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[Cs-dev] Android Csound 6

Date2013-05-31 12:42
FromMichael Gogins
Subject[Cs-dev] Android Csound 6
AttachmentsNone  None  
Beta up on SourceForge in the Csound6 rc2 folder.

Question: How would this be used? Uses I've thought of:
  • Composing while traveling.
  • Performing on stage (Csound on belt or in pocket).
  • Sound/music engine for other Android apps and games.
If you think of other uses, let us know!

On my beast of a phone (Samsung S4, fastest available right now) performance is  22 seconds to render Trapped in Convert to file compared to my beast of a laptop (Asus gaming laptop with 4 core i7 CPU) at an unbelievable 2.6 seconds, but this is still usable for real-time rendering of many sounds and orchestras. That's 8.5 times faster for the Asus...

I need not remind the rest of you Csound geezers that 22 seconds to render Trapped in Convert at 100 ksmps used to be OK for a "real computer," so I guess the S4 is a "real computer" despite its small size.




--
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com

Date2013-05-31 13:27
FromRory Walsh
SubjectRe: [Cs-dev] Android Csound 6
I have to admit that I was very excited when Steven and Victor
released the first android package for Csound, but once I started
using it I found it quite frustrating. Editing code on a phone is not
really an option. On a tablet perhaps, but I certainly couldn't see it
working on my Galaxy S3. I think it's real value is as a sound engine
for Android apps. I might get shot down for saying this, but it blows
pdlib away in terms of functionality. With the right marketing I could
see it becoming one of the standard sound libs for Android.





On 31 May 2013 12:42, Michael Gogins  wrote:
> Beta up on SourceForge in the Csound6 rc2 folder.
>
> Question: How would this be used? Uses I've thought of:
>
> Composing while traveling.
> Performing on stage (Csound on belt or in pocket).
> Sound/music engine for other Android apps and games.
>
> If you think of other uses, let us know!
>
> On my beast of a phone (Samsung S4, fastest available right now) performance
> is  22 seconds to render Trapped in Convert to file compared to my beast of
> a laptop (Asus gaming laptop with 4 core i7 CPU) at an unbelievable 2.6
> seconds, but this is still usable for real-time rendering of many sounds and
> orchestras. That's 8.5 times faster for the Asus...
>
> I need not remind the rest of you Csound geezers that 22 seconds to render
> Trapped in Convert at 100 ksmps used to be OK for a "real computer," so I
> guess the S4 is a "real computer" despite its small size.
>
>
>
>
> --
> Michael Gogins
> Irreducible Productions
> http://www.michael-gogins.com
> Michael dot Gogins at gmail dot com
>
> ------------------------------------------------------------------------------
> Get 100% visibility into Java/.NET code with AppDynamics Lite
> It's a free troubleshooting tool designed for production
> Get down to code-level detail for bottlenecks, with <2% overhead.
> Download for free and get started troubleshooting in minutes.
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> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

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Date2013-05-31 13:58
FromVictor Lazzarini
SubjectRe: [Cs-dev] Android Csound 6
I agree that for phones, at least, the best application is as a sound engine. Still, if anyone is patient enough to
edit text on the phone, it is nice to enable it.

On 31 May 2013, at 13:27, Rory Walsh wrote:

> I have to admit that I was very excited when Steven and Victor
> released the first android package for Csound, but once I started
> using it I found it quite frustrating. Editing code on a phone is not
> really an option. On a tablet perhaps, but I certainly couldn't see it
> working on my Galaxy S3. I think it's real value is as a sound engine
> for Android apps. I might get shot down for saying this, but it blows
> pdlib away in terms of functionality. With the right marketing I could
> see it becoming one of the standard sound libs for Android.
> 
> 
> 
> 
> 
> On 31 May 2013 12:42, Michael Gogins  wrote:
>> Beta up on SourceForge in the Csound6 rc2 folder.
>> 
>> Question: How would this be used? Uses I've thought of:
>> 
>> Composing while traveling.
>> Performing on stage (Csound on belt or in pocket).
>> Sound/music engine for other Android apps and games.
>> 
>> If you think of other uses, let us know!
>> 
>> On my beast of a phone (Samsung S4, fastest available right now) performance
>> is  22 seconds to render Trapped in Convert to file compared to my beast of
>> a laptop (Asus gaming laptop with 4 core i7 CPU) at an unbelievable 2.6
>> seconds, but this is still usable for real-time rendering of many sounds and
>> orchestras. That's 8.5 times faster for the Asus...
>> 
>> I need not remind the rest of you Csound geezers that 22 seconds to render
>> Trapped in Convert at 100 ksmps used to be OK for a "real computer," so I
>> guess the S4 is a "real computer" despite its small size.
>> 
>> 
>> 
>> 
>> --
>> Michael Gogins
>> Irreducible Productions
>> http://www.michael-gogins.com
>> Michael dot Gogins at gmail dot com
>> 
>> ------------------------------------------------------------------------------
>> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> It's a free troubleshooting tool designed for production
>> Get down to code-level detail for bottlenecks, with <2% overhead.
>> Download for free and get started troubleshooting in minutes.
>> http://p.sf.net/sfu/appdyn_d2d_ap2
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> 
> 
> ------------------------------------------------------------------------------
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> It's a free troubleshooting tool designed for production
> Get down to code-level detail for bottlenecks, with <2% overhead.
> Download for free and get started troubleshooting in minutes.
> http://p.sf.net/sfu/appdyn_d2d_ap2
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> https://lists.sourceforge.net/lists/listinfo/csound-devel

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2013-05-31 14:18
FromMichael Gogins
SubjectRe: [Cs-dev] Android Csound 6
AttachmentsNone  None  
I just timed Trapped in Convert on my netbook (26 seconds), and it actually runs a little faster on my phone (22 seconds). Note that I have rendered pieces for concert on this netbook.

The Samsung Galaxy S4 has a 5 inch screen, and it's not nearly as bad for editing text as smaller phones. I don't know yet if I can live with it in the programming department, but I am certainly going to give it a try.

If I don't use widgets and I use Lua for algorithmic composition, then the phone and my other computers are the same environment, only some computers/phones are not as fast as others.

Regards,
Mike


On Fri, May 31, 2013 at 8:58 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
I agree that for phones, at least, the best application is as a sound engine. Still, if anyone is patient enough to
edit text on the phone, it is nice to enable it.

On 31 May 2013, at 13:27, Rory Walsh wrote:

> I have to admit that I was very excited when Steven and Victor
> released the first android package for Csound, but once I started
> using it I found it quite frustrating. Editing code on a phone is not
> really an option. On a tablet perhaps, but I certainly couldn't see it
> working on my Galaxy S3. I think it's real value is as a sound engine
> for Android apps. I might get shot down for saying this, but it blows
> pdlib away in terms of functionality. With the right marketing I could
> see it becoming one of the standard sound libs for Android.
>
>
>
>
>
> On 31 May 2013 12:42, Michael Gogins <michael.gogins@gmail.com> wrote:
>> Beta up on SourceForge in the Csound6 rc2 folder.
>>
>> Question: How would this be used? Uses I've thought of:
>>
>> Composing while traveling.
>> Performing on stage (Csound on belt or in pocket).
>> Sound/music engine for other Android apps and games.
>>
>> If you think of other uses, let us know!
>>
>> On my beast of a phone (Samsung S4, fastest available right now) performance
>> is  22 seconds to render Trapped in Convert to file compared to my beast of
>> a laptop (Asus gaming laptop with 4 core i7 CPU) at an unbelievable 2.6
>> seconds, but this is still usable for real-time rendering of many sounds and
>> orchestras. That's 8.5 times faster for the Asus...
>>
>> I need not remind the rest of you Csound geezers that 22 seconds to render
>> Trapped in Convert at 100 ksmps used to be OK for a "real computer," so I
>> guess the S4 is a "real computer" despite its small size.
>>
>>
>>
>>
>> --
>> Michael Gogins
>> Irreducible Productions
>> http://www.michael-gogins.com
>> Michael dot Gogins at gmail dot com
>>
>> ------------------------------------------------------------------------------
>> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> It's a free troubleshooting tool designed for production
>> Get down to code-level detail for bottlenecks, with <2% overhead.
>> Download for free and get started troubleshooting in minutes.
>> http://p.sf.net/sfu/appdyn_d2d_ap2
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>
> ------------------------------------------------------------------------------
> Get 100% visibility into Java/.NET code with AppDynamics Lite
> It's a free troubleshooting tool designed for production
> Get down to code-level detail for bottlenecks, with <2% overhead.
> Download for free and get started troubleshooting in minutes.
> http://p.sf.net/sfu/appdyn_d2d_ap2
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




------------------------------------------------------------------------------
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It's a free troubleshooting tool designed for production
Get down to code-level detail for bottlenecks, with <2% overhead.
Download for free and get started troubleshooting in minutes.
http://p.sf.net/sfu/appdyn_d2d_ap2
_______________________________________________
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--
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com

Date2013-05-31 14:34
FromDavid Akbari
SubjectRe: [Cs-dev] Android Csound 6
AttachmentsNone  None  
The problem is that often times text input on a phone relies on lexical prediction to achieve any semblance of efficiency. I could see Csound code text editing working on a phone as long as there is a way to "import/add" a list of Csound opcodes to the phone's dictionary (think the output of csound -z1). I'd imagine the details of doing this differ depending on the product platform.

To be honest it would be great if that dataflow/patcher looking Python GUI thing those German guys were working on a few years back could be implemented on phones (can't remember the name offhand). That could eliminate the need to deal with tedious and complex text entry but the scope of such a project may make it unfeasible.

Great work moving Csound towards a functional and prosperous life on embedded systems!


-David


On Fri, May 31, 2013 at 8:18 AM, Michael Gogins <michael.gogins@gmail.com> wrote:
I just timed Trapped in Convert on my netbook (26 seconds), and it actually runs a little faster on my phone (22 seconds). Note that I have rendered pieces for concert on this netbook.

The Samsung Galaxy S4 has a 5 inch screen, and it's not nearly as bad for editing text as smaller phones. I don't know yet if I can live with it in the programming department, but I am certainly going to give it a try.

If I don't use widgets and I use Lua for algorithmic composition, then the phone and my other computers are the same environment, only some computers/phones are not as fast as others.

Regards,
Mike


On Fri, May 31, 2013 at 8:58 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
I agree that for phones, at least, the best application is as a sound engine. Still, if anyone is patient enough to
edit text on the phone, it is nice to enable it.

On 31 May 2013, at 13:27, Rory Walsh wrote:

> I have to admit that I was very excited when Steven and Victor
> released the first android package for Csound, but once I started
> using it I found it quite frustrating. Editing code on a phone is not
> really an option. On a tablet perhaps, but I certainly couldn't see it
> working on my Galaxy S3. I think it's real value is as a sound engine
> for Android apps. I might get shot down for saying this, but it blows
> pdlib away in terms of functionality. With the right marketing I could
> see it becoming one of the standard sound libs for Android.
>
>
>
>
>
> On 31 May 2013 12:42, Michael Gogins <michael.gogins@gmail.com> wrote:
>> Beta up on SourceForge in the Csound6 rc2 folder.
>>
>> Question: How would this be used? Uses I've thought of:
>>
>> Composing while traveling.
>> Performing on stage (Csound on belt or in pocket).
>> Sound/music engine for other Android apps and games.
>>
>> If you think of other uses, let us know!
>>
>> On my beast of a phone (Samsung S4, fastest available right now) performance
>> is  22 seconds to render Trapped in Convert to file compared to my beast of
>> a laptop (Asus gaming laptop with 4 core i7 CPU) at an unbelievable 2.6
>> seconds, but this is still usable for real-time rendering of many sounds and
>> orchestras. That's 8.5 times faster for the Asus...
>>
>> I need not remind the rest of you Csound geezers that 22 seconds to render
>> Trapped in Convert at 100 ksmps used to be OK for a "real computer," so I
>> guess the S4 is a "real computer" despite its small size.
>>
>>
>>
>>
>> --
>> Michael Gogins
>> Irreducible Productions
>> http://www.michael-gogins.com
>> Michael dot Gogins at gmail dot com
>>
>> ------------------------------------------------------------------------------
>> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> It's a free troubleshooting tool designed for production
>> Get down to code-level detail for bottlenecks, with <2% overhead.
>> Download for free and get started troubleshooting in minutes.
>> http://p.sf.net/sfu/appdyn_d2d_ap2
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>
> ------------------------------------------------------------------------------
> Get 100% visibility into Java/.NET code with AppDynamics Lite
> It's a free troubleshooting tool designed for production
> Get down to code-level detail for bottlenecks, with <2% overhead.
> Download for free and get started troubleshooting in minutes.
> http://p.sf.net/sfu/appdyn_d2d_ap2
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




------------------------------------------------------------------------------
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It's a free troubleshooting tool designed for production
Get down to code-level detail for bottlenecks, with <2% overhead.
Download for free and get started troubleshooting in minutes.
http://p.sf.net/sfu/appdyn_d2d_ap2
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/csound-devel



--
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com

------------------------------------------------------------------------------
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Date2013-05-31 14:48
FromSteven Yi
SubjectRe: [Cs-dev] Android Csound 6
Hi Michael,

I think it's great to see these changes: thanks!  I think too there's
a lot of opportunity for mobile/desktop workflow integration.  While
editing a lot of code can be tedious on a phone, I definitely see
tremendous possibilities where the phone becomes a part of a larger
workflow.  One can start a project on the desktop, do some
modifications on the go, and synchronize between the two.  At least,
this was a design goal for me when I was doing some drafting of ideas
for what a Blue Mobile would be (I had put that idea down for a while
to work on other things, but this is inspiring me to think about it
all again).

