| I have already added a section (at the very end of the regular manual) for Csound 5 development. You might want to look it over and suggest changes -- obviously, I mostly know about Windows.
Regards,
Mike
-----Original Message-----
>From: Steven Yi
>Sent: Jan 23, 2006 1:19 PM
>To: csound-devel@lists.sourceforge.net
>Subject: Re: [Cs-dev] How close to a release?
>
>Hi All,
>
>Just as a note to release, I think that as long as the agreed-upon
>platforms to support (Windows, Mac OSX, Linux) are there, then release
>should go ahead and happen, and if other builds for other platforms
>are made, that they should be added to the releases in SourceForge but
>not tied in scheduling wise to the main platform releases.
>
>As for manual, I have a few things queued up that I was going to try
>to take care of this week, mostly small changes that were submitted on
>the list. Do we still want to create developer documentation? If so,
>I can stub out new sections to the manual for developers for everyone
>to add to.
>
>steven
>
>
>On 1/23/06, Anthony Kozar wrote:
>> Another pre-release issue that occurred to me the other day is whether
>> Csound will build correctly on OSes with an "unexpected" endianness. i.e.
>> Will the scons script correctly detect and configure Csound to build on
>> Big-endian Linux or BSD (PowerPC, Sparc, Alpha, etc.) and also on
>> Intel-processor-based Macs now that they are available??
>>
>> I saw a comment in SConstruct the other day that seemed to indicate that it
>> always assumes x86 architecture for Linux and PPC for MacOS X.
>>
>> I have an installation of Mandrake PPC linux (9.1) that I could try building
>> on if needed.
>>
>> Anthony Kozar
>> anthonykozar AT sbcglobal DOT net
>>
>> Michael Gogins wrote on 1/23/06 9:40 AM:
>>
>> > I would still prefer there to be better tutorial material and more testing of
>> > extra features in the Windows installer. However, aside from that, after I fix
>> > up the installer to use the correct PortAudio DLL, it is ready to go.
>>
>>
>>
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