu/windows-dev2dev
>> >> > _______________________________________________
>> >> > Csound-devel mailing list
>> >> > Csound-devel@lists.sourceforge.net
>> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>
>> >> Dr Victor Lazzarini
>> >> Senior Lecturer
>> >> Dept. of Music
>> >> NUI Maynooth Ireland
>> >> tel.: +353 1 708 3545
>> >> Victor dot Lazzarini AT nuim dot ie
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >> ------------------------------------------------------------------------------
>> >> This SF.net email is sponsored by Windows:
>> >>
>> >> Build for Windows Store.
>> >>
>> >> http://p.sf.net/sfu/windows-dev2dev
>> >> _______________________________________________
>> >> Csound-devel mailing list
>> >> Csound-devel@lists.sourceforge.net
>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>> >
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > This SF.net email is sponsored by Windows:
>> >
>> > Build for Windows Store.
>> >
>> > http://p.sf.net/sfu/windows-dev2dev
>> > _______________________________________________
>> > Csound-devel mailing list
>> > Csound-devel@lists.sourceforge.net
>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Windows:
>>
>> Build for Windows Store.
>>
>> http://p.sf.net/sfu/windows-dev2dev
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Windows:
>
> Build for Windows Store.
>
> http://p.sf.net/sfu/windows-dev2dev
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net

Date2013-06-11 18:15
FromMichael Gogins
SubjectRe: [Cs-dev] Android csound
AttachmentsNone  None  
That's great. Your plan about bitbucket is good.

Let me know how it goes...

Best,
Mike

Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Tue, Jun 11, 2013 at 12:26 PM, Steven Yi <stevenyi@gmail.com> wrote:
Hi Michael,

No worries, my original email probably could have been clearer as to
what I was trying to get across.  Glad that we're on the same page
now.

As for the Android.mk for libsndfile, it really only existed with the
libsndfile-android.zip, and did not exist within the Csound6 GIT.  In
some ways, that makes sense I think, as it's an external library.  On
the other hand, it's not terribly convenient.  Looking through my
folders here, I see that I had done a private repo on Bitbucket when I
first worked on libsndfile-android with Victor.  I'm thinking, maybe
the best step forward for development process is:

1. Make that libsndfile-android project public on BitBucket
2. Add a script to clone all dependencies from remote repos or pull
tarballs into whatever the user sets for NDK_MODULE_PATH folder.  This
can include libsndfile-android, fluidsynth, and whatever else you have
added (luajit, anything else that comes to mind).

The script would act like the csound6/dependencies/download.sh file I
wrote and should hopefully simplify getting the build system up and
running for everyone.

For releases, I think we would still need to publish the
libsndfile-android.zip, but really that could be done on BitBucket
now.  I think that might simplify things.

I've gone ahead and made the libsndfile-android project public at:

https://bitbucket.org/kunstmusik/libsndfile-android

If you send me a bitbucket account name offline, I'll add you to the
project so you can make changes.

I'm going to work on using the Android.mk you committed to CS6 to see
if I can get things going now for the release build.

Thanks!
steven

p.s. - After having issues with my old Nexus One (power button broke),
I ordered and received a new Nexus 4 in the mail yesterday.  Very
excited!  It's quite a nice device.  For the future though, that means
I'll be using a Nexus 4 and Nexus 7 when doing device testing and
releases, and will likely have to resort to using the Emulator for
testing on Android 2.3.x.

On Tue, Jun 11, 2013 at 5:05 AM, Michael Gogins
<michael.gogins@gmail.com> wrote:
> I apologize for the tone of my email.
>
> I think I see what the problem is. I had indeed not made the Android.mk for
> libsndfile as shared available. I overlooked it because I was assuming that
> the file would be picked up but git -a -m, but the Android.mk files for the
> prebuilt libraries are in git only in the zip file in Csound 5, not in git
> for Csound 6 anywhere, is that correct?
>
> I have pushed the Android.mk files that I use for all the prebuilt libraries
> to Csound 6 git. I hope this solves the problem. If not, let me know and I
> will fix it ASAP.
>
> Best,
>
> Mike
>
>
> On Jun 10, 2013 10:36 PM, "Steven Yi" <stevenyi@gmail.com> wrote:
>>
>> Hi Michael,
>>
>> I don't understand why you're being very hostile about the questions
>> I've asked.  You yourself mention:
>>
>> "If you follow my build instructions, things should work. If you
>> haven't tried my build instructions, maybe you should. If you try them
>> and they don't work, or you want to change some things, let me know. "
>>
>> Well... that's exactly what I did in the first place.  I DID try your
>> build instructions, so please don't assume I didn't. I used your build
>> instructions, mentioned things that I think should change, and
>> reported things that don't work.. You asked along these same lines in
>> another email thread so that's what I did.
>>
>> "I made no effort to fix release.sh because I was able to build the
>> package with the Eclipse project, which seemed intuitive to me. Since
>> I got a build that seemed satisfactory to me, I did not even look at
>> release.sh. "
>>
>> Okay, but as I mentioned I've been using that script to do releases
>> for the Csound for Android SDK. If you want to ignore that, well,
>> that's up to you.
>>
>> I see from your latest commit that things were clarified.  Regarding
>> questions 1 & 2, it looks like those lines from the build referring to
>> other libraries were removed.  The reason I asked about questions 1 &
>> 2 were that I did not see any reason for those libs there, but I did
>> not know if you found it necessary for them or not.  I guess from the
>> change that they weren't necessary after all, so thanks for clearing
>> that up.
>>
>> As for libsndfile, I think I actually had it dynamic to start, and
>> changed to making it a static lib that was compiled into
>> libcsoundandroid.so.  It's been a while since that part got sorted
>> out, and I seem to remember taking that path to make it easier to
>> distribute as a single lib.  It was the quickest path to getting
>> Csound for Android released to start, and there hasn't been any one
>> asking for it to be otherwise up until now.  The only other change in
>> terms of its history up until now has been to add FLAC and OGG
>> support.
>>
>> But anyways, I'm now stuck in with the same issues putting a build
>> together and also a release, and I can not continue without your help.
>> The critical part as mentioned is that you made changes to libsndfile.
>>  That's fine, but the build changes aren't available anywhere.  I
>> can't do a build of the system to test, and I can't do a release
>> without using the same libsndfile build files as you have been using.
>> So I ask again, could you post the changes that you did for libsndfile
>> here?
>>
>> Thanks,
>> steven
>>
>>
>> On Mon, Jun 10, 2013 at 6:58 PM, Michael Gogins
>> <michael.gogins@gmail.com> wrote:
>> > Jeez...
>> >
>> > I don't appreciate being criticized for not following assumptions that
>> > are
>> > not documented. If you want other people to use a build system the way
>> > you
>> > want, you have to tell them what that is. I made no effort to fix
>> > release.sh
>> > because I was able to build the package with the Eclipse project, which
>> > seemed intuitive to me. Since I got a build that seemed satisfactory to
>> > me,
>> > I did not even look at release.sh.
>> >
>> > If you follow my build instructions, things should work. If you haven't
>> > tried my build instructions, maybe you should. If you try them and they
>> > don't work, or you want to change some things, let me know.
>> >
>> > If you want me to follow your build instructions, create a document
>> > similar
>> > in function and content to mine, and I'll try it.
>> >
>> > I do get your point that the plugins should not be a part of the
>> > AndroidCsound build at all, because people will use that library for a
>> > variety of purposes, some with their own libs, some not needing these
>> > pluginlibs. As it is they are not dependencies of AndroidCsound, since
>> > it
>> > will build and run without them, but I will move the script to install
>> > them
>> > to the CSDPlayer project.
>> >
>> > Regards,
>> > Mike
>> >
>> >
>> >
>> > Michael Gogins
>> > Irreducible Productions
>> > http://michaelgogins.tumblr.com
>> > Michael dot Gogins at gmail dot com
>> >
>> >
>> > On Mon, Jun 10, 2013 at 4:33 PM, Victor Lazzarini
>> > <Victor.Lazzarini@nuim.ie>
>> > wrote:
>> >>
>> >> Why can't we keep libsndfile as a static lib?
>> >> On 10 Jun 2013, at 21:09, Steven Yi wrote:
>> >>
>> >> > Just to add, I was trying to prep an rc3 release for Csound for
>> >> > Android SDK and this is what I found today.  Also, the
>> >> > libcsoundandroid.so builds despite those libs being listed, even
>> >> > though I do not have some of them here.  The change for libsndfile is
>> >> > critical though to figure out what to do about packaging the release.
>> >> >
>> >> > On Mon, Jun 10, 2013 at 4:06 PM, Victor Lazzarini
>> >> > <Victor.Lazzarini@nuim.ie> wrote:
>> >> >> I would add my voice to this request. Please do not add luajit as a
>> >> >> dependency to libcsoundandroid.so, or any other
>> >> >> plugin dependency. The whole point of that project is so that it can
>> >> >> be
>> >> >> built without
>> >> >> any plugins.
>> >> >>
>> >> >> I think points 1,2 and 5 are really important. We need plugins to be
>> >> >> kept in
>> >> >> separate projects.
>> >> >>
>> >> >> Victor
>> >> >>
>> >> >> On 10 Jun 2013, at 21:01, Steven Yi wrote:
>> >> >>
>> >> >>> Hi Michael,
>> >> >>>
>> >> >>> As much as all the developments have been great, I went to do a
>> >> >>> build
>> >> >>> today and found things pretty much exactly the opposite of what I
>> >> >>> had
>> >> >>> requested earlier.
>> >> >>>
>> >> >>> 1. Why is luajit listed in the Android.mk for libcsoundandroid.so?
>> >> >>>
>> >> >>> 2. Why ares there these libraries listed in
>> >> >>> CsoundAndroid/jni/Android.mk:
>> >> >>>
>> >> >>> LOCAL_PREBUILT_LIBRARIES += luajit-2.0 sndfile libstdutil
>> >> >>> signalflowgraph libfluidsynth
>> >> >>>
>> >> >>> 3. If you modified libsndfile to be a shared library, could you
>> >> >>> post
>> >> >>> the changes to the Android.mk for that project?
>> >> >>>
>> >> >>> 4. Because libsndfile was changed to be a shared library, the build
>> >> >>> needs updating.  Before, I used build.sh to build
>> >> >>> libcsoundandroid.so,
>> >> >>> then I would use the release.sh script to package up everything for
>> >> >>> release the SDK.  This is now broken.
>> >> >>>
>> >> >>> 5. I still believe that the dependencies should be dealt with
>> >> >>> outside
>> >> >>> of CsoundAndroid.  If you put them in CSDPlayer/lib/armeabi-v7a,
>> >> >>> they
>> >> >>> should get picked up the same as if they were in
>> >> >>> CsoundAndroid/lib/armeabi-v7a, yes?
>> >> >>>
>> >> >>> Thanks,
>> >> >>> steven
>> >> >>>
>> >> >>>
>> >> >>> On Sun, Jun 9, 2013 at 11:55 PM, Michael Gogins
>> >> >>> <michael.gogins@gmail.com> wrote:
>> >> >>>> As the app is becoming quite definitely usable, let me know your
>> >> >>>> wish
>> >> >>>> list.
>> >> >>>>
>> >> >>>>
>> >> >>>>
>> >> >>>>
>> >> >>>> ------------------------------------------------------------------------------
>> >> >>>> How ServiceNow helps IT people transform IT departments:
>> >> >>>> 1. A cloud service to automate IT design, transition and
>> >> >>>> operations
>> >> >>>> 2. Dashboards that offer high-level views of enterprise services
>> >> >>>> 3. A single system of record for all IT processes
>> >> >>>> http://p.sf.net/sfu/servicenow-d2d-j
>> >> >>>> _______________________________________________
>> >> >>>> Csound-devel mailing list
>> >> >>>> Csound-devel@lists.sourceforge.net
>> >> >>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >>>>
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>> ------------------------------------------------------------------------------
>> >> >>> This SF.net email is sponsored by Windows:
>> >> >>>
>> >> >>> Build for Windows Store.
>> >> >>>
>> >> >>> http://p.sf.net/sfu/windows-dev2dev
>> >> >>> _______________________________________________
>> >> >>> Csound-devel mailing list
>> >> >>> Csound-devel@lists.sourceforge.net
>> >> >>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >>
>> >> >> Dr Victor Lazzarini
>> >> >> Senior Lecturer
>> >> >> Dept. of Music
>> >> >> NUI Maynooth Ireland
>> >> >> tel.: +353 1 708 3545
>> >> >> Victor dot Lazzarini AT nuim dot ie
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >> ------------------------------------------------------------------------------
>> >> >> This SF.net email is sponsored by Windows:
>> >> >>
>> >> >> Build for Windows Store.
>> >> >>
>> >> >> http://p.sf.net/sfu/windows-dev2dev
>> >> >> _______________________________________________
>> >> >> Csound-devel mailing list
>> >> >> Csound-devel@lists.sourceforge.net
>> >> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >
>> >> >
>> >> >
>> >> > ------------------------------------------------------------------------------
>> >> > This SF.net email is sponsored by Windows:
>> >> >
>> >> > Build for Windows Store.
>> >> >
>> >> > http://p.sf.net/sfu/windows-dev2dev
>> >> > _______________________________________________
>> >> > Csound-devel mailing list
>> >> > Csound-devel@lists.sourceforge.net
>> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>
>> >> Dr Victor Lazzarini
>> >> Senior Lecturer
>> >> Dept. of Music
>> >> NUI Maynooth Ireland
>> >> tel.: +353 1 708 3545
>> >> Victor dot Lazzarini AT nuim dot ie
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >> ------------------------------------------------------------------------------
>> >> This SF.net email is sponsored by Windows:
>> >>
>> >> Build for Windows Store.
>> >>
>> >> http://p.sf.net/sfu/windows-dev2dev
>> >> _______________________________________________
>> >> Csound-devel mailing list
>> >> Csound-devel@lists.sourceforge.net
>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>> >
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > This SF.net email is sponsored by Windows:
>> >
>> > Build for Windows Store.
>> >
>> > http://p.sf.net/sfu/windows-dev2dev
>> > _______________________________________________
>> > Csound-devel mailing list
>> > Csound-devel@lists.sourceforge.net
>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Windows:
>>
>> Build for Windows Store.
>>
>> http://p.sf.net/sfu/windows-dev2dev
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Windows:
>
> Build for Windows Store.
>
> http://p.sf.net/sfu/windows-dev2dev
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/csound-devel


Date2013-06-11 18:33
FromSteven Yi
SubjectRe: [Cs-dev] Android csound
So far so good!  With the modified Android.mk, I built the libsndfile
shared libraries and I see that the Android build system will pull in
the shared libsndfile.so automatically into the CsoundAndroid/libs/xxx
folders which is great.  I just got developer debugging setup on the
N4 and am about to test the Csound Examples project. If that goes
well, I think we can remove the libsndfile-android folder from
pluginlibs and use the one from bitbucket.

Once this is all tested, I'll see about the plugins.  Regarding the
crashing, I noticed there was a change in the build.sh for
CsoundAndroid regarding the sed line where ".bak" was added.  I'll see
if changing that affects the crashing.