Beyond this, another idea I had was a generative music player where
the pieces were CSD's, and the player could be implemented on Mobile
as well as Desktop.  I had a dream of totally portable generative
pieces that would be as easy to load as using a music player (i.e.
google music, iTunes, etc.). I had the thought of profile support, so
a CSD could say, this is built for quad, for ambisonics, for etc. and
the player could support certain profiles.  It'd be neat if profile
conversion could happen automatically too. For example, a piece that's
set for ambisonics could have player options for HRTF and Stereo to
play, or on desktop with multichannel have player decoder options.  I
think something like this, especially with an option for mobile, could
be great for the distribution of music works that don't have standard
2-channel, fixed medium requirements. This could be a very interesting
thing if we had metadata fields for author, year, album, description,
website, etc.  such that a Csound project becomes instantly playable
without any intervention by the end user.

Back to the CSDPlayer, I had planned to do a bit of brush up on
Android this summer, as it had been a couple years since I was last
working on mobile software fulltime at my last job.  One of the things
we may wish to look at is using ActionBarSherlock [1]  and RoboGuice
[2] (particularly the RoboGuice-Sherlock library [3] to modernize the
application.  (I'm planning on redoing my "Peaceful Breathing" Android
application using these libraries.)

Anyways, hope these thoughts are interesting and thanks again for your
work on Android!

steven

p.s. - One question I wondered, have you tried -j4 to do parallel on
your S4?  I'm very curious about parallel on mobile devices.  It's an
extremely compelling feature and I think it would differentiate Csound
from other audio solutions for mobile devices.

[1] - http://actionbarsherlock.com/
[2] - https://github.com/roboguice/roboguice
[3] - https://github.com/rtyley/roboguice-sherlock

On Fri, May 31, 2013 at 2:18 PM, Michael Gogins
 wrote:
> I just timed Trapped in Convert on my netbook (26 seconds), and it actually
> runs a little faster on my phone (22 seconds). Note that I have rendered
> pieces for concert on this netbook.
>
> The Samsung Galaxy S4 has a 5 inch screen, and it's not nearly as bad for
> editing text as smaller phones. I don't know yet if I can live with it in
> the programming department, but I am certainly going to give it a try.
>
> If I don't use widgets and I use Lua for algorithmic composition, then the
> phone and my other computers are the same environment, only some
> computers/phones are not as fast as others.
>
> Regards,
> Mike
>
>
> On Fri, May 31, 2013 at 8:58 AM, Victor Lazzarini 
> wrote:
>>
>> I agree that for phones, at least, the best application is as a sound
>> engine. Still, if anyone is patient enough to
>> edit text on the phone, it is nice to enable it.
>>
>> On 31 May 2013, at 13:27, Rory Walsh wrote:
>>
>> > I have to admit that I was very excited when Steven and Victor
>> > released the first android package for Csound, but once I started
>> > using it I found it quite frustrating. Editing code on a phone is not
>> > really an option. On a tablet perhaps, but I certainly couldn't see it
>> > working on my Galaxy S3. I think it's real value is as a sound engine
>> > for Android apps. I might get shot down for saying this, but it blows
>> > pdlib away in terms of functionality. With the right marketing I could
>> > see it becoming one of the standard sound libs for Android.
>> >
>> >
>> >
>> >
>> >
>> > On 31 May 2013 12:42, Michael Gogins  wrote:
>> >> Beta up on SourceForge in the Csound6 rc2 folder.
>> >>
>> >> Question: How would this be used? Uses I've thought of:
>> >>
>> >> Composing while traveling.
>> >> Performing on stage (Csound on belt or in pocket).
>> >> Sound/music engine for other Android apps and games.
>> >>
>> >> If you think of other uses, let us know!
>> >>
>> >> On my beast of a phone (Samsung S4, fastest available right now)
>> >> performance
>> >> is  22 seconds to render Trapped in Convert to file compared to my
>> >> beast of
>> >> a laptop (Asus gaming laptop with 4 core i7 CPU) at an unbelievable 2.6
>> >> seconds, but this is still usable for real-time rendering of many
>> >> sounds and
>> >> orchestras. That's 8.5 times faster for the Asus...
>> >>
>> >> I need not remind the rest of you Csound geezers that 22 seconds to
>> >> render
>> >> Trapped in Convert at 100 ksmps used to be OK for a "real computer," so
>> >> I
>> >> guess the S4 is a "real computer" despite its small size.
>> >>
>> >>
>> >>
>> >>
>> >> --
>> >> Michael Gogins
>> >> Irreducible Productions
>> >> http://www.michael-gogins.com
>> >> Michael dot Gogins at gmail dot com
>> >>
>> >>
>> >> ------------------------------------------------------------------------------
>> >> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> >> It's a free troubleshooting tool designed for production
>> >> Get down to code-level detail for bottlenecks, with <2% overhead.
>> >> Download for free and get started troubleshooting in minutes.
>> >> http://p.sf.net/sfu/appdyn_d2d_ap2
>> >> _______________________________________________
>> >> Csound-devel mailing list
>> >> Csound-devel@lists.sourceforge.net
>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > Get 100% visibility into Java/.NET code with AppDynamics Lite
>> > It's a free troubleshooting tool designed for production
>> > Get down to code-level detail for bottlenecks, with <2% overhead.
>> > Download for free and get started troubleshooting in minutes.
>> > http://p.sf.net/sfu/appdyn_d2d_ap2
>> > _______________________________________________
>> > Csound-devel mailing list
>> > Csound-devel@lists.sourceforge.net
>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>>
>>
>>
>>
>>
>> ------------------------------------------------------------------------------
>> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> It's a free troubleshooting tool designed for production
>> Get down to code-level detail for bottlenecks, with <2% overhead.
>> Download for free and get started troubleshooting in minutes.
>> http://p.sf.net/sfu/appdyn_d2d_ap2
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
>
>
> --
> Michael Gogins
> Irreducible Productions
> http://www.michael-gogins.com
> Michael dot Gogins at gmail dot com
>
> ------------------------------------------------------------------------------
> Get 100% visibility into Java/.NET code with AppDynamics Lite
> It's a free troubleshooting tool designed for production
> Get down to code-level detail for bottlenecks, with <2% overhead.
> Download for free and get started troubleshooting in minutes.
> http://p.sf.net/sfu/appdyn_d2d_ap2
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

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Get down to code-level detail for bottlenecks, with <2% overhead.
Download for free and get started troubleshooting in minutes.
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Date2013-05-31 15:03
FromMichael Gogins
SubjectRe: [Cs-dev] Android Csound 6
AttachmentsNone  None  
-j4 works on the Samsung Galaxy S4. 

I've only tried it with Trapped in Convert, where there's no speedup, in fact a bit of slowdown and audio grit. But it does work! I will be trying this with file rendering of some other pieces where it makes more sense. 

Thanks for the library references, I'm looking them up.

Best,
Mike


On Fri, May 31, 2013 at 9:48 AM, Steven Yi <stevenyi@gmail.com> wrote:
Hi Michael,

I think it's great to see these changes: thanks!  I think too there's
a lot of opportunity for mobile/desktop workflow integration.  While
editing a lot of code can be tedious on a phone, I definitely see
tremendous possibilities where the phone becomes a part of a larger
workflow.  One can start a project on the desktop, do some
modifications on the go, and synchronize between the two.  At least,
this was a design goal for me when I was doing some drafting of ideas
for what a Blue Mobile would be (I had put that idea down for a while
to work on other things, but this is inspiring me to think about it
all again).

Beyond this, another idea I had was a generative music player where
the pieces were CSD's, and the player could be implemented on Mobile
as well as Desktop.  I had a dream of totally portable generative
pieces that would be as easy to load as using a music player (i.e.
google music, iTunes, etc.). I had the thought of profile support, so
a CSD could say, this is built for quad, for ambisonics, for etc. and
the player could support certain profiles.  It'd be neat if profile
conversion could happen automatically too. For example, a piece that's
set for ambisonics could have player options for HRTF and Stereo to
play, or on desktop with multichannel have player decoder options.  I
think something like this, especially with an option for mobile, could
be great for the distribution of music works that don't have standard
2-channel, fixed medium requirements. This could be a very interesting
thing if we had metadata fields for author, year, album, description,
website, etc.  such that a Csound project becomes instantly playable
without any intervention by the end user.

Back to the CSDPlayer, I had planned to do a bit of brush up on
Android this summer, as it had been a couple years since I was last
working on mobile software fulltime at my last job.  One of the things
we may wish to look at is using ActionBarSherlock [1]  and RoboGuice
[2] (particularly the RoboGuice-Sherlock library [3] to modernize the
application.  (I'm planning on redoing my "Peaceful Breathing" Android
application using these libraries.)

Anyways, hope these thoughts are interesting and thanks again for your
work on Android!

steven

p.s. - One question I wondered, have you tried -j4 to do parallel on
your S4?  I'm very curious about parallel on mobile devices.  It's an
extremely compelling feature and I think it would differentiate Csound
from other audio solutions for mobile devices.

[1] - http://actionbarsherlock.com/
[2] - https://github.com/roboguice/roboguice
[3] - https://github.com/rtyley/roboguice-sherlock

