| I believe there's an issue with simply porting the opcodes, though, as I
believe that csound5 does not have the t-rate variables within the
engine that Gabriel put in. So, it would require some merging into of
code from csoundAV into the core csound5 engine, as well as the opcodes.
On the other hand, I think it's worth spending the time to figure out
what API calls would need to be added and engine changes to get that done.
steven
gogins@pipeline.com wrote:
>It would be wonderful if these were in a plugin opcode for Csound 5. Then
>they would be usable on Windows, Linux, and Mac OS X. I am assuming that
>since OpenGL is available on all these platforms, making the opcodes
>cross-platform should not be impossible, and may even not to be too very
>difficult. You should be aware that if you need threading primitives for
>the OpenGL rendering, such calls are available in the Csound API.
>
>Original Message:
>-----------------
>From: Ken renueden@earthlink.net
>Date: Sun, 26 Sep 2004 11:02:59 -0700
>To: csound-dev@eartha.mills.edu
>Subject: [CSOUND-DEV:5356] Open-gl opcodes
>
>
>Is anyone working on or interested in working on porting the open-gl
>opcodes from Csound-AV to linux/mac platforms. I'm primarily interested
>in porting to Linux. Should these opcodes be in a plug-in library?
>Would like any suggestions from the developers on how to go about this.
>Thanks,
>Ken
>
>
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