[Csnd-dev] disabling libflac, libogg, etc...
Date | 2016-05-10 15:02 |
From | Rory Walsh |
Subject | [Csnd-dev] disabling libflac, libogg, etc... |
Is there some way I can disable the need to have these libraries (specifically on Windows). These are new dependencies added to 6.07 right? Would it be possible to add a USE_FLAC, USE_OGG, etc to the cmake setup?
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Date | 2016-05-10 15:08 |
From | jpff |
Subject | Re: [Csnd-dev] disabling libflac, libogg, etc... |
They are lisndfile dependecies not csound as such. Build libcsound with no ogg or flac capabity? On Tue, 10 May 2016, Rory Walsh wrote: > Is there some way I can disable the need to have these libraries (specifically > on Windows). These are new dependencies added to 6.07 right? Would it be > possible to add a USE_FLAC, USE_OGG, etc to the cmake setup? > > |
Date | 2016-05-10 15:10 |
From | Victor Lazzarini |
Subject | Re: [Csnd-dev] disabling libflac, libogg, etc... |
These are from libsndfile not Csound. So if Csound is linked to them, that's wrong. Victor Lazzarini Dean of Arts, Celtic Studies, and Philosophy Maynooth University Ireland > On 10 May 2016, at 15:02, Rory Walsh |
Date | 2016-05-10 15:19 |
From | Rory Walsh |
Subject | Re: [Csnd-dev] disabling libflac, libogg, etc... |
The latest Windows source will not build unless one specifically sets these libraries. I'm not sure if Csound is linking with them or what's happening, but if I don't set them, I don't get a build. On 10 May 2016 at 15:10, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote: These are from libsndfile not Csound. So if Csound is linked to them, that's wrong. |
Date | 2016-05-10 15:21 |
From | Rory Walsh |
Subject | Re: [Csnd-dev] disabling libflac, libogg, etc... |
Or so I thought...hang on... On 10 May 2016 at 15:19, Rory Walsh <rorywalsh@ear.ie> wrote:
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Date | 2016-05-10 15:23 |
From | Steven Yi |
Subject | Re: [Csnd-dev] disabling libflac, libogg, etc... |
The build for windows was modified to require those libraries for the assumption of static linking to libsndfile. On Tue, May 10, 2016 at 10:21 AM, Rory Walsh |
Date | 2016-05-10 15:32 |
From | Rory Walsh |
Subject | Re: [Csnd-dev] disabling libflac, libogg, etc... |
That's it. Ok, now if I want to dynamically link to libsndfile, can I? If so, how? Unity seems to have an issue with csound64.dll that I build with msys2, but not when I build with my old mingw64 build system. The only difference I can see is that my old system links dynamically to libsndfile. So I thought I could try doing this with my msys2 build, but it's not working. Any ideas? On 10 May 2016 at 15:23, Steven Yi <stevenyi@gmail.com> wrote: The build for windows was modified to require those libraries for the |
Date | 2016-05-10 15:35 |
From | Rory Walsh |
Subject | Re: [Csnd-dev] disabling libflac, libogg, etc... |
I think I've managed it. At least I'm not longer getting errors about those libs. On 10 May 2016 at 15:32, Rory Walsh <rorywalsh@ear.ie> wrote:
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