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[Cs-dev] circular buffer implementation is broken

Date2013-06-24 13:21
FromVictor Lazzarini
Subject[Cs-dev] circular buffer implementation is broken
Hi Andres,

I think your changes have broke the circular buffer mechanism. I tried the auhal module, which uses it and it's not
working anymore, it seems to be stuck somehow. Could you fix it back?

The circular buffer is used in various places, in the realtime mode, so it's crucial that it works at least as before.

Regards

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2013-06-24 16:50
FromAndres Cabrera
SubjectRe: [Cs-dev] circular buffer implementation is broken
AttachmentsNone  None  
Hi Victor,

I'll fix it, but I'd need to know what's broken...

Do things build? Is it breaking on reading or writing? or both? Is is silent, or does it crash?

I have a test in the file tests/c/csound_circular_buffer_test.c

Which shows it works, at least in simple cases...

I'll have a look too to see if I can find the issue.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 5:21 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Hi Andres,

I think your changes have broke the circular buffer mechanism. I tried the auhal module, which uses it and it's not
working anymore, it seems to be stuck somehow. Could you fix it back?

The circular buffer is used in various places, in the realtime mode, so it's crucial that it works at least as before.

Regards

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2013-06-24 16:55
FromAndres Cabrera
SubjectRe: [Cs-dev] circular buffer implementation is broken
AttachmentsNone  None  
OK, I see I missed changing the function signature in a few places, sorry about that. Now fixing.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 8:50 AM, Andres Cabrera <mantaraya36@gmail.com> wrote:
Hi Victor,

I'll fix it, but I'd need to know what's broken...

Do things build? Is it breaking on reading or writing? or both? Is is silent, or does it crash?

I have a test in the file tests/c/csound_circular_buffer_test.c

Which shows it works, at least in simple cases...

I'll have a look too to see if I can find the issue.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 5:21 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Hi Andres,

I think your changes have broke the circular buffer mechanism. I tried the auhal module, which uses it and it's not
working anymore, it seems to be stuck somehow. Could you fix it back?

The circular buffer is used in various places, in the realtime mode, so it's crucial that it works at least as before.

Regards

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2013-06-24 17:11
FromVictor Lazzarini
SubjectRe: [Cs-dev] circular buffer implementation is broken
AttachmentsNone  None  
It builds OK, but it doesn't work. The circular buffer is used in lots of places, that is why I was worried about these changes.
If you are not sure, I would vote for reverting to the old code and do these changes later. Or you could keep the old implementation
for all the internal uses and add the new for channels and API.

Victor
On 24 Jun 2013, at 16:50, Andres Cabrera wrote:

Hi Victor,

I'll fix it, but I'd need to know what's broken...

Do things build? Is it breaking on reading or writing? or both? Is is silent, or does it crash?

I have a test in the file tests/c/csound_circular_buffer_test.c

Which shows it works, at least in simple cases...

I'll have a look too to see if I can find the issue.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 5:21 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Hi Andres,

I think your changes have broke the circular buffer mechanism. I tried the auhal module, which uses it and it's not
working anymore, it seems to be stuck somehow. Could you fix it back?

The circular buffer is used in various places, in the realtime mode, so it's crucial that it works at least as before.

Regards

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Dr Victor Lazzarini
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Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




Date2013-06-24 17:18
FromVictor Lazzarini
SubjectRe: [Cs-dev] circular buffer implementation is broken
AttachmentsNone  None  
OK, I'll have a try when you're done.
On 24 Jun 2013, at 16:55, Andres Cabrera wrote:

OK, I see I missed changing the function signature in a few places, sorry about that. Now fixing.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 8:50 AM, Andres Cabrera <mantaraya36@gmail.com> wrote:
Hi Victor,

I'll fix it, but I'd need to know what's broken...

Do things build? Is it breaking on reading or writing? or both? Is is silent, or does it crash?

I have a test in the file tests/c/csound_circular_buffer_test.c

Which shows it works, at least in simple cases...

I'll have a look too to see if I can find the issue.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 5:21 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Hi Andres,

I think your changes have broke the circular buffer mechanism. I tried the auhal module, which uses it and it's not
working anymore, it seems to be stuck somehow. Could you fix it back?

The circular buffer is used in various places, in the realtime mode, so it's crucial that it works at least as before.

Regards

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Dr Victor Lazzarini
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Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




Date2013-06-24 18:01
FromAndres Cabrera
SubjectRe: [Cs-dev] circular buffer implementation is broken
AttachmentsNone  None  
I think I have fixed it. I have tested with the diskin2 opcode which I think should use the circular buffer and it's sounding fine. Please let me know if it's still not working for you and if possible provide a test case. (I can't use auhal here right now).

Cheers,
Andrés


On Mon, Jun 24, 2013 at 9:18 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, I'll have a try when you're done.

On 24 Jun 2013, at 16:55, Andres Cabrera wrote:

OK, I see I missed changing the function signature in a few places, sorry about that. Now fixing.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 8:50 AM, Andres Cabrera <mantaraya36@gmail.com> wrote:
Hi Victor,

I'll fix it, but I'd need to know what's broken...

Do things build? Is it breaking on reading or writing? or both? Is is silent, or does it crash?

I have a test in the file tests/c/csound_circular_buffer_test.c

Which shows it works, at least in simple cases...

I'll have a look too to see if I can find the issue.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 5:21 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Hi Andres,

I think your changes have broke the circular buffer mechanism. I tried the auhal module, which uses it and it's not
working anymore, it seems to be stuck somehow. Could you fix it back?

The circular buffer is used in various places, in the realtime mode, so it's crucial that it works at least as before.

Regards

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2013-06-24 20:00
FromVictor Lazzarini
SubjectRe: [Cs-dev] circular buffer implementation is broken
AttachmentsNone  None  
What about the asynchronous file reading and writing functions, did you make sure they are working too? They depend on the circular buffer.

On 24 Jun 2013, at 18:01, Andres Cabrera wrote:

I think I have fixed it. I have tested with the diskin2 opcode which I think should use the circular buffer and it's sounding fine. Please let me know if it's still not working for you and if possible provide a test case. (I can't use auhal here right now).

Cheers,
Andrés


On Mon, Jun 24, 2013 at 9:18 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, I'll have a try when you're done.

On 24 Jun 2013, at 16:55, Andres Cabrera wrote:

OK, I see I missed changing the function signature in a few places, sorry about that. Now fixing.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 8:50 AM, Andres Cabrera <mantaraya36@gmail.com> wrote:
Hi Victor,

I'll fix it, but I'd need to know what's broken...

Do things build? Is it breaking on reading or writing? or both? Is is silent, or does it crash?

I have a test in the file tests/c/csound_circular_buffer_test.c

Which shows it works, at least in simple cases...

I'll have a look too to see if I can find the issue.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 5:21 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Hi Andres,

I think your changes have broke the circular buffer mechanism. I tried the auhal module, which uses it and it's not
working anymore, it seems to be stuck somehow. Could you fix it back?

The circular buffer is used in various places, in the realtime mode, so it's crucial that it works at least as before.

Regards

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




Date2013-06-24 20:06
FromVictor Lazzarini
SubjectRe: [Cs-dev] circular buffer implementation is broken
AttachmentsNone  None  
I tested and I found two problems:

1) realtime audio with auhal has loads of dropouts, it's very choppy, not usable at all

2) On ctrl-C, I get

^CCsound tidy up: Interrupt
csound(64142,0x7fff7057ccc0) malloc: *** error for object 0x1008db808: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
Csound tidy up: Abort trap

which is also new.

Victor
On 24 Jun 2013, at 18:01, Andres Cabrera wrote:

I think I have fixed it. I have tested with the diskin2 opcode which I think should use the circular buffer and it's sounding fine. Please let me know if it's still not working for you and if possible provide a test case. (I can't use auhal here right now).

Cheers,
Andrés


On Mon, Jun 24, 2013 at 9:18 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, I'll have a try when you're done.

On 24 Jun 2013, at 16:55, Andres Cabrera wrote:

OK, I see I missed changing the function signature in a few places, sorry about that. Now fixing.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 8:50 AM, Andres Cabrera <mantaraya36@gmail.com> wrote:
Hi Victor,

I'll fix it, but I'd need to know what's broken...

Do things build? Is it breaking on reading or writing? or both? Is is silent, or does it crash?

I have a test in the file tests/c/csound_circular_buffer_test.c

Which shows it works, at least in simple cases...

I'll have a look too to see if I can find the issue.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 5:21 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Hi Andres,

I think your changes have broke the circular buffer mechanism. I tried the auhal module, which uses it and it's not
working anymore, it seems to be stuck somehow. Could you fix it back?

The circular buffer is used in various places, in the realtime mode, so it's crucial that it works at least as before.

Regards

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




Date2013-06-24 21:19
FromVictor Lazzarini
SubjectRe: [Cs-dev] circular buffer implementation is broken
AttachmentsNone  None  
I've tested diskin2 in realtime mode (which uses circular buffer) and it's crackly too.

I suspect fout.c etc will also be the same.

Victor

On 24 Jun 2013, at 20:06, Victor Lazzarini wrote:

I tested and I found two problems:

1) realtime audio with auhal has loads of dropouts, it's very choppy, not usable at all

2) On ctrl-C, I get

^CCsound tidy up: Interrupt
csound(64142,0x7fff7057ccc0) malloc: *** error for object 0x1008db808: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
Csound tidy up: Abort trap

which is also new.

