| Iain, you're working on Linux; I'm on Windows.
With respect to Csound5 there's a very great difference currently in audio
drivers. Linux is working great; Mac is nearly non-existent; Windows is
stuck. Or that's the basic impression I get (with respect to real-time).
When real-time audio output on Windows reaches the sophistication of Linux,
then Windows users will be back in the game.
I'm really looking forward to that day.
BTW, I tried Istvan's Windows Csound4. Unfortunately it won't work for me as
it lacks FLTK.
Art Hunkins
----- Original Message -----
From: "Iain Duncan"
To:
Sent: Friday, March 11, 2005 6:24 PM
Subject: Re: [Cs-dev] New file release for Csound 5 and CsoundVST on Windows
>
> > There is certainly *much* to be said for platform-specific versions of
> > Csound, particularly for real-time work. Examples: 1) it will be a long
time
> > before realtime audio output on Csound5 approaches the simplicity,
> > dependability and low latency, etc. of CsoundAV; 2) as Istvan admits
below,
> > it's a lot easier to come up with defaults that suit Windows realtime,
than
> > ones that suit all platforms (thus requiring the user to have to "fool"
with
> > what should be default settings. I'm *still* waiting for the -B flag
> > requirement to become optional in CS5 - and, yes, it's very much a
hassle
> > for me. We need defaults!)
>
> Art, I have to disagree on the real time performance. I have quite
> possibly one of the largest freaking csound ensembles ever made for my
> gig set up. Tons and tons of tables, macros, files, and instruments, all
> intercommunicating through event calls, table read and write, zak
> channels, full duplex midi and audio, etc. After a certain size it just
> stopped working on CsoundAV. It was a size issue, all components kept
> working seperately, and for some reason the whole thing just stopped
> working. We switched to linux with Varga build 4.23.4.2, not only did it
> keep working, but real time performance was over 30% better, latency
> significantly lower, and over all stability 100%. The varga build kept
> working on widows too for that matter, but performance was so much
> better on linux that I deleted windows from my machine. ;) Csound5 will
> be even better. There is no reason we should need anything more platform
> specific than modules for i/o such as Istvan's alsa specific output
> module. Once the bugs are out, using different modules will be totally
> transparent to the user.
>
> As far as I can tell right now, I should be able to use csound5 for my
> upcoming gigs this month, admitedly on linux. I'll report how it goes at
> any rate.
>
> Iain
>
> > I'll personally address AV issues directly with Gab Maldonado (as I am
> > currently), and CS5 issues generally with the developer group (as here).
The
> > AV world is *now*; CS5 is more and more the future.
> >
> > You mention "by the end of the year." I *hope* to be composing by then,
but
> > I'm actually composing (and living) right now - and I must work with the
> > tools I've got and when I have the (God-given) time to use them.
> >
> > So, God bless Gab Maldonado and CsoundAV - and for that matter, Matt
Ingalls
> > and MacCsound. (There are others who feel just as dedicated to these
> > specialized programs as I do.) Their efforts - *continuing* efforts -
make
> > it possible for many of us *actually to compose with Csound*.
> >
> > Of course, God bless you other developers too. You are a very important
part
> > of our future. Hopefully, CS5 will reach the same level of performance
and
> > user-friendliness for Windows and Mac users that CsoundAV and MacCsound
have
> > enjoyed for some time now.
> >
> > Art Hunkins
> > ----- Original Message -----
> > From: "Michael Gogins"
> > To:
> > Sent: Friday, March 11, 2005 9:34 AM
> > Subject: Re: [Cs-dev] New file release for Csound 5 and CsoundVST on
Windows
> >
> >
> >
> >>Not only that, if but the developers of various versions pooled their
> >
> > efforts on csound 5, we would have a superior version that works on all
> > platforms before the end of this year. And there would not be anything
else
> > in computer music remotely as powerful.
> >
> >>
> >>-----Original Message-----
> >>From: Istvan Varga
> >>Sent: Mar 11, 2005 7:03 AM
> >>To: csound-devel@lists.sourceforge.net
> >>Subject: Re: [Cs-dev] New file release for Csound 5 and CsoundVST on
> >
> > Windows
> >
> >>Art Hunkins wrote:
> >>
> >>
> >>>in CsoundAV (in contrast to all others) I *never* have to fool
> >>
> >> > with buffer settings.
> >>
> >>CsoundAV does not, and will probably never run on anything other
> >>than Windows, making it much easier to find default buffer settings.
> >>
> >>
> >>>In CS5 Windows, the buffer issue is quite unclear and changing
> >>
> >>More details on this ?
> >>
> >> > plus seems to be different on different platforms.
> >>
> >>Well, but Csound5 at least actually runs on different platforms.
> >>And things like buffer settings are highly machine dependent.
> >>
> >>
> >>>Also, since only ASIO is implemented, regular soundcard users have to
> >>
> >> > install and configure ASIO4ALL.
> >>
> >>PortAudio is not limited to ASIO, it also supports DirectSound and MME
> >>(as well as WDM but that is experimental). You may want to ask Michael
> >>Gogins to include a PortAudio module that is compiled to use DirectSound
> >>in the next Windows file release.
> >>
> >>
> >>>I'll also add that Gab Maldonado has been active in maintaining and
> >>>debugging CsoundAV, and personally responsive to my particular needs
> >
> > (i.e.,
> >
> >>>realtime performance).
> >>
> >>Now if only all the efforts on maintaining the various platform specific
> >>Csound variants derived from old versions of Csound4 would be spent on
> >>Csound5, we would eventually get one good version instead of several
> >>broken ones, all with their own set of bugs that have been fixed in
> >
> > others.
> >
> >>And the fact is that in recent years CsoundAV was only actively
developed
> >>in the areas of real time audio, OpenGL, and FLTK, while core language
> >>support is still only 4.19.
> >>
> >>
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