On Fri, May 31, 2013 at 2:18 PM, Michael Gogins
<michael.gogins@gmail.com> wrote:
> I just timed Trapped in Convert on my netbook (26 seconds), and it actually
> runs a little faster on my phone (22 seconds). Note that I have rendered
> pieces for concert on this netbook.
>
> The Samsung Galaxy S4 has a 5 inch screen, and it's not nearly as bad for
> editing text as smaller phones. I don't know yet if I can live with it in
> the programming department, but I am certainly going to give it a try.
>
> If I don't use widgets and I use Lua for algorithmic composition, then the
> phone and my other computers are the same environment, only some
> computers/phones are not as fast as others.
>
> Regards,
> Mike
>
>
> On Fri, May 31, 2013 at 8:58 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie>
> wrote:
>>
>> I agree that for phones, at least, the best application is as a sound
>> engine. Still, if anyone is patient enough to
>> edit text on the phone, it is nice to enable it.
>>
>> On 31 May 2013, at 13:27, Rory Walsh wrote:
>>
>> > I have to admit that I was very excited when Steven and Victor
>> > released the first android package for Csound, but once I started
>> > using it I found it quite frustrating. Editing code on a phone is not
>> > really an option. On a tablet perhaps, but I certainly couldn't see it
>> > working on my Galaxy S3. I think it's real value is as a sound engine
>> > for Android apps. I might get shot down for saying this, but it blows
>> > pdlib away in terms of functionality. With the right marketing I could
>> > see it becoming one of the standard sound libs for Android.
>> >
>> >
>> >
>> >
>> >
>> > On 31 May 2013 12:42, Michael Gogins <michael.gogins@gmail.com> wrote:
>> >> Beta up on SourceForge in the Csound6 rc2 folder.
>> >>
>> >> Question: How would this be used? Uses I've thought of:
>> >>
>> >> Composing while traveling.
>> >> Performing on stage (Csound on belt or in pocket).
>> >> Sound/music engine for other Android apps and games.
>> >>
>> >> If you think of other uses, let us know!
>> >>
>> >> On my beast of a phone (Samsung S4, fastest available right now)
>> >> performance
>> >> is  22 seconds to render Trapped in Convert to file compared to my
>> >> beast of
>> >> a laptop (Asus gaming laptop with 4 core i7 CPU) at an unbelievable 2.6
>> >> seconds, but this is still usable for real-time rendering of many
>> >> sounds and
>> >> orchestras. That's 8.5 times faster for the Asus...
>> >>
>> >> I need not remind the rest of you Csound geezers that 22 seconds to
>> >> render
>> >> Trapped in Convert at 100 ksmps used to be OK for a "real computer," so
>> >> I
>> >> guess the S4 is a "real computer" despite its small size.
>> >>
>> >>
>> >>
>> >>
>> >> --
>> >> Michael Gogins
>> >> Irreducible Productions
>> >> http://www.michael-gogins.com
>> >> Michael dot Gogins at gmail dot com
>> >>
>> >>
>> >> ------------------------------------------------------------------------------
>> >> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> >> It's a free troubleshooting tool designed for production
>> >> Get down to code-level detail for bottlenecks, with <2% overhead.
>> >> Download for free and get started troubleshooting in minutes.
>> >> http://p.sf.net/sfu/appdyn_d2d_ap2
>> >> _______________________________________________
>> >> Csound-devel mailing list
>> >> Csound-devel@lists.sourceforge.net
>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > Get 100% visibility into Java/.NET code with AppDynamics Lite
>> > It's a free troubleshooting tool designed for production
>> > Get down to code-level detail for bottlenecks, with <2% overhead.
>> > Download for free and get started troubleshooting in minutes.
>> > http://p.sf.net/sfu/appdyn_d2d_ap2
>> > _______________________________________________
>> > Csound-devel mailing list
>> > Csound-devel@lists.sourceforge.net
>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>>
>>
>>
>>
>>
>> ------------------------------------------------------------------------------
>> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> It's a free troubleshooting tool designed for production
>> Get down to code-level detail for bottlenecks, with <2% overhead.
>> Download for free and get started troubleshooting in minutes.
>> http://p.sf.net/sfu/appdyn_d2d_ap2
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
>
>
> --
> Michael Gogins
> Irreducible Productions
> http://www.michael-gogins.com
> Michael dot Gogins at gmail dot com
>
> ------------------------------------------------------------------------------
> Get 100% visibility into Java/.NET code with AppDynamics Lite
> It's a free troubleshooting tool designed for production
> Get down to code-level detail for bottlenecks, with <2% overhead.
> Download for free and get started troubleshooting in minutes.
> http://p.sf.net/sfu/appdyn_d2d_ap2
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
Get 100% visibility into Java/.NET code with AppDynamics Lite
It's a free troubleshooting tool designed for production
Get down to code-level detail for bottlenecks, with <2% overhead.
Download for free and get started troubleshooting in minutes.
http://p.sf.net/sfu/appdyn_d2d_ap2
_______________________________________________
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https://lists.sourceforge.net/lists/listinfo/csound-devel



--
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com

Date2013-05-31 19:31
FromMichael Gogins
SubjectRe: [Cs-dev] Android Csound 6
AttachmentsNone  None  
About these support libraries, they require Android API 11. Do you have any objections if I retarget the project from 10 to 11? 

About the "profile" idea, I'm not sure. Wouldn't that require changing the audio output methods in CsoundObj to target various output formats, instead of doing that by choosing appropriate Csound output opcodes/parameters? Or would you paste together different CSD files automatically in the app to target the different profiles?

Regards,
Mike


On Fri, May 31, 2013 at 9:48 AM, Steven Yi <stevenyi@gmail.com> wrote:
Hi Michael,

I think it's great to see these changes: thanks!  I think too there's
a lot of opportunity for mobile/desktop workflow integration.  While
editing a lot of code can be tedious on a phone, I definitely see
tremendous possibilities where the phone becomes a part of a larger
workflow.  One can start a project on the desktop, do some
modifications on the go, and synchronize between the two.  At least,
this was a design goal for me when I was doing some drafting of ideas
for what a Blue Mobile would be (I had put that idea down for a while
to work on other things, but this is inspiring me to think about it
all again).

Beyond this, another idea I had was a generative music player where
the pieces were CSD's, and the player could be implemented on Mobile
as well as Desktop.  I had a dream of totally portable generative
pieces that would be as easy to load as using a music player (i.e.
google music, iTunes, etc.). I had the thought of profile support, so
a CSD could say, this is built for quad, for ambisonics, for etc. and
the player could support certain profiles.  It'd be neat if profile
conversion could happen automatically too. For example, a piece that's
set for ambisonics could have player options for HRTF and Stereo to
play, or on desktop with multichannel have player decoder options.  I
think something like this, especially with an option for mobile, could
be great for the distribution of music works that don't have standard
2-channel, fixed medium requirements. This could be a very interesting
thing if we had metadata fields for author, year, album, description,
website, etc.  such that a Csound project becomes instantly playable
without any intervention by the end user.

Back to the CSDPlayer, I had planned to do a bit of brush up on
Android this summer, as it had been a couple years since I was last
working on mobile software fulltime at my last job.  One of the things
we may wish to look at is using ActionBarSherlock [1]  and RoboGuice
[2] (particularly the RoboGuice-Sherlock library [3] to modernize the
application.  (I'm planning on redoing my "Peaceful Breathing" Android
application using these libraries.)

Anyways, hope these thoughts are interesting and thanks again for your
work on Android!

steven

p.s. - One question I wondered, have you tried -j4 to do parallel on
your S4?  I'm very curious about parallel on mobile devices.  It's an
extremely compelling feature and I think it would differentiate Csound
from other audio solutions for mobile devices.

[1] - http://actionbarsherlock.com/
[2] - https://github.com/roboguice/roboguice
[3] - https://github.com/rtyley/roboguice-sherlock

On Fri, May 31, 2013 at 2:18 PM, Michael Gogins
<michael.gogins@gmail.com> wrote:
> I just timed Trapped in Convert on my netbook (26 seconds), and it actually
> runs a little faster on my phone (22 seconds). Note that I have rendered
> pieces for concert on this netbook.
>
> The Samsung Galaxy S4 has a 5 inch screen, and it's not nearly as bad for
> editing text as smaller phones. I don't know yet if I can live with it in
> the programming department, but I am certainly going to give it a try.
>
> If I don't use widgets and I use Lua for algorithmic composition, then the
> phone and my other computers are the same environment, only some
> computers/phones are not as fast as others.
>
> Regards,
> Mike
>
>
> On Fri, May 31, 2013 at 8:58 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie>
> wrote:
>>
>> I agree that for phones, at least, the best application is as a sound
>> engine. Still, if anyone is patient enough to
>> edit text on the phone, it is nice to enable it.
>>
>> On 31 May 2013, at 13:27, Rory Walsh wrote:
>>
>> > I have to admit that I was very excited when Steven and Victor
>> > released the first android package for Csound, but once I started
>> > using it I found it quite frustrating. Editing code on a phone is not
>> > really an option. On a tablet perhaps, but I certainly couldn't see it
>> > working on my Galaxy S3. I think it's real value is as a sound engine
>> > for Android apps. I might get shot down for saying this, but it blows
>> > pdlib away in terms of functionality. With the right marketing I could
>> > see it becoming one of the standard sound libs for Android.
>> >
>> >
>> >
>> >
>> >
>> > On 31 May 2013 12:42, Michael Gogins <michael.gogins@gmail.com> wrote:
>> >> Beta up on SourceForge in the Csound6 rc2 folder.
>> >>
>> >> Question: How would this be used? Uses I've thought of:
>> >>
>> >> Composing while traveling.
>> >> Performing on stage (Csound on belt or in pocket).
>> >> Sound/music engine for other Android apps and games.
>> >>
>> >> If you think of other uses, let us know!
>> >>
>> >> On my beast of a phone (Samsung S4, fastest available right now)
>> >> performance
>> >> is  22 seconds to render Trapped in Convert to file compared to my
>> >> beast of
>> >> a laptop (Asus gaming laptop with 4 core i7 CPU) at an unbelievable 2.6
>> >> seconds, but this is still usable for real-time rendering of many
>> >> sounds and
>> >> orchestras. That's 8.5 times faster for the Asus...
>> >>
>> >> I need not remind the rest of you Csound geezers that 22 seconds to
>> >> render
>> >> Trapped in Convert at 100 ksmps used to be OK for a "real computer," so
>> >> I
>> >> guess the S4 is a "real computer" despite its small size.
>> >>
>> >>
>> >>
>> >>
>> >> --
>> >> Michael Gogins
>> >> Irreducible Productions
>> >> http://www.michael-gogins.com
>> >> Michael dot Gogins at gmail dot com
>> >>
>> >>
>> >> ------------------------------------------------------------------------------
>> >> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> >> It's a free troubleshooting tool designed for production
>> >> Get down to code-level detail for bottlenecks, with <2% overhead.
>> >> Download for free and get started troubleshooting in minutes.
>> >> http://p.sf.net/sfu/appdyn_d2d_ap2
>> >> _______________________________________________
>> >> Csound-devel mailing list
>> >> Csound-devel@lists.sourceforge.net
>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > Get 100% visibility into Java/.NET code with AppDynamics Lite
>> > It's a free troubleshooting tool designed for production
>> > Get down to code-level detail for bottlenecks, with <2% overhead.
>> > Download for free and get started troubleshooting in minutes.
>> > http://p.sf.net/sfu/appdyn_d2d_ap2
>> > _______________________________________________
>> > Csound-devel mailing list
>> > Csound-devel@lists.sourceforge.net
>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>>
>>
>>
>>
>>
>> ------------------------------------------------------------------------------
>> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> It's a free troubleshooting tool designed for production
>> Get down to code-level detail for bottlenecks, with <2% overhead.
>> Download for free and get started troubleshooting in minutes.
>> http://p.sf.net/sfu/appdyn_d2d_ap2
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
>
>
> --
> Michael Gogins
> Irreducible Productions
> http://www.michael-gogins.com
> Michael dot Gogins at gmail dot com
>
> ------------------------------------------------------------------------------
> Get 100% visibility into Java/.NET code with AppDynamics Lite
> It's a free troubleshooting tool designed for production
> Get down to code-level detail for bottlenecks, with <2% overhead.
> Download for free and get started troubleshooting in minutes.
> http://p.sf.net/sfu/appdyn_d2d_ap2
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
Get 100% visibility into Java/.NET code with AppDynamics Lite
It's a free troubleshooting tool designed for production
Get down to code-level detail for bottlenecks, with <2% overhead.
Download for free and get started troubleshooting in minutes.
http://p.sf.net/sfu/appdyn_d2d_ap2
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/csound-devel



--
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com

Date2013-05-31 21:29
FromMichael Gogins
SubjectRe: [Cs-dev] Android Csound 6
AttachmentsNone  None  
I've tested CsoundStrata.csd with Csound 6 on Android and with -j4 I get a 2 times speedup over a single thread.

In general, if a piece benefits from multiple threads on another platform, it should receive the same benefit on Android. My impression now is that Android behavior is very similar to other platforms with respect to threading. Of course, not all phones have 4 cores.

Regards,
Mike


On Fri, May 31, 2013 at 9:48 AM, Steven Yi <stevenyi@gmail.com> wrote:
Hi Michael,

I think it's great to see these changes: thanks!  I think too there's
a lot of opportunity for mobile/desktop workflow integration.  While
editing a lot of code can be tedious on a phone, I definitely see
tremendous possibilities where the phone becomes a part of a larger
workflow.  One can start a project on the desktop, do some
modifications on the go, and synchronize between the two.  At least,
this was a design goal for me when I was doing some drafting of ideas
for what a Blue Mobile would be (I had put that idea down for a while
to work on other things, but this is inspiring me to think about it
all again).

Beyond this, another idea I had was a generative music player where
the pieces were CSD's, and the player could be implemented on Mobile
as well as Desktop.  I had a dream of totally portable generative
pieces that would be as easy to load as using a music player (i.e.
google music, iTunes, etc.). I had the thought of profile support, so
a CSD could say, this is built for quad, for ambisonics, for etc. and
the player could support certain profiles.  It'd be neat if profile
conversion could happen automatically too. For example, a piece that's
set for ambisonics could have player options for HRTF and Stereo to
play, or on desktop with multichannel have player decoder options.  I
think something like this, especially with an option for mobile, could
be great for the distribution of music works that don't have standard
2-channel, fixed medium requirements. This could be a very interesting
thing if we had metadata fields for author, year, album, description,
website, etc.  such that a Csound project becomes instantly playable
without any intervention by the end user.

Back to the CSDPlayer, I had planned to do a bit of brush up on
Android this summer, as it had been a couple years since I was last
working on mobile software fulltime at my last job.  One of the things
we may wish to look at is using ActionBarSherlock [1]  and RoboGuice
[2] (particularly the RoboGuice-Sherlock library [3] to modernize the
application.  (I'm planning on redoing my "Peaceful Breathing" Android
application using these libraries.)

