| Thanks for the information, it sounds like Matt's csound~ object should be ported into Csound 5 and either the object or the API modified if necessary to get it to work with PD. I am more interested in PD than Max/MSP because PD is free software.
-----Original Message-----
From: Steven Yi
Sent: Mar 24, 2005 11:18 PM
To: csound-devel@lists.sourceforge.net
Subject: Re: [Cs-dev] Broken again
It is all through the API. I haven't looked at the code and do not
know what's different and what is not, but he does stress the API's
design probably more than any other application that uses it, and I
would imagine the few things that might be in use in MacCsound that
aren't in Csound's API yet should probably be ported over.
steven
On Thu, 24 Mar 2005 20:49:05 -0500, Michael Gogins wrote:
> Does Matt's class use the API to control Csound or does it use pipes and a
> system shell to go through the command-line interface?
>
> ----- Original Message -----
> From: "Victor Lazzarini"
> To:
> Sent: Thursday, March 24, 2005 5:37 PM
> Subject: Re: [Cs-dev] Broken again
>
> > Flext is not really necessary. A PD csound~ class based
> > on the API can be modelled on Matt's csound~ class
> > for MaxMSP. Translating MaxMSP classes to PD is not a
> > big problem.
> >
> > The advantage of this to the existing csound~ is that
> > it will probably be cross-platform.
> >
> > Victor
> >
> >>
> >> It should be possible to make a PD extension for the
> >> Csound API using flext. It would probaby be easier than
> >> getting a cross-platform OSC opcode set working. The ports
> >> on the Csound object could be audio in, audio out, MIDI in
> >> , MIDI out, and score events in.
> >>
> >> -----Original Message-----
> >> From: Iain Duncan
> >> Sent: Mar 24, 2005 5:03 PM
> >> To: csound-devel@lists.sourceforge.net
> >> Subject: Re: [Cs-dev] Broken again
> >>
> >> > huh?
> >> > Sorry, but I use csound as a realtime synthesis engine
> >> > all the time without any widgets.
> >> > (of course I use it with a midi controller or inside pd)
> >>
> >> If you weren't on the other side of the world, I want to
> >> come see this!
> >>
> >> > Define control signal-i/o in a generic way in the engine
> >> > and a seperate gui implementation/design tool to make
> >> > the gui. The gui would all be done by a front end.
> >> > Such a front end, could and should be included in the
> >> > main csound distribution as a reference
> >> > implementation. It could include an extension to the
> >> > input files - or section in a csd - besides the orc
> >> > and sco, defining the gui. You can replace the gui file
> >> > with another one, defining a different interface etc
> >> etc.
> >>
> >> That's what I'm trying to do with those fl_controller and
> >> wx_controller examples that Michael and I made, I just
> >> haven't worked on them lately. I think a really cool way
> >> to do things would be to have a set of PD objects that
> >> could be used to directly access csound5 through api
> >> calls. One could then build guis really quickly in PD and
> >> unhinge them just as easily.
> >>
> >> Iain
> >>
> >>
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