On Tue, Jun 11, 2013 at 1:15 PM, Michael Gogins
 wrote:
> That's great. Your plan about bitbucket is good.
>
> Let me know how it goes...
>
> Best,
> Mike
>
> Michael Gogins
> Irreducible Productions
> http://michaelgogins.tumblr.com
> Michael dot Gogins at gmail dot com
>
>
> On Tue, Jun 11, 2013 at 12:26 PM, Steven Yi  wrote:
>>
>> Hi Michael,
>>
>> No worries, my original email probably could have been clearer as to
>> what I was trying to get across.  Glad that we're on the same page
>> now.
>>
>> As for the Android.mk for libsndfile, it really only existed with the
>> libsndfile-android.zip, and did not exist within the Csound6 GIT.  In
>> some ways, that makes sense I think, as it's an external library.  On
>> the other hand, it's not terribly convenient.  Looking through my
>> folders here, I see that I had done a private repo on Bitbucket when I
>> first worked on libsndfile-android with Victor.  I'm thinking, maybe
>> the best step forward for development process is:
>>
>> 1. Make that libsndfile-android project public on BitBucket
>> 2. Add a script to clone all dependencies from remote repos or pull
>> tarballs into whatever the user sets for NDK_MODULE_PATH folder.  This
>> can include libsndfile-android, fluidsynth, and whatever else you have
>> added (luajit, anything else that comes to mind).
>>
>> The script would act like the csound6/dependencies/download.sh file I
>> wrote and should hopefully simplify getting the build system up and
>> running for everyone.
>>
>> For releases, I think we would still need to publish the
>> libsndfile-android.zip, but really that could be done on BitBucket
>> now.  I think that might simplify things.
>>
>> I've gone ahead and made the libsndfile-android project public at:
>>
>> https://bitbucket.org/kunstmusik/libsndfile-android
>>
>> If you send me a bitbucket account name offline, I'll add you to the
>> project so you can make changes.
>>
>> I'm going to work on using the Android.mk you committed to CS6 to see
>> if I can get things going now for the release build.
>>
>> Thanks!
>> steven
>>
>> p.s. - After having issues with my old Nexus One (power button broke),
>> I ordered and received a new Nexus 4 in the mail yesterday.  Very
>> excited!  It's quite a nice device.  For the future though, that means
>> I'll be using a Nexus 4 and Nexus 7 when doing device testing and
>> releases, and will likely have to resort to using the Emulator for
>> testing on Android 2.3.x.
>>
>> On Tue, Jun 11, 2013 at 5:05 AM, Michael Gogins
>>  wrote:
>> > I apologize for the tone of my email.
>> >
>> > I think I see what the problem is. I had indeed not made the Android.mk
>> > for
>> > libsndfile as shared available. I overlooked it because I was assuming
>> > that
>> > the file would be picked up but git -a -m, but the Android.mk files for
>> > the
>> > prebuilt libraries are in git only in the zip file in Csound 5, not in
>> > git
>> > for Csound 6 anywhere, is that correct?
>> >
>> > I have pushed the Android.mk files that I use for all the prebuilt
>> > libraries
>> > to Csound 6 git. I hope this solves the problem. If not, let me know and
>> > I
>> > will fix it ASAP.
>> >
>> > Best,
>> >
>> > Mike
>> >
>> >
>> > On Jun 10, 2013 10:36 PM, "Steven Yi"  wrote:
>> >>
>> >> Hi Michael,
>> >>
>> >> I don't understand why you're being very hostile about the questions
>> >> I've asked.  You yourself mention:
>> >>
>> >> "If you follow my build instructions, things should work. If you
>> >> haven't tried my build instructions, maybe you should. If you try them
>> >> and they don't work, or you want to change some things, let me know. "
>> >>
>> >> Well... that's exactly what I did in the first place.  I DID try your
>> >> build instructions, so please don't assume I didn't. I used your build
>> >> instructions, mentioned things that I think should change, and
>> >> reported things that don't work.. You asked along these same lines in
>> >> another email thread so that's what I did.
>> >>
>> >> "I made no effort to fix release.sh because I was able to build the
>> >> package with the Eclipse project, which seemed intuitive to me. Since
>> >> I got a build that seemed satisfactory to me, I did not even look at
>> >> release.sh. "
>> >>
>> >> Okay, but as I mentioned I've been using that script to do releases
>> >> for the Csound for Android SDK. If you want to ignore that, well,
>> >> that's up to you.
>> >>
>> >> I see from your latest commit that things were clarified.  Regarding
>> >> questions 1 & 2, it looks like those lines from the build referring to
>> >> other libraries were removed.  The reason I asked about questions 1 &
>> >> 2 were that I did not see any reason for those libs there, but I did
>> >> not know if you found it necessary for them or not.  I guess from the
>> >> change that they weren't necessary after all, so thanks for clearing
>> >> that up.
>> >>
>> >> As for libsndfile, I think I actually had it dynamic to start, and
>> >> changed to making it a static lib that was compiled into
>> >> libcsoundandroid.so.  It's been a while since that part got sorted
>> >> out, and I seem to remember taking that path to make it easier to
>> >> distribute as a single lib.  It was the quickest path to getting
>> >> Csound for Android released to start, and there hasn't been any one
>> >> asking for it to be otherwise up until now.  The only other change in
>> >> terms of its history up until now has been to add FLAC and OGG
>> >> support.
>> >>
>> >> But anyways, I'm now stuck in with the same issues putting a build
>> >> together and also a release, and I can not continue without your help.
>> >> The critical part as mentioned is that you made changes to libsndfile.
>> >>  That's fine, but the build changes aren't available anywhere.  I
>> >> can't do a build of the system to test, and I can't do a release
>> >> without using the same libsndfile build files as you have been using.
>> >> So I ask again, could you post the changes that you did for libsndfile
>> >> here?
>> >>
>> >> Thanks,
>> >> steven
>> >>
>> >>
>> >> On Mon, Jun 10, 2013 at 6:58 PM, Michael Gogins
>> >>  wrote:
>> >> > Jeez...
>> >> >
>> >> > I don't appreciate being criticized for not following assumptions
>> >> > that
>> >> > are
>> >> > not documented. If you want other people to use a build system the
>> >> > way
>> >> > you
>> >> > want, you have to tell them what that is. I made no effort to fix
>> >> > release.sh
>> >> > because I was able to build the package with the Eclipse project,
>> >> > which
>> >> > seemed intuitive to me. Since I got a build that seemed satisfactory
>> >> > to
>> >> > me,
>> >> > I did not even look at release.sh.
>> >> >
>> >> > If you follow my build instructions, things should work. If you
>> >> > haven't
>> >> > tried my build instructions, maybe you should. If you try them and
>> >> > they
>> >> > don't work, or you want to change some things, let me know.
>> >> >
>> >> > If you want me to follow your build instructions, create a document
>> >> > similar
>> >> > in function and content to mine, and I'll try it.
>> >> >
>> >> > I do get your point that the plugins should not be a part of the
>> >> > AndroidCsound build at all, because people will use that library for
>> >> > a
>> >> > variety of purposes, some with their own libs, some not needing these
>> >> > pluginlibs. As it is they are not dependencies of AndroidCsound,
>> >> > since
>> >> > it
>> >> > will build and run without them, but I will move the script to
>> >> > install
>> >> > them
>> >> > to the CSDPlayer project.
>> >> >
>> >> > Regards,
>> >> > Mike
>> >> >
>> >> >
>> >> >
>> >> > Michael Gogins
>> >> > Irreducible Productions
>> >> > http://michaelgogins.tumblr.com
>> >> > Michael dot Gogins at gmail dot com
>> >> >
>> >> >
>> >> > On Mon, Jun 10, 2013 at 4:33 PM, Victor Lazzarini
>> >> > 
>> >> > wrote:
>> >> >>
>> >> >> Why can't we keep libsndfile as a static lib?
>> >> >> On 10 Jun 2013, at 21:09, Steven Yi wrote:
>> >> >>
>> >> >> > Just to add, I was trying to prep an rc3 release for Csound for
>> >> >> > Android SDK and this is what I found today.  Also, the
>> >> >> > libcsoundandroid.so builds despite those libs being listed, even
>> >> >> > though I do not have some of them here.  The change for libsndfile
>> >> >> > is
>> >> >> > critical though to figure out what to do about packaging the
>> >> >> > release.
>> >> >> >
>> >> >> > On Mon, Jun 10, 2013 at 4:06 PM, Victor Lazzarini
>> >> >> >  wrote:
>> >> >> >> I would add my voice to this request. Please do not add luajit as
>> >> >> >> a
>> >> >> >> dependency to libcsoundandroid.so, or any other
>> >> >> >> plugin dependency. The whole point of that project is so that it
>> >> >> >> can
>> >> >> >> be
>> >> >> >> built without
>> >> >> >> any plugins.
>> >> >> >>
>> >> >> >> I think points 1,2 and 5 are really important. We need plugins to
>> >> >> >> be
>> >> >> >> kept in
>> >> >> >> separate projects.
>> >> >> >>
>> >> >> >> Victor
>> >> >> >>
>> >> >> >> On 10 Jun 2013, at 21:01, Steven Yi wrote:
>> >> >> >>
>> >> >> >>> Hi Michael,
>> >> >> >>>
>> >> >> >>> As much as all the developments have been great, I went to do a
>> >> >> >>> build
>> >> >> >>> today and found things pretty much exactly the opposite of what
>> >> >> >>> I
>> >> >> >>> had
>> >> >> >>> requested earlier.
>> >> >> >>>
>> >> >> >>> 1. Why is luajit listed in the Android.mk for
>> >> >> >>> libcsoundandroid.so?
>> >> >> >>>
>> >> >> >>> 2. Why ares there these libraries listed in
>> >> >> >>> CsoundAndroid/jni/Android.mk:
>> >> >> >>>
>> >> >> >>> LOCAL_PREBUILT_LIBRARIES += luajit-2.0 sndfile libstdutil
>> >> >> >>> signalflowgraph libfluidsynth
>> >> >> >>>
>> >> >> >>> 3. If you modified libsndfile to be a shared library, could you
>> >> >> >>> post
>> >> >> >>> the changes to the Android.mk for that project?
>> >> >> >>>
>> >> >> >>> 4. Because libsndfile was changed to be a shared library, the
>> >> >> >>> build
>> >> >> >>> needs updating.  Before, I used build.sh to build
>> >> >> >>> libcsoundandroid.so,
>> >> >> >>> then I would use the release.sh script to package up everything
>> >> >> >>> for
>> >> >> >>> release the SDK.  This is now broken.
>> >> >> >>>
>> >> >> >>> 5. I still believe that the dependencies should be dealt with
>> >> >> >>> outside
>> >> >> >>> of CsoundAndroid.  If you put them in CSDPlayer/lib/armeabi-v7a,
>> >> >> >>> they
>> >> >> >>> should get picked up the same as if they were in
>> >> >> >>> CsoundAndroid/lib/armeabi-v7a, yes?
>> >> >> >>>
>> >> >> >>> Thanks,
>> >> >> >>> steven
>> >> >> >>>
>> >> >> >>>
>> >> >> >>> On Sun, Jun 9, 2013 at 11:55 PM, Michael Gogins
>> >> >> >>>  wrote:
>> >> >> >>>> As the app is becoming quite definitely usable, let me know
>> >> >> >>>> your
>> >> >> >>>> wish
>> >> >> >>>> list.
>> >> >> >>>>
>> >> >> >>>>
>> >> >> >>>>
>> >> >> >>>>
>> >> >> >>>>
>> >> >> >>>> ------------------------------------------------------------------------------
>> >> >> >>>> How ServiceNow helps IT people transform IT departments:
>> >> >> >>>> 1. A cloud service to automate IT design, transition and
>> >> >> >>>> operations
>> >> >> >>>> 2. Dashboards that offer high-level views of enterprise
>> >> >> >>>> services
>> >> >> >>>> 3. A single system of record for all IT processes
>> >> >> >>>> http://p.sf.net/sfu/servicenow-d2d-j
>> >> >> >>>> _______________________________________________
>> >> >> >>>> Csound-devel mailing list
>> >> >> >>>> Csound-devel@lists.sourceforge.net
>> >> >> >>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >> >>>>
>> >> >> >>>
>> >> >> >>>
>> >> >> >>>
>> >> >> >>>
>> >> >> >>> ------------------------------------------------------------------------------
>> >> >> >>> This SF.net email is sponsored by Windows:
>> >> >> >>>
>> >> >> >>> Build for Windows Store.
>> >> >> >>>
>> >> >> >>> http://p.sf.net/sfu/windows-dev2dev
>> >> >> >>> _______________________________________________
>> >> >> >>> Csound-devel mailing list
>> >> >> >>> Csound-devel@lists.sourceforge.net
>> >> >> >>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >> >>
>> >> >> >> Dr Victor Lazzarini
>> >> >> >> Senior Lecturer
>> >> >> >> Dept. of Music
>> >> >> >> NUI Maynooth Ireland
>> >> >> >> tel.: +353 1 708 3545
>> >> >> >> Victor dot Lazzarini AT nuim dot ie
>> >> >> >>
>> >> >> >>
>> >> >> >>
>> >> >> >>
>> >> >> >>
>> >> >> >>
>> >> >> >>
>> >> >> >> ------------------------------------------------------------------------------
>> >> >> >> This SF.net email is sponsored by Windows:
>> >> >> >>
>> >> >> >> Build for Windows Store.
>> >> >> >>
>> >> >> >> http://p.sf.net/sfu/windows-dev2dev
>> >> >> >> _______________________________________________
>> >> >> >> Csound-devel mailing list
>> >> >> >> Csound-devel@lists.sourceforge.net
>> >> >> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> > ------------------------------------------------------------------------------
>> >> >> > This SF.net email is sponsored by Windows:
>> >> >> >
>> >> >> > Build for Windows Store.
>> >> >> >
>> >> >> > http://p.sf.net/sfu/windows-dev2dev
>> >> >> > _______________________________________________
>> >> >> > Csound-devel mailing list
>> >> >> > Csound-devel@lists.sourceforge.net
>> >> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >>
>> >> >> Dr Victor Lazzarini
>> >> >> Senior Lecturer
>> >> >> Dept. of Music
>> >> >> NUI Maynooth Ireland
>> >> >> tel.: +353 1 708 3545
>> >> >> Victor dot Lazzarini AT nuim dot ie
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >> ------------------------------------------------------------------------------
>> >> >> This SF.net email is sponsored by Windows:
>> >> >>
>> >> >> Build for Windows Store.
>> >> >>
>> >> >> http://p.sf.net/sfu/windows-dev2dev
>> >> >> _______________________________________________
>> >> >> Csound-devel mailing list
>> >> >> Csound-devel@lists.sourceforge.net
>> >> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >
>> >> >
>> >> >
>> >> >
>> >> >
>> >> > ------------------------------------------------------------------------------
>> >> > This SF.net email is sponsored by Windows:
>> >> >
>> >> > Build for Windows Store.
>> >> >
>> >> > http://p.sf.net/sfu/windows-dev2dev
>> >> > _______________________________________________
>> >> > Csound-devel mailing list
>> >> > Csound-devel@lists.sourceforge.net
>> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >
>> >>
>> >>
>> >>
>> >> ------------------------------------------------------------------------------
>> >> This SF.net email is sponsored by Windows:
>> >>
>> >> Build for Windows Store.
>> >>
>> >> http://p.sf.net/sfu/windows-dev2dev
>> >> _______________________________________________
>> >> Csound-devel mailing list
>> >> Csound-devel@lists.sourceforge.net
>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > This SF.net email is sponsored by Windows:
>> >
>> > Build for Windows Store.
>> >
>> > http://p.sf.net/sfu/windows-dev2dev
>> > _______________________________________________
>> > Csound-devel mailing list
>> > Csound-devel@lists.sourceforge.net
>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Windows:
>>
>> Build for Windows Store.
>>
>> http://p.sf.net/sfu/windows-dev2dev
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Windows:
>
> Build for Windows Store.
>
> http://p.sf.net/sfu/windows-dev2dev
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net

Date2013-06-11 22:57
FromSteven Yi
SubjectRe: [Cs-dev] Android csound
Hi Michael,

So I tried building the plugin libs.  I got through libstdutil and
libfluidsynth okay using just ndk-build.  With signalflowgraph, I got:

Steven-Yis-MacBook-Pro:signalflowgraph stevenyi$ ndk-build
Compile++ thumb  : signalflowgraph <= signalflowgraph.cpp
In file included from jni/../../../../Opcodes/signalflowgraph.cpp:96:0:
jni/../../../../include/OpcodeBase.hpp:10:19: fatal error: cstdarg: No
such file or directory
compilation terminated.
make: *** [obj/local/armeabi/objs/signalflowgraph/__/__/__/__/Opcodes/signalflowgraph.o]
Error 1

I need to take of some other things, so will come back to this later
tonight or tomorrow.