Anyways, hope these thoughts are interesting and thanks again for your
work on Android!

steven

p.s. - One question I wondered, have you tried -j4 to do parallel on
your S4?  I'm very curious about parallel on mobile devices.  It's an
extremely compelling feature and I think it would differentiate Csound
from other audio solutions for mobile devices.

[1] - http://actionbarsherlock.com/
[2] - https://github.com/roboguice/roboguice
[3] - https://github.com/rtyley/roboguice-sherlock

On Fri, May 31, 2013 at 2:18 PM, Michael Gogins
<michael.gogins@gmail.com> wrote:
> I just timed Trapped in Convert on my netbook (26 seconds), and it actually
> runs a little faster on my phone (22 seconds). Note that I have rendered
> pieces for concert on this netbook.
>
> The Samsung Galaxy S4 has a 5 inch screen, and it's not nearly as bad for
> editing text as smaller phones. I don't know yet if I can live with it in
> the programming department, but I am certainly going to give it a try.
>
> If I don't use widgets and I use Lua for algorithmic composition, then the
> phone and my other computers are the same environment, only some
> computers/phones are not as fast as others.
>
> Regards,
> Mike
>
>
> On Fri, May 31, 2013 at 8:58 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie>
> wrote:
>>
>> I agree that for phones, at least, the best application is as a sound
>> engine. Still, if anyone is patient enough to
>> edit text on the phone, it is nice to enable it.
>>
>> On 31 May 2013, at 13:27, Rory Walsh wrote:
>>
>> > I have to admit that I was very excited when Steven and Victor
>> > released the first android package for Csound, but once I started
>> > using it I found it quite frustrating. Editing code on a phone is not
>> > really an option. On a tablet perhaps, but I certainly couldn't see it
>> > working on my Galaxy S3. I think it's real value is as a sound engine
>> > for Android apps. I might get shot down for saying this, but it blows
>> > pdlib away in terms of functionality. With the right marketing I could
>> > see it becoming one of the standard sound libs for Android.
>> >
>> >
>> >
>> >
>> >
>> > On 31 May 2013 12:42, Michael Gogins <michael.gogins@gmail.com> wrote:
>> >> Beta up on SourceForge in the Csound6 rc2 folder.
>> >>
>> >> Question: How would this be used? Uses I've thought of:
>> >>
>> >> Composing while traveling.
>> >> Performing on stage (Csound on belt or in pocket).
>> >> Sound/music engine for other Android apps and games.
>> >>
>> >> If you think of other uses, let us know!
>> >>
>> >> On my beast of a phone (Samsung S4, fastest available right now)
>> >> performance
>> >> is  22 seconds to render Trapped in Convert to file compared to my
>> >> beast of
>> >> a laptop (Asus gaming laptop with 4 core i7 CPU) at an unbelievable 2.6
>> >> seconds, but this is still usable for real-time rendering of many
>> >> sounds and
>> >> orchestras. That's 8.5 times faster for the Asus...
>> >>
>> >> I need not remind the rest of you Csound geezers that 22 seconds to
>> >> render
>> >> Trapped in Convert at 100 ksmps used to be OK for a "real computer," so
>> >> I
>> >> guess the S4 is a "real computer" despite its small size.
>> >>
>> >>
>> >>
>> >>
>> >> --
>> >> Michael Gogins
>> >> Irreducible Productions
>> >> http://www.michael-gogins.com
>> >> Michael dot Gogins at gmail dot com
>> >>
>> >>
>> >> ------------------------------------------------------------------------------
>> >> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> >> It's a free troubleshooting tool designed for production
>> >> Get down to code-level detail for bottlenecks, with <2% overhead.
>> >> Download for free and get started troubleshooting in minutes.
>> >> http://p.sf.net/sfu/appdyn_d2d_ap2
>> >> _______________________________________________
>> >> Csound-devel mailing list
>> >> Csound-devel@lists.sourceforge.net
>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > Get 100% visibility into Java/.NET code with AppDynamics Lite
>> > It's a free troubleshooting tool designed for production
>> > Get down to code-level detail for bottlenecks, with <2% overhead.
>> > Download for free and get started troubleshooting in minutes.
>> > http://p.sf.net/sfu/appdyn_d2d_ap2
>> > _______________________________________________
>> > Csound-devel mailing list
>> > Csound-devel@lists.sourceforge.net
>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>>
>>
>>
>>
>>
>> ------------------------------------------------------------------------------
>> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> It's a free troubleshooting tool designed for production
>> Get down to code-level detail for bottlenecks, with <2% overhead.
>> Download for free and get started troubleshooting in minutes.
>> http://p.sf.net/sfu/appdyn_d2d_ap2
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
>
>
> --
> Michael Gogins
> Irreducible Productions
> http://www.michael-gogins.com
> Michael dot Gogins at gmail dot com
>
> ------------------------------------------------------------------------------
> Get 100% visibility into Java/.NET code with AppDynamics Lite
> It's a free troubleshooting tool designed for production
> Get down to code-level detail for bottlenecks, with <2% overhead.
> Download for free and get started troubleshooting in minutes.
> http://p.sf.net/sfu/appdyn_d2d_ap2
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
Get 100% visibility into Java/.NET code with AppDynamics Lite
It's a free troubleshooting tool designed for production
Get down to code-level detail for bottlenecks, with <2% overhead.
Download for free and get started troubleshooting in minutes.
http://p.sf.net/sfu/appdyn_d2d_ap2
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/csound-devel



--
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com

Date2013-06-01 02:01
FromSteven Yi
SubjectRe: [Cs-dev] Android Csound 6
I imagine it's alright.  I have a Nexus One with Android 2.3.4 and I
was able to install the Gaug.es app that the RoboGuide-Sherlock page
cites as using that library. It's a little tricky to see what platform
11 maps to, but I assume it's 2.3.4.  The Android dashboard shows
platform 10 cover 2.3.3-2.3.7:

http://developer.android.com/about/dashboards/index.html

So, my best guess, considering my own device and the devices that came
out around that time, and the dashboard, I think we'd be covered.  If
you want, we could do a poll on the user's list to double check if
anyone has any particular needs for platform 10.

As for the "profiles" idea, it's not an idea I've fully mapped out.
The idea I had is that maybe CSD project could say it's using
b-format. If that's known, then the app could run Csound and manually
read the SPOUT and send that over to another Csound instance that
decodes the signal to stereo.  Other things like "accelerometer",
"compass", etc. could be other features a project might depend upon.
Then may that kind of project could run on Android or iOS, or maybe
Win8, Ubuntu Touch, Blackberry 10, etc.  Some of this is considering
edge cases; the bigger goal would really be to have works that are
dynamically generated be easier to distribute.

On Fri, May 31, 2013 at 2:31 PM, Michael Gogins
 wrote:
> About these support libraries, they require Android API 11. Do you have any
> objections if I retarget the project from 10 to 11?
>
> About the "profile" idea, I'm not sure. Wouldn't that require changing the
> audio output methods in CsoundObj to target various output formats, instead
> of doing that by choosing appropriate Csound output opcodes/parameters? Or
> would you paste together different CSD files automatically in the app to
> target the different profiles?
>
> Regards,
> Mike
>
>
> On Fri, May 31, 2013 at 9:48 AM, Steven Yi  wrote:
>>
>> Hi Michael,
>>
>> I think it's great to see these changes: thanks!  I think too there's
>> a lot of opportunity for mobile/desktop workflow integration.  While
>> editing a lot of code can be tedious on a phone, I definitely see
>> tremendous possibilities where the phone becomes a part of a larger
>> workflow.  One can start a project on the desktop, do some
>> modifications on the go, and synchronize between the two.  At least,
>> this was a design goal for me when I was doing some drafting of ideas
>> for what a Blue Mobile would be (I had put that idea down for a while
>> to work on other things, but this is inspiring me to think about it
>> all again).
>>
>> Beyond this, another idea I had was a generative music player where
>> the pieces were CSD's, and the player could be implemented on Mobile
>> as well as Desktop.  I had a dream of totally portable generative
>> pieces that would be as easy to load as using a music player (i.e.
>> google music, iTunes, etc.). I had the thought of profile support, so
>> a CSD could say, this is built for quad, for ambisonics, for etc. and
>> the player could support certain profiles.  It'd be neat if profile
>> conversion could happen automatically too. For example, a piece that's
>> set for ambisonics could have player options for HRTF and Stereo to
>> play, or on desktop with multichannel have player decoder options.  I
>> think something like this, especially with an option for mobile, could
>> be great for the distribution of music works that don't have standard
>> 2-channel, fixed medium requirements. This could be a very interesting
>> thing if we had metadata fields for author, year, album, description,
>> website, etc.  such that a Csound project becomes instantly playable
>> without any intervention by the end user.
>>
>> Back to the CSDPlayer, I had planned to do a bit of brush up on
>> Android this summer, as it had been a couple years since I was last
>> working on mobile software fulltime at my last job.  One of the things
>> we may wish to look at is using ActionBarSherlock [1]  and RoboGuice
>> [2] (particularly the RoboGuice-Sherlock library [3] to modernize the
>> application.  (I'm planning on redoing my "Peaceful Breathing" Android
>> application using these libraries.)
>>
>> Anyways, hope these thoughts are interesting and thanks again for your
>> work on Android!
>>
>> steven
>>
>> p.s. - One question I wondered, have you tried -j4 to do parallel on
>> your S4?  I'm very curious about parallel on mobile devices.  It's an
>> extremely compelling feature and I think it would differentiate Csound
>> from other audio solutions for mobile devices.
>>
>> [1] - http://actionbarsherlock.com/
>> [2] - https://github.com/roboguice/roboguice
>> [3] - https://github.com/rtyley/roboguice-sherlock
>>
>> On Fri, May 31, 2013 at 2:18 PM, Michael Gogins
>>  wrote:
>> > I just timed Trapped in Convert on my netbook (26 seconds), and it
>> > actually
>> > runs a little faster on my phone (22 seconds). Note that I have rendered
>> > pieces for concert on this netbook.
>> >
>> > The Samsung Galaxy S4 has a 5 inch screen, and it's not nearly as bad
>> > for
>> > editing text as smaller phones. I don't know yet if I can live with it
>> > in
>> > the programming department, but I am certainly going to give it a try.
>> >
>> > If I don't use widgets and I use Lua for algorithmic composition, then
>> > the
>> > phone and my other computers are the same environment, only some
>> > computers/phones are not as fast as others.
>> >
>> > Regards,
>> > Mike
>> >
>> >
>> > On Fri, May 31, 2013 at 8:58 AM, Victor Lazzarini
>> > 
>> > wrote:
>> >>
>> >> I agree that for phones, at least, the best application is as a sound
>> >> engine. Still, if anyone is patient enough to
>> >> edit text on the phone, it is nice to enable it.
>> >>
>> >> On 31 May 2013, at 13:27, Rory Walsh wrote:
>> >>
>> >> > I have to admit that I was very excited when Steven and Victor
>> >> > released the first android package for Csound, but once I started
>> >> > using it I found it quite frustrating. Editing code on a phone is not
>> >> > really an option. On a tablet perhaps, but I certainly couldn't see
>> >> > it
>> >> > working on my Galaxy S3. I think it's real value is as a sound engine
>> >> > for Android apps. I might get shot down for saying this, but it blows
>> >> > pdlib away in terms of functionality. With the right marketing I
>> >> > could
>> >> > see it becoming one of the standard sound libs for Android.
>> >> >
>> >> >
>> >> >
>> >> >
>> >> >
>> >> > On 31 May 2013 12:42, Michael Gogins 
>> >> > wrote:
>> >> >> Beta up on SourceForge in the Csound6 rc2 folder.
>> >> >>
>> >> >> Question: How would this be used? Uses I've thought of:
>> >> >>
>> >> >> Composing while traveling.
>> >> >> Performing on stage (Csound on belt or in pocket).
>> >> >> Sound/music engine for other Android apps and games.
>> >> >>
>> >> >> If you think of other uses, let us know!
>> >> >>
>> >> >> On my beast of a phone (Samsung S4, fastest available right now)
>> >> >> performance
>> >> >> is  22 seconds to render Trapped in Convert to file compared to my
>> >> >> beast of
>> >> >> a laptop (Asus gaming laptop with 4 core i7 CPU) at an unbelievable
>> >> >> 2.6
>> >> >> seconds, but this is still usable for real-time rendering of many
>> >> >> sounds and
>> >> >> orchestras. That's 8.5 times faster for the Asus...
>> >> >>
>> >> >> I need not remind the rest of you Csound geezers that 22 seconds to
>> >> >> render
>> >> >> Trapped in Convert at 100 ksmps used to be OK for a "real computer,"
>> >> >> so
>> >> >> I
>> >> >> guess the S4 is a "real computer" despite its small size.
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >> --
>> >> >> Michael Gogins
>> >> >> Irreducible Productions
>> >> >> http://www.michael-gogins.com
>> >> >> Michael dot Gogins at gmail dot com
>> >> >>
>> >> >>
>> >> >>
>> >> >> ------------------------------------------------------------------------------
>> >> >> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> >> >> It's a free troubleshooting tool designed for production
>> >> >> Get down to code-level detail for bottlenecks, with <2% overhead.
>> >> >> Download for free and get started troubleshooting in minutes.
>> >> >> http://p.sf.net/sfu/appdyn_d2d_ap2
>> >> >> _______________________________________________
>> >> >> Csound-devel mailing list
>> >> >> Csound-devel@lists.sourceforge.net
>> >> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >>
>> >> >
>> >> >
>> >> >
>> >> > ------------------------------------------------------------------------------
>> >> > Get 100% visibility into Java/.NET code with AppDynamics Lite
>> >> > It's a free troubleshooting tool designed for production
>> >> > Get down to code-level detail for bottlenecks, with <2% overhead.
>> >> > Download for free and get started troubleshooting in minutes.
>> >> > http://p.sf.net/sfu/appdyn_d2d_ap2
>> >> > _______________________________________________
>> >> > Csound-devel mailing list
>> >> > Csound-devel@lists.sourceforge.net
>> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>
>> >> Dr Victor Lazzarini
>> >> Senior Lecturer
>> >> Dept. of Music
>> >> NUI Maynooth Ireland
>> >> tel.: +353 1 708 3545
>> >> Victor dot Lazzarini AT nuim dot ie
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >> ------------------------------------------------------------------------------
>> >> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> >> It's a free troubleshooting tool designed for production
>> >> Get down to code-level detail for bottlenecks, with <2% overhead.
>> >> Download for free and get started troubleshooting in minutes.
>> >> http://p.sf.net/sfu/appdyn_d2d_ap2
>> >> _______________________________________________
>> >> Csound-devel mailing list
>> >> Csound-devel@lists.sourceforge.net
>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>> >
>> >
>> >
>> > --
>> > Michael Gogins
>> > Irreducible Productions
>> > http://www.michael-gogins.com
>> > Michael dot Gogins at gmail dot com
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > Get 100% visibility into Java/.NET code with AppDynamics Lite
>> > It's a free troubleshooting tool designed for production
>> > Get down to code-level detail for bottlenecks, with <2% overhead.
>> > Download for free and get started troubleshooting in minutes.
>> > http://p.sf.net/sfu/appdyn_d2d_ap2
>> > _______________________________________________
>> > Csound-devel mailing list
>> > Csound-devel@lists.sourceforge.net
>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>>
>>
>> ------------------------------------------------------------------------------
>> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> It's a free troubleshooting tool designed for production
>> Get down to code-level detail for bottlenecks, with <2% overhead.
>> Download for free and get started troubleshooting in minutes.
>> http://p.sf.net/sfu/appdyn_d2d_ap2
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
>
>
> --
> Michael Gogins
> Irreducible Productions
> http://www.michael-gogins.com
> Michael dot Gogins at gmail dot com
>
> ------------------------------------------------------------------------------
> Get 100% visibility into Java/.NET code with AppDynamics Lite
> It's a free troubleshooting tool designed for production
> Get down to code-level detail for bottlenecks, with <2% overhead.
> Download for free and get started troubleshooting in minutes.
> http://p.sf.net/sfu/appdyn_d2d_ap2
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
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It's a free troubleshooting tool designed for production
Get down to code-level detail for bottlenecks, with <2% overhead.
Download for free and get started troubleshooting in minutes.
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_______________________________________________
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Date2013-06-01 02:03
FromSteven Yi
SubjectRe: [Cs-dev] Android Csound 6
That's great news Michael, thanks!  I hope the app developers on iOS
and Android that consider using parallel processing will be a good
source of feedback.

