[Csnd-dev] plugins for cs7
Date | 2023-12-27 16:25 |
From | John ff |
Subject | [Csnd-dev] plugins for cs7 |
I cannot seem to get these built. A simple approach of cmake+make failed as it could not find #include "csdl.h" which is a problem I have often. I do not install csound on my system as I change parts of it frequently and as there are no users on this computer other than myself it saves quoting the root password repeatedly. Anyway I tried to overcome this by editing CMakeCache.txt to use the H directory of my csound7 tree. That gets me to ........ -- BUILD_JACK_OPCODES is disabled. -- Could NOT find FLUIDSYNTH (missing: FLUIDSYNTH_LIBRARIES FLUIDSYNTH_INCLUDE_DIR) -- FLUIDSYNTH_FOUND="FALSE", so disabling BUILD_FLUID_OPCODES -- BUILD_FLUID_OPCODES is disabled. -- Configuring done CMake Error: The following variables are used in this project, but they are set to NOTFOUND. Please set them or make sure they are set and tested correctly in the CMake files: /home/jpff/cs7/plugins/src/websockets/WEBSOCKETS_H used as include directory in directory /home/jpff/cs7/plugins/src/websockets Python3_LIBRARY linked by target "py" in directory /home/jpff/cs7/plugins/src/py websockets_library linked by target "websocketIO" in directory /home/jpff/cs7/plugins/src/websockets -- Generating done CMake Generate step failed. Build files cannot be regenerated correctly. make: *** [Makefile:260: cmake_check_build_system] Error 1 I do not think I have any need for websockets but I am unsure about this message. It failed to find (for example) fluidsynth so it said it would not build it. I have not looked at the py reference; again I have no interest in python Plugin s used to be buildable. Could we return to that state? ==John ffitch |
Date | 2023-12-27 18:16 |
From | Victor Lazzarini |
Subject | Re: [Csnd-dev] [EXTERNAL] [Csnd-dev] plugins for cs7 |
I tried it here and was able to build. Perhaps it is a problem to do with not installing Csound? Prof. Victor Lazzarini Maynooth University Ireland > On 27 Dec 2023, at 16:25, John ff |
Date | 2023-12-28 01:13 |
From | Stephen Kyne |
Subject | Re: [Csnd-dev] [EXTERNAL] [Csnd-dev] plugins for cs7 |
I can check to make sure that it's bypassing building of plugins if dependencies are missing. Which plugin are you trying to build exactly?
The build does look for a version of the Csound headers for building purposes so that is required.
Stephen
From: Csound-developers <CSOUND-DEV@LISTSERV.HEANET.IE> on behalf of Victor Lazzarini <Victor.Lazzarini@MU.IE>
Sent: Wednesday 27 December 2023 19:16 To: CSOUND-DEV@LISTSERV.HEANET.IE <CSOUND-DEV@LISTSERV.HEANET.IE> Subject: Re: [Csnd-dev] [EXTERNAL] [Csnd-dev] plugins for cs7 I tried it here and was able to build. Perhaps it is a problem to do with not installing Csound?
Prof. Victor Lazzarini Maynooth University Ireland > On 27 Dec 2023, at 16:25, John ff <jpff@codemist.co.uk> wrote: > > *Warning* > > This email originated from outside of Maynooth University's Mail System. Do not reply, click links or open attachments unless you recognise the sender and know the content is safe. > > I cannot seem to get these built. A simple approach of cmake+make > failed as it could not find #include "csdl.h" which is a problem I > have often. I do not install csound on my system as I change parts of > it frequently and as there are no users on this computer other than > myself it saves quoting the root password repeatedly. > > Anyway I tried to overcome this by editing CMakeCache.txt to use the H > directory of my csound7 tree. That gets me to > > ........ > -- BUILD_JACK_OPCODES is disabled. > -- Could NOT find FLUIDSYNTH (missing: FLUIDSYNTH_LIBRARIES FLUIDSYNTH_INCLUDE_DIR) > -- FLUIDSYNTH_FOUND="FALSE", so disabling BUILD_FLUID_OPCODES > -- BUILD_FLUID_OPCODES is disabled. > -- Configuring done > CMake Error: The following variables are used in this project, but they are set to NOTFOUND. > Please set them or make sure they are set and tested correctly in the CMake files: > /home/jpff/cs7/plugins/src/websockets/WEBSOCKETS_H > used as include directory in directory /home/jpff/cs7/plugins/src/websockets > Python3_LIBRARY > linked by target "py" in directory /home/jpff/cs7/plugins/src/py > websockets_library > linked by target "websocketIO" in directory /home/jpff/cs7/plugins/src/websockets > > -- Generating done > CMake Generate step failed. Build files cannot be regenerated correctly. > make: *** [Makefile:260: cmake_check_build_system] Error 1 > > I do not think I have any need for websockets but I am unsure about > this message. It failed to find (for example) fluidsynth so it said it > would not build it. > I have not looked at the py reference; again I have no interest in python > > Plugin > s used to be buildable. Could we return to that state? > > ==John ffitch |
Date | 2023-12-28 15:43 |
From | john |
Subject | Re: [Csnd-dev] [EXTERNAL] [Csnd-dev] plugins for cs7 |
I have jhad problems before with installing csound; basically as I developed code it try to compile with the instllrf (and out of date) headers. Took a long time to work that out. I am happy yo ytell cmake where the headers are but I have not found where to kick the ode. On Thu, 28 Dec 2023, Stephen Kyne wrote: > I can check to make sure that it's bypassing building of plugins if > dependencies are missing. Which plugin are you trying to build exactly? > > The build does look for a version of the Csound headers for building > purposes so that is required. > > Stephen > > ____________________________________________________________________________ > From: Csound-developers |