Thanks!
steven

On Tue, Jun 11, 2013 at 1:33 PM, Steven Yi  wrote:
> So far so good!  With the modified Android.mk, I built the libsndfile
> shared libraries and I see that the Android build system will pull in
> the shared libsndfile.so automatically into the CsoundAndroid/libs/xxx
> folders which is great.  I just got developer debugging setup on the
> N4 and am about to test the Csound Examples project. If that goes
> well, I think we can remove the libsndfile-android folder from
> pluginlibs and use the one from bitbucket.
>
> Once this is all tested, I'll see about the plugins.  Regarding the
> crashing, I noticed there was a change in the build.sh for
> CsoundAndroid regarding the sed line where ".bak" was added.  I'll see
> if changing that affects the crashing.
>
> On Tue, Jun 11, 2013 at 1:15 PM, Michael Gogins
>  wrote:
>> That's great. Your plan about bitbucket is good.
>>
>> Let me know how it goes...
>>
>> Best,
>> Mike
>>
>> Michael Gogins
>> Irreducible Productions
>> http://michaelgogins.tumblr.com
>> Michael dot Gogins at gmail dot com
>>
>>
>> On Tue, Jun 11, 2013 at 12:26 PM, Steven Yi  wrote:
>>>
>>> Hi Michael,
>>>
>>> No worries, my original email probably could have been clearer as to
>>> what I was trying to get across.  Glad that we're on the same page
>>> now.
>>>
>>> As for the Android.mk for libsndfile, it really only existed with the
>>> libsndfile-android.zip, and did not exist within the Csound6 GIT.  In
>>> some ways, that makes sense I think, as it's an external library.  On
>>> the other hand, it's not terribly convenient.  Looking through my
>>> folders here, I see that I had done a private repo on Bitbucket when I
>>> first worked on libsndfile-android with Victor.  I'm thinking, maybe
>>> the best step forward for development process is:
>>>
>>> 1. Make that libsndfile-android project public on BitBucket
>>> 2. Add a script to clone all dependencies from remote repos or pull
>>> tarballs into whatever the user sets for NDK_MODULE_PATH folder.  This
>>> can include libsndfile-android, fluidsynth, and whatever else you have
>>> added (luajit, anything else that comes to mind).
>>>
>>> The script would act like the csound6/dependencies/download.sh file I
>>> wrote and should hopefully simplify getting the build system up and
>>> running for everyone.
>>>
>>> For releases, I think we would still need to publish the
>>> libsndfile-android.zip, but really that could be done on BitBucket
>>> now.  I think that might simplify things.
>>>
>>> I've gone ahead and made the libsndfile-android project public at:
>>>
>>> https://bitbucket.org/kunstmusik/libsndfile-android
>>>
>>> If you send me a bitbucket account name offline, I'll add you to the
>>> project so you can make changes.
>>>
>>> I'm going to work on using the Android.mk you committed to CS6 to see
>>> if I can get things going now for the release build.
>>>
>>> Thanks!
>>> steven
>>>
>>> p.s. - After having issues with my old Nexus One (power button broke),
>>> I ordered and received a new Nexus 4 in the mail yesterday.  Very
>>> excited!  It's quite a nice device.  For the future though, that means
>>> I'll be using a Nexus 4 and Nexus 7 when doing device testing and
>>> releases, and will likely have to resort to using the Emulator for
>>> testing on Android 2.3.x.
>>>
>>> On Tue, Jun 11, 2013 at 5:05 AM, Michael Gogins
>>>  wrote:
>>> > I apologize for the tone of my email.
>>> >
>>> > I think I see what the problem is. I had indeed not made the Android.mk
>>> > for
>>> > libsndfile as shared available. I overlooked it because I was assuming
>>> > that
>>> > the file would be picked up but git -a -m, but the Android.mk files for
>>> > the
>>> > prebuilt libraries are in git only in the zip file in Csound 5, not in
>>> > git
>>> > for Csound 6 anywhere, is that correct?
>>> >
>>> > I have pushed the Android.mk files that I use for all the prebuilt
>>> > libraries
>>> > to Csound 6 git. I hope this solves the problem. If not, let me know and
>>> > I
>>> > will fix it ASAP.
>>> >
>>> > Best,
>>> >
>>> > Mike
>>> >
>>> >
>>> > On Jun 10, 2013 10:36 PM, "Steven Yi"  wrote:
>>> >>
>>> >> Hi Michael,
>>> >>
>>> >> I don't understand why you're being very hostile about the questions
>>> >> I've asked.  You yourself mention:
>>> >>
>>> >> "If you follow my build instructions, things should work. If you
>>> >> haven't tried my build instructions, maybe you should. If you try them
>>> >> and they don't work, or you want to change some things, let me know. "
>>> >>
>>> >> Well... that's exactly what I did in the first place.  I DID try your
>>> >> build instructions, so please don't assume I didn't. I used your build
>>> >> instructions, mentioned things that I think should change, and
>>> >> reported things that don't work.. You asked along these same lines in
>>> >> another email thread so that's what I did.
>>> >>
>>> >> "I made no effort to fix release.sh because I was able to build the
>>> >> package with the Eclipse project, which seemed intuitive to me. Since
>>> >> I got a build that seemed satisfactory to me, I did not even look at
>>> >> release.sh. "
>>> >>
>>> >> Okay, but as I mentioned I've been using that script to do releases
>>> >> for the Csound for Android SDK. If you want to ignore that, well,
>>> >> that's up to you.
>>> >>
>>> >> I see from your latest commit that things were clarified.  Regarding
>>> >> questions 1 & 2, it looks like those lines from the build referring to
>>> >> other libraries were removed.  The reason I asked about questions 1 &
>>> >> 2 were that I did not see any reason for those libs there, but I did
>>> >> not know if you found it necessary for them or not.  I guess from the
>>> >> change that they weren't necessary after all, so thanks for clearing
>>> >> that up.
>>> >>
>>> >> As for libsndfile, I think I actually had it dynamic to start, and
>>> >> changed to making it a static lib that was compiled into
>>> >> libcsoundandroid.so.  It's been a while since that part got sorted
>>> >> out, and I seem to remember taking that path to make it easier to
>>> >> distribute as a single lib.  It was the quickest path to getting
>>> >> Csound for Android released to start, and there hasn't been any one
>>> >> asking for it to be otherwise up until now.  The only other change in
>>> >> terms of its history up until now has been to add FLAC and OGG
>>> >> support.
>>> >>
>>> >> But anyways, I'm now stuck in with the same issues putting a build
>>> >> together and also a release, and I can not continue without your help.
>>> >> The critical part as mentioned is that you made changes to libsndfile.
>>> >>  That's fine, but the build changes aren't available anywhere.  I
>>> >> can't do a build of the system to test, and I can't do a release
>>> >> without using the same libsndfile build files as you have been using.
>>> >> So I ask again, could you post the changes that you did for libsndfile
>>> >> here?
>>> >>
>>> >> Thanks,
>>> >> steven
>>> >>
>>> >>
>>> >> On Mon, Jun 10, 2013 at 6:58 PM, Michael Gogins
>>> >>  wrote:
>>> >> > Jeez...
>>> >> >
>>> >> > I don't appreciate being criticized for not following assumptions
>>> >> > that
>>> >> > are
>>> >> > not documented. If you want other people to use a build system the
>>> >> > way
>>> >> > you
>>> >> > want, you have to tell them what that is. I made no effort to fix
>>> >> > release.sh
>>> >> > because I was able to build the package with the Eclipse project,
>>> >> > which
>>> >> > seemed intuitive to me. Since I got a build that seemed satisfactory
>>> >> > to
>>> >> > me,
>>> >> > I did not even look at release.sh.
>>> >> >
>>> >> > If you follow my build instructions, things should work. If you
>>> >> > haven't
>>> >> > tried my build instructions, maybe you should. If you try them and
>>> >> > they
>>> >> > don't work, or you want to change some things, let me know.
>>> >> >
>>> >> > If you want me to follow your build instructions, create a document
>>> >> > similar
>>> >> > in function and content to mine, and I'll try it.
>>> >> >
>>> >> > I do get your point that the plugins should not be a part of the
>>> >> > AndroidCsound build at all, because people will use that library for
>>> >> > a
>>> >> > variety of purposes, some with their own libs, some not needing these
>>> >> > pluginlibs. As it is they are not dependencies of AndroidCsound,
>>> >> > since
>>> >> > it
>>> >> > will build and run without them, but I will move the script to
>>> >> > install
>>> >> > them
>>> >> > to the CSDPlayer project.
>>> >> >
>>> >> > Regards,
>>> >> > Mike
>>> >> >
>>> >> >
>>> >> >
>>> >> > Michael Gogins
>>> >> > Irreducible Productions
>>> >> > http://michaelgogins.tumblr.com
>>> >> > Michael dot Gogins at gmail dot com
>>> >> >
>>> >> >
>>> >> > On Mon, Jun 10, 2013 at 4:33 PM, Victor Lazzarini
>>> >> > 
>>> >> > wrote:
>>> >> >>
>>> >> >> Why can't we keep libsndfile as a static lib?
>>> >> >> On 10 Jun 2013, at 21:09, Steven Yi wrote:
>>> >> >>
>>> >> >> > Just to add, I was trying to prep an rc3 release for Csound for
>>> >> >> > Android SDK and this is what I found today.  Also, the
>>> >> >> > libcsoundandroid.so builds despite those libs being listed, even
>>> >> >> > though I do not have some of them here.  The change for libsndfile
>>> >> >> > is
>>> >> >> > critical though to figure out what to do about packaging the
>>> >> >> > release.
>>> >> >> >
>>> >> >> > On Mon, Jun 10, 2013 at 4:06 PM, Victor Lazzarini
>>> >> >> >  wrote:
>>> >> >> >> I would add my voice to this request. Please do not add luajit as
>>> >> >> >> a
>>> >> >> >> dependency to libcsoundandroid.so, or any other
>>> >> >> >> plugin dependency. The whole point of that project is so that it
>>> >> >> >> can
>>> >> >> >> be
>>> >> >> >> built without
>>> >> >> >> any plugins.
>>> >> >> >>
>>> >> >> >> I think points 1,2 and 5 are really important. We need plugins to
>>> >> >> >> be
>>> >> >> >> kept in
>>> >> >> >> separate projects.
>>> >> >> >>
>>> >> >> >> Victor
>>> >> >> >>
>>> >> >> >> On 10 Jun 2013, at 21:01, Steven Yi wrote:
>>> >> >> >>
>>> >> >> >>> Hi Michael,
>>> >> >> >>>
>>> >> >> >>> As much as all the developments have been great, I went to do a
>>> >> >> >>> build
>>> >> >> >>> today and found things pretty much exactly the opposite of what
>>> >> >> >>> I
>>> >> >> >>> had
>>> >> >> >>> requested earlier.
>>> >> >> >>>
>>> >> >> >>> 1. Why is luajit listed in the Android.mk for
>>> >> >> >>> libcsoundandroid.so?
>>> >> >> >>>
>>> >> >> >>> 2. Why ares there these libraries listed in
>>> >> >> >>> CsoundAndroid/jni/Android.mk:
>>> >> >> >>>
>>> >> >> >>> LOCAL_PREBUILT_LIBRARIES += luajit-2.0 sndfile libstdutil
>>> >> >> >>> signalflowgraph libfluidsynth
>>> >> >> >>>
>>> >> >> >>> 3. If you modified libsndfile to be a shared library, could you
>>> >> >> >>> post
>>> >> >> >>> the changes to the Android.mk for that project?
>>> >> >> >>>
>>> >> >> >>> 4. Because libsndfile was changed to be a shared library, the
>>> >> >> >>> build
>>> >> >> >>> needs updating.  Before, I used build.sh to build
>>> >> >> >>> libcsoundandroid.so,
>>> >> >> >>> then I would use the release.sh script to package up everything
>>> >> >> >>> for
>>> >> >> >>> release the SDK.  This is now broken.
>>> >> >> >>>
>>> >> >> >>> 5. I still believe that the dependencies should be dealt with
>>> >> >> >>> outside
>>> >> >> >>> of CsoundAndroid.  If you put them in CSDPlayer/lib/armeabi-v7a,
>>> >> >> >>> they
>>> >> >> >>> should get picked up the same as if they were in
>>> >> >> >>> CsoundAndroid/lib/armeabi-v7a, yes?
>>> >> >> >>>
>>> >> >> >>> Thanks,
>>> >> >> >>> steven
>>> >> >> >>>
>>> >> >> >>>
>>> >> >> >>> On Sun, Jun 9, 2013 at 11:55 PM, Michael Gogins
>>> >> >> >>>  wrote:
>>> >> >> >>>> As the app is becoming quite definitely usable, let me know
>>> >> >> >>>> your
>>> >> >> >>>> wish
>>> >> >> >>>> list.
>>> >> >> >>>>
>>> >> >> >>>>
>>> >> >> >>>>
>>> >> >> >>>>
>>> >> >> >>>>
>>> >> >> >>>> ------------------------------------------------------------------------------
>>> >> >> >>>> How ServiceNow helps IT people transform IT departments:
>>> >> >> >>>> 1. A cloud service to automate IT design, transition and
>>> >> >> >>>> operations
>>> >> >> >>>> 2. Dashboards that offer high-level views of enterprise
>>> >> >> >>>> services
>>> >> >> >>>> 3. A single system of record for all IT processes
>>> >> >> >>>> http://p.sf.net/sfu/servicenow-d2d-j
>>> >> >> >>>> _______________________________________________
>>> >> >> >>>> Csound-devel mailing list
>>> >> >> >>>> Csound-devel@lists.sourceforge.net
>>> >> >> >>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >> >> >>>>
>>> >> >> >>>
>>> >> >> >>>
>>> >> >> >>>
>>> >> >> >>>
>>> >> >> >>> ------------------------------------------------------------------------------
>>> >> >> >>> This SF.net email is sponsored by Windows:
>>> >> >> >>>
>>> >> >> >>> Build for Windows Store.
>>> >> >> >>>
>>> >> >> >>> http://p.sf.net/sfu/windows-dev2dev
>>> >> >> >>> _______________________________________________
>>> >> >> >>> Csound-devel mailing list
>>> >> >> >>> Csound-devel@lists.sourceforge.net
>>> >> >> >>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >> >> >>
>>> >> >> >> Dr Victor Lazzarini
>>> >> >> >> Senior Lecturer
>>> >> >> >> Dept. of Music
>>> >> >> >> NUI Maynooth Ireland
>>> >> >> >> tel.: +353 1 708 3545
>>> >> >> >> Victor dot Lazzarini AT nuim dot ie
>>> >> >> >>
>>> >> >> >>
>>> >> >> >>
>>> >> >> >>
>>> >> >> >>
>>> >> >> >>
>>> >> >> >>
>>> >> >> >> ------------------------------------------------------------------------------
>>> >> >> >> This SF.net email is sponsored by Windows:
>>> >> >> >>
>>> >> >> >> Build for Windows Store.
>>> >> >> >>
>>> >> >> >> http://p.sf.net/sfu/windows-dev2dev
>>> >> >> >> _______________________________________________
>>> >> >> >> Csound-devel mailing list
>>> >> >> >> Csound-devel@lists.sourceforge.net
>>> >> >> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >> >> >
>>> >> >> >
>>> >> >> >
>>> >> >> >
>>> >> >> > ------------------------------------------------------------------------------
>>> >> >> > This SF.net email is sponsored by Windows:
>>> >> >> >
>>> >> >> > Build for Windows Store.
>>> >> >> >
>>> >> >> > http://p.sf.net/sfu/windows-dev2dev
>>> >> >> > _______________________________________________
>>> >> >> > Csound-devel mailing list
>>> >> >> > Csound-devel@lists.sourceforge.net
>>> >> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >> >>
>>> >> >> Dr Victor Lazzarini
>>> >> >> Senior Lecturer
>>> >> >> Dept. of Music
>>> >> >> NUI Maynooth Ireland
>>> >> >> tel.: +353 1 708 3545
>>> >> >> Victor dot Lazzarini AT nuim dot ie
>>> >> >>
>>> >> >>
>>> >> >>
>>> >> >>
>>> >> >>
>>> >> >>
>>> >> >>
>>> >> >> ------------------------------------------------------------------------------
>>> >> >> This SF.net email is sponsored by Windows:
>>> >> >>
>>> >> >> Build for Windows Store.
>>> >> >>
>>> >> >> http://p.sf.net/sfu/windows-dev2dev
>>> >> >> _______________________________________________
>>> >> >> Csound-devel mailing list
>>> >> >> Csound-devel@lists.sourceforge.net
>>> >> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >> >
>>> >> >
>>> >> >
>>> >> >
>>> >> >
>>> >> > ------------------------------------------------------------------------------
>>> >> > This SF.net email is sponsored by Windows:
>>> >> >
>>> >> > Build for Windows Store.
>>> >> >
>>> >> > http://p.sf.net/sfu/windows-dev2dev
>>> >> > _______________________________________________
>>> >> > Csound-devel mailing list
>>> >> > Csound-devel@lists.sourceforge.net
>>> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >> >
>>> >>
>>> >>
>>> >>
>>> >> ------------------------------------------------------------------------------
>>> >> This SF.net email is sponsored by Windows:
>>> >>
>>> >> Build for Windows Store.
>>> >>
>>> >> http://p.sf.net/sfu/windows-dev2dev
>>> >> _______________________________________________
>>> >> Csound-devel mailing list
>>> >> Csound-devel@lists.sourceforge.net
>>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >
>>> >
>>> >
>>> > ------------------------------------------------------------------------------
>>> > This SF.net email is sponsored by Windows:
>>> >
>>> > Build for Windows Store.
>>> >
>>> > http://p.sf.net/sfu/windows-dev2dev
>>> > _______________________________________________
>>> > Csound-devel mailing list
>>> > Csound-devel@lists.sourceforge.net
>>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >
>>>
>>>
>>> ------------------------------------------------------------------------------
>>> This SF.net email is sponsored by Windows:
>>>
>>> Build for Windows Store.
>>>
>>> http://p.sf.net/sfu/windows-dev2dev
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Windows:
>>
>> Build for Windows Store.
>>
>> http://p.sf.net/sfu/windows-dev2dev
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>