On Fri, May 31, 2013 at 4:29 PM, Michael Gogins
 wrote:
> I've tested CsoundStrata.csd with Csound 6 on Android and with -j4 I get a 2
> times speedup over a single thread.
>
> In general, if a piece benefits from multiple threads on another platform,
> it should receive the same benefit on Android. My impression now is that
> Android behavior is very similar to other platforms with respect to
> threading. Of course, not all phones have 4 cores.
>
> Regards,
> Mike
>
>
> On Fri, May 31, 2013 at 9:48 AM, Steven Yi  wrote:
>>
>> Hi Michael,
>>
>> I think it's great to see these changes: thanks!  I think too there's
>> a lot of opportunity for mobile/desktop workflow integration.  While
>> editing a lot of code can be tedious on a phone, I definitely see
>> tremendous possibilities where the phone becomes a part of a larger
>> workflow.  One can start a project on the desktop, do some
>> modifications on the go, and synchronize between the two.  At least,
>> this was a design goal for me when I was doing some drafting of ideas
>> for what a Blue Mobile would be (I had put that idea down for a while
>> to work on other things, but this is inspiring me to think about it
>> all again).
>>
>> Beyond this, another idea I had was a generative music player where
>> the pieces were CSD's, and the player could be implemented on Mobile
>> as well as Desktop.  I had a dream of totally portable generative
>> pieces that would be as easy to load as using a music player (i.e.
>> google music, iTunes, etc.). I had the thought of profile support, so
>> a CSD could say, this is built for quad, for ambisonics, for etc. and
>> the player could support certain profiles.  It'd be neat if profile
>> conversion could happen automatically too. For example, a piece that's
>> set for ambisonics could have player options for HRTF and Stereo to
>> play, or on desktop with multichannel have player decoder options.  I
>> think something like this, especially with an option for mobile, could
>> be great for the distribution of music works that don't have standard
>> 2-channel, fixed medium requirements. This could be a very interesting
>> thing if we had metadata fields for author, year, album, description,
>> website, etc.  such that a Csound project becomes instantly playable
>> without any intervention by the end user.
>>
>> Back to the CSDPlayer, I had planned to do a bit of brush up on
>> Android this summer, as it had been a couple years since I was last
>> working on mobile software fulltime at my last job.  One of the things
>> we may wish to look at is using ActionBarSherlock [1]  and RoboGuice
>> [2] (particularly the RoboGuice-Sherlock library [3] to modernize the
>> application.  (I'm planning on redoing my "Peaceful Breathing" Android
>> application using these libraries.)
>>
>> Anyways, hope these thoughts are interesting and thanks again for your
>> work on Android!
>>
>> steven
>>
>> p.s. - One question I wondered, have you tried -j4 to do parallel on
>> your S4?  I'm very curious about parallel on mobile devices.  It's an
>> extremely compelling feature and I think it would differentiate Csound
>> from other audio solutions for mobile devices.
>>
>> [1] - http://actionbarsherlock.com/
>> [2] - https://github.com/roboguice/roboguice
>> [3] - https://github.com/rtyley/roboguice-sherlock
>>
>> On Fri, May 31, 2013 at 2:18 PM, Michael Gogins
>>  wrote:
>> > I just timed Trapped in Convert on my netbook (26 seconds), and it
>> > actually
>> > runs a little faster on my phone (22 seconds). Note that I have rendered
>> > pieces for concert on this netbook.
>> >
>> > The Samsung Galaxy S4 has a 5 inch screen, and it's not nearly as bad
>> > for
>> > editing text as smaller phones. I don't know yet if I can live with it
>> > in
>> > the programming department, but I am certainly going to give it a try.
>> >
>> > If I don't use widgets and I use Lua for algorithmic composition, then
>> > the
>> > phone and my other computers are the same environment, only some
>> > computers/phones are not as fast as others.
>> >
>> > Regards,
>> > Mike
>> >
>> >
>> > On Fri, May 31, 2013 at 8:58 AM, Victor Lazzarini
>> > 
>> > wrote:
>> >>
>> >> I agree that for phones, at least, the best application is as a sound
>> >> engine. Still, if anyone is patient enough to
>> >> edit text on the phone, it is nice to enable it.
>> >>
>> >> On 31 May 2013, at 13:27, Rory Walsh wrote:
>> >>
>> >> > I have to admit that I was very excited when Steven and Victor
>> >> > released the first android package for Csound, but once I started
>> >> > using it I found it quite frustrating. Editing code on a phone is not
>> >> > really an option. On a tablet perhaps, but I certainly couldn't see
>> >> > it
>> >> > working on my Galaxy S3. I think it's real value is as a sound engine
>> >> > for Android apps. I might get shot down for saying this, but it blows
>> >> > pdlib away in terms of functionality. With the right marketing I
>> >> > could
>> >> > see it becoming one of the standard sound libs for Android.
>> >> >
>> >> >
>> >> >
>> >> >
>> >> >
>> >> > On 31 May 2013 12:42, Michael Gogins 
>> >> > wrote:
>> >> >> Beta up on SourceForge in the Csound6 rc2 folder.
>> >> >>
>> >> >> Question: How would this be used? Uses I've thought of:
>> >> >>
>> >> >> Composing while traveling.
>> >> >> Performing on stage (Csound on belt or in pocket).
>> >> >> Sound/music engine for other Android apps and games.
>> >> >>
>> >> >> If you think of other uses, let us know!
>> >> >>
>> >> >> On my beast of a phone (Samsung S4, fastest available right now)
>> >> >> performance
>> >> >> is  22 seconds to render Trapped in Convert to file compared to my
>> >> >> beast of
>> >> >> a laptop (Asus gaming laptop with 4 core i7 CPU) at an unbelievable
>> >> >> 2.6
>> >> >> seconds, but this is still usable for real-time rendering of many
>> >> >> sounds and
>> >> >> orchestras. That's 8.5 times faster for the Asus...
>> >> >>
>> >> >> I need not remind the rest of you Csound geezers that 22 seconds to
>> >> >> render
>> >> >> Trapped in Convert at 100 ksmps used to be OK for a "real computer,"
>> >> >> so
>> >> >> I
>> >> >> guess the S4 is a "real computer" despite its small size.
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >> --
>> >> >> Michael Gogins
>> >> >> Irreducible Productions
>> >> >> http://www.michael-gogins.com
>> >> >> Michael dot Gogins at gmail dot com
>> >> >>
>> >> >>
>> >> >>
>> >> >> ------------------------------------------------------------------------------
>> >> >> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> >> >> It's a free troubleshooting tool designed for production
>> >> >> Get down to code-level detail for bottlenecks, with <2% overhead.
>> >> >> Download for free and get started troubleshooting in minutes.
>> >> >> http://p.sf.net/sfu/appdyn_d2d_ap2
>> >> >> _______________________________________________
>> >> >> Csound-devel mailing list
>> >> >> Csound-devel@lists.sourceforge.net
>> >> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >>
>> >> >
>> >> >
>> >> >
>> >> > ------------------------------------------------------------------------------
>> >> > Get 100% visibility into Java/.NET code with AppDynamics Lite
>> >> > It's a free troubleshooting tool designed for production
>> >> > Get down to code-level detail for bottlenecks, with <2% overhead.
>> >> > Download for free and get started troubleshooting in minutes.
>> >> > http://p.sf.net/sfu/appdyn_d2d_ap2
>> >> > _______________________________________________
>> >> > Csound-devel mailing list
>> >> > Csound-devel@lists.sourceforge.net
>> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>
>> >> Dr Victor Lazzarini
>> >> Senior Lecturer
>> >> Dept. of Music
>> >> NUI Maynooth Ireland
>> >> tel.: +353 1 708 3545
>> >> Victor dot Lazzarini AT nuim dot ie
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >> ------------------------------------------------------------------------------
>> >> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> >> It's a free troubleshooting tool designed for production
>> >> Get down to code-level detail for bottlenecks, with <2% overhead.
>> >> Download for free and get started troubleshooting in minutes.
>> >> http://p.sf.net/sfu/appdyn_d2d_ap2
>> >> _______________________________________________
>> >> Csound-devel mailing list
>> >> Csound-devel@lists.sourceforge.net
>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>> >
>> >
>> >
>> > --
>> > Michael Gogins
>> > Irreducible Productions
>> > http://www.michael-gogins.com
>> > Michael dot Gogins at gmail dot com
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > Get 100% visibility into Java/.NET code with AppDynamics Lite
>> > It's a free troubleshooting tool designed for production
>> > Get down to code-level detail for bottlenecks, with <2% overhead.
>> > Download for free and get started troubleshooting in minutes.
>> > http://p.sf.net/sfu/appdyn_d2d_ap2
>> > _______________________________________________
>> > Csound-devel mailing list
>> > Csound-devel@lists.sourceforge.net
>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>>
>>
>> ------------------------------------------------------------------------------
>> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> It's a free troubleshooting tool designed for production
>> Get down to code-level detail for bottlenecks, with <2% overhead.
>> Download for free and get started troubleshooting in minutes.
>> http://p.sf.net/sfu/appdyn_d2d_ap2
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
>
>
> --
> Michael Gogins
> Irreducible Productions
> http://www.michael-gogins.com
> Michael dot Gogins at gmail dot com
>
> ------------------------------------------------------------------------------
> Get 100% visibility into Java/.NET code with AppDynamics Lite
> It's a free troubleshooting tool designed for production
> Get down to code-level detail for bottlenecks, with <2% overhead.
> Download for free and get started troubleshooting in minutes.
> http://p.sf.net/sfu/appdyn_d2d_ap2
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
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It's a free troubleshooting tool designed for production
Get down to code-level detail for bottlenecks, with <2% overhead.
Download for free and get started troubleshooting in minutes.
http://p.sf.net/sfu/appdyn_d2d_ap2
_______________________________________________
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Date2013-06-01 02:57
FromAndres Cabrera
SubjectRe: [Cs-dev] Android Csound 6
AttachmentsNone  None  

Is there a way for an app to know how many cores its running on?