Victor
On 24 Jun 2013, at 18:01, Andres Cabrera wrote:

I think I have fixed it. I have tested with the diskin2 opcode which I think should use the circular buffer and it's sounding fine. Please let me know if it's still not working for you and if possible provide a test case. (I can't use auhal here right now).

Cheers,
Andrés


On Mon, Jun 24, 2013 at 9:18 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, I'll have a try when you're done.

On 24 Jun 2013, at 16:55, Andres Cabrera wrote:

OK, I see I missed changing the function signature in a few places, sorry about that. Now fixing.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 8:50 AM, Andres Cabrera <mantaraya36@gmail.com> wrote:
Hi Victor,

I'll fix it, but I'd need to know what's broken...

Do things build? Is it breaking on reading or writing? or both? Is is silent, or does it crash?

I have a test in the file tests/c/csound_circular_buffer_test.c

Which shows it works, at least in simple cases...

I'll have a look too to see if I can find the issue.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 5:21 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Hi Andres,

I think your changes have broke the circular buffer mechanism. I tried the auhal module, which uses it and it's not
working anymore, it seems to be stuck somehow. Could you fix it back?

The circular buffer is used in various places, in the realtime mode, so it's crucial that it works at least as before.

Regards

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie



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NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




Date2013-06-25 04:36
FromAndres Cabrera
SubjectRe: [Cs-dev] circular buffer implementation is broken
AttachmentsNone  None  
I think that I've got it this time, but I can't currently test as csound crashes when I try to use
realtime mode. It will crash both when using the API and when running csound command line:

$ ./csound ~/Desktop/diskin2.csd --realtime
virtual_keyboard real time MIDI plugin for Csound
0dBFS level = 32768.0
Csound version 6.00rc3 (double samples) Jun 24 2013
libsndfile-1.0.25
UnifiedCSD:  /home/andres/Desktop/diskin2.csd
STARTING FILE
Creating options
Creating orchestra
Creating score
rtaudio: ALSA module enabled
rtmidi: ALSA module enabled
Parsing successful!
Csound tidy up: Segmentation fault
end of score.           overall amps:  0.00000  0.00000
       overall samples out of range:        0        0
0 errors in performance
Elapsed time at end of performance: real: 0.252s, CPU: 0.000s
Segmentation fault

Cheers,
Andrés


On Mon, Jun 24, 2013 at 1:19 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
I've tested diskin2 in realtime mode (which uses circular buffer) and it's crackly too.

I suspect fout.c etc will also be the same.

Victor

On 24 Jun 2013, at 20:06, Victor Lazzarini wrote:

I tested and I found two problems:

1) realtime audio with auhal has loads of dropouts, it's very choppy, not usable at all

2) On ctrl-C, I get

^CCsound tidy up: Interrupt
csound(64142,0x7fff7057ccc0) malloc: *** error for object 0x1008db808: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
Csound tidy up: Abort trap

which is also new.

Victor
On 24 Jun 2013, at 18:01, Andres Cabrera wrote:

I think I have fixed it. I have tested with the diskin2 opcode which I think should use the circular buffer and it's sounding fine. Please let me know if it's still not working for you and if possible provide a test case. (I can't use auhal here right now).

Cheers,
Andrés


On Mon, Jun 24, 2013 at 9:18 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, I'll have a try when you're done.

On 24 Jun 2013, at 16:55, Andres Cabrera wrote:

OK, I see I missed changing the function signature in a few places, sorry about that. Now fixing.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 8:50 AM, Andres Cabrera <mantaraya36@gmail.com> wrote:
Hi Victor,

I'll fix it, but I'd need to know what's broken...

Do things build? Is it breaking on reading or writing? or both? Is is silent, or does it crash?

I have a test in the file tests/c/csound_circular_buffer_test.c

Which shows it works, at least in simple cases...

I'll have a look too to see if I can find the issue.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 5:21 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Hi Andres,

I think your changes have broke the circular buffer mechanism. I tried the auhal module, which uses it and it's not
working anymore, it seems to be stuck somehow. Could you fix it back?

The circular buffer is used in various places, in the realtime mode, so it's crucial that it works at least as before.

Regards

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2013-06-25 08:06
FromVictor Lazzarini
SubjectRe: [Cs-dev] circular buffer implementation is broken
AttachmentsNone  None  
I've fixed those crashes yesterday, you can pull and try it.
i'll try it later.

Victor
On 25 Jun 2013, at 04:36, Andres Cabrera wrote:

I think that I've got it this time, but I can't currently test as csound crashes when I try to use
realtime mode. It will crash both when using the API and when running csound command line:

$ ./csound ~/Desktop/diskin2.csd --realtime
virtual_keyboard real time MIDI plugin for Csound
0dBFS level = 32768.0
Csound version 6.00rc3 (double samples) Jun 24 2013
libsndfile-1.0.25
UnifiedCSD:  /home/andres/Desktop/diskin2.csd
STARTING FILE
Creating options
Creating orchestra
Creating score
rtaudio: ALSA module enabled
rtmidi: ALSA module enabled
Parsing successful!
Csound tidy up: Segmentation fault
end of score.           overall amps:  0.00000  0.00000
       overall samples out of range:        0        0
0 errors in performance
Elapsed time at end of performance: real: 0.252s, CPU: 0.000s
Segmentation fault

Cheers,
Andrés


On Mon, Jun 24, 2013 at 1:19 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
I've tested diskin2 in realtime mode (which uses circular buffer) and it's crackly too.

I suspect fout.c etc will also be the same.

Victor

On 24 Jun 2013, at 20:06, Victor Lazzarini wrote:

I tested and I found two problems:

1) realtime audio with auhal has loads of dropouts, it's very choppy, not usable at all

2) On ctrl-C, I get

^CCsound tidy up: Interrupt
csound(64142,0x7fff7057ccc0) malloc: *** error for object 0x1008db808: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
Csound tidy up: Abort trap

which is also new.

Victor
On 24 Jun 2013, at 18:01, Andres Cabrera wrote:

I think I have fixed it. I have tested with the diskin2 opcode which I think should use the circular buffer and it's sounding fine. Please let me know if it's still not working for you and if possible provide a test case. (I can't use auhal here right now).

Cheers,
Andrés


On Mon, Jun 24, 2013 at 9:18 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, I'll have a try when you're done.

On 24 Jun 2013, at 16:55, Andres Cabrera wrote:

OK, I see I missed changing the function signature in a few places, sorry about that. Now fixing.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 8:50 AM, Andres Cabrera <mantaraya36@gmail.com> wrote:
Hi Victor,

I'll fix it, but I'd need to know what's broken...

Do things build? Is it breaking on reading or writing? or both? Is is silent, or does it crash?

I have a test in the file tests/c/csound_circular_buffer_test.c

Which shows it works, at least in simple cases...

I'll have a look too to see if I can find the issue.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 5:21 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Hi Andres,

I think your changes have broke the circular buffer mechanism. I tried the auhal module, which uses it and it's not
working anymore, it seems to be stuck somehow. Could you fix it back?

The circular buffer is used in various places, in the realtime mode, so it's crucial that it works at least as before.

Regards

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Victor dot Lazzarini AT nuim dot ie




Date2013-06-25 08:28
FromVictor Lazzarini
SubjectRe: [Cs-dev] circular buffer implementation is broken
AttachmentsNone  None  
you can pull the latest to try your fix. Or you can push your fixes (they're not there yet).
On 25 Jun 2013, at 04:36, Andres Cabrera wrote:

I think that I've got it this time, but I can't currently test as csound crashes when I try to use
realtime mode. It will crash both when using the API and when running csound command line:

$ ./csound ~/Desktop/diskin2.csd --realtime
virtual_keyboard real time MIDI plugin for Csound
0dBFS level = 32768.0
Csound version 6.00rc3 (double samples) Jun 24 2013
libsndfile-1.0.25
UnifiedCSD:  /home/andres/Desktop/diskin2.csd
STARTING FILE
Creating options
Creating orchestra
Creating score
rtaudio: ALSA module enabled
rtmidi: ALSA module enabled
Parsing successful!
Csound tidy up: Segmentation fault
end of score.           overall amps:  0.00000  0.00000
       overall samples out of range:        0        0
0 errors in performance
Elapsed time at end of performance: real: 0.252s, CPU: 0.000s
Segmentation fault

Cheers,
Andrés


On Mon, Jun 24, 2013 at 1:19 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
I've tested diskin2 in realtime mode (which uses circular buffer) and it's crackly too.

I suspect fout.c etc will also be the same.

Victor

On 24 Jun 2013, at 20:06, Victor Lazzarini wrote:

I tested and I found two problems:

1) realtime audio with auhal has loads of dropouts, it's very choppy, not usable at all

2) On ctrl-C, I get

^CCsound tidy up: Interrupt
csound(64142,0x7fff7057ccc0) malloc: *** error for object 0x1008db808: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
Csound tidy up: Abort trap

which is also new.

Victor
On 24 Jun 2013, at 18:01, Andres Cabrera wrote:

I think I have fixed it. I have tested with the diskin2 opcode which I think should use the circular buffer and it's sounding fine. Please let me know if it's still not working for you and if possible provide a test case. (I can't use auhal here right now).

Cheers,
Andrés


On Mon, Jun 24, 2013 at 9:18 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, I'll have a try when you're done.

