| Hi Steven !
I had a look at the CSOUND environment:
static const CSOUND cenviron_ = {
/* ----------------- interface functions (322 total) ----------------- */
Ouch! (By the way, the csoundCore.h file says:
/* Csound API function pointers (320 total) */
Hmmm... It looks like the the CSOUND struct wraps a whole operating
system, with thread managent, file acces, etc. But it might also be
possible to provide a binary compatible CSOUND struct with wrappers
for the methods that are needed by the opcodes we want to use and
gently wrapping the 300+ API calls as they are needed... There would
then be a list of "compatible" opcodes.
This is not that scary and it could be quite fun...
Thanks for the feedback.
Gaspard
On Mon, Jan 11, 2010 at 5:22 AM, Steven Yi wrote:
> Hello Gaspard!
>
> I am unaware of anyone using opcodes by themselves outside of csound.
> The tricky thing is that many of the opcodes will use the CSOUND* to
> get information like sampling rate, control rate, current time, etc.
> Also, many will use functions held in the CSOUND* for things like
> looking up created f-tables. You may be able to create a CSOUND*,
> then manually create OENTRY's and run the opcodes with the CSOUND* as
> long as you continue to update the things csound would like the
> current time. My guess is if you are careful in picking which opcodes
> to use, you might be able to get it to work but it may have some
> headaches.
>
> Hope that helps!
> steven
>
> On Sat, Jan 9, 2010 at 5:01 PM, Gaspard Bucher wrote:
>> Hi there !
>>
>> I have just finished writing the oscit library (Open Sound Control
>> Interface Transfer: http://rubyk.org/oscit) and am writing an open
>> source patcher called rubyk (http://rubyk.org). Rubyk is a general
>> realtime signal processing tool (complete rewrite coming to an end)
>> and has already been used for movement recognition and other signal
>> processing tasks. It is network based and has been embedded in tiny
>> ARM based hardware.
>>
>> I am just discovering Csound and I have the feeling that it could be
>> very easy to load opcodes in rubyk by wrapping them in rubyk's own
>> message passing system. The OENTRY could be used to create
>> corresponding inlets and outlets and we would just need to make sure
>> all data is available before starting data processing...
>>
>> This is not a work I'd like to start right away, but since audio
>> processing will probably be needed in rubyk someday, I prefer to
>> investigate the solutions that avoid reinventing the wheel.
>>
>> So my first question is: how much dependency is there on the actual
>> Csound environment ? Would it be possible to provide a minimal
>> environment (memory allocation, global variables, ??) to run opcodes ?
>>
>> And my second question: is this a bad idea ?
>>
>> Thanks for any idea on the subject.
>>
>> Gaspard
>>
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