A

On May 31, 2013 6:04 PM, "Steven Yi" <stevenyi@gmail.com> wrote:
That's great news Michael, thanks!  I hope the app developers on iOS
and Android that consider using parallel processing will be a good
source of feedback.

On Fri, May 31, 2013 at 4:29 PM, Michael Gogins
<michael.gogins@gmail.com> wrote:
> I've tested CsoundStrata.csd with Csound 6 on Android and with -j4 I get a 2
> times speedup over a single thread.
>
> In general, if a piece benefits from multiple threads on another platform,
> it should receive the same benefit on Android. My impression now is that
> Android behavior is very similar to other platforms with respect to
> threading. Of course, not all phones have 4 cores.
>
> Regards,
> Mike
>
>
> On Fri, May 31, 2013 at 9:48 AM, Steven Yi <stevenyi@gmail.com> wrote:
>>
>> Hi Michael,
>>
>> I think it's great to see these changes: thanks!  I think too there's
>> a lot of opportunity for mobile/desktop workflow integration.  While
>> editing a lot of code can be tedious on a phone, I definitely see
>> tremendous possibilities where the phone becomes a part of a larger
>> workflow.  One can start a project on the desktop, do some
>> modifications on the go, and synchronize between the two.  At least,
>> this was a design goal for me when I was doing some drafting of ideas
>> for what a Blue Mobile would be (I had put that idea down for a while
>> to work on other things, but this is inspiring me to think about it
>> all again).
>>
>> Beyond this, another idea I had was a generative music player where
>> the pieces were CSD's, and the player could be implemented on Mobile
>> as well as Desktop.  I had a dream of totally portable generative
>> pieces that would be as easy to load as using a music player (i.e.
>> google music, iTunes, etc.). I had the thought of profile support, so
>> a CSD could say, this is built for quad, for ambisonics, for etc. and
>> the player could support certain profiles.  It'd be neat if profile
>> conversion could happen automatically too. For example, a piece that's
>> set for ambisonics could have player options for HRTF and Stereo to
>> play, or on desktop with multichannel have player decoder options.  I
>> think something like this, especially with an option for mobile, could
>> be great for the distribution of music works that don't have standard
>> 2-channel, fixed medium requirements. This could be a very interesting
>> thing if we had metadata fields for author, year, album, description,
>> website, etc.  such that a Csound project becomes instantly playable
>> without any intervention by the end user.
>>
>> Back to the CSDPlayer, I had planned to do a bit of brush up on
>> Android this summer, as it had been a couple years since I was last
>> working on mobile software fulltime at my last job.  One of the things
>> we may wish to look at is using ActionBarSherlock [1]  and RoboGuice
>> [2] (particularly the RoboGuice-Sherlock library [3] to modernize the
>> application.  (I'm planning on redoing my "Peaceful Breathing" Android
>> application using these libraries.)
>>
>> Anyways, hope these thoughts are interesting and thanks again for your
>> work on Android!
>>
>> steven
>>
>> p.s. - One question I wondered, have you tried -j4 to do parallel on
>> your S4?  I'm very curious about parallel on mobile devices.  It's an
>> extremely compelling feature and I think it would differentiate Csound
>> from other audio solutions for mobile devices.
>>
>> [1] - http://actionbarsherlock.com/
>> [2] - https://github.com/roboguice/roboguice
>> [3] - https://github.com/rtyley/roboguice-sherlock
>>
>> On Fri, May 31, 2013 at 2:18 PM, Michael Gogins
>> <michael.gogins@gmail.com> wrote:
>> > I just timed Trapped in Convert on my netbook (26 seconds), and it
>> > actually
>> > runs a little faster on my phone (22 seconds). Note that I have rendered
>> > pieces for concert on this netbook.
>> >
>> > The Samsung Galaxy S4 has a 5 inch screen, and it's not nearly as bad
>> > for
>> > editing text as smaller phones. I don't know yet if I can live with it
>> > in
>> > the programming department, but I am certainly going to give it a try.
>> >
>> > If I don't use widgets and I use Lua for algorithmic composition, then
>> > the
>> > phone and my other computers are the same environment, only some
>> > computers/phones are not as fast as others.
>> >
>> > Regards,
>> > Mike
>> >
>> >
>> > On Fri, May 31, 2013 at 8:58 AM, Victor Lazzarini
>> > <Victor.Lazzarini@nuim.ie>
>> > wrote:
>> >>
>> >> I agree that for phones, at least, the best application is as a sound
>> >> engine. Still, if anyone is patient enough to
>> >> edit text on the phone, it is nice to enable it.
>> >>
>> >> On 31 May 2013, at 13:27, Rory Walsh wrote:
>> >>
>> >> > I have to admit that I was very excited when Steven and Victor
>> >> > released the first android package for Csound, but once I started
>> >> > using it I found it quite frustrating. Editing code on a phone is not
>> >> > really an option. On a tablet perhaps, but I certainly couldn't see
>> >> > it
>> >> > working on my Galaxy S3. I think it's real value is as a sound engine
>> >> > for Android apps. I might get shot down for saying this, but it blows
>> >> > pdlib away in terms of functionality. With the right marketing I
>> >> > could
>> >> > see it becoming one of the standard sound libs for Android.
>> >> >
>> >> >
>> >> >
>> >> >
>> >> >
>> >> > On 31 May 2013 12:42, Michael Gogins <michael.gogins@gmail.com>
>> >> > wrote:
>> >> >> Beta up on SourceForge in the Csound6 rc2 folder.
>> >> >>
>> >> >> Question: How would this be used? Uses I've thought of:
>> >> >>
>> >> >> Composing while traveling.
>> >> >> Performing on stage (Csound on belt or in pocket).
>> >> >> Sound/music engine for other Android apps and games.
>> >> >>
>> >> >> If you think of other uses, let us know!
>> >> >>
>> >> >> On my beast of a phone (Samsung S4, fastest available right now)
>> >> >> performance
>> >> >> is  22 seconds to render Trapped in Convert to file compared to my
>> >> >> beast of
>> >> >> a laptop (Asus gaming laptop with 4 core i7 CPU) at an unbelievable
>> >> >> 2.6
>> >> >> seconds, but this is still usable for real-time rendering of many
>> >> >> sounds and
>> >> >> orchestras. That's 8.5 times faster for the Asus...
>> >> >>
>> >> >> I need not remind the rest of you Csound geezers that 22 seconds to
>> >> >> render
>> >> >> Trapped in Convert at 100 ksmps used to be OK for a "real computer,"
>> >> >> so
>> >> >> I
>> >> >> guess the S4 is a "real computer" despite its small size.
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >> --
>> >> >> Michael Gogins
>> >> >> Irreducible Productions
>> >> >> http://www.michael-gogins.com
>> >> >> Michael dot Gogins at gmail dot com
>> >> >>
>> >> >>
>> >> >>
>> >> >> ------------------------------------------------------------------------------
>> >> >> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> >> >> It's a free troubleshooting tool designed for production
>> >> >> Get down to code-level detail for bottlenecks, with <2% overhead.
>> >> >> Download for free and get started troubleshooting in minutes.
>> >> >> http://p.sf.net/sfu/appdyn_d2d_ap2
>> >> >> _______________________________________________
>> >> >> Csound-devel mailing list
>> >> >> Csound-devel@lists.sourceforge.net
>> >> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >>
>> >> >
>> >> >
>> >> >
>> >> > ------------------------------------------------------------------------------
>> >> > Get 100% visibility into Java/.NET code with AppDynamics Lite
>> >> > It's a free troubleshooting tool designed for production
>> >> > Get down to code-level detail for bottlenecks, with <2% overhead.
>> >> > Download for free and get started troubleshooting in minutes.
>> >> > http://p.sf.net/sfu/appdyn_d2d_ap2
>> >> > _______________________________________________
>> >> > Csound-devel mailing list
>> >> > Csound-devel@lists.sourceforge.net
>> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>
>> >> Dr Victor Lazzarini
>> >> Senior Lecturer
>> >> Dept. of Music
>> >> NUI Maynooth Ireland
>> >> tel.: +353 1 708 3545
>> >> Victor dot Lazzarini AT nuim dot ie
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >> ------------------------------------------------------------------------------
>> >> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> >> It's a free troubleshooting tool designed for production
>> >> Get down to code-level detail for bottlenecks, with <2% overhead.
>> >> Download for free and get started troubleshooting in minutes.
>> >> http://p.sf.net/sfu/appdyn_d2d_ap2
>> >> _______________________________________________
>> >> Csound-devel mailing list
>> >> Csound-devel@lists.sourceforge.net
>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>> >
>> >
>> >
>> > --
>> > Michael Gogins
>> > Irreducible Productions
>> > http://www.michael-gogins.com
>> > Michael dot Gogins at gmail dot com
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > Get 100% visibility into Java/.NET code with AppDynamics Lite
>> > It's a free troubleshooting tool designed for production
>> > Get down to code-level detail for bottlenecks, with <2% overhead.
>> > Download for free and get started troubleshooting in minutes.
>> > http://p.sf.net/sfu/appdyn_d2d_ap2
>> > _______________________________________________
>> > Csound-devel mailing list
>> > Csound-devel@lists.sourceforge.net
>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>>
>>
>> ------------------------------------------------------------------------------
>> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> It's a free troubleshooting tool designed for production
>> Get down to code-level detail for bottlenecks, with <2% overhead.
>> Download for free and get started troubleshooting in minutes.
>> http://p.sf.net/sfu/appdyn_d2d_ap2
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
>
>
> --
> Michael Gogins
> Irreducible Productions
> http://www.michael-gogins.com
> Michael dot Gogins at gmail dot com
>
> ------------------------------------------------------------------------------
> Get 100% visibility into Java/.NET code with AppDynamics Lite
> It's a free troubleshooting tool designed for production
> Get down to code-level detail for bottlenecks, with <2% overhead.
> Download for free and get started troubleshooting in minutes.
> http://p.sf.net/sfu/appdyn_d2d_ap2
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
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It's a free troubleshooting tool designed for production
Get down to code-level detail for bottlenecks, with <2% overhead.
Download for free and get started troubleshooting in minutes.
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_______________________________________________
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https://lists.sourceforge.net/lists/listinfo/csound-devel

Date2013-06-01 03:02
FromSteven Yi
SubjectRe: [Cs-dev] Android Csound 6
I just did a quick search and found:

http://stackoverflow.com/questions/7962155/how-can-you-detect-a-dual-core-cpu-on-an-android-device-from-code