------------------------------------------------------------------------------
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net

Date2013-06-11 23:06
FromMichael Gogins
SubjectRe: [Cs-dev] Android csound
AttachmentsNone  None  

You need to run ndk-build in the jni dir. I have removed the one in the signal flow graph root dir.

On Jun 11, 2013 5:57 PM, "Steven Yi" <stevenyi@gmail.com> wrote:
Hi Michael,

So I tried building the plugin libs.  I got through libstdutil and
libfluidsynth okay using just ndk-build.  With signalflowgraph, I got:

Steven-Yis-MacBook-Pro:signalflowgraph stevenyi$ ndk-build
Compile++ thumb  : signalflowgraph <= signalflowgraph.cpp
In file included from jni/../../../../Opcodes/signalflowgraph.cpp:96:0:
jni/../../../../include/OpcodeBase.hpp:10:19: fatal error: cstdarg: No
such file or directory
compilation terminated.
make: *** [obj/local/armeabi/objs/signalflowgraph/__/__/__/__/Opcodes/signalflowgraph.o]
Error 1

I need to take of some other things, so will come back to this later
tonight or tomorrow.

Thanks!
steven

On Tue, Jun 11, 2013 at 1:33 PM, Steven Yi <stevenyi@gmail.com> wrote:
> So far so good!  With the modified Android.mk, I built the libsndfile
> shared libraries and I see that the Android build system will pull in
> the shared libsndfile.so automatically into the CsoundAndroid/libs/xxx
> folders which is great.  I just got developer debugging setup on the
> N4 and am about to test the Csound Examples project. If that goes
> well, I think we can remove the libsndfile-android folder from
> pluginlibs and use the one from bitbucket.
>
> Once this is all tested, I'll see about the plugins.  Regarding the
> crashing, I noticed there was a change in the build.sh for
> CsoundAndroid regarding the sed line where ".bak" was added.  I'll see
> if changing that affects the crashing.
>
> On Tue, Jun 11, 2013 at 1:15 PM, Michael Gogins
> <michael.gogins@gmail.com> wrote:
>> That's great. Your plan about bitbucket is good.
>>
>> Let me know how it goes...
>>
>> Best,
>> Mike
>>
>> Michael Gogins
>> Irreducible Productions
>> http://michaelgogins.tumblr.com
>> Michael dot Gogins at gmail dot com
>>
>>
>> On Tue, Jun 11, 2013 at 12:26 PM, Steven Yi <stevenyi@gmail.com> wrote:
>>>
>>> Hi Michael,
>>>
>>> No worries, my original email probably could have been clearer as to
>>> what I was trying to get across.  Glad that we're on the same page
>>> now.
>>>
>>> As for the Android.mk for libsndfile, it really only existed with the
>>> libsndfile-android.zip, and did not exist within the Csound6 GIT.  In
>>> some ways, that makes sense I think, as it's an external library.  On
>>> the other hand, it's not terribly convenient.  Looking through my
>>> folders here, I see that I had done a private repo on Bitbucket when I
>>> first worked on libsndfile-android with Victor.  I'm thinking, maybe
>>> the best step forward for development process is:
>>>
>>> 1. Make that libsndfile-android project public on BitBucket
>>> 2. Add a script to clone all dependencies from remote repos or pull
>>> tarballs into whatever the user sets for NDK_MODULE_PATH folder.  This
>>> can include libsndfile-android, fluidsynth, and whatever else you have
>>> added (luajit, anything else that comes to mind).
>>>
>>> The script would act like the csound6/dependencies/download.sh file I
>>> wrote and should hopefully simplify getting the build system up and
>>> running for everyone.
>>>
>>> For releases, I think we would still need to publish the
>>> libsndfile-android.zip, but really that could be done on BitBucket
>>> now.  I think that might simplify things.
>>>
>>> I've gone ahead and made the libsndfile-android project public at:
>>>
>>> https://bitbucket.org/kunstmusik/libsndfile-android
>>>
>>> If you send me a bitbucket account name offline, I'll add you to the
>>> project so you can make changes.
>>>
>>> I'm going to work on using the Android.mk you committed to CS6 to see
>>> if I can get things going now for the release build.
>>>
>>> Thanks!
>>> steven
>>>
>>> p.s. - After having issues with my old Nexus One (power button broke),
>>> I ordered and received a new Nexus 4 in the mail yesterday.  Very
>>> excited!  It's quite a nice device.  For the future though, that means
>>> I'll be using a Nexus 4 and Nexus 7 when doing device testing and
>>> releases, and will likely have to resort to using the Emulator for
>>> testing on Android 2.3.x.
>>>
>>> On Tue, Jun 11, 2013 at 5:05 AM, Michael Gogins
>>> <michael.gogins@gmail.com> wrote:
>>> > I apologize for the tone of my email.
>>> >
>>> > I think I see what the problem is. I had indeed not made the Android.mk
>>> > for
>>> > libsndfile as shared available. I overlooked it because I was assuming
>>> > that
>>> > the file would be picked up but git -a -m, but the Android.mk files for
>>> > the
>>> > prebuilt libraries are in git only in the zip file in Csound 5, not in
>>> > git
>>> > for Csound 6 anywhere, is that correct?
>>> >
>>> > I have pushed the Android.mk files that I use for all the prebuilt
>>> > libraries
>>> > to Csound 6 git. I hope this solves the problem. If not, let me know and
>>> > I
>>> > will fix it ASAP.
>>> >
>>> > Best,
>>> >
>>> > Mike
>>> >
>>> >
>>> > On Jun 10, 2013 10:36 PM, "Steven Yi" <stevenyi@gmail.com> wrote:
>>> >>
>>> >> Hi Michael,
>>> >>
>>> >> I don't understand why you're being very hostile about the questions
>>> >> I've asked.  You yourself mention:
>>> >>
>>> >> "If you follow my build instructions, things should work. If you
>>> >> haven't tried my build instructions, maybe you should. If you try them
>>> >> and they don't work, or you want to change some things, let me know. "
>>> >>
>>> >> Well... that's exactly what I did in the first place.  I DID try your
>>> >> build instructions, so please don't assume I didn't. I used your build
>>> >> instructions, mentioned things that I think should change, and
>>> >> reported things that don't work.. You asked along these same lines in
>>> >> another email thread so that's what I did.
>>> >>
>>> >> "I made no effort to fix release.sh because I was able to build the
>>> >> package with the Eclipse project, which seemed intuitive to me. Since
>>> >> I got a build that seemed satisfactory to me, I did not even look at
>>> >> release.sh. "
>>> >>
>>> >> Okay, but as I mentioned I've been using that script to do releases
>>> >> for the Csound for Android SDK. If you want to ignore that, well,
>>> >> that's up to you.
>>> >>
>>> >> I see from your latest commit that things were clarified.  Regarding
>>> >> questions 1 & 2, it looks like those lines from the build referring to
>>> >> other libraries were removed.  The reason I asked about questions 1 &
>>> >> 2 were that I did not see any reason for those libs there, but I did
>>> >> not know if you found it necessary for them or not.  I guess from the
>>> >> change that they weren't necessary after all, so thanks for clearing
>>> >> that up.
>>> >>
>>> >> As for libsndfile, I think I actually had it dynamic to start, and
>>> >> changed to making it a static lib that was compiled into
>>> >> libcsoundandroid.so.  It's been a while since that part got sorted
>>> >> out, and I seem to remember taking that path to make it easier to
>>> >> distribute as a single lib.  It was the quickest path to getting
>>> >> Csound for Android released to start, and there hasn't been any one
>>> >> asking for it to be otherwise up until now.  The only other change in
>>> >> terms of its history up until now has been to add FLAC and OGG
>>> >> support.
>>> >>
>>> >> But anyways, I'm now stuck in with the same issues putting a build
>>> >> together and also a release, and I can not continue without your help.
>>> >> The critical part as mentioned is that you made changes to libsndfile.
>>> >>  That's fine, but the build changes aren't available anywhere.  I
>>> >> can't do a build of the system to test, and I can't do a release
>>> >> without using the same libsndfile build files as you have been using.
>>> >> So I ask again, could you post the changes that you did for libsndfile
>>> >> here?
>>> >>
>>> >> Thanks,
>>> >> steven
>>> >>
>>> >>
>>> >> On Mon, Jun 10, 2013 at 6:58 PM, Michael Gogins
>>> >> <michael.gogins@gmail.com> wrote:
>>> >> > Jeez...
>>> >> >
>>> >> > I don't appreciate being criticized for not following assumptions
>>> >> > that
>>> >> > are
>>> >> > not documented. If you want other people to use a build system the
>>> >> > way
>>> >> > you
>>> >> > want, you have to tell them what that is. I made no effort to fix
>>> >> > release.sh
>>> >> > because I was able to build the package with the Eclipse project,
>>> >> > which
>>> >> > seemed intuitive to me. Since I got a build that seemed satisfactory
>>> >> > to
>>> >> > me,
>>> >> > I did not even look at release.sh.
>>> >> >
>>> >> > If you follow my build instructions, things should work. If you
>>> >> > haven't
>>> >> > tried my build instructions, maybe you should. If you try them and
>>> >> > they
>>> >> > don't work, or you want to change some things, let me know.
>>> >> >
>>> >> > If you want me to follow your build instructions, create a document
>>> >> > similar
>>> >> > in function and content to mine, and I'll try it.
>>> >> >
>>> >> > I do get your point that the plugins should not be a part of the
>>> >> > AndroidCsound build at all, because people will use that library for
>>> >> > a
>>> >> > variety of purposes, some with their own libs, some not needing these
>>> >> > pluginlibs. As it is they are not dependencies of AndroidCsound,
>>> >> > since
>>> >> > it
>>> >> > will build and run without them, but I will move the script to
>>> >> > install
>>> >> > them
>>> >> > to the CSDPlayer project.
>>> >> >
>>> >> > Regards,
>>> >> > Mike
>>> >> >
>>> >> >
>>> >> >
>>> >> > Michael Gogins
>>> >> > Irreducible Productions
>>> >> > http://michaelgogins.tumblr.com
>>> >> > Michael dot Gogins at gmail dot com
>>> >> >
>>> >> >
>>> >> > On Mon, Jun 10, 2013 at 4:33 PM, Victor Lazzarini
>>> >> > <Victor.Lazzarini@nuim.ie>
>>> >> > wrote:
>>> >> >>
>>> >> >> Why can't we keep libsndfile as a static lib?
>>> >> >> On 10 Jun 2013, at 21:09, Steven Yi wrote:
>>> >> >>
>>> >> >> > Just to add, I was trying to prep an rc3 release for Csound for
>>> >> >> > Android SDK and this is what I found today.  Also, the
>>> >> >> > libcsoundandroid.so builds despite those libs being listed, even
>>> >> >> > though I do not have some of them here.  The change for libsndfile
>>> >> >> > is
>>> >> >> > critical though to figure out what to do about packaging the
>>> >> >> > release.
>>> >> >> >
>>> >> >> > On Mon, Jun 10, 2013 at 4:06 PM, Victor Lazzarini
>>> >> >> > <Victor.Lazzarini@nuim.ie> wrote:
>>> >> >> >> I would add my voice to this request. Please do not add luajit as
>>> >> >> >> a
>>> >> >> >> dependency to libcsoundandroid.so, or any other
>>> >> >> >> plugin dependency. The whole point of that project is so that it
>>> >> >> >> can
>>> >> >> >> be
>>> >> >> >> built without
>>> >> >> >> any plugins.
>>> >> >> >>
>>> >> >> >> I think points 1,2 and 5 are really important. We need plugins to
>>> >> >> >> be
>>> >> >> >> kept in
>>> >> >> >> separate projects.
>>> >> >> >>
>>> >> >> >> Victor
>>> >> >> >>
>>> >> >> >> On 10 Jun 2013, at 21:01, Steven Yi wrote:
>>> >> >> >>
>>> >> >> >>> Hi Michael,
>>> >> >> >>>
>>> >> >> >>> As much as all the developments have been great, I went to do a
>>> >> >> >>> build
>>> >> >> >>> today and found things pretty much exactly the opposite of what
>>> >> >> >>> I
>>> >> >> >>> had
>>> >> >> >>> requested earlier.
>>> >> >> >>>
>>> >> >> >>> 1. Why is luajit listed in the Android.mk for
>>> >> >> >>> libcsoundandroid.so?
>>> >> >> >>>
>>> >> >> >>> 2. Why ares there these libraries listed in
>>> >> >> >>> CsoundAndroid/jni/Android.mk:
>>> >> >> >>>
>>> >> >> >>> LOCAL_PREBUILT_LIBRARIES += luajit-2.0 sndfile libstdutil
>>> >> >> >>> signalflowgraph libfluidsynth
>>> >> >> >>>
>>> >> >> >>> 3. If you modified libsndfile to be a shared library, could you
>>> >> >> >>> post
>>> >> >> >>> the changes to the Android.mk for that project?
>>> >> >> >>>
>>> >> >> >>> 4. Because libsndfile was changed to be a shared library, the
>>> >> >> >>> build
>>> >> >> >>> needs updating.  Before, I used build.sh to build
>>> >> >> >>> libcsoundandroid.so,
>>> >> >> >>> then I would use the release.sh script to package up everything
>>> >> >> >>> for
>>> >> >> >>> release the SDK.  This is now broken.
>>> >> >> >>>
>>> >> >> >>> 5. I still believe that the dependencies should be dealt with
>>> >> >> >>> outside
>>> >> >> >>> of CsoundAndroid.  If you put them in CSDPlayer/lib/armeabi-v7a,
>>> >> >> >>> they
>>> >> >> >>> should get picked up the same as if they were in
>>> >> >> >>> CsoundAndroid/lib/armeabi-v7a, yes?
>>> >> >> >>>
>>> >> >> >>> Thanks,
>>> >> >> >>> steven
>>> >> >> >>>
>>> >> >> >>>
>>> >> >> >>> On Sun, Jun 9, 2013 at 11:55 PM, Michael Gogins
>>> >> >> >>> <michael.gogins@gmail.com> wrote:
>>> >> >> >>>> As the app is becoming quite definitely usable, let me know
>>> >> >> >>>> your
>>> >> >> >>>> wish
>>> >> >> >>>> list.
>>> >> >> >>>>
>>> >> >> >>>>
>>> >> >> >>>>
>>> >> >> >>>>
>>> >> >> >>>>
>>> >> >> >>>> ------------------------------------------------------------------------------
>>> >> >> >>>> How ServiceNow helps IT people transform IT departments:
>>> >> >> >>>> 1. A cloud service to automate IT design, transition and
>>> >> >> >>>> operations
>>> >> >> >>>> 2. Dashboards that offer high-level views of enterprise
>>> >> >> >>>> services
>>> >> >> >>>> 3. A single system of record for all IT processes
>>> >> >> >>>> http://p.sf.net/sfu/servicenow-d2d-j
>>> >> >> >>>> _______________________________________________
>>> >> >> >>>> Csound-devel mailing list
>>> >> >> >>>> Csound-devel@lists.sourceforge.net
>>> >> >> >>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >> >> >>>>
>>> >> >> >>>
>>> >> >> >>>
>>> >> >> >>>
>>> >> >> >>>
>>> >> >> >>> ------------------------------------------------------------------------------
>>> >> >> >>> This SF.net email is sponsored by Windows:
>>> >> >> >>>
>>> >> >> >>> Build for Windows Store.
>>> >> >> >>>
>>> >> >> >>> http://p.sf.net/sfu/windows-dev2dev
>>> >> >> >>> _______________________________________________
>>> >> >> >>> Csound-devel mailing list
>>> >> >> >>> Csound-devel@lists.sourceforge.net
>>> >> >> >>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >> >> >>
>>> >> >> >> Dr Victor Lazzarini
>>> >> >> >> Senior Lecturer
>>> >> >> >> Dept. of Music
>>> >> >> >> NUI Maynooth Ireland
>>> >> >> >> tel.: +353 1 708 3545
>>> >> >> >> Victor dot Lazzarini AT nuim dot ie
>>> >> >> >>
>>> >> >> >>
>>> >> >> >>
>>> >> >> >>
>>> >> >> >>
>>> >> >> >>
>>> >> >> >>
>>> >> >> >> ------------------------------------------------------------------------------
>>> >> >> >> This SF.net email is sponsored by Windows:
>>> >> >> >>
>>> >> >> >> Build for Windows Store.
>>> >> >> >>
>>> >> >> >> http://p.sf.net/sfu/windows-dev2dev
>>> >> >> >> _______________________________________________
>>> >> >> >> Csound-devel mailing list
>>> >> >> >> Csound-devel@lists.sourceforge.net
>>> >> >> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >> >> >
>>> >> >> >
>>> >> >> >
>>> >> >> >
>>> >> >> > ------------------------------------------------------------------------------
>>> >> >> > This SF.net email is sponsored by Windows:
>>> >> >> >
>>> >> >> > Build for Windows Store.
>>> >> >> >
>>> >> >> > http://p.sf.net/sfu/windows-dev2dev
>>> >> >> > _______________________________________________
>>> >> >> > Csound-devel mailing list
>>> >> >> > Csound-devel@lists.sourceforge.net
>>> >> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >> >>
>>> >> >> Dr Victor Lazzarini
>>> >> >> Senior Lecturer
>>> >> >> Dept. of Music
>>> >> >> NUI Maynooth Ireland
>>> >> >> tel.: +353 1 708 3545
>>> >> >> Victor dot Lazzarini AT nuim dot ie
>>> >> >>
>>> >> >>
>>> >> >>
>>> >> >>
>>> >> >>
>>> >> >>
>>> >> >>
>>> >> >> ------------------------------------------------------------------------------
>>> >> >> This SF.net email is sponsored by Windows:
>>> >> >>
>>> >> >> Build for Windows Store.
>>> >> >>
>>> >> >> http://p.sf.net/sfu/windows-dev2dev
>>> >> >> _______________________________________________
>>> >> >> Csound-devel mailing list
>>> >> >> Csound-devel@lists.sourceforge.net
>>> >> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >> >
>>> >> >
>>> >> >
>>> >> >
>>> >> >
>>> >> > ------------------------------------------------------------------------------
>>> >> > This SF.net email is sponsored by Windows:
>>> >> >
>>> >> > Build for Windows Store.
>>> >> >
>>> >> > http://p.sf.net/sfu/windows-dev2dev
>>> >> > _______________________________________________
>>> >> > Csound-devel mailing list
>>> >> > Csound-devel@lists.sourceforge.net
>>> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >> >
>>> >>
>>> >>
>>> >>
>>> >> ------------------------------------------------------------------------------
>>> >> This SF.net email is sponsored by Windows:
>>> >>
>>> >> Build for Windows Store.
>>> >>
>>> >> http://p.sf.net/sfu/windows-dev2dev
>>> >> _______________________________________________
>>> >> Csound-devel mailing list
>>> >> Csound-devel@lists.sourceforge.net
>>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >
>>> >
>>> >
>>> > ------------------------------------------------------------------------------
>>> > This SF.net email is sponsored by Windows:
>>> >
>>> > Build for Windows Store.
>>> >
>>> > http://p.sf.net/sfu/windows-dev2dev
>>> > _______________________________________________
>>> > Csound-devel mailing list
>>> > Csound-devel@lists.sourceforge.net
>>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >
>>>
>>>
>>> ------------------------------------------------------------------------------
>>> This SF.net email is sponsored by Windows:
>>>
>>> Build for Windows Store.
>>>
>>> http://p.sf.net/sfu/windows-dev2dev
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Windows:
>>
>> Build for Windows Store.
>>
>> http://p.sf.net/sfu/windows-dev2dev
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>

------------------------------------------------------------------------------
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/csound-devel

Date2013-06-12 00:07
FromSteven Yi
SubjectRe: [Cs-dev] Android csound
I think it doesn't make a difference to run in the project root or in
the jni folder; at least, I get the same result here:

Steven-Yis-MacBook-Pro:jni stevenyi$ ndk-build clean
Clean: signalflowgraph [armeabi]
Clean: stdc++ [armeabi]
Steven-Yis-MacBook-Pro:jni stevenyi$ ndk-build
Compile++ thumb  : signalflowgraph <= signalflowgraph.cpp
In file included from
/Users/stevenyi/work/csound/csound6/android/pluginlibs/signalflowgraph/jni/../../../../Opcodes/signalflowgraph.cpp:96:0:
/Users/stevenyi/work/csound/csound6/android/pluginlibs/signalflowgraph/jni/../../../../include/OpcodeBase.hpp:10:19:
fatal error: cstdarg: No such file or directory
compilation terminated.
make: *** [/Users/stevenyi/work/csound/csound6/android/pluginlibs/signalflowgraph/obj/local/armeabi/objs/signalflowgraph/__/__/__/__/Opcodes/signalflowgraph.o]
Error 1
Steven-Yis-MacBook-Pro:jni stevenyi$