On 24 Jun 2013, at 16:55, Andres Cabrera wrote:

OK, I see I missed changing the function signature in a few places, sorry about that. Now fixing.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 8:50 AM, Andres Cabrera <mantaraya36@gmail.com> wrote:
Hi Victor,

I'll fix it, but I'd need to know what's broken...

Do things build? Is it breaking on reading or writing? or both? Is is silent, or does it crash?

I have a test in the file tests/c/csound_circular_buffer_test.c

Which shows it works, at least in simple cases...

I'll have a look too to see if I can find the issue.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 5:21 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Hi Andres,

I think your changes have broke the circular buffer mechanism. I tried the auhal module, which uses it and it's not
working anymore, it seems to be stuck somehow. Could you fix it back?

The circular buffer is used in various places, in the realtime mode, so it's crucial that it works at least as before.

Regards

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Victor dot Lazzarini AT nuim dot ie




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tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




Date2013-06-25 17:00
FromAndres Cabrera
SubjectRe: [Cs-dev] circular buffer implementation is broken
AttachmentsNone  None  
Thanks, it's now working for me and I tested diskin2 with --realtime and it's not choppy. Can you confirm it works for you too?

Cheers,
Andrés


On Tue, Jun 25, 2013 at 12:28 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
you can pull the latest to try your fix. Or you can push your fixes (they're not there yet).

On 25 Jun 2013, at 04:36, Andres Cabrera wrote:

I think that I've got it this time, but I can't currently test as csound crashes when I try to use
realtime mode. It will crash both when using the API and when running csound command line:

$ ./csound ~/Desktop/diskin2.csd --realtime
virtual_keyboard real time MIDI plugin for Csound
0dBFS level = 32768.0
Csound version 6.00rc3 (double samples) Jun 24 2013
libsndfile-1.0.25
UnifiedCSD:  /home/andres/Desktop/diskin2.csd
STARTING FILE
Creating options
Creating orchestra
Creating score
rtaudio: ALSA module enabled
rtmidi: ALSA module enabled
Parsing successful!
Csound tidy up: Segmentation fault
end of score.           overall amps:  0.00000  0.00000
       overall samples out of range:        0        0
0 errors in performance
Elapsed time at end of performance: real: 0.252s, CPU: 0.000s
Segmentation fault

Cheers,
Andrés


On Mon, Jun 24, 2013 at 1:19 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
I've tested diskin2 in realtime mode (which uses circular buffer) and it's crackly too.

I suspect fout.c etc will also be the same.

Victor

On 24 Jun 2013, at 20:06, Victor Lazzarini wrote:

I tested and I found two problems:

1) realtime audio with auhal has loads of dropouts, it's very choppy, not usable at all

2) On ctrl-C, I get

^CCsound tidy up: Interrupt
csound(64142,0x7fff7057ccc0) malloc: *** error for object 0x1008db808: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
Csound tidy up: Abort trap

which is also new.

Victor
On 24 Jun 2013, at 18:01, Andres Cabrera wrote:

I think I have fixed it. I have tested with the diskin2 opcode which I think should use the circular buffer and it's sounding fine. Please let me know if it's still not working for you and if possible provide a test case. (I can't use auhal here right now).

Cheers,
Andrés


On Mon, Jun 24, 2013 at 9:18 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, I'll have a try when you're done.

On 24 Jun 2013, at 16:55, Andres Cabrera wrote:

OK, I see I missed changing the function signature in a few places, sorry about that. Now fixing.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 8:50 AM, Andres Cabrera <mantaraya36@gmail.com> wrote:
Hi Victor,

I'll fix it, but I'd need to know what's broken...

Do things build? Is it breaking on reading or writing? or both? Is is silent, or does it crash?

I have a test in the file tests/c/csound_circular_buffer_test.c

Which shows it works, at least in simple cases...

I'll have a look too to see if I can find the issue.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 5:21 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Hi Andres,

I think your changes have broke the circular buffer mechanism. I tried the auhal module, which uses it and it's not
working anymore, it seems to be stuck somehow. Could you fix it back?

The circular buffer is used in various places, in the realtime mode, so it's crucial that it works at least as before.

Regards

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2013-06-25 21:48
FromVictor Lazzarini
SubjectRe: [Cs-dev] circular buffer implementation is broken
AttachmentsNone  None  
OK, now it's WriteAsync used by fout.c that is broken:

Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: KERN_INVALID_ADDRESS at address: 0x00000001057c9000
0x00007fffffe007c5 in __memcpy ()
(gdb) bt
#0  0x00007fffffe007c5 in __memcpy ()
#1  0x0000000100033157 in csoundWriteCircularBuffer (csound=<value temporarily unavailable, due to optimizations>, p=<value temporarily unavailable, due to optimizations>, in=0x104817010, items=<value temporarily unavailable, due to optimizations>) at /Users/victor/src/csound6/InOut/circularbuffer.c:118


with this code (in --realtime)

instr 1
a1 oscili 0.5, 440
fout "sin.wav",2, a1
out a1
endin


On 25 Jun 2013, at 17:00, Andres Cabrera wrote:

Thanks, it's now working for me and I tested diskin2 with --realtime and it's not choppy. Can you confirm it works for you too?

Cheers,
Andrés


On Tue, Jun 25, 2013 at 12:28 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
you can pull the latest to try your fix. Or you can push your fixes (they're not there yet).

On 25 Jun 2013, at 04:36, Andres Cabrera wrote:

I think that I've got it this time, but I can't currently test as csound crashes when I try to use
realtime mode. It will crash both when using the API and when running csound command line:

$ ./csound ~/Desktop/diskin2.csd --realtime
virtual_keyboard real time MIDI plugin for Csound
0dBFS level = 32768.0
Csound version 6.00rc3 (double samples) Jun 24 2013
libsndfile-1.0.25
UnifiedCSD:  /home/andres/Desktop/diskin2.csd
STARTING FILE
Creating options
Creating orchestra
Creating score
rtaudio: ALSA module enabled
rtmidi: ALSA module enabled
Parsing successful!
Csound tidy up: Segmentation fault
end of score.           overall amps:  0.00000  0.00000
       overall samples out of range:        0        0
0 errors in performance
Elapsed time at end of performance: real: 0.252s, CPU: 0.000s
Segmentation fault

Cheers,
Andrés


On Mon, Jun 24, 2013 at 1:19 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
I've tested diskin2 in realtime mode (which uses circular buffer) and it's crackly too.

I suspect fout.c etc will also be the same.

Victor

On 24 Jun 2013, at 20:06, Victor Lazzarini wrote:

I tested and I found two problems:

1) realtime audio with auhal has loads of dropouts, it's very choppy, not usable at all

2) On ctrl-C, I get

^CCsound tidy up: Interrupt
csound(64142,0x7fff7057ccc0) malloc: *** error for object 0x1008db808: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
Csound tidy up: Abort trap

which is also new.

Victor
On 24 Jun 2013, at 18:01, Andres Cabrera wrote:

I think I have fixed it. I have tested with the diskin2 opcode which I think should use the circular buffer and it's sounding fine. Please let me know if it's still not working for you and if possible provide a test case. (I can't use auhal here right now).

Cheers,
Andrés


On Mon, Jun 24, 2013 at 9:18 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, I'll have a try when you're done.

On 24 Jun 2013, at 16:55, Andres Cabrera wrote:

OK, I see I missed changing the function signature in a few places, sorry about that. Now fixing.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 8:50 AM, Andres Cabrera <mantaraya36@gmail.com> wrote:
Hi Victor,

I'll fix it, but I'd need to know what's broken...

Do things build? Is it breaking on reading or writing? or both? Is is silent, or does it crash?

I have a test in the file tests/c/csound_circular_buffer_test.c

Which shows it works, at least in simple cases...

I'll have a look too to see if I can find the issue.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 5:21 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Hi Andres,

I think your changes have broke the circular buffer mechanism. I tried the auhal module, which uses it and it's not
working anymore, it seems to be stuck somehow. Could you fix it back?

The circular buffer is used in various places, in the realtime mode, so it's crucial that it works at least as before.

Regards

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2013-06-25 23:50
FromAndres Cabrera
SubjectRe: [Cs-dev] circular buffer implementation is broken
AttachmentsNone  None  
Hi,

I can't reproduce this here. I've tried your code with --realtime, but the generated file is OK and Csound exits cleanly.

I even ran under valgrind with no issues on that front (it did report other issues on cleanup which I'm attaching below).

What values of -B and ksmps are you using?

Cheers,
Andrés

The output from valgrind (caution: long!!)
http://pastebin.com/hRQEFC6R


On Tue, Jun 25, 2013 at 1:48 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, now it's WriteAsync used by fout.c that is broken:

Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: KERN_INVALID_ADDRESS at address: 0x00000001057c9000
0x00007fffffe007c5 in __memcpy ()
(gdb) bt
#0  0x00007fffffe007c5 in __memcpy ()
#1  0x0000000100033157 in csoundWriteCircularBuffer (csound=<value temporarily unavailable, due to optimizations>, p=<value temporarily unavailable, due to optimizations>, in=0x104817010, items=<value temporarily unavailable, due to optimizations>) at /Users/victor/src/csound6/InOut/circularbuffer.c:118


with this code (in --realtime)

instr 1
a1 oscili 0.5, 440
fout "sin.wav",2, a1
out a1
endin


On 25 Jun 2013, at 17:00, Andres Cabrera wrote:

Thanks, it's now working for me and I tested diskin2 with --realtime and it's not choppy. Can you confirm it works for you too?