On Fri, May 31, 2013 at 9:57 PM, Andres Cabrera  wrote:
> Is there a way for an app to know how many cores its running on?
>
> A
>
> On May 31, 2013 6:04 PM, "Steven Yi"  wrote:
>>
>> That's great news Michael, thanks!  I hope the app developers on iOS
>> and Android that consider using parallel processing will be a good
>> source of feedback.
>>
>> On Fri, May 31, 2013 at 4:29 PM, Michael Gogins
>>  wrote:
>> > I've tested CsoundStrata.csd with Csound 6 on Android and with -j4 I get
>> > a 2
>> > times speedup over a single thread.
>> >
>> > In general, if a piece benefits from multiple threads on another
>> > platform,
>> > it should receive the same benefit on Android. My impression now is that
>> > Android behavior is very similar to other platforms with respect to
>> > threading. Of course, not all phones have 4 cores.
>> >
>> > Regards,
>> > Mike
>> >
>> >
>> > On Fri, May 31, 2013 at 9:48 AM, Steven Yi  wrote:
>> >>
>> >> Hi Michael,
>> >>
>> >> I think it's great to see these changes: thanks!  I think too there's
>> >> a lot of opportunity for mobile/desktop workflow integration.  While
>> >> editing a lot of code can be tedious on a phone, I definitely see
>> >> tremendous possibilities where the phone becomes a part of a larger
>> >> workflow.  One can start a project on the desktop, do some
>> >> modifications on the go, and synchronize between the two.  At least,
>> >> this was a design goal for me when I was doing some drafting of ideas
>> >> for what a Blue Mobile would be (I had put that idea down for a while
>> >> to work on other things, but this is inspiring me to think about it
>> >> all again).
>> >>
>> >> Beyond this, another idea I had was a generative music player where
>> >> the pieces were CSD's, and the player could be implemented on Mobile
>> >> as well as Desktop.  I had a dream of totally portable generative
>> >> pieces that would be as easy to load as using a music player (i.e.
>> >> google music, iTunes, etc.). I had the thought of profile support, so
>> >> a CSD could say, this is built for quad, for ambisonics, for etc. and
>> >> the player could support certain profiles.  It'd be neat if profile
>> >> conversion could happen automatically too. For example, a piece that's
>> >> set for ambisonics could have player options for HRTF and Stereo to
>> >> play, or on desktop with multichannel have player decoder options.  I
>> >> think something like this, especially with an option for mobile, could
>> >> be great for the distribution of music works that don't have standard
>> >> 2-channel, fixed medium requirements. This could be a very interesting
>> >> thing if we had metadata fields for author, year, album, description,
>> >> website, etc.  such that a Csound project becomes instantly playable
>> >> without any intervention by the end user.
>> >>
>> >> Back to the CSDPlayer, I had planned to do a bit of brush up on
>> >> Android this summer, as it had been a couple years since I was last
>> >> working on mobile software fulltime at my last job.  One of the things
>> >> we may wish to look at is using ActionBarSherlock [1]  and RoboGuice
>> >> [2] (particularly the RoboGuice-Sherlock library [3] to modernize the
>> >> application.  (I'm planning on redoing my "Peaceful Breathing" Android
>> >> application using these libraries.)
>> >>
>> >> Anyways, hope these thoughts are interesting and thanks again for your
>> >> work on Android!
>> >>
>> >> steven
>> >>
>> >> p.s. - One question I wondered, have you tried -j4 to do parallel on
>> >> your S4?  I'm very curious about parallel on mobile devices.  It's an
>> >> extremely compelling feature and I think it would differentiate Csound
>> >> from other audio solutions for mobile devices.
>> >>
>> >> [1] - http://actionbarsherlock.com/
>> >> [2] - https://github.com/roboguice/roboguice
>> >> [3] - https://github.com/rtyley/roboguice-sherlock
>> >>
>> >> On Fri, May 31, 2013 at 2:18 PM, Michael Gogins
>> >>  wrote:
>> >> > I just timed Trapped in Convert on my netbook (26 seconds), and it
>> >> > actually
>> >> > runs a little faster on my phone (22 seconds). Note that I have
>> >> > rendered
>> >> > pieces for concert on this netbook.
>> >> >
>> >> > The Samsung Galaxy S4 has a 5 inch screen, and it's not nearly as bad
>> >> > for
>> >> > editing text as smaller phones. I don't know yet if I can live with
>> >> > it
>> >> > in
>> >> > the programming department, but I am certainly going to give it a
>> >> > try.
>> >> >
>> >> > If I don't use widgets and I use Lua for algorithmic composition,
>> >> > then
>> >> > the
>> >> > phone and my other computers are the same environment, only some
>> >> > computers/phones are not as fast as others.
>> >> >
>> >> > Regards,
>> >> > Mike
>> >> >
>> >> >
>> >> > On Fri, May 31, 2013 at 8:58 AM, Victor Lazzarini
>> >> > 
>> >> > wrote:
>> >> >>
>> >> >> I agree that for phones, at least, the best application is as a
>> >> >> sound
>> >> >> engine. Still, if anyone is patient enough to
>> >> >> edit text on the phone, it is nice to enable it.
>> >> >>
>> >> >> On 31 May 2013, at 13:27, Rory Walsh wrote:
>> >> >>
>> >> >> > I have to admit that I was very excited when Steven and Victor
>> >> >> > released the first android package for Csound, but once I started
>> >> >> > using it I found it quite frustrating. Editing code on a phone is
>> >> >> > not
>> >> >> > really an option. On a tablet perhaps, but I certainly couldn't
>> >> >> > see
>> >> >> > it
>> >> >> > working on my Galaxy S3. I think it's real value is as a sound
>> >> >> > engine
>> >> >> > for Android apps. I might get shot down for saying this, but it
>> >> >> > blows
>> >> >> > pdlib away in terms of functionality. With the right marketing I
>> >> >> > could
>> >> >> > see it becoming one of the standard sound libs for Android.
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> > On 31 May 2013 12:42, Michael Gogins 
>> >> >> > wrote:
>> >> >> >> Beta up on SourceForge in the Csound6 rc2 folder.
>> >> >> >>
>> >> >> >> Question: How would this be used? Uses I've thought of:
>> >> >> >>
>> >> >> >> Composing while traveling.
>> >> >> >> Performing on stage (Csound on belt or in pocket).
>> >> >> >> Sound/music engine for other Android apps and games.
>> >> >> >>
>> >> >> >> If you think of other uses, let us know!
>> >> >> >>
>> >> >> >> On my beast of a phone (Samsung S4, fastest available right now)
>> >> >> >> performance
>> >> >> >> is  22 seconds to render Trapped in Convert to file compared to
>> >> >> >> my
>> >> >> >> beast of
>> >> >> >> a laptop (Asus gaming laptop with 4 core i7 CPU) at an
>> >> >> >> unbelievable
>> >> >> >> 2.6
>> >> >> >> seconds, but this is still usable for real-time rendering of many
>> >> >> >> sounds and
>> >> >> >> orchestras. That's 8.5 times faster for the Asus...
>> >> >> >>
>> >> >> >> I need not remind the rest of you Csound geezers that 22 seconds
>> >> >> >> to
>> >> >> >> render
>> >> >> >> Trapped in Convert at 100 ksmps used to be OK for a "real
>> >> >> >> computer,"
>> >> >> >> so
>> >> >> >> I
>> >> >> >> guess the S4 is a "real computer" despite its small size.
>> >> >> >>
>> >> >> >>
>> >> >> >>
>> >> >> >>
>> >> >> >> --
>> >> >> >> Michael Gogins
>> >> >> >> Irreducible Productions
>> >> >> >> http://www.michael-gogins.com
>> >> >> >> Michael dot Gogins at gmail dot com
>> >> >> >>
>> >> >> >>
>> >> >> >>
>> >> >> >>
>> >> >> >> ------------------------------------------------------------------------------
>> >> >> >> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> >> >> >> It's a free troubleshooting tool designed for production
>> >> >> >> Get down to code-level detail for bottlenecks, with <2% overhead.
>> >> >> >> Download for free and get started troubleshooting in minutes.
>> >> >> >> http://p.sf.net/sfu/appdyn_d2d_ap2
>> >> >> >> _______________________________________________
>> >> >> >> Csound-devel mailing list
>> >> >> >> Csound-devel@lists.sourceforge.net
>> >> >> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >> >>
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> > ------------------------------------------------------------------------------
>> >> >> > Get 100% visibility into Java/.NET code with AppDynamics Lite
>> >> >> > It's a free troubleshooting tool designed for production
>> >> >> > Get down to code-level detail for bottlenecks, with <2% overhead.
>> >> >> > Download for free and get started troubleshooting in minutes.
>> >> >> > http://p.sf.net/sfu/appdyn_d2d_ap2
>> >> >> > _______________________________________________
>> >> >> > Csound-devel mailing list
>> >> >> > Csound-devel@lists.sourceforge.net
>> >> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >>
>> >> >> Dr Victor Lazzarini
>> >> >> Senior Lecturer
>> >> >> Dept. of Music
>> >> >> NUI Maynooth Ireland
>> >> >> tel.: +353 1 708 3545
>> >> >> Victor dot Lazzarini AT nuim dot ie
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >> ------------------------------------------------------------------------------
>> >> >> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> >> >> It's a free troubleshooting tool designed for production
>> >> >> Get down to code-level detail for bottlenecks, with <2% overhead.
>> >> >> Download for free and get started troubleshooting in minutes.
>> >> >> http://p.sf.net/sfu/appdyn_d2d_ap2
>> >> >> _______________________________________________
>> >> >> Csound-devel mailing list
>> >> >> Csound-devel@lists.sourceforge.net
>> >> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >
>> >> >
>> >> >
>> >> >
>> >> > --
>> >> > Michael Gogins
>> >> > Irreducible Productions
>> >> > http://www.michael-gogins.com
>> >> > Michael dot Gogins at gmail dot com
>> >> >
>> >> >
>> >> >
>> >> > ------------------------------------------------------------------------------
>> >> > Get 100% visibility into Java/.NET code with AppDynamics Lite
>> >> > It's a free troubleshooting tool designed for production
>> >> > Get down to code-level detail for bottlenecks, with <2% overhead.
>> >> > Download for free and get started troubleshooting in minutes.
>> >> > http://p.sf.net/sfu/appdyn_d2d_ap2
>> >> > _______________________________________________
>> >> > Csound-devel mailing list
>> >> > Csound-devel@lists.sourceforge.net
>> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >
>> >>
>> >>
>> >>
>> >> ------------------------------------------------------------------------------
>> >> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> >> It's a free troubleshooting tool designed for production
>> >> Get down to code-level detail for bottlenecks, with <2% overhead.
>> >> Download for free and get started troubleshooting in minutes.
>> >> http://p.sf.net/sfu/appdyn_d2d_ap2
>> >> _______________________________________________
>> >> Csound-devel mailing list
>> >> Csound-devel@lists.sourceforge.net
>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>> >
>> >
>> >
>> > --
>> > Michael Gogins
>> > Irreducible Productions
>> > http://www.michael-gogins.com
>> > Michael dot Gogins at gmail dot com
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > Get 100% visibility into Java/.NET code with AppDynamics Lite
>> > It's a free troubleshooting tool designed for production
>> > Get down to code-level detail for bottlenecks, with <2% overhead.
>> > Download for free and get started troubleshooting in minutes.
>> > http://p.sf.net/sfu/appdyn_d2d_ap2
>> > _______________________________________________
>> > Csound-devel mailing list
>> > Csound-devel@lists.sourceforge.net
>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>>
>>
>> ------------------------------------------------------------------------------
>> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> It's a free troubleshooting tool designed for production
>> Get down to code-level detail for bottlenecks, with <2% overhead.
>> Download for free and get started troubleshooting in minutes.
>> http://p.sf.net/sfu/appdyn_d2d_ap2
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
> ------------------------------------------------------------------------------
> Get 100% visibility into Java/.NET code with AppDynamics Lite
> It's a free troubleshooting tool designed for production
> Get down to code-level detail for bottlenecks, with <2% overhead.
> Download for free and get started troubleshooting in minutes.
> http://p.sf.net/sfu/appdyn_d2d_ap2
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
Get 100% visibility into Java/.NET code with AppDynamics Lite
It's a free troubleshooting tool designed for production
Get down to code-level detail for bottlenecks, with <2% overhead.
Download for free and get started troubleshooting in minutes.
http://p.sf.net/sfu/appdyn_d2d_ap2
_______________________________________________
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Date2013-06-01 03:20
FromAndres Cabrera
SubjectRe: [Cs-dev] Android Csound 6
AttachmentsNone  None  
Ok, cool, thanks.

