| > isnt there already a pd csound~? although i think it uses pipes
> not the api
Yeah, that was my point, that it would eleventy billion times more rad
if it used the api and allowed ALL the api functions to be used from PD
instead of pipes. = )
Iain
> On Mar 24, 2005, at 2:37 PM, Victor Lazzarini wrote:
>
>> Flext is not really necessary. A PD csound~ class based
>> on the API can be modelled on Matt's csound~ class
>> for MaxMSP. Translating MaxMSP classes to PD is not a
>> big problem.
>>
>> The advantage of this to the existing csound~ is that
>> it will probably be cross-platform.
>>
>> Victor
>>
>>>
>>> It should be possible to make a PD extension for the
>>> Csound API using flext. It would probaby be easier than
>>> getting a cross-platform OSC opcode set working. The ports
>>> on the Csound object could be audio in, audio out, MIDI in
>>> , MIDI out, and score events in.
>>>
>>> -----Original Message-----
>>> From: Iain Duncan
>>> Sent: Mar 24, 2005 5:03 PM
>>> To: csound-devel@lists.sourceforge.net
>>> Subject: Re: [Cs-dev] Broken again
>>>
>>>> huh?
>>>> Sorry, but I use csound as a realtime synthesis engine
>>>> all the time without any widgets.
>>>> (of course I use it with a midi controller or inside pd)
>>>
>>>
>>> If you weren't on the other side of the world, I want to
>>> come see this!
>>>
>>>> Define control signal-i/o in a generic way in the engine
>>>> and a seperate gui implementation/design tool to make
>>>> the gui. The gui would all be done by a front end.
>>>> Such a front end, could and should be included in the
>>>> main csound distribution as a reference
>>>> implementation. It could include an extension to the
>>>> input files - or section in a csd - besides the orc
>>>> and sco, defining the gui. You can replace the gui file
>>>> with another one, defining a different interface etc
>>>
>>> etc.
>>>
>>> That's what I'm trying to do with those fl_controller and
>>> wx_controller examples that Michael and I made, I just
>>> haven't worked on them lately. I think a really cool way
>>> to do things would be to have a set of PD objects that
>>> could be used to directly access csound5 through api
>>> calls. One could then build guis really quickly in PD and
>>> unhinge them just as easily.
>>>
>>> Iain
>>>
>>>
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