Cheers,
Andrés


On Tue, Jun 25, 2013 at 12:28 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
you can pull the latest to try your fix. Or you can push your fixes (they're not there yet).

On 25 Jun 2013, at 04:36, Andres Cabrera wrote:

I think that I've got it this time, but I can't currently test as csound crashes when I try to use
realtime mode. It will crash both when using the API and when running csound command line:

$ ./csound ~/Desktop/diskin2.csd --realtime
virtual_keyboard real time MIDI plugin for Csound
0dBFS level = 32768.0
Csound version 6.00rc3 (double samples) Jun 24 2013
libsndfile-1.0.25
UnifiedCSD:  /home/andres/Desktop/diskin2.csd
STARTING FILE
Creating options
Creating orchestra
Creating score
rtaudio: ALSA module enabled
rtmidi: ALSA module enabled
Parsing successful!
Csound tidy up: Segmentation fault
end of score.           overall amps:  0.00000  0.00000
       overall samples out of range:        0        0
0 errors in performance
Elapsed time at end of performance: real: 0.252s, CPU: 0.000s
Segmentation fault

Cheers,
Andrés


On Mon, Jun 24, 2013 at 1:19 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
I've tested diskin2 in realtime mode (which uses circular buffer) and it's crackly too.

I suspect fout.c etc will also be the same.

Victor

On 24 Jun 2013, at 20:06, Victor Lazzarini wrote:

I tested and I found two problems:

1) realtime audio with auhal has loads of dropouts, it's very choppy, not usable at all

2) On ctrl-C, I get

^CCsound tidy up: Interrupt
csound(64142,0x7fff7057ccc0) malloc: *** error for object 0x1008db808: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
Csound tidy up: Abort trap

which is also new.

Victor
On 24 Jun 2013, at 18:01, Andres Cabrera wrote:

I think I have fixed it. I have tested with the diskin2 opcode which I think should use the circular buffer and it's sounding fine. Please let me know if it's still not working for you and if possible provide a test case. (I can't use auhal here right now).

Cheers,
Andrés


On Mon, Jun 24, 2013 at 9:18 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, I'll have a try when you're done.

On 24 Jun 2013, at 16:55, Andres Cabrera wrote:

OK, I see I missed changing the function signature in a few places, sorry about that. Now fixing.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 8:50 AM, Andres Cabrera <mantaraya36@gmail.com> wrote:
Hi Victor,

I'll fix it, but I'd need to know what's broken...

Do things build? Is it breaking on reading or writing? or both? Is is silent, or does it crash?

I have a test in the file tests/c/csound_circular_buffer_test.c

Which shows it works, at least in simple cases...

I'll have a look too to see if I can find the issue.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 5:21 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Hi Andres,

I think your changes have broke the circular buffer mechanism. I tried the auhal module, which uses it and it's not
working anymore, it seems to be stuck somehow. Could you fix it back?

The circular buffer is used in various places, in the realtime mode, so it's crucial that it works at least as before.

Regards

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2013-06-26 00:03
FromVictor Lazzarini
SubjectRe: [Cs-dev] circular buffer implementation is broken
AttachmentsNone  None  
I don't know, but it is crashing constantly here, and I have your latest code, line 118 in circularbuffer.c (as below).
Valgrind also barfs:

==73025== More than 100 errors detected.  Subsequent errors
==73025== will still be recorded, but in less detail than before.
==73025== 
==73025== More than 10000000 total errors detected.  I'm not reporting any more.
==73025== Final error counts will be inaccurate.  Go fix your program!
==73025== Rerun with --error-limit=no to disable this cutoff.  Note
==73025== that errors may occur in your program without prior warning from
==73025== Valgrind, because errors are no longer being displayed.
==73025== 

So I am not sure.

Victor

On 25 Jun 2013, at 23:50, Andres Cabrera wrote:

Hi,

I can't reproduce this here. I've tried your code with --realtime, but the generated file is OK and Csound exits cleanly.

I even ran under valgrind with no issues on that front (it did report other issues on cleanup which I'm attaching below).

What values of -B and ksmps are you using?

Cheers,
Andrés

The output from valgrind (caution: long!!)
http://pastebin.com/hRQEFC6R


On Tue, Jun 25, 2013 at 1:48 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, now it's WriteAsync used by fout.c that is broken:

Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: KERN_INVALID_ADDRESS at address: 0x00000001057c9000
0x00007fffffe007c5 in __memcpy ()
(gdb) bt
#0  0x00007fffffe007c5 in __memcpy ()
#1  0x0000000100033157 in csoundWriteCircularBuffer (csound=<value temporarily unavailable, due to optimizations>, p=<value temporarily unavailable, due to optimizations>, in=0x104817010, items=<value temporarily unavailable, due to optimizations>) at /Users/victor/src/csound6/InOut/circularbuffer.c:118


with this code (in --realtime)

instr 1
a1 oscili 0.5, 440
fout "sin.wav",2, a1
out a1
endin


On 25 Jun 2013, at 17:00, Andres Cabrera wrote:

Thanks, it's now working for me and I tested diskin2 with --realtime and it's not choppy. Can you confirm it works for you too?

Cheers,
Andrés


On Tue, Jun 25, 2013 at 12:28 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
you can pull the latest to try your fix. Or you can push your fixes (they're not there yet).

On 25 Jun 2013, at 04:36, Andres Cabrera wrote:

I think that I've got it this time, but I can't currently test as csound crashes when I try to use
realtime mode. It will crash both when using the API and when running csound command line:

$ ./csound ~/Desktop/diskin2.csd --realtime
virtual_keyboard real time MIDI plugin for Csound
0dBFS level = 32768.0
Csound version 6.00rc3 (double samples) Jun 24 2013
libsndfile-1.0.25
UnifiedCSD:  /home/andres/Desktop/diskin2.csd
STARTING FILE
Creating options
Creating orchestra
Creating score
rtaudio: ALSA module enabled
rtmidi: ALSA module enabled
Parsing successful!
Csound tidy up: Segmentation fault
end of score.           overall amps:  0.00000  0.00000
       overall samples out of range:        0        0
0 errors in performance
Elapsed time at end of performance: real: 0.252s, CPU: 0.000s
Segmentation fault

Cheers,
Andrés


On Mon, Jun 24, 2013 at 1:19 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
I've tested diskin2 in realtime mode (which uses circular buffer) and it's crackly too.

I suspect fout.c etc will also be the same.

Victor

On 24 Jun 2013, at 20:06, Victor Lazzarini wrote:

I tested and I found two problems:

1) realtime audio with auhal has loads of dropouts, it's very choppy, not usable at all

2) On ctrl-C, I get

^CCsound tidy up: Interrupt
csound(64142,0x7fff7057ccc0) malloc: *** error for object 0x1008db808: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
Csound tidy up: Abort trap

which is also new.

Victor
On 24 Jun 2013, at 18:01, Andres Cabrera wrote:

I think I have fixed it. I have tested with the diskin2 opcode which I think should use the circular buffer and it's sounding fine. Please let me know if it's still not working for you and if possible provide a test case. (I can't use auhal here right now).

Cheers,
Andrés


On Mon, Jun 24, 2013 at 9:18 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, I'll have a try when you're done.

On 24 Jun 2013, at 16:55, Andres Cabrera wrote:

OK, I see I missed changing the function signature in a few places, sorry about that. Now fixing.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 8:50 AM, Andres Cabrera <mantaraya36@gmail.com> wrote:
Hi Victor,

I'll fix it, but I'd need to know what's broken...

Do things build? Is it breaking on reading or writing? or both? Is is silent, or does it crash?

I have a test in the file tests/c/csound_circular_buffer_test.c

Which shows it works, at least in simple cases...

I'll have a look too to see if I can find the issue.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 5:21 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Hi Andres,

I think your changes have broke the circular buffer mechanism. I tried the auhal module, which uses it and it's not
working anymore, it seems to be stuck somehow. Could you fix it back?

The circular buffer is used in various places, in the realtime mode, so it's crucial that it works at least as before.

Regards

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2013-06-26 00:23
FromVictor Lazzarini
SubjectRe: [Cs-dev] circular buffer implementation is broken
AttachmentsNone  None  
I am just looking at the code. Two bits are suspicious:

77: memcpy((char *) out, &(buffer[elemsize * rp]), itemsread * elemsize);

can this line read beyond the buffer limits?  If for instance
rp += itemsread;
if (rp >= numelem)  is true, isn't it the case that the memcpy would
have accessed beyond the buffer? And then when rp is wrapped around
the beginning of the buffer is never read?

117: for(i=0; i < itemswrite; i++){
      memcpy(&(buffer[elemsize * wp++]),
             ((char *) in) + (i * elemsize), itemswrite* elemsize);
      if(wp == numelem) wp = 0;
    }

can possibly write beyond the buffer, because itemswrite* elemsize is too
much to write each time. Shouldn't this be just elemsize (ie you are writing
element by element)? 