Cheers,
Andrés


On Fri, May 31, 2013 at 7:02 PM, Steven Yi <stevenyi@gmail.com> wrote:
I just did a quick search and found:

http://stackoverflow.com/questions/7962155/how-can-you-detect-a-dual-core-cpu-on-an-android-device-from-code



On Fri, May 31, 2013 at 9:57 PM, Andres Cabrera <mantaraya36@gmail.com> wrote:
> Is there a way for an app to know how many cores its running on?
>
> A
>
> On May 31, 2013 6:04 PM, "Steven Yi" <stevenyi@gmail.com> wrote:
>>
>> That's great news Michael, thanks!  I hope the app developers on iOS
>> and Android that consider using parallel processing will be a good
>> source of feedback.
>>
>> On Fri, May 31, 2013 at 4:29 PM, Michael Gogins
>> <michael.gogins@gmail.com> wrote:
>> > I've tested CsoundStrata.csd with Csound 6 on Android and with -j4 I get
>> > a 2
>> > times speedup over a single thread.
>> >
>> > In general, if a piece benefits from multiple threads on another
>> > platform,
>> > it should receive the same benefit on Android. My impression now is that
>> > Android behavior is very similar to other platforms with respect to
>> > threading. Of course, not all phones have 4 cores.
>> >
>> > Regards,
>> > Mike
>> >
>> >
>> > On Fri, May 31, 2013 at 9:48 AM, Steven Yi <stevenyi@gmail.com> wrote:
>> >>
>> >> Hi Michael,
>> >>
>> >> I think it's great to see these changes: thanks!  I think too there's
>> >> a lot of opportunity for mobile/desktop workflow integration.  While
>> >> editing a lot of code can be tedious on a phone, I definitely see
>> >> tremendous possibilities where the phone becomes a part of a larger
>> >> workflow.  One can start a project on the desktop, do some
>> >> modifications on the go, and synchronize between the two.  At least,
>> >> this was a design goal for me when I was doing some drafting of ideas
>> >> for what a Blue Mobile would be (I had put that idea down for a while
>> >> to work on other things, but this is inspiring me to think about it
>> >> all again).
>> >>
>> >> Beyond this, another idea I had was a generative music player where
>> >> the pieces were CSD's, and the player could be implemented on Mobile
>> >> as well as Desktop.  I had a dream of totally portable generative
>> >> pieces that would be as easy to load as using a music player (i.e.
>> >> google music, iTunes, etc.). I had the thought of profile support, so
>> >> a CSD could say, this is built for quad, for ambisonics, for etc. and
>> >> the player could support certain profiles.  It'd be neat if profile
>> >> conversion could happen automatically too. For example, a piece that's
>> >> set for ambisonics could have player options for HRTF and Stereo to
>> >> play, or on desktop with multichannel have player decoder options.  I
>> >> think something like this, especially with an option for mobile, could
>> >> be great for the distribution of music works that don't have standard
>> >> 2-channel, fixed medium requirements. This could be a very interesting
>> >> thing if we had metadata fields for author, year, album, description,
>> >> website, etc.  such that a Csound project becomes instantly playable
>> >> without any intervention by the end user.
>> >>
>> >> Back to the CSDPlayer, I had planned to do a bit of brush up on
>> >> Android this summer, as it had been a couple years since I was last
>> >> working on mobile software fulltime at my last job.  One of the things
>> >> we may wish to look at is using ActionBarSherlock [1]  and RoboGuice
>> >> [2] (particularly the RoboGuice-Sherlock library [3] to modernize the
>> >> application.  (I'm planning on redoing my "Peaceful Breathing" Android
>> >> application using these libraries.)
>> >>
>> >> Anyways, hope these thoughts are interesting and thanks again for your
>> >> work on Android!
>> >>
>> >> steven
>> >>
>> >> p.s. - One question I wondered, have you tried -j4 to do parallel on
>> >> your S4?  I'm very curious about parallel on mobile devices.  It's an
>> >> extremely compelling feature and I think it would differentiate Csound
>> >> from other audio solutions for mobile devices.
>> >>
>> >> [1] - http://actionbarsherlock.com/
>> >> [2] - https://github.com/roboguice/roboguice
>> >> [3] - https://github.com/rtyley/roboguice-sherlock
>> >>
>> >> On Fri, May 31, 2013 at 2:18 PM, Michael Gogins
>> >> <michael.gogins@gmail.com> wrote:
>> >> > I just timed Trapped in Convert on my netbook (26 seconds), and it
>> >> > actually
>> >> > runs a little faster on my phone (22 seconds). Note that I have
>> >> > rendered
>> >> > pieces for concert on this netbook.
>> >> >
>> >> > The Samsung Galaxy S4 has a 5 inch screen, and it's not nearly as bad
>> >> > for
>> >> > editing text as smaller phones. I don't know yet if I can live with
>> >> > it
>> >> > in
>> >> > the programming department, but I am certainly going to give it a
>> >> > try.
>> >> >
>> >> > If I don't use widgets and I use Lua for algorithmic composition,
>> >> > then
>> >> > the
>> >> > phone and my other computers are the same environment, only some
>> >> > computers/phones are not as fast as others.
>> >> >
>> >> > Regards,
>> >> > Mike
>> >> >
>> >> >
>> >> > On Fri, May 31, 2013 at 8:58 AM, Victor Lazzarini
>> >> > <Victor.Lazzarini@nuim.ie>
>> >> > wrote:
>> >> >>
>> >> >> I agree that for phones, at least, the best application is as a
>> >> >> sound
>> >> >> engine. Still, if anyone is patient enough to
>> >> >> edit text on the phone, it is nice to enable it.
>> >> >>
>> >> >> On 31 May 2013, at 13:27, Rory Walsh wrote:
>> >> >>
>> >> >> > I have to admit that I was very excited when Steven and Victor
>> >> >> > released the first android package for Csound, but once I started
>> >> >> > using it I found it quite frustrating. Editing code on a phone is
>> >> >> > not
>> >> >> > really an option. On a tablet perhaps, but I certainly couldn't
>> >> >> > see
>> >> >> > it
>> >> >> > working on my Galaxy S3. I think it's real value is as a sound
>> >> >> > engine
>> >> >> > for Android apps. I might get shot down for saying this, but it
>> >> >> > blows
>> >> >> > pdlib away in terms of functionality. With the right marketing I
>> >> >> > could
>> >> >> > see it becoming one of the standard sound libs for Android.
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> > On 31 May 2013 12:42, Michael Gogins <michael.gogins@gmail.com>
>> >> >> > wrote:
>> >> >> >> Beta up on SourceForge in the Csound6 rc2 folder.
>> >> >> >>
>> >> >> >> Question: How would this be used? Uses I've thought of:
>> >> >> >>
>> >> >> >> Composing while traveling.
>> >> >> >> Performing on stage (Csound on belt or in pocket).
>> >> >> >> Sound/music engine for other Android apps and games.
>> >> >> >>
>> >> >> >> If you think of other uses, let us know!
>> >> >> >>
>> >> >> >> On my beast of a phone (Samsung S4, fastest available right now)
>> >> >> >> performance
>> >> >> >> is  22 seconds to render Trapped in Convert to file compared to
>> >> >> >> my
>> >> >> >> beast of
>> >> >> >> a laptop (Asus gaming laptop with 4 core i7 CPU) at an
>> >> >> >> unbelievable
>> >> >> >> 2.6
>> >> >> >> seconds, but this is still usable for real-time rendering of many
>> >> >> >> sounds and
>> >> >> >> orchestras. That's 8.5 times faster for the Asus...
>> >> >> >>
>> >> >> >> I need not remind the rest of you Csound geezers that 22 seconds
>> >> >> >> to
>> >> >> >> render
>> >> >> >> Trapped in Convert at 100 ksmps used to be OK for a "real
>> >> >> >> computer,"
>> >> >> >> so
>> >> >> >> I
>> >> >> >> guess the S4 is a "real computer" despite its small size.
>> >> >> >>
>> >> >> >>
>> >> >> >>
>> >> >> >>
>> >> >> >> --
>> >> >> >> Michael Gogins
>> >> >> >> Irreducible Productions
>> >> >> >> http://www.michael-gogins.com
>> >> >> >> Michael dot Gogins at gmail dot com
>> >> >> >>
>> >> >> >>
>> >> >> >>
>> >> >> >>
>> >> >> >> ------------------------------------------------------------------------------
>> >> >> >> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> >> >> >> It's a free troubleshooting tool designed for production
>> >> >> >> Get down to code-level detail for bottlenecks, with <2% overhead.
>> >> >> >> Download for free and get started troubleshooting in minutes.
>> >> >> >> http://p.sf.net/sfu/appdyn_d2d_ap2
>> >> >> >> _______________________________________________
>> >> >> >> Csound-devel mailing list
>> >> >> >> Csound-devel@lists.sourceforge.net
>> >> >> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >> >>
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> > ------------------------------------------------------------------------------
>> >> >> > Get 100% visibility into Java/.NET code with AppDynamics Lite
>> >> >> > It's a free troubleshooting tool designed for production
>> >> >> > Get down to code-level detail for bottlenecks, with <2% overhead.
>> >> >> > Download for free and get started troubleshooting in minutes.
>> >> >> > http://p.sf.net/sfu/appdyn_d2d_ap2
>> >> >> > _______________________________________________
>> >> >> > Csound-devel mailing list
>> >> >> > Csound-devel@lists.sourceforge.net
>> >> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >>
>> >> >> Dr Victor Lazzarini
>> >> >> Senior Lecturer
>> >> >> Dept. of Music
>> >> >> NUI Maynooth Ireland
>> >> >> tel.: +353 1 708 3545
>> >> >> Victor dot Lazzarini AT nuim dot ie
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >> ------------------------------------------------------------------------------
>> >> >> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> >> >> It's a free troubleshooting tool designed for production
>> >> >> Get down to code-level detail for bottlenecks, with <2% overhead.
>> >> >> Download for free and get started troubleshooting in minutes.
>> >> >> http://p.sf.net/sfu/appdyn_d2d_ap2
>> >> >> _______________________________________________
>> >> >> Csound-devel mailing list
>> >> >> Csound-devel@lists.sourceforge.net
>> >> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >
>> >> >
>> >> >
>> >> >
>> >> > --
>> >> > Michael Gogins
>> >> > Irreducible Productions
>> >> > http://www.michael-gogins.com
>> >> > Michael dot Gogins at gmail dot com
>> >> >
>> >> >
>> >> >
>> >> > ------------------------------------------------------------------------------
>> >> > Get 100% visibility into Java/.NET code with AppDynamics Lite
>> >> > It's a free troubleshooting tool designed for production
>> >> > Get down to code-level detail for bottlenecks, with <2% overhead.
>> >> > Download for free and get started troubleshooting in minutes.
>> >> > http://p.sf.net/sfu/appdyn_d2d_ap2
>> >> > _______________________________________________
>> >> > Csound-devel mailing list
>> >> > Csound-devel@lists.sourceforge.net
>> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >
>> >>
>> >>
>> >>
>> >> ------------------------------------------------------------------------------
>> >> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> >> It's a free troubleshooting tool designed for production
>> >> Get down to code-level detail for bottlenecks, with <2% overhead.
>> >> Download for free and get started troubleshooting in minutes.
>> >> http://p.sf.net/sfu/appdyn_d2d_ap2
>> >> _______________________________________________
>> >> Csound-devel mailing list
>> >> Csound-devel@lists.sourceforge.net
>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>> >
>> >
>> >
>> > --
>> > Michael Gogins
>> > Irreducible Productions
>> > http://www.michael-gogins.com
>> > Michael dot Gogins at gmail dot com
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > Get 100% visibility into Java/.NET code with AppDynamics Lite
>> > It's a free troubleshooting tool designed for production
>> > Get down to code-level detail for bottlenecks, with <2% overhead.
>> > Download for free and get started troubleshooting in minutes.
>> > http://p.sf.net/sfu/appdyn_d2d_ap2
>> > _______________________________________________
>> > Csound-devel mailing list
>> > Csound-devel@lists.sourceforge.net
>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>>
>>
>> ------------------------------------------------------------------------------
>> Get 100% visibility into Java/.NET code with AppDynamics Lite
>> It's a free troubleshooting tool designed for production
>> Get down to code-level detail for bottlenecks, with <2% overhead.
>> Download for free and get started troubleshooting in minutes.
>> http://p.sf.net/sfu/appdyn_d2d_ap2
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
> ------------------------------------------------------------------------------
> Get 100% visibility into Java/.NET code with AppDynamics Lite
> It's a free troubleshooting tool designed for production
> Get down to code-level detail for bottlenecks, with <2% overhead.
> Download for free and get started troubleshooting in minutes.
> http://p.sf.net/sfu/appdyn_d2d_ap2
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
Get 100% visibility into Java/.NET code with AppDynamics Lite
It's a free troubleshooting tool designed for production
Get down to code-level detail for bottlenecks, with <2% overhead.
Download for free and get started troubleshooting in minutes.
http://p.sf.net/sfu/appdyn_d2d_ap2
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