| CppCsound.isScorePending, .setScorePending, .rewindScore, and
.setScoreOffsetSeconds, and .getScoreOffsetSeconds and be used to control
this. See the CoundVST.cpp code and the CppSound.hpp header file.
----- Original Message -----
From: "Jean-Pierre Lemoine"
To:
Sent: Thursday, March 10, 2005 11:04 AM
Subject: [Cs-dev] CsoundAPI - how to synchronize
> Many things are working with Cs5 CsoundAPI and Java, that's realy nice.
>
> I have a main Java program that is running a loop for rendering graphical
> objects (I am using LWJGL). Inside this loop, I use Thread.sleep(10) to
> avoid burning all the CPU resources. Before starting this loop, I start
> another thread where a CppSound object is created:
> cs = new CppSound();
> cs.load(
> "C:/hplank/HPKComposerAV/compositions/horribilis/tube11rt.csd" );
> cs.compile();
>
> The command in the CSD file is
> csound -h -d -m4 -odac1 -B441 -b441 temp.orc temp.sco
>
> Then just before starting the graphical loop, I start the Csound Thread
> and the following code is executed in the run method:
> cs.perform();
>
> Everything is working smoothly (and that is the first great point), in
> real time, graphics and sound.
>
> Now the problem.
> cs.perform() doesn't start the score immediatly, cs.compile() doesnt' seem
> to give a ready to go structure and there is a visible latency. I need to
> start the graphical animation when the first score event starts (at time
> 0), and I have tried to use cs.getIsPerforming() but this method is always
> returning false. Is that normal?
> Is there another way to do correct synchronization between the start of
> the first score event and an external program?
>
> Thanks for any help on this subject
> jean-pierre
>
>
>
>
>
>
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