Victor
On 26 Jun 2013, at 00:03, Victor Lazzarini wrote:

I don't know, but it is crashing constantly here, and I have your latest code, line 118 in circularbuffer.c (as below).
Valgrind also barfs:

==73025== More than 100 errors detected.  Subsequent errors
==73025== will still be recorded, but in less detail than before.
==73025== 
==73025== More than 10000000 total errors detected.  I'm not reporting any more.
==73025== Final error counts will be inaccurate.  Go fix your program!
==73025== Rerun with --error-limit=no to disable this cutoff.  Note
==73025== that errors may occur in your program without prior warning from
==73025== Valgrind, because errors are no longer being displayed.
==73025== 

So I am not sure.

Victor

On 25 Jun 2013, at 23:50, Andres Cabrera wrote:

Hi,

I can't reproduce this here. I've tried your code with --realtime, but the generated file is OK and Csound exits cleanly.

I even ran under valgrind with no issues on that front (it did report other issues on cleanup which I'm attaching below).

What values of -B and ksmps are you using?

Cheers,
Andrés

The output from valgrind (caution: long!!)
http://pastebin.com/hRQEFC6R


On Tue, Jun 25, 2013 at 1:48 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, now it's WriteAsync used by fout.c that is broken:

Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: KERN_INVALID_ADDRESS at address: 0x00000001057c9000
0x00007fffffe007c5 in __memcpy ()
(gdb) bt
#0  0x00007fffffe007c5 in __memcpy ()
#1  0x0000000100033157 in csoundWriteCircularBuffer (csound=<value temporarily unavailable, due to optimizations>, p=<value temporarily unavailable, due to optimizations>, in=0x104817010, items=<value temporarily unavailable, due to optimizations>) at /Users/victor/src/csound6/InOut/circularbuffer.c:118


with this code (in --realtime)

instr 1
a1 oscili 0.5, 440
fout "sin.wav",2, a1
out a1
endin


On 25 Jun 2013, at 17:00, Andres Cabrera wrote:

Thanks, it's now working for me and I tested diskin2 with --realtime and it's not choppy. Can you confirm it works for you too?

Cheers,
Andrés


On Tue, Jun 25, 2013 at 12:28 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
you can pull the latest to try your fix. Or you can push your fixes (they're not there yet).

On 25 Jun 2013, at 04:36, Andres Cabrera wrote:

I think that I've got it this time, but I can't currently test as csound crashes when I try to use
realtime mode. It will crash both when using the API and when running csound command line:

$ ./csound ~/Desktop/diskin2.csd --realtime
virtual_keyboard real time MIDI plugin for Csound
0dBFS level = 32768.0
Csound version 6.00rc3 (double samples) Jun 24 2013
libsndfile-1.0.25
UnifiedCSD:  /home/andres/Desktop/diskin2.csd
STARTING FILE
Creating options
Creating orchestra
Creating score
rtaudio: ALSA module enabled
rtmidi: ALSA module enabled
Parsing successful!
Csound tidy up: Segmentation fault
end of score.           overall amps:  0.00000  0.00000
       overall samples out of range:        0        0
0 errors in performance
Elapsed time at end of performance: real: 0.252s, CPU: 0.000s
Segmentation fault

Cheers,
Andrés


On Mon, Jun 24, 2013 at 1:19 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
I've tested diskin2 in realtime mode (which uses circular buffer) and it's crackly too.

I suspect fout.c etc will also be the same.

Victor

On 24 Jun 2013, at 20:06, Victor Lazzarini wrote:

I tested and I found two problems:

1) realtime audio with auhal has loads of dropouts, it's very choppy, not usable at all

2) On ctrl-C, I get

^CCsound tidy up: Interrupt
csound(64142,0x7fff7057ccc0) malloc: *** error for object 0x1008db808: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
Csound tidy up: Abort trap

which is also new.

Victor
On 24 Jun 2013, at 18:01, Andres Cabrera wrote:

I think I have fixed it. I have tested with the diskin2 opcode which I think should use the circular buffer and it's sounding fine. Please let me know if it's still not working for you and if possible provide a test case. (I can't use auhal here right now).

Cheers,
Andrés


On Mon, Jun 24, 2013 at 9:18 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, I'll have a try when you're done.

On 24 Jun 2013, at 16:55, Andres Cabrera wrote:

OK, I see I missed changing the function signature in a few places, sorry about that. Now fixing.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 8:50 AM, Andres Cabrera <mantaraya36@gmail.com> wrote:
Hi Victor,

I'll fix it, but I'd need to know what's broken...

Do things build? Is it breaking on reading or writing? or both? Is is silent, or does it crash?

I have a test in the file tests/c/csound_circular_buffer_test.c

Which shows it works, at least in simple cases...

I'll have a look too to see if I can find the issue.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 5:21 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Hi Andres,

I think your changes have broke the circular buffer mechanism. I tried the auhal module, which uses it and it's not
working anymore, it seems to be stuck somehow. Could you fix it back?

The circular buffer is used in various places, in the realtime mode, so it's crucial that it works at least as before.

Regards

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2013-06-26 00:32
FromVictor Lazzarini
SubjectRe: [Cs-dev] circular buffer implementation is broken
AttachmentsNone  None  
OK, I've made what I thought were the right fixes for these lines, and pushed to GIT.
Could you review?

It's not crashing anymore.

Victor

On 26 Jun 2013, at 00:23, Victor Lazzarini wrote:

I am just looking at the code. Two bits are suspicious:

77: memcpy((char *) out, &(buffer[elemsize * rp]), itemsread * elemsize);

can this line read beyond the buffer limits?  If for instance
rp += itemsread;
if (rp >= numelem)  is true, isn't it the case that the memcpy would
have accessed beyond the buffer? And then when rp is wrapped around
the beginning of the buffer is never read?

117: for(i=0; i < itemswrite; i++){
      memcpy(&(buffer[elemsize * wp++]),
             ((char *) in) + (i * elemsize), itemswrite* elemsize);
      if(wp == numelem) wp = 0;
    }

can possibly write beyond the buffer, because itemswrite* elemsize is too
much to write each time. Shouldn't this be just elemsize (ie you are writing
element by element)? 

Victor
On 26 Jun 2013, at 00:03, Victor Lazzarini wrote:

I don't know, but it is crashing constantly here, and I have your latest code, line 118 in circularbuffer.c (as below).
Valgrind also barfs:

==73025== More than 100 errors detected.  Subsequent errors
==73025== will still be recorded, but in less detail than before.
==73025== 
==73025== More than 10000000 total errors detected.  I'm not reporting any more.
==73025== Final error counts will be inaccurate.  Go fix your program!
==73025== Rerun with --error-limit=no to disable this cutoff.  Note
==73025== that errors may occur in your program without prior warning from
==73025== Valgrind, because errors are no longer being displayed.
==73025== 

So I am not sure.

Victor

On 25 Jun 2013, at 23:50, Andres Cabrera wrote:

Hi,

I can't reproduce this here. I've tried your code with --realtime, but the generated file is OK and Csound exits cleanly.

I even ran under valgrind with no issues on that front (it did report other issues on cleanup which I'm attaching below).

What values of -B and ksmps are you using?

Cheers,
Andrés

The output from valgrind (caution: long!!)
http://pastebin.com/hRQEFC6R


On Tue, Jun 25, 2013 at 1:48 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, now it's WriteAsync used by fout.c that is broken:

Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: KERN_INVALID_ADDRESS at address: 0x00000001057c9000
0x00007fffffe007c5 in __memcpy ()
(gdb) bt
#0  0x00007fffffe007c5 in __memcpy ()
#1  0x0000000100033157 in csoundWriteCircularBuffer (csound=<value temporarily unavailable, due to optimizations>, p=<value temporarily unavailable, due to optimizations>, in=0x104817010, items=<value temporarily unavailable, due to optimizations>) at /Users/victor/src/csound6/InOut/circularbuffer.c:118


with this code (in --realtime)

instr 1
a1 oscili 0.5, 440
fout "sin.wav",2, a1
out a1
endin


On 25 Jun 2013, at 17:00, Andres Cabrera wrote:

Thanks, it's now working for me and I tested diskin2 with --realtime and it's not choppy. Can you confirm it works for you too?

Cheers,
Andrés


On Tue, Jun 25, 2013 at 12:28 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
you can pull the latest to try your fix. Or you can push your fixes (they're not there yet).

On 25 Jun 2013, at 04:36, Andres Cabrera wrote:

I think that I've got it this time, but I can't currently test as csound crashes when I try to use
realtime mode. It will crash both when using the API and when running csound command line:

$ ./csound ~/Desktop/diskin2.csd --realtime
virtual_keyboard real time MIDI plugin for Csound
0dBFS level = 32768.0
Csound version 6.00rc3 (double samples) Jun 24 2013
libsndfile-1.0.25
UnifiedCSD:  /home/andres/Desktop/diskin2.csd
STARTING FILE
Creating options
Creating orchestra
Creating score
rtaudio: ALSA module enabled
rtmidi: ALSA module enabled
Parsing successful!
Csound tidy up: Segmentation fault
end of score.           overall amps:  0.00000  0.00000
       overall samples out of range:        0        0
0 errors in performance
Elapsed time at end of performance: real: 0.252s, CPU: 0.000s
Segmentation fault

Cheers,
Andrés


On Mon, Jun 24, 2013 at 1:19 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
I've tested diskin2 in realtime mode (which uses circular buffer) and it's crackly too.

I suspect fout.c etc will also be the same.