On Tue, Jun 11, 2013 at 6:06 PM, Michael Gogins
 wrote:
> You need to run ndk-build in the jni dir. I have removed the one in the
> signal flow graph root dir.
>
> On Jun 11, 2013 5:57 PM, "Steven Yi"  wrote:
>>
>> Hi Michael,
>>
>> So I tried building the plugin libs.  I got through libstdutil and
>> libfluidsynth okay using just ndk-build.  With signalflowgraph, I got:
>>
>> Steven-Yis-MacBook-Pro:signalflowgraph stevenyi$ ndk-build
>> Compile++ thumb  : signalflowgraph <= signalflowgraph.cpp
>> In file included from jni/../../../../Opcodes/signalflowgraph.cpp:96:0:
>> jni/../../../../include/OpcodeBase.hpp:10:19: fatal error: cstdarg: No
>> such file or directory
>> compilation terminated.
>> make: ***
>> [obj/local/armeabi/objs/signalflowgraph/__/__/__/__/Opcodes/signalflowgraph.o]
>> Error 1
>>
>> I need to take of some other things, so will come back to this later
>> tonight or tomorrow.
>>
>> Thanks!
>> steven
>>
>> On Tue, Jun 11, 2013 at 1:33 PM, Steven Yi  wrote:
>> > So far so good!  With the modified Android.mk, I built the libsndfile
>> > shared libraries and I see that the Android build system will pull in
>> > the shared libsndfile.so automatically into the CsoundAndroid/libs/xxx
>> > folders which is great.  I just got developer debugging setup on the
>> > N4 and am about to test the Csound Examples project. If that goes
>> > well, I think we can remove the libsndfile-android folder from
>> > pluginlibs and use the one from bitbucket.
>> >
>> > Once this is all tested, I'll see about the plugins.  Regarding the
>> > crashing, I noticed there was a change in the build.sh for
>> > CsoundAndroid regarding the sed line where ".bak" was added.  I'll see
>> > if changing that affects the crashing.
>> >
>> > On Tue, Jun 11, 2013 at 1:15 PM, Michael Gogins
>> >  wrote:
>> >> That's great. Your plan about bitbucket is good.
>> >>
>> >> Let me know how it goes...
>> >>
>> >> Best,
>> >> Mike
>> >>
>> >> Michael Gogins
>> >> Irreducible Productions
>> >> http://michaelgogins.tumblr.com
>> >> Michael dot Gogins at gmail dot com
>> >>
>> >>
>> >> On Tue, Jun 11, 2013 at 12:26 PM, Steven Yi  wrote:
>> >>>
>> >>> Hi Michael,
>> >>>
>> >>> No worries, my original email probably could have been clearer as to
>> >>> what I was trying to get across.  Glad that we're on the same page
>> >>> now.
>> >>>
>> >>> As for the Android.mk for libsndfile, it really only existed with the
>> >>> libsndfile-android.zip, and did not exist within the Csound6 GIT.  In
>> >>> some ways, that makes sense I think, as it's an external library.  On
>> >>> the other hand, it's not terribly convenient.  Looking through my
>> >>> folders here, I see that I had done a private repo on Bitbucket when I
>> >>> first worked on libsndfile-android with Victor.  I'm thinking, maybe
>> >>> the best step forward for development process is:
>> >>>
>> >>> 1. Make that libsndfile-android project public on BitBucket
>> >>> 2. Add a script to clone all dependencies from remote repos or pull
>> >>> tarballs into whatever the user sets for NDK_MODULE_PATH folder.  This
>> >>> can include libsndfile-android, fluidsynth, and whatever else you have
>> >>> added (luajit, anything else that comes to mind).
>> >>>
>> >>> The script would act like the csound6/dependencies/download.sh file I
>> >>> wrote and should hopefully simplify getting the build system up and
>> >>> running for everyone.
>> >>>
>> >>> For releases, I think we would still need to publish the
>> >>> libsndfile-android.zip, but really that could be done on BitBucket
>> >>> now.  I think that might simplify things.
>> >>>
>> >>> I've gone ahead and made the libsndfile-android project public at:
>> >>>
>> >>> https://bitbucket.org/kunstmusik/libsndfile-android
>> >>>
>> >>> If you send me a bitbucket account name offline, I'll add you to the
>> >>> project so you can make changes.
>> >>>
>> >>> I'm going to work on using the Android.mk you committed to CS6 to see
>> >>> if I can get things going now for the release build.
>> >>>
>> >>> Thanks!
>> >>> steven
>> >>>
>> >>> p.s. - After having issues with my old Nexus One (power button broke),
>> >>> I ordered and received a new Nexus 4 in the mail yesterday.  Very
>> >>> excited!  It's quite a nice device.  For the future though, that means
>> >>> I'll be using a Nexus 4 and Nexus 7 when doing device testing and
>> >>> releases, and will likely have to resort to using the Emulator for
>> >>> testing on Android 2.3.x.
>> >>>
>> >>> On Tue, Jun 11, 2013 at 5:05 AM, Michael Gogins
>> >>>  wrote:
>> >>> > I apologize for the tone of my email.
>> >>> >
>> >>> > I think I see what the problem is. I had indeed not made the
>> >>> > Android.mk
>> >>> > for
>> >>> > libsndfile as shared available. I overlooked it because I was
>> >>> > assuming
>> >>> > that
>> >>> > the file would be picked up but git -a -m, but the Android.mk files
>> >>> > for
>> >>> > the
>> >>> > prebuilt libraries are in git only in the zip file in Csound 5, not
>> >>> > in
>> >>> > git
>> >>> > for Csound 6 anywhere, is that correct?
>> >>> >
>> >>> > I have pushed the Android.mk files that I use for all the prebuilt
>> >>> > libraries
>> >>> > to Csound 6 git. I hope this solves the problem. If not, let me know
>> >>> > and
>> >>> > I
>> >>> > will fix it ASAP.
>> >>> >
>> >>> > Best,
>> >>> >
>> >>> > Mike
>> >>> >
>> >>> >
>> >>> > On Jun 10, 2013 10:36 PM, "Steven Yi"  wrote:
>> >>> >>
>> >>> >> Hi Michael,
>> >>> >>
>> >>> >> I don't understand why you're being very hostile about the
>> >>> >> questions
>> >>> >> I've asked.  You yourself mention:
>> >>> >>
>> >>> >> "If you follow my build instructions, things should work. If you
>> >>> >> haven't tried my build instructions, maybe you should. If you try
>> >>> >> them
>> >>> >> and they don't work, or you want to change some things, let me
>> >>> >> know. "
>> >>> >>
>> >>> >> Well... that's exactly what I did in the first place.  I DID try
>> >>> >> your
>> >>> >> build instructions, so please don't assume I didn't. I used your
>> >>> >> build
>> >>> >> instructions, mentioned things that I think should change, and
>> >>> >> reported things that don't work.. You asked along these same lines
>> >>> >> in
>> >>> >> another email thread so that's what I did.
>> >>> >>
>> >>> >> "I made no effort to fix release.sh because I was able to build the
>> >>> >> package with the Eclipse project, which seemed intuitive to me.
>> >>> >> Since
>> >>> >> I got a build that seemed satisfactory to me, I did not even look
>> >>> >> at
>> >>> >> release.sh. "
>> >>> >>
>> >>> >> Okay, but as I mentioned I've been using that script to do releases
>> >>> >> for the Csound for Android SDK. If you want to ignore that, well,
>> >>> >> that's up to you.
>> >>> >>
>> >>> >> I see from your latest commit that things were clarified.
>> >>> >> Regarding
>> >>> >> questions 1 & 2, it looks like those lines from the build referring
>> >>> >> to
>> >>> >> other libraries were removed.  The reason I asked about questions 1
>> >>> >> &
>> >>> >> 2 were that I did not see any reason for those libs there, but I
>> >>> >> did
>> >>> >> not know if you found it necessary for them or not.  I guess from
>> >>> >> the
>> >>> >> change that they weren't necessary after all, so thanks for
>> >>> >> clearing
>> >>> >> that up.
>> >>> >>
>> >>> >> As for libsndfile, I think I actually had it dynamic to start, and
>> >>> >> changed to making it a static lib that was compiled into
>> >>> >> libcsoundandroid.so.  It's been a while since that part got sorted
>> >>> >> out, and I seem to remember taking that path to make it easier to
>> >>> >> distribute as a single lib.  It was the quickest path to getting
>> >>> >> Csound for Android released to start, and there hasn't been any one
>> >>> >> asking for it to be otherwise up until now.  The only other change
>> >>> >> in
>> >>> >> terms of its history up until now has been to add FLAC and OGG
>> >>> >> support.
>> >>> >>
>> >>> >> But anyways, I'm now stuck in with the same issues putting a build
>> >>> >> together and also a release, and I can not continue without your
>> >>> >> help.
>> >>> >> The critical part as mentioned is that you made changes to
>> >>> >> libsndfile.
>> >>> >>  That's fine, but the build changes aren't available anywhere.  I
>> >>> >> can't do a build of the system to test, and I can't do a release
>> >>> >> without using the same libsndfile build files as you have been
>> >>> >> using.
>> >>> >> So I ask again, could you post the changes that you did for
>> >>> >> libsndfile
>> >>> >> here?
>> >>> >>
>> >>> >> Thanks,
>> >>> >> steven
>> >>> >>
>> >>> >>
>> >>> >> On Mon, Jun 10, 2013 at 6:58 PM, Michael Gogins
>> >>> >>  wrote:
>> >>> >> > Jeez...
>> >>> >> >
>> >>> >> > I don't appreciate being criticized for not following assumptions
>> >>> >> > that
>> >>> >> > are
>> >>> >> > not documented. If you want other people to use a build system
>> >>> >> > the
>> >>> >> > way
>> >>> >> > you
>> >>> >> > want, you have to tell them what that is. I made no effort to fix
>> >>> >> > release.sh
>> >>> >> > because I was able to build the package with the Eclipse project,
>> >>> >> > which
>> >>> >> > seemed intuitive to me. Since I got a build that seemed
>> >>> >> > satisfactory
>> >>> >> > to
>> >>> >> > me,
>> >>> >> > I did not even look at release.sh.
>> >>> >> >
>> >>> >> > If you follow my build instructions, things should work. If you
>> >>> >> > haven't
>> >>> >> > tried my build instructions, maybe you should. If you try them
>> >>> >> > and
>> >>> >> > they
>> >>> >> > don't work, or you want to change some things, let me know.
>> >>> >> >
>> >>> >> > If you want me to follow your build instructions, create a
>> >>> >> > document
>> >>> >> > similar
>> >>> >> > in function and content to mine, and I'll try it.
>> >>> >> >
>> >>> >> > I do get your point that the plugins should not be a part of the
>> >>> >> > AndroidCsound build at all, because people will use that library
>> >>> >> > for
>> >>> >> > a
>> >>> >> > variety of purposes, some with their own libs, some not needing
>> >>> >> > these
>> >>> >> > pluginlibs. As it is they are not dependencies of AndroidCsound,
>> >>> >> > since
>> >>> >> > it
>> >>> >> > will build and run without them, but I will move the script to
