| XP SP3
On 4/28/12, andy fillebrown wrote:
> The gcc error is strange. I run g++/gcc from the dos command line all
> the time and I don't get any error messages. What version of Windows
> are you using?
>
> ~ andy.f
>
>
>
> On Fri, Apr 27, 2012 at 11:21 PM, Adam Puckett
> wrote:
>> That's what I meant. Sorry I didn't make that clear.
>>
>> I tried the MinGWBuilds project and got a message saying something
>> like "gcc is not a valid Windows application" when trying to run
>> natively, and under Cygwin I got "gcc.exe: cannot execute binary
>> file."
>>
>> So the solution that will work for me is to build MinGW-W64 under
>> Cygwin, using version control to stay current with code. I also read
>> something about creating a buildbot slave, which I think could benefit
>> Csound as well.
>>
>> On 4/27/12, andy fillebrown wrote:
>>> Are you sure you're looking in the correct directory? The headers and
>>> libraries are not located in the root installation's "include" and
>>> "lib" directories. They are in the installation's x64_86-ww64-mingw32
>>> directory, i.e. "x64_86-w64-mingw32/include" and
>>> x64_86-w64-mingw32/lib".
>>>
>>>
>>>
>>> On Fri, Apr 27, 2012 at 4:46 PM, Adam Puckett
>>> wrote:
>>>> Not the builds I've tried. they're built without the headers.
>>>>
>>>> Perhaps I'll just stick the headers from the sources into the include
>>>> dir like the readme says.
>>>>
>>>> On 4/27/12, andy fillebrown wrote:
>>>>> Hi Adam,
>>>>>
>>>>> MinGW-W64 works well. Try using the builds at
>>>>> http://sourceforge.net/projects/mingwbuilds/
>>>>>
>>>>> I'm not sure what you mean when you say they don't have the SDKs built
>>>>> with them. Any code that needs DirectX or kernel streaming should
>>>>> work fine when built with mingw-w64, even if the whole DirectX SDK or
>>>>> Windows DDK isn't there. All you need is the headers and libraries,
>>>>> and every mingw-w64 package has the appropriate headers and libraries
>>>>> for DirectX and kernel streaming, afaik.
>>>>>
>>>>> Cheers,
>>>>> ~ andy.f
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Apr 27, 2012 at 4:03 PM, Adam Puckett
>>>>>
>>>>> wrote:
>>>>>> Hi all,
>>>>>>
>>>>>> I recently found a project on SourceForge called MinGW-W64, which has
>>>>>> more headers than the MinGW project, e.g., dsound.h, ks.h, ksmedia.h,
>>>>>> etc. I think this could work for personal builds of Csound. Am I
>>>>>> right
>>>>>> that when building with regular MinGW you have to get the DirectX SDK
>>>>>> from Microsoft in order for the Kernel Streaming to work?
>>>>>>
>>>>>> I'm working on getting MinGW-W64 built on my machine, because the
>>>>>> current automated and "personal builds" I've tried didn't have the
>>>>>> SDKs built with them, and the one that's packaged with Cygwin uses
>>>>>> GCC
>>>>>> 4.5.x instead of the latest GCC, and it also comes with the DirectX
>>>>>> headers and libs, and maybe the DDK stuff as well.
>>>>>>
>>>>>> Has anyone else tried this?
>>>>>>
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>>> threat landscape has changed and how IT managers can respond.
>>> Discussions
>>> will include endpoint security, mobile security and the latest in
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>>
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>> Exclusive live event will cover all the ways today's security and
>> threat landscape has changed and how IT managers can respond. Discussions
>> will include endpoint security, mobile security and the latest in malware
>> threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
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