Victor

On 24 Jun 2013, at 20:06, Victor Lazzarini wrote:

I tested and I found two problems:

1) realtime audio with auhal has loads of dropouts, it's very choppy, not usable at all

2) On ctrl-C, I get

^CCsound tidy up: Interrupt
csound(64142,0x7fff7057ccc0) malloc: *** error for object 0x1008db808: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
Csound tidy up: Abort trap

which is also new.

Victor
On 24 Jun 2013, at 18:01, Andres Cabrera wrote:

I think I have fixed it. I have tested with the diskin2 opcode which I think should use the circular buffer and it's sounding fine. Please let me know if it's still not working for you and if possible provide a test case. (I can't use auhal here right now).

Cheers,
Andrés


On Mon, Jun 24, 2013 at 9:18 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, I'll have a try when you're done.

On 24 Jun 2013, at 16:55, Andres Cabrera wrote:

OK, I see I missed changing the function signature in a few places, sorry about that. Now fixing.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 8:50 AM, Andres Cabrera <mantaraya36@gmail.com> wrote:
Hi Victor,

I'll fix it, but I'd need to know what's broken...

Do things build? Is it breaking on reading or writing? or both? Is is silent, or does it crash?

I have a test in the file tests/c/csound_circular_buffer_test.c

Which shows it works, at least in simple cases...

I'll have a look too to see if I can find the issue.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 5:21 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Hi Andres,

I think your changes have broke the circular buffer mechanism. I tried the auhal module, which uses it and it's not
working anymore, it seems to be stuck somehow. Could you fix it back?

The circular buffer is used in various places, in the realtime mode, so it's crucial that it works at least as before.

Regards

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2013-06-26 03:22
FromAndres Cabrera
SubjectRe: [Cs-dev] circular buffer implementation is broken
AttachmentsNone  None  
So strange! I had already fixed that yesterday and it's in git! It got lost before it got to you... Anyway, thanks for looking at it.

How could it have got lost? I can't find any commit in between that touched those files!


On Tue, Jun 25, 2013 at 4:32 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, I've made what I thought were the right fixes for these lines, and pushed to GIT.
Could you review?

It's not crashing anymore.

Victor

On 26 Jun 2013, at 00:23, Victor Lazzarini wrote:

I am just looking at the code. Two bits are suspicious:

77: memcpy((char *) out, &(buffer[elemsize * rp]), itemsread * elemsize);

can this line read beyond the buffer limits?  If for instance
rp += itemsread;
if (rp >= numelem)  is true, isn't it the case that the memcpy would
have accessed beyond the buffer? And then when rp is wrapped around
the beginning of the buffer is never read?

117: for(i=0; i < itemswrite; i++){
      memcpy(&(buffer[elemsize * wp++]),
             ((char *) in) + (i * elemsize), itemswrite* elemsize);
      if(wp == numelem) wp = 0;
    }

can possibly write beyond the buffer, because itemswrite* elemsize is too
much to write each time. Shouldn't this be just elemsize (ie you are writing
element by element)? 

Victor
On 26 Jun 2013, at 00:03, Victor Lazzarini wrote:

I don't know, but it is crashing constantly here, and I have your latest code, line 118 in circularbuffer.c (as below).
Valgrind also barfs:

==73025== More than 100 errors detected.  Subsequent errors
==73025== will still be recorded, but in less detail than before.
==73025== 
==73025== More than 10000000 total errors detected.  I'm not reporting any more.
==73025== Final error counts will be inaccurate.  Go fix your program!
==73025== Rerun with --error-limit=no to disable this cutoff.  Note
==73025== that errors may occur in your program without prior warning from
==73025== Valgrind, because errors are no longer being displayed.
==73025== 

So I am not sure.

Victor

On 25 Jun 2013, at 23:50, Andres Cabrera wrote:

Hi,

I can't reproduce this here. I've tried your code with --realtime, but the generated file is OK and Csound exits cleanly.

I even ran under valgrind with no issues on that front (it did report other issues on cleanup which I'm attaching below).

What values of -B and ksmps are you using?

Cheers,
Andrés

The output from valgrind (caution: long!!)
http://pastebin.com/hRQEFC6R


On Tue, Jun 25, 2013 at 1:48 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, now it's WriteAsync used by fout.c that is broken:

Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: KERN_INVALID_ADDRESS at address: 0x00000001057c9000
0x00007fffffe007c5 in __memcpy ()
(gdb) bt
#0  0x00007fffffe007c5 in __memcpy ()
#1  0x0000000100033157 in csoundWriteCircularBuffer (csound=<value temporarily unavailable, due to optimizations>, p=<value temporarily unavailable, due to optimizations>, in=0x104817010, items=<value temporarily unavailable, due to optimizations>) at /Users/victor/src/csound6/InOut/circularbuffer.c:118


with this code (in --realtime)

instr 1
a1 oscili 0.5, 440
fout "sin.wav",2, a1
out a1
endin


On 25 Jun 2013, at 17:00, Andres Cabrera wrote:

Thanks, it's now working for me and I tested diskin2 with --realtime and it's not choppy. Can you confirm it works for you too?

Cheers,
Andrés


On Tue, Jun 25, 2013 at 12:28 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
you can pull the latest to try your fix. Or you can push your fixes (they're not there yet).

On 25 Jun 2013, at 04:36, Andres Cabrera wrote:

I think that I've got it this time, but I can't currently test as csound crashes when I try to use
realtime mode. It will crash both when using the API and when running csound command line:

$ ./csound ~/Desktop/diskin2.csd --realtime
virtual_keyboard real time MIDI plugin for Csound
0dBFS level = 32768.0
Csound version 6.00rc3 (double samples) Jun 24 2013
libsndfile-1.0.25
UnifiedCSD:  /home/andres/Desktop/diskin2.csd
STARTING FILE
Creating options
Creating orchestra
Creating score
rtaudio: ALSA module enabled
rtmidi: ALSA module enabled
Parsing successful!
Csound tidy up: Segmentation fault
end of score.           overall amps:  0.00000  0.00000
       overall samples out of range:        0        0
0 errors in performance
Elapsed time at end of performance: real: 0.252s, CPU: 0.000s
Segmentation fault

Cheers,
Andrés


On Mon, Jun 24, 2013 at 1:19 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
I've tested diskin2 in realtime mode (which uses circular buffer) and it's crackly too.

I suspect fout.c etc will also be the same.

Victor

On 24 Jun 2013, at 20:06, Victor Lazzarini wrote:

I tested and I found two problems:

1) realtime audio with auhal has loads of dropouts, it's very choppy, not usable at all

2) On ctrl-C, I get

^CCsound tidy up: Interrupt
csound(64142,0x7fff7057ccc0) malloc: *** error for object 0x1008db808: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
Csound tidy up: Abort trap

which is also new.

Victor
On 24 Jun 2013, at 18:01, Andres Cabrera wrote:

I think I have fixed it. I have tested with the diskin2 opcode which I think should use the circular buffer and it's sounding fine. Please let me know if it's still not working for you and if possible provide a test case. (I can't use auhal here right now).

Cheers,
Andrés


On Mon, Jun 24, 2013 at 9:18 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, I'll have a try when you're done.

On 24 Jun 2013, at 16:55, Andres Cabrera wrote:

OK, I see I missed changing the function signature in a few places, sorry about that. Now fixing.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 8:50 AM, Andres Cabrera <mantaraya36@gmail.com> wrote:
Hi Victor,

I'll fix it, but I'd need to know what's broken...

Do things build? Is it breaking on reading or writing? or both? Is is silent, or does it crash?

I have a test in the file tests/c/csound_circular_buffer_test.c

Which shows it works, at least in simple cases...

I'll have a look too to see if I can find the issue.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 5:21 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Hi Andres,

I think your changes have broke the circular buffer mechanism. I tried the auhal module, which uses it and it's not
working anymore, it seems to be stuck somehow. Could you fix it back?

The circular buffer is used in various places, in the realtime mode, so it's crucial that it works at least as before.

Regards

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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NUI Maynooth Ireland
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Date2013-06-26 08:04
FromVictor Lazzarini
SubjectRe: [Cs-dev] circular buffer implementation is broken
AttachmentsNone  None  
yes, I was wondering about that, but I had pulled it after you said. I also kept pulling but there was nothing new in the repo.
On 26 Jun 2013, at 03:22, Andres Cabrera wrote:

So strange! I had already fixed that yesterday and it's in git! It got lost before it got to you... Anyway, thanks for looking at it.

How could it have got lost? I can't find any commit in between that touched those files!


On Tue, Jun 25, 2013 at 4:32 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, I've made what I thought were the right fixes for these lines, and pushed to GIT.
Could you review?

It's not crashing anymore.

Victor

On 26 Jun 2013, at 00:23, Victor Lazzarini wrote:

I am just looking at the code. Two bits are suspicious:

77: memcpy((char *) out, &(buffer[elemsize * rp]), itemsread * elemsize);

can this line read beyond the buffer limits?  If for instance
rp += itemsread;
if (rp >= numelem)  is true, isn't it the case that the memcpy would
have accessed beyond the buffer? And then when rp is wrapped around
the beginning of the buffer is never read?

117: for(i=0; i < itemswrite; i++){
      memcpy(&(buffer[elemsize * wp++]),
             ((char *) in) + (i * elemsize), itemswrite* elemsize);
      if(wp == numelem) wp = 0;
    }

can possibly write beyond the buffer, because itemswrite* elemsize is too
much to write each time. Shouldn't this be just elemsize (ie you are writing
element by element)? 

