| All the Instrmnt classes from the "demo" program (listed by that program when you run it), except Mesh2D. No effects. Not all of the opcodes work perfectly, but some of them are very good and very useful.
This is not to denigrate the work done by John ffitch to port many of these as opcodes in C. Some of John's opcodes now also are very good. I just wanted to schlepp them all in as they were.
In the future I may code some opcodes of my own using the STK and include them in this plugin. I wrote a template adapter class so that once you have the Instrmnt class defined, you just have to set the OENTRY structure up to have a new opcode.
Here's a question for John ffitch or Istvan Varga or others who probably know more about kperf and musmon and whatnot than I do: what would it take to have plugin INSTRUMENTS in Csound? This is something that I have long wanted. In other words, instead of defining instr N in the orc file, you would define an instance for a new module, similar to an opcode, written and compiled in C or C++, that would show up as instr N for the score.
-----Original Message-----
From: Victor Lazzarini
Sent: Apr 15, 2005 4:00 AM
To: csound-devel@lists.sourceforge.net
Subject: Re: [Cs-dev] New file release for Csound 5 and CsoundVST
Could you give us some more info on this? What classes from his toolkit are
available as a plugin opcode? Can you give us a quick csound example?
Thanks
>Recent changes include an improved Windows installer, the addition of
>Perry Cook's Synthesis Toolkit in C++ (original code) as a plugin opcode
>library
Victor Lazzarini
Music Technology Laboratory
Music Department
National University of Ireland, Maynooth
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