>> >>> >> > install
>> >>> >> > them
>> >>> >> > to the CSDPlayer project.
>> >>> >> >
>> >>> >> > Regards,
>> >>> >> > Mike
>> >>> >> >
>> >>> >> >
>> >>> >> >
>> >>> >> > Michael Gogins
>> >>> >> > Irreducible Productions
>> >>> >> > http://michaelgogins.tumblr.com
>> >>> >> > Michael dot Gogins at gmail dot com
>> >>> >> >
>> >>> >> >
>> >>> >> > On Mon, Jun 10, 2013 at 4:33 PM, Victor Lazzarini
>> >>> >> > 
>> >>> >> > wrote:
>> >>> >> >>
>> >>> >> >> Why can't we keep libsndfile as a static lib?
>> >>> >> >> On 10 Jun 2013, at 21:09, Steven Yi wrote:
>> >>> >> >>
>> >>> >> >> > Just to add, I was trying to prep an rc3 release for Csound
>> >>> >> >> > for
>> >>> >> >> > Android SDK and this is what I found today.  Also, the
>> >>> >> >> > libcsoundandroid.so builds despite those libs being listed,
>> >>> >> >> > even
>> >>> >> >> > though I do not have some of them here.  The change for
>> >>> >> >> > libsndfile
>> >>> >> >> > is
>> >>> >> >> > critical though to figure out what to do about packaging the
>> >>> >> >> > release.
>> >>> >> >> >
>> >>> >> >> > On Mon, Jun 10, 2013 at 4:06 PM, Victor Lazzarini
>> >>> >> >> >  wrote:
>> >>> >> >> >> I would add my voice to this request. Please do not add
>> >>> >> >> >> luajit as
>> >>> >> >> >> a
>> >>> >> >> >> dependency to libcsoundandroid.so, or any other
>> >>> >> >> >> plugin dependency. The whole point of that project is so that
>> >>> >> >> >> it
>> >>> >> >> >> can
>> >>> >> >> >> be
>> >>> >> >> >> built without
>> >>> >> >> >> any plugins.
>> >>> >> >> >>
>> >>> >> >> >> I think points 1,2 and 5 are really important. We need
>> >>> >> >> >> plugins to
>> >>> >> >> >> be
>> >>> >> >> >> kept in
>> >>> >> >> >> separate projects.
>> >>> >> >> >>
>> >>> >> >> >> Victor
>> >>> >> >> >>
>> >>> >> >> >> On 10 Jun 2013, at 21:01, Steven Yi wrote:
>> >>> >> >> >>
>> >>> >> >> >>> Hi Michael,
>> >>> >> >> >>>
>> >>> >> >> >>> As much as all the developments have been great, I went to
>> >>> >> >> >>> do a
>> >>> >> >> >>> build
>> >>> >> >> >>> today and found things pretty much exactly the opposite of
>> >>> >> >> >>> what
>> >>> >> >> >>> I
>> >>> >> >> >>> had
>> >>> >> >> >>> requested earlier.
>> >>> >> >> >>>
>> >>> >> >> >>> 1. Why is luajit listed in the Android.mk for
>> >>> >> >> >>> libcsoundandroid.so?
>> >>> >> >> >>>
>> >>> >> >> >>> 2. Why ares there these libraries listed in
>> >>> >> >> >>> CsoundAndroid/jni/Android.mk:
>> >>> >> >> >>>
>> >>> >> >> >>> LOCAL_PREBUILT_LIBRARIES += luajit-2.0 sndfile libstdutil
>> >>> >> >> >>> signalflowgraph libfluidsynth
>> >>> >> >> >>>
>> >>> >> >> >>> 3. If you modified libsndfile to be a shared library, could
>> >>> >> >> >>> you
>> >>> >> >> >>> post
>> >>> >> >> >>> the changes to the Android.mk for that project?
>> >>> >> >> >>>
>> >>> >> >> >>> 4. Because libsndfile was changed to be a shared library,
>> >>> >> >> >>> the
>> >>> >> >> >>> build
>> >>> >> >> >>> needs updating.  Before, I used build.sh to build
>> >>> >> >> >>> libcsoundandroid.so,
>> >>> >> >> >>> then I would use the release.sh script to package up
>> >>> >> >> >>> everything
>> >>> >> >> >>> for
>> >>> >> >> >>> release the SDK.  This is now broken.
>> >>> >> >> >>>
>> >>> >> >> >>> 5. I still believe that the dependencies should be dealt
>> >>> >> >> >>> with
>> >>> >> >> >>> outside
>> >>> >> >> >>> of CsoundAndroid.  If you put them in
>> >>> >> >> >>> CSDPlayer/lib/armeabi-v7a,
>> >>> >> >> >>> they
>> >>> >> >> >>> should get picked up the same as if they were in
>> >>> >> >> >>> CsoundAndroid/lib/armeabi-v7a, yes?
>> >>> >> >> >>>
>> >>> >> >> >>> Thanks,
>> >>> >> >> >>> steven
>> >>> >> >> >>>
>> >>> >> >> >>>
>> >>> >> >> >>> On Sun, Jun 9, 2013 at 11:55 PM, Michael Gogins
>> >>> >> >> >>>  wrote:
>> >>> >> >> >>>> As the app is becoming quite definitely usable, let me know
>> >>> >> >> >>>> your
>> >>> >> >> >>>> wish
>> >>> >> >> >>>> list.
>> >>> >> >> >>>>
>> >>> >> >> >>>>
>> >>> >> >> >>>>
>> >>> >> >> >>>>
>> >>> >> >> >>>>
>> >>> >> >> >>>>
>> >>> >> >> >>>> ------------------------------------------------------------------------------
>> >>> >> >> >>>> How ServiceNow helps IT people transform IT departments:
>> >>> >> >> >>>> 1. A cloud service to automate IT design, transition and
>> >>> >> >> >>>> operations
>> >>> >> >> >>>> 2. Dashboards that offer high-level views of enterprise
>> >>> >> >> >>>> services
>> >>> >> >> >>>> 3. A single system of record for all IT processes
>> >>> >> >> >>>> http://p.sf.net/sfu/servicenow-d2d-j
>> >>> >> >> >>>> _______________________________________________
>> >>> >> >> >>>> Csound-devel mailing list
>> >>> >> >> >>>> Csound-devel@lists.sourceforge.net
>> >>> >> >> >>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>> >> >> >>>>
>> >>> >> >> >>>
>> >>> >> >> >>>
>> >>> >> >> >>>
>> >>> >> >> >>>
>> >>> >> >> >>>
>> >>> >> >> >>> ------------------------------------------------------------------------------
>> >>> >> >> >>> This SF.net email is sponsored by Windows:
>> >>> >> >> >>>
>> >>> >> >> >>> Build for Windows Store.
>> >>> >> >> >>>
>> >>> >> >> >>> http://p.sf.net/sfu/windows-dev2dev
>> >>> >> >> >>> _______________________________________________
>> >>> >> >> >>> Csound-devel mailing list
>> >>> >> >> >>> Csound-devel@lists.sourceforge.net
>> >>> >> >> >>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>> >> >> >>
>> >>> >> >> >> Dr Victor Lazzarini
>> >>> >> >> >> Senior Lecturer
>> >>> >> >> >> Dept. of Music
>> >>> >> >> >> NUI Maynooth Ireland
>> >>> >> >> >> tel.: +353 1 708 3545
>> >>> >> >> >> Victor dot Lazzarini AT nuim dot ie
>> >>> >> >> >>
>> >>> >> >> >>
>> >>> >> >> >>
>> >>> >> >> >>
>> >>> >> >> >>
>> >>> >> >> >>
>> >>> >> >> >>
>> >>> >> >> >>
>> >>> >> >> >> ------------------------------------------------------------------------------
>> >>> >> >> >> This SF.net email is sponsored by Windows:
>> >>> >> >> >>
>> >>> >> >> >> Build for Windows Store.
>> >>> >> >> >>
>> >>> >> >> >> http://p.sf.net/sfu/windows-dev2dev
>> >>> >> >> >> _______________________________________________
>> >>> >> >> >> Csound-devel mailing list
>> >>> >> >> >> Csound-devel@lists.sourceforge.net
>> >>> >> >> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>> >> >> >
>> >>> >> >> >
>> >>> >> >> >
>> >>> >> >> >
>> >>> >> >> >
>> >>> >> >> > ------------------------------------------------------------------------------
>> >>> >> >> > This SF.net email is sponsored by Windows:
>> >>> >> >> >
>> >>> >> >> > Build for Windows Store.
>> >>> >> >> >
>> >>> >> >> > http://p.sf.net/sfu/windows-dev2dev
>> >>> >> >> > _______________________________________________
>> >>> >> >> > Csound-devel mailing list
>> >>> >> >> > Csound-devel@lists.sourceforge.net
>> >>> >> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>> >> >>
>> >>> >> >> Dr Victor Lazzarini
>> >>> >> >> Senior Lecturer
>> >>> >> >> Dept. of Music
>> >>> >> >> NUI Maynooth Ireland
>> >>> >> >> tel.: +353 1 708 3545
>> >>> >> >> Victor dot Lazzarini AT nuim dot ie
>> >>> >> >>
>> >>> >> >>
>> >>> >> >>
>> >>> >> >>
>> >>> >> >>
>> >>> >> >>
>> >>> >> >>
>> >>> >> >>
>> >>> >> >> ------------------------------------------------------------------------------
>> >>> >> >> This SF.net email is sponsored by Windows:
>> >>> >> >>
>> >>> >> >> Build for Windows Store.
>> >>> >> >>
>> >>> >> >> http://p.sf.net/sfu/windows-dev2dev
>> >>> >> >> _______________________________________________
>> >>> >> >> Csound-devel mailing list
>> >>> >> >> Csound-devel@lists.sourceforge.net
>> >>> >> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>> >> >
>> >>> >> >
>> >>> >> >
>> >>> >> >
>> >>> >> >
>> >>> >> >
>> >>> >> > ------------------------------------------------------------------------------
>> >>> >> > This SF.net email is sponsored by Windows:
>> >>> >> >
>> >>> >> > Build for Windows Store.
>> >>> >> >
>> >>> >> > http://p.sf.net/sfu/windows-dev2dev
>> >>> >> > _______________________________________________
>> >>> >> > Csound-devel mailing list
>> >>> >> > Csound-devel@lists.sourceforge.net
>> >>> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>> >> >
>> >>> >>
>> >>> >>
>> >>> >>
>> >>> >>
>> >>> >> ------------------------------------------------------------------------------
>> >>> >> This SF.net email is sponsored by Windows:
>> >>> >>
>> >>> >> Build for Windows Store.
>> >>> >>
>> >>> >> http://p.sf.net/sfu/windows-dev2dev
>> >>> >> _______________________________________________
>> >>> >> Csound-devel mailing list
>> >>> >> Csound-devel@lists.sourceforge.net
>> >>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>> >
>> >>> >
>> >>> >
>> >>> >
>> >>> > ------------------------------------------------------------------------------
>> >>> > This SF.net email is sponsored by Windows:
>> >>> >
>> >>> > Build for Windows Store.
>> >>> >
>> >>> > http://p.sf.net/sfu/windows-dev2dev
>> >>> > _______________________________________________
>> >>> > Csound-devel mailing list
>> >>> > Csound-devel@lists.sourceforge.net
>> >>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>> >
>> >>>
>> >>>
>> >>>
>> >>> ------------------------------------------------------------------------------
>> >>> This SF.net email is sponsored by Windows:
>> >>>
>> >>> Build for Windows Store.
>> >>>
>> >>> http://p.sf.net/sfu/windows-dev2dev
>> >>> _______________________________________________
>> >>> Csound-devel mailing list
>> >>> Csound-devel@lists.sourceforge.net
>> >>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>
>> >>
>> >>
>> >>
>> >> ------------------------------------------------------------------------------
>> >> This SF.net email is sponsored by Windows:
>> >>
>> >> Build for Windows Store.
>> >>
>> >> http://p.sf.net/sfu/windows-dev2dev
>> >> _______________________________________________
>> >> Csound-devel mailing list
>> >> Csound-devel@lists.sourceforge.net
>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>
>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Windows:
>>
>> Build for Windows Store.
>>
>> http://p.sf.net/sfu/windows-dev2dev
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Windows:
>
> Build for Windows Store.
>
> http://p.sf.net/sfu/windows-dev2dev
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net