Victor
On 26 Jun 2013, at 00:03, Victor Lazzarini wrote:

I don't know, but it is crashing constantly here, and I have your latest code, line 118 in circularbuffer.c (as below).
Valgrind also barfs:

==73025== More than 100 errors detected.  Subsequent errors
==73025== will still be recorded, but in less detail than before.
==73025== 
==73025== More than 10000000 total errors detected.  I'm not reporting any more.
==73025== Final error counts will be inaccurate.  Go fix your program!
==73025== Rerun with --error-limit=no to disable this cutoff.  Note
==73025== that errors may occur in your program without prior warning from
==73025== Valgrind, because errors are no longer being displayed.
==73025== 

So I am not sure.

Victor

On 25 Jun 2013, at 23:50, Andres Cabrera wrote:

Hi,

I can't reproduce this here. I've tried your code with --realtime, but the generated file is OK and Csound exits cleanly.

I even ran under valgrind with no issues on that front (it did report other issues on cleanup which I'm attaching below).

What values of -B and ksmps are you using?

Cheers,
Andrés

The output from valgrind (caution: long!!)
http://pastebin.com/hRQEFC6R


On Tue, Jun 25, 2013 at 1:48 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, now it's WriteAsync used by fout.c that is broken:

Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: KERN_INVALID_ADDRESS at address: 0x00000001057c9000
0x00007fffffe007c5 in __memcpy ()
(gdb) bt
#0  0x00007fffffe007c5 in __memcpy ()
#1  0x0000000100033157 in csoundWriteCircularBuffer (csound=<value temporarily unavailable, due to optimizations>, p=<value temporarily unavailable, due to optimizations>, in=0x104817010, items=<value temporarily unavailable, due to optimizations>) at /Users/victor/src/csound6/InOut/circularbuffer.c:118


with this code (in --realtime)

instr 1
a1 oscili 0.5, 440
fout "sin.wav",2, a1
out a1
endin


On 25 Jun 2013, at 17:00, Andres Cabrera wrote:

Thanks, it's now working for me and I tested diskin2 with --realtime and it's not choppy. Can you confirm it works for you too?

Cheers,
Andrés


On Tue, Jun 25, 2013 at 12:28 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
you can pull the latest to try your fix. Or you can push your fixes (they're not there yet).

On 25 Jun 2013, at 04:36, Andres Cabrera wrote:

I think that I've got it this time, but I can't currently test as csound crashes when I try to use
realtime mode. It will crash both when using the API and when running csound command line:

$ ./csound ~/Desktop/diskin2.csd --realtime
virtual_keyboard real time MIDI plugin for Csound
0dBFS level = 32768.0
Csound version 6.00rc3 (double samples) Jun 24 2013
libsndfile-1.0.25
UnifiedCSD:  /home/andres/Desktop/diskin2.csd
STARTING FILE
Creating options
Creating orchestra
Creating score
rtaudio: ALSA module enabled
rtmidi: ALSA module enabled
Parsing successful!
Csound tidy up: Segmentation fault
end of score.           overall amps:  0.00000  0.00000
       overall samples out of range:        0        0
0 errors in performance
Elapsed time at end of performance: real: 0.252s, CPU: 0.000s
Segmentation fault

Cheers,
Andrés


On Mon, Jun 24, 2013 at 1:19 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
I've tested diskin2 in realtime mode (which uses circular buffer) and it's crackly too.

I suspect fout.c etc will also be the same.

Victor

On 24 Jun 2013, at 20:06, Victor Lazzarini wrote:

I tested and I found two problems:

1) realtime audio with auhal has loads of dropouts, it's very choppy, not usable at all

2) On ctrl-C, I get

^CCsound tidy up: Interrupt
csound(64142,0x7fff7057ccc0) malloc: *** error for object 0x1008db808: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
Csound tidy up: Abort trap

which is also new.

Victor
On 24 Jun 2013, at 18:01, Andres Cabrera wrote:

I think I have fixed it. I have tested with the diskin2 opcode which I think should use the circular buffer and it's sounding fine. Please let me know if it's still not working for you and if possible provide a test case. (I can't use auhal here right now).

Cheers,
Andrés


On Mon, Jun 24, 2013 at 9:18 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, I'll have a try when you're done.

On 24 Jun 2013, at 16:55, Andres Cabrera wrote:

OK, I see I missed changing the function signature in a few places, sorry about that. Now fixing.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 8:50 AM, Andres Cabrera <mantaraya36@gmail.com> wrote:
Hi Victor,

I'll fix it, but I'd need to know what's broken...

Do things build? Is it breaking on reading or writing? or both? Is is silent, or does it crash?

I have a test in the file tests/c/csound_circular_buffer_test.c

Which shows it works, at least in simple cases...

I'll have a look too to see if I can find the issue.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 5:21 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Hi Andres,

I think your changes have broke the circular buffer mechanism. I tried the auhal module, which uses it and it's not
working anymore, it seems to be stuck somehow. Could you fix it back?

The circular buffer is used in various places, in the realtime mode, so it's crucial that it works at least as before.

Regards

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2013-06-26 14:59
FromAndres Cabrera
SubjectRe: [Cs-dev] circular buffer implementation is broken
AttachmentsNone  None  
So strange. I'm just worried that I can't understand why it disappeared...

Cheers,
Andrés


On Wed, Jun 26, 2013 at 12:04 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
yes, I was wondering about that, but I had pulled it after you said. I also kept pulling but there was nothing new in the repo.

On 26 Jun 2013, at 03:22, Andres Cabrera wrote:

So strange! I had already fixed that yesterday and it's in git! It got lost before it got to you... Anyway, thanks for looking at it.

How could it have got lost? I can't find any commit in between that touched those files!


On Tue, Jun 25, 2013 at 4:32 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, I've made what I thought were the right fixes for these lines, and pushed to GIT.
Could you review?

It's not crashing anymore.

Victor

On 26 Jun 2013, at 00:23, Victor Lazzarini wrote:

I am just looking at the code. Two bits are suspicious:

77: memcpy((char *) out, &(buffer[elemsize * rp]), itemsread * elemsize);

can this line read beyond the buffer limits?  If for instance
rp += itemsread;
if (rp >= numelem)  is true, isn't it the case that the memcpy would
have accessed beyond the buffer? And then when rp is wrapped around
the beginning of the buffer is never read?

117: for(i=0; i < itemswrite; i++){
      memcpy(&(buffer[elemsize * wp++]),
             ((char *) in) + (i * elemsize), itemswrite* elemsize);
      if(wp == numelem) wp = 0;
    }

can possibly write beyond the buffer, because itemswrite* elemsize is too
much to write each time. Shouldn't this be just elemsize (ie you are writing
element by element)? 

Victor
On 26 Jun 2013, at 00:03, Victor Lazzarini wrote:

I don't know, but it is crashing constantly here, and I have your latest code, line 118 in circularbuffer.c (as below).
Valgrind also barfs:

==73025== More than 100 errors detected.  Subsequent errors
==73025== will still be recorded, but in less detail than before.
==73025== 
==73025== More than 10000000 total errors detected.  I'm not reporting any more.
==73025== Final error counts will be inaccurate.  Go fix your program!
==73025== Rerun with --error-limit=no to disable this cutoff.  Note
==73025== that errors may occur in your program without prior warning from
==73025== Valgrind, because errors are no longer being displayed.
==73025== 

So I am not sure.

Victor

On 25 Jun 2013, at 23:50, Andres Cabrera wrote:

Hi,

I can't reproduce this here. I've tried your code with --realtime, but the generated file is OK and Csound exits cleanly.

I even ran under valgrind with no issues on that front (it did report other issues on cleanup which I'm attaching below).

What values of -B and ksmps are you using?

Cheers,
Andrés

The output from valgrind (caution: long!!)
http://pastebin.com/hRQEFC6R


On Tue, Jun 25, 2013 at 1:48 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, now it's WriteAsync used by fout.c that is broken:

Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: KERN_INVALID_ADDRESS at address: 0x00000001057c9000
0x00007fffffe007c5 in __memcpy ()
(gdb) bt
#0  0x00007fffffe007c5 in __memcpy ()
#1  0x0000000100033157 in csoundWriteCircularBuffer (csound=<value temporarily unavailable, due to optimizations>, p=<value temporarily unavailable, due to optimizations>, in=0x104817010, items=<value temporarily unavailable, due to optimizations>) at /Users/victor/src/csound6/InOut/circularbuffer.c:118


with this code (in --realtime)

instr 1
a1 oscili 0.5, 440
fout "sin.wav",2, a1
out a1
endin


On 25 Jun 2013, at 17:00, Andres Cabrera wrote:

Thanks, it's now working for me and I tested diskin2 with --realtime and it's not choppy. Can you confirm it works for you too?

Cheers,
Andrés


On Tue, Jun 25, 2013 at 12:28 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
you can pull the latest to try your fix. Or you can push your fixes (they're not there yet).

