[Csnd-dev] Question about "e" statement and API
Date | 2022-03-05 17:20 |
From | Iain Duncan |
Subject | [Csnd-dev] Question about "e" statement and API |
hi devs, I'm not quite sure what the "right" behaviour is for my csound6~ Max object and "e" messages. At the moment, if I just tell csound to handle the e message, all stops as desired, but if one then restarts csound (with the "start" message, aka "run" in Pd), playback starts from where it left off. Is this expected or should I additionally have the score rewind to zero?
iain |
Date | 2022-03-10 10:07 |
From | Victor Lazzarini |
Subject | Re: [Csnd-dev] [EXTERNAL] [Csnd-dev] Question about "e" statement and API |
Actually, I don't know the answer, but I guess there's something not being reset with "e", so I'd say since 6.x is end-of-line that you should just leave it as is.
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Date | 2022-03-10 14:39 |
From | Iain Duncan |
Subject | Re: [Csnd-dev] [EXTERNAL] [Csnd-dev] Question about "e" statement and API |
Makes sense. I look forward to building csound7~! iain On Thu, Mar 10, 2022 at 2:07 AM Victor Lazzarini <Victor.Lazzarini@mu.ie> wrote:
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