Date2013-06-12 02:51
FromSteven Yi
SubjectRe: [Cs-dev] Android csound
I figured it out. The signalflowgraph opcodes did not have a
jni/Application.mk.  I used the one I had done for fluidsynth a while
back and that adds in libgnustl_shared, which in turns get things to
compile.  (Pushed to GIT)

Michael: did you have a similar file on your system that didn't get
checked in maybe?  Otherwise, I don't see how it could compile there.

On Tue, Jun 11, 2013 at 7:07 PM, Steven Yi  wrote:
> I think it doesn't make a difference to run in the project root or in
> the jni folder; at least, I get the same result here:
>
> Steven-Yis-MacBook-Pro:jni stevenyi$ ndk-build clean
> Clean: signalflowgraph [armeabi]
> Clean: stdc++ [armeabi]
> Steven-Yis-MacBook-Pro:jni stevenyi$ ndk-build
> Compile++ thumb  : signalflowgraph <= signalflowgraph.cpp
> In file included from
> /Users/stevenyi/work/csound/csound6/android/pluginlibs/signalflowgraph/jni/../../../../Opcodes/signalflowgraph.cpp:96:0:
> /Users/stevenyi/work/csound/csound6/android/pluginlibs/signalflowgraph/jni/../../../../include/OpcodeBase.hpp:10:19:
> fatal error: cstdarg: No such file or directory
> compilation terminated.
> make: *** [/Users/stevenyi/work/csound/csound6/android/pluginlibs/signalflowgraph/obj/local/armeabi/objs/signalflowgraph/__/__/__/__/Opcodes/signalflowgraph.o]
> Error 1
> Steven-Yis-MacBook-Pro:jni stevenyi$
>
> On Tue, Jun 11, 2013 at 6:06 PM, Michael Gogins
>  wrote:
>> You need to run ndk-build in the jni dir. I have removed the one in the
>> signal flow graph root dir.
>>
>> On Jun 11, 2013 5:57 PM, "Steven Yi"  wrote:
>>>
>>> Hi Michael,
>>>
>>> So I tried building the plugin libs.  I got through libstdutil and
>>> libfluidsynth okay using just ndk-build.  With signalflowgraph, I got:
>>>
>>> Steven-Yis-MacBook-Pro:signalflowgraph stevenyi$ ndk-build
>>> Compile++ thumb  : signalflowgraph <= signalflowgraph.cpp
>>> In file included from jni/../../../../Opcodes/signalflowgraph.cpp:96:0:
>>> jni/../../../../include/OpcodeBase.hpp:10:19: fatal error: cstdarg: No
>>> such file or directory
>>> compilation terminated.
>>> make: ***
>>> [obj/local/armeabi/objs/signalflowgraph/__/__/__/__/Opcodes/signalflowgraph.o]
>>> Error 1
>>>
>>> I need to take of some other things, so will come back to this later
>>> tonight or tomorrow.
>>>
>>> Thanks!
>>> steven
>>>
>>> On Tue, Jun 11, 2013 at 1:33 PM, Steven Yi  wrote:
>>> > So far so good!  With the modified Android.mk, I built the libsndfile
>>> > shared libraries and I see that the Android build system will pull in
>>> > the shared libsndfile.so automatically into the CsoundAndroid/libs/xxx
>>> > folders which is great.  I just got developer debugging setup on the
>>> > N4 and am about to test the Csound Examples project. If that goes
>>> > well, I think we can remove the libsndfile-android folder from
>>> > pluginlibs and use the one from bitbucket.
>>> >
>>> > Once this is all tested, I'll see about the plugins.  Regarding the
>>> > crashing, I noticed there was a change in the build.sh for
>>> > CsoundAndroid regarding the sed line where ".bak" was added.  I'll see
>>> > if changing that affects the crashing.
>>> >
>>> > On Tue, Jun 11, 2013 at 1:15 PM, Michael Gogins
>>> >  wrote:
>>> >> That's great. Your plan about bitbucket is good.
>>> >>
>>> >> Let me know how it goes...
>>> >>
>>> >> Best,
>>> >> Mike
>>> >>
>>> >> Michael Gogins
>>> >> Irreducible Productions
>>> >> http://michaelgogins.tumblr.com
>>> >> Michael dot Gogins at gmail dot com
>>> >>
>>> >>
>>> >> On Tue, Jun 11, 2013 at 12:26 PM, Steven Yi  wrote:
>>> >>>
>>> >>> Hi Michael,
>>> >>>
>>> >>> No worries, my original email probably could have been clearer as to
>>> >>> what I was trying to get across.  Glad that we're on the same page
>>> >>> now.
>>> >>>
>>> >>> As for the Android.mk for libsndfile, it really only existed with the
>>> >>> libsndfile-android.zip, and did not exist within the Csound6 GIT.  In
>>> >>> some ways, that makes sense I think, as it's an external library.  On
>>> >>> the other hand, it's not terribly convenient.  Looking through my
>>> >>> folders here, I see that I had done a private repo on Bitbucket when I
>>> >>> first worked on libsndfile-android with Victor.  I'm thinking, maybe
>>> >>> the best step forward for development process is:
>>> >>>
>>> >>> 1. Make that libsndfile-android project public on BitBucket
>>> >>> 2. Add a script to clone all dependencies from remote repos or pull
>>> >>> tarballs into whatever the user sets for NDK_MODULE_PATH folder.  This
>>> >>> can include libsndfile-android, fluidsynth, and whatever else you have
>>> >>> added (luajit, anything else that comes to mind).
>>> >>>
>>> >>> The script would act like the csound6/dependencies/download.sh file I
>>> >>> wrote and should hopefully simplify getting the build system up and
>>> >>> running for everyone.
>>> >>>
>>> >>> For releases, I think we would still need to publish the
>>> >>> libsndfile-android.zip, but really that could be done on BitBucket
>>> >>> now.  I think that might simplify things.
>>> >>>
>>> >>> I've gone ahead and made the libsndfile-android project public at:
>>> >>>
>>> >>> https://bitbucket.org/kunstmusik/libsndfile-android
>>> >>>
>>> >>> If you send me a bitbucket account name offline, I'll add you to the
>>> >>> project so you can make changes.
>>> >>>
>>> >>> I'm going to work on using the Android.mk you committed to CS6 to see
>>> >>> if I can get things going now for the release build.
>>> >>>
>>> >>> Thanks!
>>> >>> steven
>>> >>>
>>> >>> p.s. - After having issues with my old Nexus One (power button broke),
>>> >>> I ordered and received a new Nexus 4 in the mail yesterday.  Very
>>> >>> excited!  It's quite a nice device.  For the future though, that means
>>> >>> I'll be using a Nexus 4 and Nexus 7 when doing device testing and
>>> >>> releases, and will likely have to resort to using the Emulator for
>>> >>> testing on Android 2.3.x.
>>> >>>
>>> >>> On Tue, Jun 11, 2013 at 5:05 AM, Michael Gogins
>>> >>>  wrote:
>>> >>> > I apologize for the tone of my email.
>>> >>> >
>>> >>> > I think I see what the problem is. I had indeed not made the
>>> >>> > Android.mk
>>> >>> > for
>>> >>> > libsndfile as shared available. I overlooked it because I was
>>> >>> > assuming
>>> >>> > that
>>> >>> > the file would be picked up but git -a -m, but the Android.mk files
>>> >>> > for
>>> >>> > the
>>> >>> > prebuilt libraries are in git only in the zip file in Csound 5, not
>>> >>> > in
>>> >>> > git
>>> >>> > for Csound 6 anywhere, is that correct?
>>> >>> >
>>> >>> > I have pushed the Android.mk files that I use for all the prebuilt
>>> >>> > libraries
>>> >>> > to Csound 6 git. I hope this solves the problem. If not, let me know
>>> >>> > and
>>> >>> > I
>>> >>> > will fix it ASAP.
>>> >>> >
>>> >>> > Best,
>>> >>> >
>>> >>> > Mike
>>> >>> >
>>> >>> >
>>> >>> > On Jun 10, 2013 10:36 PM, "Steven Yi"  wrote:
>>> >>> >>
>>> >>> >> Hi Michael,
>>> >>> >>
>>> >>> >> I don't understand why you're being very hostile about the
>>> >>> >> questions
>>> >>> >> I've asked.  You yourself mention:
>>> >>> >>
>>> >>> >> "If you follow my build instructions, things should work. If you
>>> >>> >> haven't tried my build instructions, maybe you should. If you try
>>> >>> >> them
>>> >>> >> and they don't work, or you want to change some things, let me
>>> >>> >> know. "
>>> >>> >>
>>> >>> >> Well... that's exactly what I did in the first place.  I DID try
>>> >>> >> your
>>> >>> >> build instructions, so please don't assume I didn't. I used your
>>> >>> >> build
>>> >>> >> instructions, mentioned things that I think should change, and
>>> >>> >> reported things that don't work.. You asked along these same lines
>>> >>> >> in
>>> >>> >> another email thread so that's what I did.
>>> >>> >>
>>> >>> >> "I made no effort to fix release.sh because I was able to build the
>>> >>> >> package with the Eclipse project, which seemed intuitive to me.
>>> >>> >> Since
>>> >>> >> I got a build that seemed satisfactory to me, I did not even look
>>> >>> >> at
>>> >>> >> release.sh. "
>>> >>> >>
>>> >>> >> Okay, but as I mentioned I've been using that script to do releases
>>> >>> >> for the Csound for Android SDK. If you want to ignore that, well,
>>> >>> >> that's up to you.
>>> >>> >>
>>> >>> >> I see from your latest commit that things were clarified.
>>> >>> >> Regarding
>>> >>> >> questions 1 & 2, it looks like those lines from the build referring
>>> >>> >> to
>>> >>> >> other libraries were removed.  The reason I asked about questions 1
>>> >>> >> &
>>> >>> >> 2 were that I did not see any reason for those libs there, but I
>>> >>> >> did
>>> >>> >> not know if you found it necessary for them or not.  I guess from
>>> >>> >> the
>>> >>> >> change that they weren't necessary after all, so thanks for
>>> >>> >> clearing
>>> >>> >> that up.
>>> >>> >>
>>> >>> >> As for libsndfile, I think I actually had it dynamic to start, and
>>> >>> >> changed to making it a static lib that was compiled into
>>> >>> >> libcsoundandroid.so.  It's been a while since that part got sorted
>>> >>> >> out, and I seem to remember taking that path to make it easier to
>>> >>> >> distribute as a single lib.  It was the quickest path to getting
>>> >>> >> Csound for Android released to start, and there hasn't been any one
>>> >>> >> asking for it to be otherwise up until now.  The only other change
>>> >>> >> in
>>> >>> >> terms of its history up until now has been to add FLAC and OGG
>>> >>> >> support.
>>> >>> >>
>>> >>> >> But anyways, I'm now stuck in with the same issues putting a build
>>> >>> >> together and also a release, and I can not continue without your
>>> >>> >> help.
>>> >>> >> The critical part as mentioned is that you made changes to
>>> >>> >> libsndfile.
>>> >>> >>  That's fine, but the build changes aren't available anywhere.  I
>>> >>> >> can't do a build of the system to test, and I can't do a release
>>> >>> >> without using the same libsndfile build files as you have been
>>> >>> >> using.
>>> >>> >> So I ask again, could you post the changes that you did for
>>> >>> >> libsndfile
>>> >>> >> here?
>>> >>> >>
>>> >>> >> Thanks,
>>> >>> >> steven
>>> >>> >>
>>> >>> >>
>>> >>> >> On Mon, Jun 10, 2013 at 6:58 PM, Michael Gogins
>>> >>> >>  wrote:
>>> >>> >> > Jeez...
>>> >>> >> >
>>> >>> >> > I don't appreciate being criticized for not following assumptions
>>> >>> >> > that
>>> >>> >> > are
>>> >>> >> > not documented. If you want other people to use a build system
>>> >>> >> > the
>>> >>> >> > way
>>> >>> >> > you
>>> >>> >> > want, you have to tell them what that is. I made no effort to fix
>>> >>> >> > release.sh
>>> >>> >> > because I was able to build the package with the Eclipse project,
>>> >>> >> > which
>>> >>> >> > seemed intuitive to me. Since I got a build that seemed
>>> >>> >> > satisfactory
>>> >>> >> > to
>>> >>> >> > me,
>>> >>> >> > I did not even look at release.sh.
>>> >>> >> >
>>> >>> >> > If you follow my build instructions, things should work. If you
>>> >>> >> > haven't
>>> >>> >> > tried my build instructions, maybe you should. If you try them
>>> >>> >> > and
>>> >>> >> > they
>>> >>> >> > don't work, or you want to change some things, let me know.
>>> >>> >> >
>>> >>> >> > If you want me to follow your build instructions, create a