On 25 Jun 2013, at 04:36, Andres Cabrera wrote:

I think that I've got it this time, but I can't currently test as csound crashes when I try to use
realtime mode. It will crash both when using the API and when running csound command line:

$ ./csound ~/Desktop/diskin2.csd --realtime
virtual_keyboard real time MIDI plugin for Csound
0dBFS level = 32768.0
Csound version 6.00rc3 (double samples) Jun 24 2013
libsndfile-1.0.25
UnifiedCSD:  /home/andres/Desktop/diskin2.csd
STARTING FILE
Creating options
Creating orchestra
Creating score
rtaudio: ALSA module enabled
rtmidi: ALSA module enabled
Parsing successful!
Csound tidy up: Segmentation fault
end of score.           overall amps:  0.00000  0.00000
       overall samples out of range:        0        0
0 errors in performance
Elapsed time at end of performance: real: 0.252s, CPU: 0.000s
Segmentation fault

Cheers,
Andrés


On Mon, Jun 24, 2013 at 1:19 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
I've tested diskin2 in realtime mode (which uses circular buffer) and it's crackly too.

I suspect fout.c etc will also be the same.

Victor

On 24 Jun 2013, at 20:06, Victor Lazzarini wrote:

I tested and I found two problems:

1) realtime audio with auhal has loads of dropouts, it's very choppy, not usable at all

2) On ctrl-C, I get

^CCsound tidy up: Interrupt
csound(64142,0x7fff7057ccc0) malloc: *** error for object 0x1008db808: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
Csound tidy up: Abort trap

which is also new.

Victor
On 24 Jun 2013, at 18:01, Andres Cabrera wrote:

I think I have fixed it. I have tested with the diskin2 opcode which I think should use the circular buffer and it's sounding fine. Please let me know if it's still not working for you and if possible provide a test case. (I can't use auhal here right now).

Cheers,
Andrés


On Mon, Jun 24, 2013 at 9:18 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, I'll have a try when you're done.

On 24 Jun 2013, at 16:55, Andres Cabrera wrote:

OK, I see I missed changing the function signature in a few places, sorry about that. Now fixing.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 8:50 AM, Andres Cabrera <mantaraya36@gmail.com> wrote:
Hi Victor,

I'll fix it, but I'd need to know what's broken...

Do things build? Is it breaking on reading or writing? or both? Is is silent, or does it crash?

I have a test in the file tests/c/csound_circular_buffer_test.c

Which shows it works, at least in simple cases...

I'll have a look too to see if I can find the issue.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 5:21 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Hi Andres,

I think your changes have broke the circular buffer mechanism. I tried the auhal module, which uses it and it's not
working anymore, it seems to be stuck somehow. Could you fix it back?

The circular buffer is used in various places, in the realtime mode, so it's crucial that it works at least as before.

Regards

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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NUI Maynooth Ireland
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Date2013-06-26 16:38
FromJustin Smith
SubjectRe: [Cs-dev] circular buffer implementation is broken
AttachmentsNone  None  
you could try comparing the output of "git log" in your repo on disk to the "git log" output in a fresh checkout from the origin - that should expose any discrepancies


On Wed, Jun 26, 2013 at 6:59 AM, Andres Cabrera <mantaraya36@gmail.com> wrote:
So strange. I'm just worried that I can't understand why it disappeared...

Cheers,
Andrés


On Wed, Jun 26, 2013 at 12:04 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
yes, I was wondering about that, but I had pulled it after you said. I also kept pulling but there was nothing new in the repo.

On 26 Jun 2013, at 03:22, Andres Cabrera wrote:

So strange! I had already fixed that yesterday and it's in git! It got lost before it got to you... Anyway, thanks for looking at it.

How could it have got lost? I can't find any commit in between that touched those files!


On Tue, Jun 25, 2013 at 4:32 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, I've made what I thought were the right fixes for these lines, and pushed to GIT.
Could you review?

It's not crashing anymore.

Victor

On 26 Jun 2013, at 00:23, Victor Lazzarini wrote:

I am just looking at the code. Two bits are suspicious:

77: memcpy((char *) out, &(buffer[elemsize * rp]), itemsread * elemsize);

can this line read beyond the buffer limits?  If for instance
rp += itemsread;
if (rp >= numelem)  is true, isn't it the case that the memcpy would
have accessed beyond the buffer? And then when rp is wrapped around
the beginning of the buffer is never read?

117: for(i=0; i < itemswrite; i++){
      memcpy(&(buffer[elemsize * wp++]),
             ((char *) in) + (i * elemsize), itemswrite* elemsize);
      if(wp == numelem) wp = 0;
    }

can possibly write beyond the buffer, because itemswrite* elemsize is too
much to write each time. Shouldn't this be just elemsize (ie you are writing
element by element)? 

Victor
On 26 Jun 2013, at 00:03, Victor Lazzarini wrote:

I don't know, but it is crashing constantly here, and I have your latest code, line 118 in circularbuffer.c (as below).
Valgrind also barfs:

==73025== More than 100 errors detected.  Subsequent errors
==73025== will still be recorded, but in less detail than before.
==73025== 
==73025== More than 10000000 total errors detected.  I'm not reporting any more.
==73025== Final error counts will be inaccurate.  Go fix your program!
==73025== Rerun with --error-limit=no to disable this cutoff.  Note
==73025== that errors may occur in your program without prior warning from
==73025== Valgrind, because errors are no longer being displayed.
==73025== 

So I am not sure.

Victor

On 25 Jun 2013, at 23:50, Andres Cabrera wrote:

Hi,

I can't reproduce this here. I've tried your code with --realtime, but the generated file is OK and Csound exits cleanly.

I even ran under valgrind with no issues on that front (it did report other issues on cleanup which I'm attaching below).

What values of -B and ksmps are you using?

Cheers,
Andrés

The output from valgrind (caution: long!!)
http://pastebin.com/hRQEFC6R


On Tue, Jun 25, 2013 at 1:48 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, now it's WriteAsync used by fout.c that is broken:

Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: KERN_INVALID_ADDRESS at address: 0x00000001057c9000
0x00007fffffe007c5 in __memcpy ()
(gdb) bt
#0  0x00007fffffe007c5 in __memcpy ()
#1  0x0000000100033157 in csoundWriteCircularBuffer (csound=<value temporarily unavailable, due to optimizations>, p=<value temporarily unavailable, due to optimizations>, in=0x104817010, items=<value temporarily unavailable, due to optimizations>) at /Users/victor/src/csound6/InOut/circularbuffer.c:118


with this code (in --realtime)

instr 1
a1 oscili 0.5, 440
fout "sin.wav",2, a1
out a1
endin


On 25 Jun 2013, at 17:00, Andres Cabrera wrote:

Thanks, it's now working for me and I tested diskin2 with --realtime and it's not choppy. Can you confirm it works for you too?

Cheers,
Andrés


On Tue, Jun 25, 2013 at 12:28 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
you can pull the latest to try your fix. Or you can push your fixes (they're not there yet).

On 25 Jun 2013, at 04:36, Andres Cabrera wrote:

I think that I've got it this time, but I can't currently test as csound crashes when I try to use
realtime mode. It will crash both when using the API and when running csound command line:

$ ./csound ~/Desktop/diskin2.csd --realtime
virtual_keyboard real time MIDI plugin for Csound
0dBFS level = 32768.0
Csound version 6.00rc3 (double samples) Jun 24 2013
libsndfile-1.0.25
UnifiedCSD:  /home/andres/Desktop/diskin2.csd
STARTING FILE
Creating options
Creating orchestra
Creating score
rtaudio: ALSA module enabled
rtmidi: ALSA module enabled
Parsing successful!
Csound tidy up: Segmentation fault
end of score.           overall amps:  0.00000  0.00000
       overall samples out of range:        0        0
0 errors in performance
Elapsed time at end of performance: real: 0.252s, CPU: 0.000s
Segmentation fault

Cheers,
Andrés


On Mon, Jun 24, 2013 at 1:19 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
I've tested diskin2 in realtime mode (which uses circular buffer) and it's crackly too.

I suspect fout.c etc will also be the same.

Victor

On 24 Jun 2013, at 20:06, Victor Lazzarini wrote:

I tested and I found two problems:

1) realtime audio with auhal has loads of dropouts, it's very choppy, not usable at all

2) On ctrl-C, I get

^CCsound tidy up: Interrupt
csound(64142,0x7fff7057ccc0) malloc: *** error for object 0x1008db808: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
Csound tidy up: Abort trap

which is also new.

Victor
On 24 Jun 2013, at 18:01, Andres Cabrera wrote:

I think I have fixed it. I have tested with the diskin2 opcode which I think should use the circular buffer and it's sounding fine. Please let me know if it's still not working for you and if possible provide a test case. (I can't use auhal here right now).

Cheers,
Andrés


On Mon, Jun 24, 2013 at 9:18 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
OK, I'll have a try when you're done.

On 24 Jun 2013, at 16:55, Andres Cabrera wrote:

OK, I see I missed changing the function signature in a few places, sorry about that. Now fixing.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 8:50 AM, Andres Cabrera <mantaraya36@gmail.com> wrote:
Hi Victor,

I'll fix it, but I'd need to know what's broken...

Do things build? Is it breaking on reading or writing? or both? Is is silent, or does it crash?

I have a test in the file tests/c/csound_circular_buffer_test.c

Which shows it works, at least in simple cases...

I'll have a look too to see if I can find the issue.

Cheers,
Andrés


On Mon, Jun 24, 2013 at 5:21 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Hi Andres,

I think your changes have broke the circular buffer mechanism. I tried the auhal module, which uses it and it's not
working anymore, it seems to be stuck somehow. Could you fix it back?

The circular buffer is used in various places, in the realtime mode, so it's crucial that it works at least as before.

Regards

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
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Victor dot Lazzarini AT nuim dot ie




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