| As usual Istvan commits his code without much discussion.
However, I suspect the purpose here is to provide a "pure header file" that
provides a C++ interface to the existing Csound "C" API library, without
needing a C++ source file that would need to be compiled into the Csound
library. All the C++ functions are defined "inline" right in the header
file.
This is a neat idea. It makes the Csound library usable directly from C++
without actually having to compile any C++ code into the library.
SWIG should also work with this C++ header file the same way, and the
compiler should inline the required C++ glue code automatically.
That is fine as far as the existing API goes, but it omits functions that I
am contributing to Csound for working with Csound files and controlling
performances with embedded Csound. The file handling code in particular is
fairly extensive and normally would go into a .cpp file to be compiled into
a library.
C++ is a much better choice for the file handling code than C, so I am not
about to translate it to C. That leaves me the choice of turning the file
handling code into pure inline headers in the same way, or leaving it in a
separate C++ shared library.
I am going to move a few things for performance control from my CppSound
class to Istvan's Csound class to make it more usable in embedded Csound.
I am not sure whether to leave the CsoundFile class in a separate library as
it now is, or to inline all of that code as well.
Regards,
Mike
----- Original Message -----
From: "Steven Yi"
To: "Csound-dev"
Sent: Thursday, October 27, 2005 4:45 PM
Subject: [Cs-dev] C++ Wrapper
Hi All,
I had started to do work on a python auto wrapping utility script but
I see now that both Michael is updating CppSound.cpp/CppSound.hpp and
Istvan is working on a csound.hpp. At this point, I'm thinking I
should remove the cppgen.py script and stop working on it (not much
work on it anyways so not much lost); I'm just wondering now what C++
header is going to be the "canonical" one?
Thanks,
steven
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