>>> >>> >> > document
>>> >>> >> > similar
>>> >>> >> > in function and content to mine, and I'll try it.
>>> >>> >> >
>>> >>> >> > I do get your point that the plugins should not be a part of the
>>> >>> >> > AndroidCsound build at all, because people will use that library
>>> >>> >> > for
>>> >>> >> > a
>>> >>> >> > variety of purposes, some with their own libs, some not needing
>>> >>> >> > these
>>> >>> >> > pluginlibs. As it is they are not dependencies of AndroidCsound,
>>> >>> >> > since
>>> >>> >> > it
>>> >>> >> > will build and run without them, but I will move the script to
>>> >>> >> > install
>>> >>> >> > them
>>> >>> >> > to the CSDPlayer project.
>>> >>> >> >
>>> >>> >> > Regards,
>>> >>> >> > Mike
>>> >>> >> >
>>> >>> >> >
>>> >>> >> >
>>> >>> >> > Michael Gogins
>>> >>> >> > Irreducible Productions
>>> >>> >> > http://michaelgogins.tumblr.com
>>> >>> >> > Michael dot Gogins at gmail dot com
>>> >>> >> >
>>> >>> >> >
>>> >>> >> > On Mon, Jun 10, 2013 at 4:33 PM, Victor Lazzarini
>>> >>> >> > 
>>> >>> >> > wrote:
>>> >>> >> >>
>>> >>> >> >> Why can't we keep libsndfile as a static lib?
>>> >>> >> >> On 10 Jun 2013, at 21:09, Steven Yi wrote:
>>> >>> >> >>
>>> >>> >> >> > Just to add, I was trying to prep an rc3 release for Csound
>>> >>> >> >> > for
>>> >>> >> >> > Android SDK and this is what I found today.  Also, the
>>> >>> >> >> > libcsoundandroid.so builds despite those libs being listed,
>>> >>> >> >> > even
>>> >>> >> >> > though I do not have some of them here.  The change for
>>> >>> >> >> > libsndfile
>>> >>> >> >> > is
>>> >>> >> >> > critical though to figure out what to do about packaging the
>>> >>> >> >> > release.
>>> >>> >> >> >
>>> >>> >> >> > On Mon, Jun 10, 2013 at 4:06 PM, Victor Lazzarini
>>> >>> >> >> >  wrote:
>>> >>> >> >> >> I would add my voice to this request. Please do not add
>>> >>> >> >> >> luajit as
>>> >>> >> >> >> a
>>> >>> >> >> >> dependency to libcsoundandroid.so, or any other
>>> >>> >> >> >> plugin dependency. The whole point of that project is so that
>>> >>> >> >> >> it
>>> >>> >> >> >> can
>>> >>> >> >> >> be
>>> >>> >> >> >> built without
>>> >>> >> >> >> any plugins.
>>> >>> >> >> >>
>>> >>> >> >> >> I think points 1,2 and 5 are really important. We need
>>> >>> >> >> >> plugins to
>>> >>> >> >> >> be
>>> >>> >> >> >> kept in
>>> >>> >> >> >> separate projects.
>>> >>> >> >> >>
>>> >>> >> >> >> Victor
>>> >>> >> >> >>
>>> >>> >> >> >> On 10 Jun 2013, at 21:01, Steven Yi wrote:
>>> >>> >> >> >>
>>> >>> >> >> >>> Hi Michael,
>>> >>> >> >> >>>
>>> >>> >> >> >>> As much as all the developments have been great, I went to
>>> >>> >> >> >>> do a
>>> >>> >> >> >>> build
>>> >>> >> >> >>> today and found things pretty much exactly the opposite of
>>> >>> >> >> >>> what
>>> >>> >> >> >>> I
>>> >>> >> >> >>> had
>>> >>> >> >> >>> requested earlier.
>>> >>> >> >> >>>
>>> >>> >> >> >>> 1. Why is luajit listed in the Android.mk for
>>> >>> >> >> >>> libcsoundandroid.so?
>>> >>> >> >> >>>
>>> >>> >> >> >>> 2. Why ares there these libraries listed in
>>> >>> >> >> >>> CsoundAndroid/jni/Android.mk:
>>> >>> >> >> >>>
>>> >>> >> >> >>> LOCAL_PREBUILT_LIBRARIES += luajit-2.0 sndfile libstdutil
>>> >>> >> >> >>> signalflowgraph libfluidsynth
>>> >>> >> >> >>>
>>> >>> >> >> >>> 3. If you modified libsndfile to be a shared library, could
>>> >>> >> >> >>> you
>>> >>> >> >> >>> post
>>> >>> >> >> >>> the changes to the Android.mk for that project?
>>> >>> >> >> >>>
>>> >>> >> >> >>> 4. Because libsndfile was changed to be a shared library,
>>> >>> >> >> >>> the
>>> >>> >> >> >>> build
>>> >>> >> >> >>> needs updating.  Before, I used build.sh to build
>>> >>> >> >> >>> libcsoundandroid.so,
>>> >>> >> >> >>> then I would use the release.sh script to package up
>>> >>> >> >> >>> everything
>>> >>> >> >> >>> for
>>> >>> >> >> >>> release the SDK.  This is now broken.
>>> >>> >> >> >>>
>>> >>> >> >> >>> 5. I still believe that the dependencies should be dealt
>>> >>> >> >> >>> with
>>> >>> >> >> >>> outside
>>> >>> >> >> >>> of CsoundAndroid.  If you put them in
>>> >>> >> >> >>> CSDPlayer/lib/armeabi-v7a,
>>> >>> >> >> >>> they
>>> >>> >> >> >>> should get picked up the same as if they were in
>>> >>> >> >> >>> CsoundAndroid/lib/armeabi-v7a, yes?
>>> >>> >> >> >>>
>>> >>> >> >> >>> Thanks,
>>> >>> >> >> >>> steven
>>> >>> >> >> >>>
>>> >>> >> >> >>>
>>> >>> >> >> >>> On Sun, Jun 9, 2013 at 11:55 PM, Michael Gogins
>>> >>> >> >> >>>  wrote:
>>> >>> >> >> >>>> As the app is becoming quite definitely usable, let me know
>>> >>> >> >> >>>> your
>>> >>> >> >> >>>> wish
>>> >>> >> >> >>>> list.
>>> >>> >> >> >>>>
>>> >>> >> >> >>>>
>>> >>> >> >> >>>>
>>> >>> >> >> >>>>
>>> >>> >> >> >>>>
>>> >>> >> >> >>>>
>>> >>> >> >> >>>> ------------------------------------------------------------------------------
>>> >>> >> >> >>>> How ServiceNow helps IT people transform IT departments:
>>> >>> >> >> >>>> 1. A cloud service to automate IT design, transition and
>>> >>> >> >> >>>> operations
>>> >>> >> >> >>>> 2. Dashboards that offer high-level views of enterprise
>>> >>> >> >> >>>> services
>>> >>> >> >> >>>> 3. A single system of record for all IT processes
>>> >>> >> >> >>>> http://p.sf.net/sfu/servicenow-d2d-j
>>> >>> >> >> >>>> _______________________________________________
>>> >>> >> >> >>>> Csound-devel mailing list
>>> >>> >> >> >>>> Csound-devel@lists.sourceforge.net
>>> >>> >> >> >>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >>> >> >> >>>>
>>> >>> >> >> >>>
>>> >>> >> >> >>>
>>> >>> >> >> >>>
>>> >>> >> >> >>>
>>> >>> >> >> >>>
>>> >>> >> >> >>> ------------------------------------------------------------------------------
>>> >>> >> >> >>> This SF.net email is sponsored by Windows:
>>> >>> >> >> >>>
>>> >>> >> >> >>> Build for Windows Store.
>>> >>> >> >> >>>
>>> >>> >> >> >>> http://p.sf.net/sfu/windows-dev2dev
>>> >>> >> >> >>> _______________________________________________
>>> >>> >> >> >>> Csound-devel mailing list
>>> >>> >> >> >>> Csound-devel@lists.sourceforge.net
>>> >>> >> >> >>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >>> >> >> >>
>>> >>> >> >> >> Dr Victor Lazzarini
>>> >>> >> >> >> Senior Lecturer
>>> >>> >> >> >> Dept. of Music
>>> >>> >> >> >> NUI Maynooth Ireland
>>> >>> >> >> >> tel.: +353 1 708 3545
>>> >>> >> >> >> Victor dot Lazzarini AT nuim dot ie
>>> >>> >> >> >>
>>> >>> >> >> >>
>>> >>> >> >> >>
>>> >>> >> >> >>
>>> >>> >> >> >>
>>> >>> >> >> >>
>>> >>> >> >> >>
>>> >>> >> >> >>
>>> >>> >> >> >> ------------------------------------------------------------------------------
>>> >>> >> >> >> This SF.net email is sponsored by Windows:
>>> >>> >> >> >>
>>> >>> >> >> >> Build for Windows Store.
>>> >>> >> >> >>
>>> >>> >> >> >> http://p.sf.net/sfu/windows-dev2dev
>>> >>> >> >> >> _______________________________________________
>>> >>> >> >> >> Csound-devel mailing list
>>> >>> >> >> >> Csound-devel@lists.sourceforge.net
>>> >>> >> >> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >>> >> >> >
>>> >>> >> >> >
>>> >>> >> >> >
>>> >>> >> >> >
>>> >>> >> >> >
>>> >>> >> >> > ------------------------------------------------------------------------------
>>> >>> >> >> > This SF.net email is sponsored by Windows:
>>> >>> >> >> >
>>> >>> >> >> > Build for Windows Store.
>>> >>> >> >> >
>>> >>> >> >> > http://p.sf.net/sfu/windows-dev2dev
>>> >>> >> >> > _______________________________________________
>>> >>> >> >> > Csound-devel mailing list
>>> >>> >> >> > Csound-devel@lists.sourceforge.net
>>> >>> >> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >>> >> >>
>>> >>> >> >> Dr Victor Lazzarini
>>> >>> >> >> Senior Lecturer
>>> >>> >> >> Dept. of Music
>>> >>> >> >> NUI Maynooth Ireland
>>> >>> >> >> tel.: +353 1 708 3545
>>> >>> >> >> Victor dot Lazzarini AT nuim dot ie
>>> >>> >> >>
>>> >>> >> >>
>>> >>> >> >>
>>> >>> >> >>
>>> >>> >> >>
>>> >>> >> >>
>>> >>> >> >>
>>> >>> >> >>
>>> >>> >> >> ------------------------------------------------------------------------------
>>> >>> >> >> This SF.net email is sponsored by Windows:
>>> >>> >> >>
>>> >>> >> >> Build for Windows Store.
>>> >>> >> >>
>>> >>> >> >> http://p.sf.net/sfu/windows-dev2dev
>>> >>> >> >> _______________________________________________
>>> >>> >> >> Csound-devel mailing list
>>> >>> >> >> Csound-devel@lists.sourceforge.net
>>> >>> >> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >>> >> >
>>> >>> >> >
>>> >>> >> >
>>> >>> >> >
>>> >>> >> >
>>> >>> >> >
>>> >>> >> > ------------------------------------------------------------------------------
>>> >>> >> > This SF.net email is sponsored by Windows:
>>> >>> >> >
>>> >>> >> > Build for Windows Store.
>>> >>> >> >
>>> >>> >> > http://p.sf.net/sfu/windows-dev2dev
>>> >>> >> > _______________________________________________
>>> >>> >> > Csound-devel mailing list
>>> >>> >> > Csound-devel@lists.sourceforge.net
>>> >>> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >>> >> >
>>> >>> >>
>>> >>> >>
>>> >>> >>
>>> >>> >>
>>> >>> >> ------------------------------------------------------------------------------
>>> >>> >> This SF.net email is sponsored by Windows:
>>> >>> >>
>>> >>> >> Build for Windows Store.
>>> >>> >>
>>> >>> >> http://p.sf.net/sfu/windows-dev2dev
>>> >>> >> _______________________________________________
>>> >>> >> Csound-devel mailing list
>>> >>> >> Csound-devel@lists.sourceforge.net
>>> >>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >>> >
>>> >>> >
>>> >>> >
>>> >>> >
>>> >>> > ------------------------------------------------------------------------------
>>> >>> > This SF.net email is sponsored by Windows:
>>> >>> >
>>> >>> > Build for Windows Store.
>>> >>> >
>>> >>> > http://p.sf.net/sfu/windows-dev2dev
>>> >>> > _______________________________________________
>>> >>> > Csound-devel mailing list
>>> >>> > Csound-devel@lists.sourceforge.net
>>> >>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >>> >
>>> >>>
>>> >>>
>>> >>>
>>> >>> ------------------------------------------------------------------------------
>>> >>> This SF.net email is sponsored by Windows:
>>> >>>
>>> >>> Build for Windows Store.
>>> >>>
>>> >>> http://p.sf.net/sfu/windows-dev2dev
>>> >>> _______________________________________________
>>> >>> Csound-devel mailing list
>>> >>> Csound-devel@lists.sourceforge.net
>>> >>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >>
>>> >>
>>> >>
>>> >>
>>> >> ------------------------------------------------------------------------------
>>> >> This SF.net email is sponsored by Windows:
>>> >>
>>> >> Build for Windows Store.
>>> >>
>>> >> http://p.sf.net/sfu/windows-dev2dev
>>> >> _______________________________________________
>>> >> Csound-devel mailing list
>>> >> Csound-devel@lists.sourceforge.net
>>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >>
>>>
>>>
>>> ------------------------------------------------------------------------------
>>> This SF.net email is sponsored by Windows:
>>>
>>> Build for Windows Store.
>>>
>>> http://p.sf.net/sfu/windows-dev2dev
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Windows:
>>
>> Build for Windows Store.
>>
>> http://p.sf.net/sfu/windows-dev2dev
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>

------------------------------------------------------------------------------
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net