| Thanks Victor,
Taking a look at rtauhal.c sorted it out. I just had to take out the
coefficient code from both the ins and outs and that got it working.
Thanks!
steven
On Sun, Jul 20, 2014 at 2:41 PM, Victor Lazzarini
wrote:
> That should be simple to fix. The Float32 sample will be normalised between +1 and -1, as in
> the InOut/rtauhal.c code.
>
> Regards
> ========================
> Dr Victor Lazzarini
> Senior Lecturer
> NUI Maynooth, Ireland
> victor dot lazzarini at nuim dot ie
>
>
>
>
> On 20 Jul 2014, at 18:15, Steven Yi wrote:
>
>> Hi All,
>>
>> I'm working with Aure who is working on a version of CsoundObj on OSX.
>> The problem is that the audio output is extremely loud and distorted.
>> The code is based mainly on the iOS CsoundObj. It is available at:
>>
>> https://github.com/aure/csound/tree/updates-for-osx-ios
>>
>> You can use these two commands to get his dev branch:
>>
>> git clone https://github.com/aure/csound.git
>> git checkout updates-for-osx-ios
>>
>>
>> I looked into this a little but and so far I've determined that
>> AudioUnitSampleType on iOS defaults to SInt32, while on OSX it is
>> defaulting to Float32. I think this is causing problems when the
>> AudioUnit is setup.
>>
>> If anyone has a chance to assist here, it'd be very much appreciated!
>>
>> Thanks!
>> steven
>>
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