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Re: [Cs-dev] Re: Installers

Date2005-11-20 17:37
FromVictor Lazzarini
SubjectRe: [Cs-dev] Re: Installers
I think John would be happy to add things that we have a
consensus on. I don't see why we should release only the
stuff that was on the original plan. Things change. I am
glad
there are more things in the Canonical Csound than there
were
in the past.

The important is to reach a descision on what to include and
then go and do the job.

Victor

> Do not count on me (and probably John either). I am
> starting to give up on creating a release, the package is
> just becoming unmanageably complex, bloated, and difficult
> to build with all the required "extras".
>
>
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Date2005-11-20 17:59
FromDavid Akbari
SubjectRe: [Cs-dev] Re: Installers
On Nov 20, 2005, at 12:37 PM, Victor Lazzarini wrote:

> I am glad there are more things in the Canonical Csound than there
> were in the past.

I am also very glad for this. However it would seems there are still 
some major issues.

There seem to be optional components that have a lot of trouble 
building "out of the box". I view these currently as:

- Loris opcodes
- STK opcodes
- FluidSynth opcodes
- VST host opcodes
- interfaces library/jCsound/CsoundVST/??? i dont even know where to 
start with this large ball of wax - what do you need ? SWIG, Lua, 
Python 2.4, and Java 5.0 ?? Certainly I have not pursued these so far 
because of all the additional dependencies this introduces, what is 
SWIG even used for ?

What's the deal with custom.py ? I have no c:/utah directory on any 
*nix platform and the documentation in the file itself is confusing and 
sparse. Do I build these opcodes using Windows in VirtualPC as a 
dynamic library ? How is binary compatibility maintained across OSes ? 
It seems the only way to do these things is on Windows.

I'm not a developer i'm just a musician who kind of knows how to use a 
computer so any help is appreciated


-David



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